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    posted a message on The Ocean Exploration Update

    It's not bad. But I think you want to add too much too quickly. You're talking about possible gems to trade, multiple new biomes, new mobs, etc. While none of those strike me as immediately horrible, I need more detail for all of this before I support any of it. The ideas are nice, but just like any idea, the way they're implemented can make or break them. While you are obviously putting work into this, the suggestion just seems shallow at the moment, having a lot of ideas, but not going deep into why we need all of them, and because of that, it isn't much better than a lot of ocean suggestions, and doesn't give me a good idea of how this is unique in any way.

    I like the basic idea, but I think it could be more fleshed out, instead of "here's this generic mob that should be here to make the oceans more exciting". I think you could make the ideas more unique and minecraft feeling than just having a couple animals and structures made out of blocks.

    Partial support.

    Posted in: Suggestions
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    posted a message on An interesting take on the Dagger suggestion.

    I'm not always on board with the dagger suggestion. It just seems like most people just want variety for the sake of variety, and don't actually think about how it will impact the game.

    I think what you have here has potential. The ability to add potions to a melee weapon is pretty good, and I can't really see much of a downside since it isn't permanent. I also like the way you did the damage. If you just use it normally like a sword, it won't work very well. But if you're quick, quiet, and smart, you can deal extreme amounts of damage.

    Unless someone brings up a point why it shouldn't work, I support!

    Posted in: Suggestions
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    posted a message on Lore Spot In Anvils

    Sure. I had an idea like this a while ago. While it isn't that hard to do now, I think it could be very useful in situations.

    Support!

    Posted in: Suggestions
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    posted a message on Please read THIS before making a suggestion. (v2.0)

    Do you guys even know what you're arguing about anymore? You're having, like, 3 arguments at the same time, and change every few exchanges.

    What I got it, Theriasis is answering every question completely validly, but Gamrlord disagrees, and won't give up until Theriasis accepts his opinion.

    Posted in: Suggestions
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    posted a message on Please read THIS before making a suggestion. (v2.0)

    Uh, just my thought, I think this has gone on for way too long. This isn't that important.

    But don't mind me.

    Posted in: Suggestions
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    posted a message on Please read THIS before making a suggestion. (v2.0)
    Quote from Gamelord»
    So what does this tell us? What is the moral of this story? Don't shut down a suggestion because "Look everyone hates this Theriasis said so nooooooob".

    I feel like the whole reason for this argument is you misunderstanding the guide. This wasn't just something that was written over night by someone who the mods thought were qualified. This was a large group effort. Over a decent amount of time, a group of over 20 people (if I remember right) were submitting ideas. Not based off of the old guide, really, but pretty much from scratch. They gave ideas, and even their own personal drafts. Eventually, once everyone agreed that it was ready, a final draft was written by Theriasis. And by the way, these people were all specifically chosen by some of the senior members because they are genuinely interested in this stuff, have been here for a while, and are good at it.

    How is this relevant? This was a group effort. This guide, and specifically that list, was put together by a group of people who know what they're doing. This isn't just a list of stuff that Theriasis thinks is "bad", it's a group of ideas that was put together based on how unpopular it generally is, how it fits minecraft, how balanced it is, general mistakes, ect., to show a group of cliche, over suggested ideas that shouldn't be in minecraft as they are usually suggested. Sure, if someone suggested some stuff off there, but did it very well, or put a twist on it, it may do well. We aren't saying it's a comprehensive list of all bad ideas that will never work. It's just a list of ideas that new members really shouldn't suggest as it wouldn't end well.
    I understand your point, but it seems based on a misconception.
    Posted in: Suggestions
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    posted a message on I'm Tired of Minecraft Saying, "You can go to hell and that's the end."

    Quote from gurujive >>

    I would like to completely remove anything involving hell, nether, and the end from my game, and I don't believe that should be a problem.



    Yeah, no. Look, I get it, I'm a Christian. But this is just a game. You can't just get a game no one is forcing you to get, play a game that no one is forcing you to play, then demand they add a bunch of code (which would be a huge waste of time) just because the existence of a completely optional part of the game personally offends you. Like you said, the ender dragon is pretty much the main objective of the game (if you choose). So, when doing this, they wouldn't just have to take out code. They'd have to change and add tons of stuff to make it work, just for maybe a couple people. Out of millions.
    Besides, like others have said, you don't have to add it to your game. So what exactly do you not like? The fact that the code was written at all? You can customize the game. But just because you bought it doesn't automatically mean you have the right to ask them to do whatever you want because you're offended.
    Posted in: Discussion
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    posted a message on I'm Tired of Minecraft Saying, "You can go to hell and that's the end."

    I would like to point out that if you had a problem with the Nether, you're kinda complaining about it a little late.

    Besides, is there even a suggestion here? I don't even know what you want. You never specified. Do you want an option to take the Nether out? Do you want a "heaven" dimension, or just more dimensions?

    Also, no, the whole point if the game is not to go to hell. Ironically, that's just the way you're playing. See, minecraft doesn't have a story. Not really any objectives. Just a dragon and the wither. But you don't even have to do that. Minecraft is to do whatever you want. You can aim to build stuff, just survive, defeat bosses, or all of it. Or none of it. You can do whatever you want. There are tons of ways to play minecraft, so if you see getting to hell as the whole point of the game, then just play it differently

    Or, you know, you could try suggesting something to change it. By the way, that's not what you're doing right now, if you're wondering.

