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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    heyyy just wondering if you still have the recipes for the original release? cuz I am only using the older version but all the recipes on the page has changed and I could not make anything out of it now. thx
    Posted in: WIP Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    ever planning on updating the hidden door SMP version?
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Temp Update]Total RPG Craft 0.8.0b for 1.8.1 + Simple Farming
    I would really prefer if there are no new tools and armors added. Just plain RPG elements.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][SMP] Vanilla Server Plugins!
    Quote from philboy11

    I picked spiders as the controllable because it seems that only they can keep the weight of a person in Minecraft.


    maybe pigs riding controllable with decreased speed? lol
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][SMP] Vanilla Server Plugins!
    Quote from philboy11

    And creepers rideable!!! No. Maybe I might make pigs rideable.


    I assume you meant to say controllable? since you can already ride pigs in vanilla game.

    But I think tamed wolves riding would make much more sense tho...only if it is possible.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][SMP] Vanilla Server Plugins!
    Quote from philboy11

    You used to be able to get webs by punching it. But notch changed it. Any suggestions for the Spider Rider plugin?


    hmmm seems good so far to me!

    but I do have a request for a new mod if it is possible, can you make pig riding controllable? or tamed wolves riding maybe..ahha
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Michelle1007

    Just tried it once more. Re-downloaded Minecraft, copied the non-Modloader clientside file contents into the .jar, deleted META-INF, started a new world.. exact same results.

    Seriously no idea... LOL. Considering how seriously by-the-book this process is I'm shocked no one else's had this problem. Mod looks sweet, though, and uh, the Sliders and I are getting well-acquainted!..


    maybe we are all using the modloader version.
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Michelle1007




    The Sliders are there, though... actually, with there being no grass, there's no animals at all.. just Sliders. everywhere. It's like post-robot-takeover-apocalypticCraft.


    maybe just re do everything.

    If you are getting a normal version make sure you have a vanilla minecraft.jar.

    If you are getting a modloader version make sure you have modloader and modloaderMP installed.

    Dont mix the two.
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Michelle1007

    Ehmm, any reason this mod would turn basically every block in a newly generated world into cobblestone?

    No other mods downloaded... I added it to a fresh Minecraft.jar .. don't see any complaints with the same problem.

    I have cobblestone trees. *blink*



    ...any ideas?...


    wow this is crazy
    Posted in: WIP Mods
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    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    Quote from R-T-B

    I can't say what the obfuscated class does off the top of my head, but if it's BlockSapling the mod would run fine until a sapling grows. Then it might slow down a bit and fail to grow but otherwise keep chugging along.

    Anyhow, please redownload. That workaround has been put in. I'd do more but I understandably am stretched a bit thin now.



    great, that sovlved that trees spawn on water and trees on trees issues. Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][SMP] Vanilla Server Plugins!
    [quote=philboy11;/comments/24045428]
    IT should only come out once. Or use a sword or shear.

    hmmm, that make sense!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    Quote from R-T-B

    If you are using BOBv2's that should not be an issue. But a quick look at the source code shows there is potential for that. If anyone wants to fix this, it's in the commented out code in CustomObjectGen in the source directory. Basically the ground check is not working at the moment. I changed it to grass only and will be doing a quick reupload as a workaround, but that's it.

    Also, I have recieved word that Khorn is working on a Bukkit version as a plugin. Please keep an eye on his work!


    I see, thx for everything!

    btw, just wondering what does the gs.class for vanilla server modified? cuz I have a mod use that class file, too. And no matter which one I use, the server runs just fine. So I am deciding which class file should I use.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Aninon

    oops, sorry about the house thing XD



    hahaha I was bounced out of the house while crafting.
    Posted in: WIP Mods
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    posted a message on [1.7.3][SMP] Vanilla Server Plugins!
    Quote from philboy11

    Fully controllable. But With the a little bit slipperiness to be fair.


    okay how do I break web block now ? cuz if i keep punching it, spiders keep on coming out.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from doom101

    id like to see a player craftable bot similar to the watcher, maybe use dead pieces from the watcher? and it is just a tall tower that does not move and guards an area, with 3 modes indicated by a colored light on the side of the tower that represents it's mode.
    Mode 1: Off, right click with empty hand, turns the tower off so it does nothing ( can still be attacked by hostile mobs!) light color is black or gray

    Mode 2: protection mode , right click with redstone, attacks any neutral or hostile mobs nearby, prioritizes hostile mobs before neutral mobs. light color is green

    Mode 3: frenzy mode , right click with TNT , the tower turns off for 30 seconds, then turns itself back on and will attack anything that moves, including: the player, tamed wolves, other robots created by the player, the weapon speed also doubles and HP is increased. light color is red. ( by the way the 30 second off mode is so the player can escape! this mode is essentially just a stronger watcher, but it can still be triggered into a different mode to become un frenzied. using blinders for the tower made from blocks you could use this to automatically destroy any robots who stray too far from their beacons >:biggrin.gif: or to recreate D-Day! yay! )


    I'd say just make the watcher it has right now tameable with a chip or something.
    Posted in: WIP Mods
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