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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Marglyph, Thank you for such a great tool!


    Any chance of an update that would allow us to use it with Robinton's 4096 block ID patch? Edit: I have included the error below. There are a ton of fire animations that show up in TMI and when I click one of them, this is what happens.:


    [code][code]TMI Version: 1.0.0 2011-11-29 java.lang.NullPointerException at dk.e(ItemStack.java:170) at dk.g(ItemStack.java:180) at x.a(SourceFile:198) at TMIUtils.giveStack(TMIUtils.java:263) at TMIUtils.giveStack(TMIUtils.java:246) at TMIController.onItemEvent(TMIController.java:253) at _tmi_MgItemPanel.click(_tmi_MgItemPanel.java:70) at TMIController.onClick(TMIController.java:153) at TMIController.replacementClickHandler(TMIController.java:93) at mg.a(mg.java:232) at xe.h(SourceFile:120) at xe.g(SourceFile:108) at net.minecraft.client.Minecraft.k(SourceFile:1362) at net.minecraft.client.Minecraft.x(SourceFile:705) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source)[/code]
    [/code]

    Regardless, keep up the good work!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    mDyio: Thanks, you are the best!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    mDiyo I hate to be "that guy" but I thought I'd let you know that Robinton release the 1.0.0 update version of 4096 Block IDs, and there appears to be a conflict with the dk.class, that you are both modifying. Again, I don't know if there is anything that you can do, or want to do, but I thought I would make you aware of it.

    Thanks for all of your hard work and the multi-dimensional mod sounds amazing... keep on rockin'.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Dude! Flippin' awesome. I only wish I had gotten to it last night... but alas real life tends to intrude.

    I have another incompatibility to add to the 4096 blocks list:
    Infitools Core (and obviously the other components to
    It appears that both 4096 and Infitools are trying to overwrite dk.class, just a heads up.

    Again, thank you!
    Posted in: Minecraft Mods
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Glace1221

    I really liked this mod! I even ran around the forest using Smart Movement to climb onto tree and mushroom branches sniping undead Druids and hunting game with Blue Fields playing in the background.

    However, it's not compatible with the Archaeology mod, and it was a choice between getting to excavate fossils, bring dinosaurs back to life, flying on a Pterosaur and fighting evil emporers in the Nether and getting to roam around a magical realm with huge forests and cool structures and other cool mobs and...

    Anyways, great mod, I may try to use it again sometime.


    I am using it with the Archaeology mod. What part of either mod isn't working for you?

    Perhaps the list of mods I'm running will be helpful to you in troubleshooting....

    ModLoader
    ModLoaderMP
    AudioMod
    Minecraft Forge
    Infinities Loop Control Pack
    GUI API
    Too Many Items
    InfiTools (all packages)
    IDResolver InfiTools Edition
    Single Player Commands
    Player API
    Player API / Single Player Commands Patch
    HD Textures
    HD Font
    Random Mobs
    MultiMine
    Dynamic Lights
    Hidden Door
    Abberant Tools
    BuildCraft
    Custom Mob Spawner
    Equivalent Exchange
    Kaevator Super Slopes
    Kaevator Timber Frames
    Kritter Kollection
    MineFactory Reloaded
    Fossil
    Shaped Charge
    ThaumCraft
    Twilight Forest
    Weapon Mods

    Quote from fizart1

    It has nothing to do with the movie Twighlight


    Part of me is sad because I think those sparkly blood-drinking jerks have it coming and I'd love to be the one to drive a stake through their heart (wait, does that kill them?) ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][Forge] Aberrant Tools v0.9.7 - Lightning Traps, Summoning Stones, Fire Manipulator and more.
    Nice set of tools, great job!
    I am going to keep playing with them and I will let you know if I find any bugs.

    Just a tip to everyone struggling with the creative mode targeting issue... The latest version of TMI supports toggling easily between creative and survival modes.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.0.0]Robinton's Mods
    You have my eyeballs man... I am finding myself checking back here every time I sit down in front of the computer for the 1.0.0 version of 4096 block mod... I think I may have a problem... :unsure:

    You are the only one I've seen even attempting this, the community is lucky to have you.


    Happy coding!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    filthificate: It saddens me to see my mod incompatible with anything, especially a mod as big as ID resolver. It's interesting that the hook is actually in the item class; that seems like the wrong spot to put it. On the positive side, my hooks are getting into Forge for the next release. The incompatibility should be gone. On the downside, the mob freezing code needs quite a few methods in a couple classes. The base classes I edit will go down to two at most anyway...


    That is great to hear! Thank you for working with ShaRose on a short term fix for this. I am testing now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from ShaRose

    It's so nice when the person you need to merge with is actually on irc, so they can just give me the source code for the class I need to merge with. Uploading the merge now.


    You guys rock! Thanks so much for the update!
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Sorry for the new post immediately after my less-useful post. :D

    I have a (forge) mod conflict to report.

    [Disclaimer]:
    I don't know if it can be addressed or not, I know you are not responsible if it is an issue with the other mod, and that you may need to break the other mod (or the other mod may need to break yours, however you want to look at it). I am going to post this bug in the other mod's thread as well.

    I have this to a point that I can consistently reproduce it.
    There is a conflict between ID Resolver (Forge Edition) and InfiCraft.

