Alright as a general warning I have not yet done any research on this so the following are just my assumptions.
So, the Windows 10 Edition uses the same code base as MCPE and runs on the UWP platform. Since the Windows 10 & Windows Phone 8.1 editions uses DirectX for rendering while Android and iOS uses OpenGL I would assume that They're either using a DirectX wrapper or just have a whole bunch of #ifdef:s in their rendering code (I'm certain it's the first one), everything else should be shared (except UWP specific features of course). So in theory if we could hook the sandboxed UWP version and halt the execution of the app to then inject the binary into an app which we have full control over everything (eg, we could patch live variables on the fly, change the binary before etc). Of course everything like this sounds very well and dandy in theory.
The actually execution though, that's a whole other store. Me personally have no experience at all with on-the-fly patching neither have I done any research how the UWP sandbox works, but I'm sure there's a brave soul out there who dares to go where no other developer/hacker has gone so far and to that person I say good luck.
Upon doing some basic research in where the app data is stored I came across "C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_0.12.1.0_x64__8wekyb3d8bbwe". That screams interesting
Alright as a general warning I have not yet done any research on this so the following are just my assumptions.
So, the Windows 10 Edition uses the same code base as MCPE and runs on the UWP platform. Since the Windows 10 & Windows Phone 8.1 editions uses DirectX for rendering while Android and iOS uses OpenGL I would assume that They're either using a DirectX wrapper or just have a whole bunch of #ifdef:s in their rendering code (I'm certain it's the first one), everything else should be shared (except UWP specific features of course). So in theory if we could hook the sandboxed UWP version and halt the execution of the app to then inject the binary into an app which we have full control over everything (eg, we could patch live variables on the fly, change the binary before etc). Of course everything like this sounds very well and dandy in theory.
The actually execution though, that's a whole other store. Me personally have no experience at all with on-the-fly patching neither have I done any research how the UWP sandbox works, but I'm sure there's a brave soul out there who dares to go where no other developer/hacker has gone so far and to that person I say good luck.
Alright lets make this straight,
The Surface RT was a proof of concept device which I loved, however its soon to be a year old and the Surface 2 has launched which is way better, it got a full HD screen with a Tegra 4 CPU, it comes with 8.1 RT and Office. So in short it beats any Android or Apple tablet.
Now to the Surface 2 VS Surface Pro 3,
The Surface 2 is obviously cheaper and have a ARM CPU so its more meant for people that just care about browsing, reading, and off Watching movies, Playing WinStore games.
Surface Pro 3 on the other hand is a powerhouse, it got a i7 with 8gb of ram, and is as thick as the Surface 2, however this tablet/hybrid is indeed very expensive.
Also, protip ignore all those Windows/Surface haters they are just a hunch of ignorant idiots. Cheers.
Sounds like a pretty complicated project. Yes, RakNet is supported in Windows 8. I really can't help you though with much else, since network programming isn't my thing. You may want to find some network tutorials, and then find some for RakNet. You might also want to check out the source code for PocketMine, and study how it handles packet sending and receiving for chat functions. https://github.com/P...e/PocketMine-MP
I Can Confirm That RakNet Does NOT Work in Windows 8/RT(RT is Running Under ARM CPU). However it works in desktop mode... strange o_O
Sounds like a pretty complicated project. Yes, RakNet is supported in Windows 8. I really can't help you though with much else, since network programming isn't my thing. You may want to find some network tutorials, and then find some for RakNet. You might also want to check out the source code for PocketMine, and study how it handles packet sending and receiving for chat functions. https://github.com/P...e/PocketMine-MP
Thanks, BTW forgot to mention about the project will be in C++. i will have to ask @shoghicp for a bit of help =)
Hi, filfat here. Currently so am I developing a chat client for MCPE that I will run on My Surface RT (Windows RT). However as I totally suck a Network programming so will I need some help with:
Connect to a specified IP.
Send Packets.
And revive packets.
I do not however know if RakNet is supported on Win8API.
Thanks
I would recommend you build yourself a desktop computer. It's easy, and you will save money compared to getting one from companies such as HP, Dell, and Apple.
What's your budget for a computer?
Also, here's a tutorial showing you how build a computer:
+ Good if you like modern design.
+ USB ports
+ Runs Windows (at least a version of it)
- Fell apart in first month.
- Interface is clunky.
- Annoying swipe to get side menu and annoying animations.
