yep, putting cake in a crafting grid makes cupcakes. it would make 8 cupcakes. Each cupcake gives you half a hunger bar of hungerness. but if you eat 4 or more cupcakes in 5 minutes, you throw up and get nausea for 10 minutes. this is because one time I ate 4 cupcakes at a birthday party and I puked and felt sick for the rest of the day.
I was gonna leave a long comment about why this is bad
But then I realized who posted it.
Btw use normal text next time, you obviously just used that font and size to make your suggestion look bigger.
How about naming an eye of ender and having it guide you towards the player?
That'd be far more balanced, and it would make finding players on servers a lot easier.
Also this comment is longer than your suggestion.
that defeates the purose of my suggestion because the purpose of my suggestion was to add a teleport, and you just removed that idea alltogether
Your character now has a new bar similar to hunger, but for sleep! You must keep the bar high, as it gets lower you start having hallucinations and making mistakes while doing things (crafting an axe when you wanted a pickaxe, etc) If it becomes empty, you collapse and risk being killed by any passing hostile mobs.
You start off sleeping on the ground, until you make yourself a bed. Beds restore more sleep, and faster.
If you had just suggested higher blast resistance, this topic would actually be pretty good. That would also open up the way for an implementation of Creeper dungeons. But this... this is just terrible.
Whenever a spawners is in the way, you wouldn't be able to destroy it. You would have to adapt to the terrain, instead of adapting the terrain to you (which basically is the ground rule of Minecraft) No support, ever.
if a spawner is in the way u can just make a mob farm
Too OP, and it's vague. Maybe if you couldn't rename an enderpearl with an anvil? Maybe only be allowed to name with a name tag? Maybe that'll balance it
oh yeah. because you definitely use name tags to name items.
Did you guys even know that you can use slimeballs to "prime" the iron, stopping it from getting rusty? That balanced it out, I thought. 1 slimeball primes 8 iron ingots, BTW.
Iron is waaaay too op and people can have stacks and stacks of it within only a few days of mining. So that's why I think iron should rust. Iron will rust within 1 in-game day of it being smelted and it will be 1/2 as effective as regular iron. For example, a rusted iron helmet will give 1/2 and armour bar instead of a full one. It will also have half of the durability. Rusted iron will not be able to craft things without durability, such as a tripwire hook.
If you craft something before the iron rusts, it will never rust. HOWEVER, iron blocks will still rust into a rusted iron block which can be mined at the same time as a stone block. You will not be able to craft thing with this block. No loopholes for you!
Also, if you craft a slimeball with an iron ingot you will get a special kind of iron ingot that will never rust.
A lot of possibilities for this feature - you could save a friend if they fell, you could quickly meet up with people, and even scare people.
The player pearls do not stack, but you can hold many at once.
When people donate to a server, people donate for the hardware, not the software. Anything that they obtain from that software package is just a added bonus, Mojang isn't losing any money, and we can keep our servers online. In that case, everyone is happy.
Seriously? I respected your comment before you said this. If you pay for a service and you receive a benefit in return, monetary or not, its not donating, it's purchasing. Giving money to a server for benefits in return on the server is paying to receive a product or service, which is not donating - and it's not some added bonus either. People seriously keep on benefitting off of Mojang's work, because THEY own the server, not you - and when you get money off of something THEY own and they get NONE, it really is messed up. That's why they are enforcing the new EULA in the first place.
No one should be destroying spawners as they're always useful, so I propose Mojang makes them unbreakable (same property as bedrock).CTM maps are also too easy, so making them unbreakable would mean you have to be efficient and effective with torch placement.I also believe this would spice up dungeons pretty well, adding an extra level of difficulty. You can also still block spawning with torches.
Hey guys it's flazooni here with another amazing suggestion for minecraft: an online cape store.
Basically, it would like like the current merchandise store but you can buy capes similar to the ones you get at minecon. I'm guessing there would be many capes with different designs on each cape, and the prices would vary depending on how "cool" the cape is. Here is a list of capes I think would be pretty legit
Pig head cape: $5 A pink cape with a pig head Zombie head cape: $5 A green cape with a zombie head Enderman head cape:$10 A black-purple cape with an enderman head Wither cape: $20 A black-grey cape with a wither head
(there are of course many more capes but thats just what i have at the top of my head)
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that defeates the purose of my suggestion because the purpose of my suggestion was to add a teleport, and you just removed that idea alltogether
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If you torch up the silverfish spawner it will not work.
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You start off sleeping on the ground, until you make yourself a bed. Beds restore more sleep, and faster.
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if a spawner is in the way u can just make a mob farm
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oh yeah. because you definitely use name tags to name items.
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If you craft something before the iron rusts, it will never rust. HOWEVER, iron blocks will still rust into a rusted iron block which can be mined at the same time as a stone block. You will not be able to craft thing with this block. No loopholes for you!
Also, if you craft a slimeball with an iron ingot you will get a special kind of iron ingot that will never rust.
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The player pearls do not stack, but you can hold many at once.
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Seriously? I respected your comment before you said this. If you pay for a service and you receive a benefit in return, monetary or not, its not donating, it's purchasing. Giving money to a server for benefits in return on the server is paying to receive a product or service, which is not donating - and it's not some added bonus either. People seriously keep on benefitting off of Mojang's work, because THEY own the server, not you - and when you get money off of something THEY own and they get NONE, it really is messed up. That's why they are enforcing the new EULA in the first place.
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capes are special.. you buy them
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Basically, it would like like the current merchandise store but you can buy capes similar to the ones you get at minecon. I'm guessing there would be many capes with different designs on each cape, and the prices would vary depending on how "cool" the cape is. Here is a list of capes I think would be pretty legit
Pig head cape: $5 A pink cape with a pig head
Zombie head cape: $5 A green cape with a zombie head
Enderman head cape:$10 A black-purple cape with an enderman head
Wither cape: $20 A black-grey cape with a wither head
(there are of course many more capes but thats just what i have at the top of my head)
thats all for now thanks.
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lol trying to pass this off as a valid argument is like me trying to convince everyone that i'm jesus