    It has to do with the acy.class file. InfiTools and IDResolver are both trying to overwrite this class. If I allow IDResolver to overwrite the file, when I break a block I get the following error:



    --- BEGIN ERROR REPORT f20a97b3 --------
    Generated 12/5/11 1:37 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 295/PCI/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.NoSuchMethodError: acy.canDropItems(Ldk;IIIILnq;)Z
    at dk.canSpawnItems(ItemStack.java:250)
    at dm.a(PlayerControllerSP.java:59)
    at dm.c(PlayerControllerSP.java:125)
    at net.minecraft.client.Minecraft.a(SourceFile:1156)
    at net.minecraft.client.Minecraft.k(SourceFile:1559)
    at net.minecraft.client.Minecraft.x(SourceFile:705)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT acf796e2 ----------


    If I allow InfiTools to overwrite ID Resolver, ID Resolver throws the error:

    "Item hook is disabled or not working! Item conflicts will not be resolved correctly.

    Don't know if this will help get the issue resolved, but I would feel remiss not bringing it to your attention. Thanks for all of your hard work.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    This release is truly awesome. I am digging the tool abilities, so sweet.

    I do have a mod conflict to report.

    [Disclaimers]:
    I don't know if it can be addressed or not, I know you are not responsible if it is an issue with the other mod, and that you may need to break the other mod (or the other mod may need to break yours, however you want to look at it). I am going to post this bug in the other mod's thread as well.

    I have this to a point that I can consistently reproduce it.
    There is a conflict between ID Resolver (Forge Edition) and InfiCraft.

    It has to do with the acy.class file. InfiTools and IDResolver are both trying to overwrite this class. If I allow IDResolver to overwrite the file, when I break a block I get the following error:



    --- BEGIN ERROR REPORT f20a97b3 --------
    Generated 12/5/11 1:37 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 295/PCI/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.NoSuchMethodError: acy.canDropItems(Ldk;IIIILnq;)Z
    at dk.canSpawnItems(ItemStack.java:250)
    at dm.a(PlayerControllerSP.java:59)
    at dm.c(PlayerControllerSP.java:125)
    at net.minecraft.client.Minecraft.a(SourceFile:1156)
    at net.minecraft.client.Minecraft.k(SourceFile:1559)
    at net.minecraft.client.Minecraft.x(SourceFile:705)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT acf796e2 ----------


    If I allow InfiTools to overwrite ID Resolver, ID Resolver throws the error:

    "Item hook is disabled or not working! Item conflicts will not be resolved correctly.

    I hope this helps. If not, I still love the Inficraft, keep up the good work!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor

    I don't use TMI much myself, but I'll have a look at what's up. There are some hidden blocks that the player is never supposed to get hold of and I suspect that is what you are seeing.




    I totally understand the desire to keep the mystery of your mod. But cheaters will cheat... that is what they do (any way they can). But some people just like trying cool stuff in creative mode, and some people are building maps for one purpose or another. Would there be much harm in allowing those people who would like to experiment with all the components of your mod? It has worked to help others improve their mods. Also, I wonder if the hidden blocks could cause problems for other mods and conflict managers like ID Resolver. You've used Forge which makes mods get along with each other better so it would be a shame if this couldn't be run along side other forge mods (at the very least). Obviously, this is your mod and you are free to do whatever you like. Just some things to consider, that's all.


    Quote from Azanor

    I guess I'm going bug hunting :tongue.gif:



    Good hunting! I think anyone who finds this mod on the forums will be excited to see this mod evolve.


    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor

    Wow, very strange. I'm not even sure where to start looking. Did you place the .zip in the mods folder?


    Yeah it is in the mods folder, and it was loading. And I think I have the issue down to an "optimization" Optifine makes. It evidently kills textures with alpha transparency in it. Mystery solved. I will see if there is some setting that will revive the textures.

    To make sure everything is working as designed, I rolled back all of my other mods and I wanted to run these screen shots by you:


    As I said, I am not sure if this is as designed, but it is helpful to be able to use everything in TMI when making maps etc.

    Actually as I've been typing this, it looks like Icenisse asked the same question on the items...

    There's also the thing that it gives me 15 different nodes (242:1 - 242:15) that I can choose from and place with TMI. They all are the same and do the same. And there's also lots of invisible things that dosent do anything or just dosent have any sprite. ID conflicts possibly?



    Again, great mod (especially for your first one! Holy cow, you don't do anything by half :lol: !). Please don't take any of my questions as anything but a desire to help.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor

    Are you using the HD texture addon I included?

    Those blocks use transparent textures, which might not be displaying right on your system. So is the node completely invisible, or do you see the smaller gold cubes that are located in its corners? (They don't use a transparent texture)


    Thanks for the quick response. I am not using your HD textures, I am just running the base. I have some mods installed... so I am guessing this is a conflict with one of them. I am going to roll them back and see what I can find. In the mean time, this is what I am seeing. I checked for item and block ID conflicts with my other mods and I didn't see anything apparent.

    I have Forge-based mods installed:
    InfiTools
    Weapon Mod
    Equivalent Exchange
    Buildcraft

    I just snagged the newest version of ID Resolver, so I will see what that comes up with.

    Screenshots:






    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from ShaRose

    Mc.cm is shut down, I'm finishing an update now in a second anyways.

    Also, ID resolver is on github now. Woo!


    Sweet. I love that ID Resolving sweetness...
    Posted in: Minecraft Mods
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