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    posted a message on Journey to the Core Modpack

    Hi, Darkosto, great work on the pack. I just finished and wanted to report in that Gertrud made it there and back again (again). http://imgur.com/0EUZykz,bSoXBnZ#0


    I ran into a small quest issue when turning in the resonant power sources - if you have more than one in your inventory it won't submit any, but I suspect that's a bug with HQM instead of the pack. All in all a great experience, and I wanted to pass on many thanks for the hours of nail biting and "Crap, what do I hear digging towards me?" moments.

    Posted in: Mod Packs
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Just leaving a quick note here so it doesn't get lost in the other thread:

    http://forum.feed-the-beast.com/threads/beta-mappack-agrarian-skies-hardcore-quest-tech-rpg-hardcore-skyblock.41906/page-44#post-590303

    Line 264 here: https://bitbucket.org/Erasmus_Crowley/ex-nihilo/src/66cc89e3a3f3ba84e554a2e476fff1e766e852dd/ExNihilo/code/exnihilo/compatibility/foresty/HiveList.java?at=master#cl-264

    - The meta needs to change to 0 to allow curious hives to break correctly. I'd send a pull request if I could, but I don't know how to on bitbucket..

    Edit: Nevermind, I figured it out. Sent you a pull request.
    Posted in: Minecraft Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from Zerokyuuni

    RE Crucible: Yeaaaaaaaaaaaaaaa... that may be me going a bit overboard. On a good note, now you probably have a taint biome for growing mana beans. On a gooder note, I reduced the aspects needed to a more notdumb level. On a bad note, now you have to work that much harder for a taint biome for growing mana beans :V


    Scientific Progress towards "Taint Monster" is progressing nicely. What amount of aspects will be needed in the next release?
    Posted in: WIP Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    I have a quick question: what's the best strategy to make cinderbloom or shimmerleaf in a thaumcraft crucible? I'm playing on a medium lag server, and the combination of 48 essencia (all complex, all dissolving to prime essences), and random flux goo from that much stuff in one vat is proving to be an annoying roadblock. I have more than enough materials, but it all turns to flux or lesser essentia before I can finalize the recipe.
    Posted in: WIP Mods
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    posted a message on DartCraft Beta 0.2.20
    Hey, Bluedart, I have a crash report for you.

    I'm not sure of the best way to describe this, but I can get the crafting cards to fight and kill the entire process.Here's what you do:

    1) Make a crafting card with the CRAFT modifier. Teach it to craft four underground biomes cobble into four vanilla cobble (I'm playing with Resonant Rise pack, with the Underground Biomes cobble).

    2) Make a crafting card with the FORGE modifier. Put the same underground biomes cobble into its list of items.

    3) Place both inside of a force pack, slots 1 and 2

    4) Drop some of the cobble on the ground using the q key. (dropping it via other methods didn't work as well). Then run over it and both cards will fight and the singleplayer instance will die, the multiplayer server as well.

    5) If this doesn't lock the game up, try switching around the order of the cards in the pack.

    This is the crash I get from a MCPC+ server. Singleplayer locks up too hard to get a crash stack.