    Posted in: Discussion
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    posted a message on Bring back the giant zombie?
    Quote from metalbones1»

    See, I don't know how it detects what is a structure, if it is hollow, then it will cave in when a huge zombie steps on it or walks into it, that's the only idea I have, and also the destroying part is so it doesn't get stuck on houses.


    But what he's saying is what defines hollow? I mean, some houses can have walls two or three blocks thick. Is that hollow? I don't hate the idea, but I dislike the house-destroying part for the same reason I dislike natural disasters. There shouldn't be something in the game that can destroy a structure where you can do very little to stop it.
    Posted in: Suggestions
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    posted a message on Azure Enchantment
    Quote from Wraithcraft»

    I do believe that gold tools are actually better than diamond tools in terms of Stats, except for durability (Correct me if I am wrong). However, this is a good idea.


    Nah, gold is worse than Diamond in every way. Actually worse than Iron, too.
    Anyway, I think it's interesting. I like the idea, and it would add some use to gold. My only problem is that it's only a chance that you'll get it. I know that's like very enchantment, but just hold on. See, gold really has no use over diamond (as you mentioned). This would add a use. But since, even with this, diamond would still be better, I wouldn't feel like spending all my levels to try to get an enchantment on something that bad, to make it better, but still be bad. I just don't think the enchantment is valuable enough to try to get it. But the idea isn't horrible, and could have promise.
    Partial support.
    Posted in: Suggestions
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    posted a message on Upgrade to beds

    How do you not see that this would be plausible?

    It depends on if each block would be shown. Like, if you used three different types of wool, would you see the three types on the bed? If so, that would just be pointless, since Mojang would have to take time to create every texture for every combination. Plus if you add in wood, it just gets ridiculous.
    Posted in: Suggestions
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    posted a message on Realms — Why not allow all platforms to play one realm?

    Because all of them are different. Crafting, items, blocks, and coding languages are all different. It wouldn't only be unfair, but it would essentially be impossible to have them all work together well. Not to mention, everyone would blame Mojang when it didn't.

    No support.

    Posted in: Suggestions
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    posted a message on The Command Simplifier - No more remembering long commands!

    As a person who forgets commands easily, I would love this. It would also be useful for just really longs ones with variables. But I have one question/suggestion. Will they be stored as text files? If you did that, then it would allow for a lot more uses. If you find a command on the internet you like, then you can just save it as a text file there, and you can automatically use it. I also think it would be a good idea to be able to name it. So instead of having to remember the number of every command, you could just name it something like "Custom Sword" or something like that. Just editing in the actual folder.

    Either way, support. I know a lot of people will say this is unnecessary, but I can see a lot of use in this. If nothing else, it just simplifies it.

    Posted in: Suggestions
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    posted a message on Lots of suggestions [No gameplay breaking!][Realistic]

    Not a bad idea, it's kind of interesting, but I'm confused. Can they make items and sell them, or what? What's the point of them crafting items?

    Also, a couple things.

    1. I'd format this better. Create a spoiler for each villager, with each one labeled. It'd be better organized and would be easier to read.

    2. Do add anything else. Each thread is only allowed to have one idea or a couple closely related ones. Just keep this one suggestion.

    So, partial support. I don't honestly see the point, but if done right it could be interesting.

    Posted in: Suggestions
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    posted a message on World Generation Overhaul?
    Quote from Redstonian6»

    I guess I didn't clarify enough: This is a completed idea, based on the Chesapeake Bay area, the Appalachians (including WV, VA) and the Outer Banks of N.C. It's a completed idea that I tweak for the community like you said. And yes, excuse my previous post, I guess that's what happens when you're on vacation and the pool's closed from a thunderstorm. :mellow: Well, anyway, as I said before though, everything is a work in progress. What we deem completed is the work in progress that we find suits us best. And about getting other people's help to complete an idea: I use the feedback to make it better. That's all. If everyone hates part of it, I say, "Okay, let's scrap that."

    Yeah, but there seems to be a lot of things you didn't think of. A lot of what you're saying is stuff like "I'll figure it out", or "I'm gathering ideas". Yeah, for something small like structures that's one thing. But for something as fundamental as how this is all going to generate in the first place, you really should figure out how it works before you just suggest it assuming it's possible.
    And yeah, not not really sure how this would work with the current generation system. The only idea I can think of is something that I posted a while ago. Have something like mini-biomes or terrain structures inside biomes (yes I made those words up). Basically, instead of having a mountain a biome, or something that generates inside a biome, make it its own generation. That would kind of solve the problem of mountains not spawning by oceans. For instance, say a mountain can only spawn in a certain biome, but not if it's within a certain distance from an ocean, kind of like cold biomes can't generate by deserts. This may also allow you to make rivers spawn starting at mountains.
    But overall for the suggestion, I feel like it's too limiting. Yeah, I realize it's more realistic, but I think it would make the game more annoying and predictable. I do get having something like swamps spawning by rivers, so it adds the strategy of looking through the terrain. But for something like the islands, it would just make all islands very similar. I already think that the terrain generation of minecraft is too predictable (that's why I made a suggestion adding variety to it), and this, however realistic it may be, would just make it worse.
    Really, it comes down to the fact that realism isn't good or bad, at least in minecraft. Realism can make a good idea better, but it can also make a bad idea worse. It's just something neutral that's another trait of a suggestion. But it shouldn't be the base of one. I don't think all of these ideas are bad, but I think that the realism really brings some of it down.
    Partial Support.
    Posted in: Suggestions
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