Here is the acctuly Surface:
+ Windows 8 UI
+ USB Port (Not "Ports")
+ Runs Windows RT
+ Good Build Quality(special in compersion to the crapy iPad*)
+ Interface is smooth and easy-to-use
+ Nice animations, easy to access menu.
+ Easy to use with Windows Phone
+ Kick-stand
+ REAL Keyboard/Mouse
- Other tablets have no chance(special in compersion to the crapy iPad* *again*)
Also another thing i dont get:
why do peoples think it bad that Surface RT dosent run normal exe's?
i mean Nexus isent worse becuse you cant run desktop apps on it...
AND no i am not a Microsoft fanboy(i maybe own Windows 8 Pro, Nokia Lumia 920, Surface RT and a pre-orderd Surface 2 But i do not own their "crapy" Xbox...(but i do own the Wii U))
Hummm...I wonder if I could do it. Let me think and I'll post the result tomorrow if I shall make a intro for you,should I make a plain intro for you for like your name with golden colors or something?
Oh pardon me. I didn't see your msg XD anyways I ws able to make one my self.
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Upon doing some basic research in where the app data is stored I came across "C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_0.12.1.0_x64__8wekyb3d8bbwe". That screams interesting
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Alright as a general warning I have not yet done any research on this so the following are just my assumptions.
So, the Windows 10 Edition uses the same code base as MCPE and runs on the UWP platform. Since the Windows 10 & Windows Phone 8.1 editions uses DirectX for rendering while Android and iOS uses OpenGL I would assume that They're either using a DirectX wrapper or just have a whole bunch of #ifdef:s in their rendering code (I'm certain it's the first one), everything else should be shared (except UWP specific features of course). So in theory if we could hook the sandboxed UWP version and halt the execution of the app to then inject the binary into an app which we have full control over everything (eg, we could patch live variables on the fly, change the binary before etc). Of course everything like this sounds very well and dandy in theory.
The actually execution though, that's a whole other store. Me personally have no experience at all with on-the-fly patching neither have I done any research how the UWP sandbox works, but I'm sure there's a brave soul out there who dares to go where no other developer/hacker has gone so far and to that person I say good luck.
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You can find em' under "%appdata%\..\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds"
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The Surface RT was a proof of concept device which I loved, however its soon to be a year old and the Surface 2 has launched which is way better, it got a full HD screen with a Tegra 4 CPU, it comes with 8.1 RT and Office. So in short it beats any Android or Apple tablet.
Now to the Surface 2 VS Surface Pro 3,
The Surface 2 is obviously cheaper and have a ARM CPU so its more meant for people that just care about browsing, reading, and off Watching movies, Playing WinStore games.
Surface Pro 3 on the other hand is a powerhouse, it got a i7 with 8gb of ram, and is as thick as the Surface 2, however this tablet/hybrid is indeed very expensive.
Also, protip ignore all those Windows/Surface haters they are just a hunch of ignorant idiots. Cheers.
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Yes, why wouldn't you want to use the most stable, beautiful, easy to use mobile Platform?
That's not Windows Phone... its Windows Mobile.....
False, Windows Mobile has been dead since Windows Phone arrived.
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Connect to a specified IP.
Send Packets.
And revive packets.
I do not however know if RakNet is supported on Win8API.
Thanks
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Surface, its great =)
But dont dare saying such a bad word like "Mac" again
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Here is the acctuly Surface:
+ Windows 8 UI
+ USB Port (Not "Ports")
+ Runs Windows RT
+ Good Build Quality(special in compersion to the crapy iPad*)
+ Interface is smooth and easy-to-use
+ Nice animations, easy to access menu.
+ Easy to use with Windows Phone
+ Kick-stand
+ REAL Keyboard/Mouse
- Other tablets have no chance(special in compersion to the crapy iPad* *again*)
Also another thing i dont get:
why do peoples think it bad that Surface RT dosent run normal exe's?
i mean Nexus isent worse becuse you cant run desktop apps on it...
AND no i am not a Microsoft fanboy(i maybe own Windows 8 Pro, Nokia Lumia 920, Surface RT and a pre-orderd Surface 2 But i do not own their "crapy" Xbox...(but i do own the Wii U))
*Just look at the iPad's spec's fanboy...
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Oh pardon me. I didn't see your msg XD anyways I ws able to make one my self.
Please lock this topic