    20:26:52 [SEVERE] PID: 17 | Suspended: false | Native: false | State: RUNNABLE | Blocked Time: -1 | Blocked Count: 25
    20:26:52 [SEVERE] Stack:
    20:26:52 [SEVERE] java.util.HashMap.put(HashMap.java:389)
    20:26:52 [SEVERE] net.minecraft.nbt.NBTTagCompound.func_74782_a(NBTTagCompound.java:89)
    20:26:52 [SEVERE] net.minecraft.nbt.NBTTagCompound.func_74737_b(NBTTagCompound.java:430)
    20:26:52 [SEVERE] net.minecraft.nbt.NBTTagList.func_74737_b(NBTTagList.java:136)
    20:26:52 [SEVERE] net.minecraft.nbt.NBTTagCompound.func_74737_b(NBTTagCompound.java:430)
    20:26:52 [SEVERE] net.minecraft.item.ItemStack.func_77955_b(ItemStack.java:197)
    20:26:52 [SEVERE] bluedart.api.inventory.ItemInventory.writeToNBT(ItemInventory.java:170)
    20:26:52 [SEVERE] bluedart.api.inventory.ItemInventory.save(ItemInventory.java:130)
    20:26:52 [SEVERE] bluedart.core.utils.DartUtils.performCraft(DartUtils.java:950)
    20:26:52 [SEVERE] bluedart.handlers.CardHandler.checkPackRestock(CardHandler.java:377)
    20:26:52 [SEVERE] bluedart.item.tool.ItemForcePack.func_77663_a(ItemForcePack.java:178)
    20:26:52 [SEVERE] net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:531)
    20:26:52 [SEVERE] net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:433)
    20:26:52 [SEVERE] net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:690)
    20:26:52 [SEVERE] net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1980)
    20:26:52 [SEVERE] net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:370)
    20:26:52 [SEVERE] net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:424)
    20:26:52 [SEVERE] net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:509)
    20:26:52 [SEVERE] net.minecraft.network.packet.Packet10Flying.func_73279_a(Packet10Flying.java:51)
    20:26:52 [SEVERE] net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:470)
    20:26:52 [SEVERE] net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
    20:26:52 [SEVERE] net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    20:26:52 [SEVERE] net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
    20:26:52 [SEVERE] net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:926)
    20:26:52 [SEVERE] net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
    20:26:52 [SEVERE] net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:793)
    20:26:52 [SEVERE] net.minecraft.server.MinecraftServer.run(MinecraftServer.java:675)
    20:26:52 [SEVERE] net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
    20:26:52 [SEVERE] ------------------------------

    So I think somewhere the two cards are fighting for supremacy.

    Oh, MCPC+ also had this log as well (same crash):

    20:26:52 [SEVERE] ------------------------------
    20:26:52 [SEVERE] Current Thread: Server thread
    20:26:52 [SEVERE] PID: 17 | Suspended: false | Native: false | State: RUNNABLE | Blocked Time: -1 | Blocked Count: 25
    20:26:52 [SEVERE] Stack:
    20:26:52 [SEVERE] net.minecraft.item.Item.func_77639_j(Item.java:353)
    20:26:52 [SEVERE] net.minecraft.item.ItemStack.func_77976_d(ItemStack.java:229)
    20:26:52 [SEVERE] bluedart.api.inventory.ItemInventory.storeItemStack(ItemInventory.java:317)
    20:26:52 [SEVERE] bluedart.core.utils.DartUtils.performCraft(DartUtils.java:910)
    20:26:52 [SEVERE] bluedart.handlers.CardHandler.checkPackRestock(CardHandler.java:377)
    20:26:52 [SEVERE] bluedart.item.tool.ItemForcePack.func_77663_a(ItemForcePack.java:178)
    20:26:52 [SEVERE] net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:531)
    20:26:52 [SEVERE] net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:433)
    20:26:52 [SEVERE] net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:690)
    20:26:52 [SEVERE] net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1980)

    I suspect (somehow) each card update was running on a different thread? Is that possible?

    As-is, if you do this you can crash any server that is running Dartcraft 0.2.14 by doing this on a character. I don't think the fact that it's using blocks from Underground Biomes is important, but I included that fact for completeness. I was only able to recover from this error by changing the ID number of the "Member Card" to something else so that when the server came back online, the resupply trigger wasn't hit.
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Keybounce

    Does nether ores generate in any netherrack-base terrain? I'm looking at Mystcraft ages with netherrack ground instead of stone...


    That's mystcraft. Same thing happened to me. It replaces all of the ground, including ores, with netherrack, all the way to bedrock. I think you can avoid that if you specify dirt and stone as valid ground blocks. I forget which exact pages that corresponds to, but I've seen what you're talking about.

    But since it wipes out all of the biome-generated stuff, there's nothing nether ores can do. I think it doesn't even place vanilla nether quartz either, just a lot of netherrack.
    Posted in: Minecraft Mods
  • 1

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Nexey

    Please, update Power converters ! It's an awesome mod which I play with as far as I begin tekkit (and then customise it), and I find this is one of the best mod I play with.


    I did. http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/page__st__100__p__25029867#entry25029867 - Up to Skyboy if he wants to link it on the front page.
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Grydian



    Tested it and had some positive results so far :D Seems to be working like a charm!


    Awesome. Thanks!
    Posted in: Minecraft Mods
  • 1

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Ok, Skyboy, here is a jar that uses your PowerCrystalsCore 1.6.4 build. It is the old PowerCrystals PowerConverters mod, forward ported to 1.6.4. I had to disable UE, I couldn't get a working build of UE to test, and I didn't want to leave UE in because it causes Forge to throw a rod during startup (something about a cyclical dependency between PowerConverters and BasicComponents..)

    I've tested, and the IC2 (experimental) branch works fine, as well as BC 4.1 and Factorization (8.04-beta17), including steam support.

    The source is up at https://github.com/fndragon/PowerConverters - I'll make a pull request for PowerCrystals assuming he comes back soon.

    Here's a link to the compiled jar:

    https://dl.dropboxusercontent.com/u/64505857/PowerConverters-2.4.0-1.jar
    Posted in: Minecraft Mods
  • 0

    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Hi, I've been working on a clean port of powerconverters. Skyboy, I'll submit a pull request when it's 100% finished. BC and IC2 are working, I'm having an issue with combustion engines directly connecting to the by consumer.. But I'll work on that tomorrow. I have a fork already made, there's some futzing to do with the build environment, but progress is being made.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6/1.4.7][SMP]ArthropodEgg 1.3
    Thanks. This is currently enabled on the CivCraft server, see http://www.reddit.com/r/civcraft for information. I wrote this plugin due to the fact that the admins were playing around with the culling radius for another plugin and I wanted some way to "back up" my farm population in case of admin tomfoolery.

    It works just as well as you'd expect, without giving too much power to the players to "abuse" spawn eggs as most people do in creative mode. Offensive creature egging is possible, but disabled by default.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6/1.4.7][SMP]ArthropodEgg 1.3
    Hello, this is my first post here, but I figured I'd release my server mod in case other people want to take it and use it for their survival servers. This mod isn't dependent on any other mods to function.

    ArthropodEgg 1.3

    For when you want to do something useful with crappy enchants.
    This mod gives a small chance for weapons enchanted with "Bane of Arthropods" to add a spawn egg to a monster's loot pool. The spawn egg is the same type as the monster killed.

    Type /arthropodegg to get a list of options. Must be operator to perform.

    ArthropodEgg loads and saves its configuration to a config file, config.yml

    Default Parameters are as follows:
    3% drop rate per level of "Bane of Arthropods" on a weapon.
    2% drop rate per level of "Looting" on a weapon. ( Does not function without also having "Bane of Arthropods")
    Works on all passive mobs except golems. (snow and iron).
    Will remove the loot pool from creatures that are turned into eggs. (toggleable)

    Images (Difficult because this is solely a game mechanics mod):

    Getting the current list of egg-able creatures:
    Full list of command line options:
    Setting Bane drop % to 10% per level and looting being 2% per level:
    Setting Looting drop % to 5% per level, for a Bane-5, Looting-3 maximum of 65% drop rate:


    And the download links:

    Source code is up on GitHub here: https://github.com/f...on/ArthropodEgg
    Download the .jar file here: http://fndragon.com/...opodEgg-1.3.jar (compiled against pull 485 of Spigot, also works with Bukkit)


    --- lawyer blabber here ---

    This document is Copyright ©(2013) FnDragon (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net and mcmodcenter.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek damages through a lawsuit.
    Posted in: Minecraft Mods
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