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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    [...]

    Frustrating because of 1.6.2 texture bug or because of no name?


    Since I can remember that that block causes some kind of problem, so yeah, for the bug (?). The name is alright, after all it's not intended to be used as a building block.

    EDIT: [God! Thanks danix111!]
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from danix111

    It's there solely for Indev map import.


    Yes true, but I think sometimes it can be frustrating.

    Meh, I guess that's the cost for having old maps support, at least, heh.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Aside from the fact that I can't test the mod for not being on my computer (>:U), I can see everybody is doing a great work finding for them.

    I don't see reason to keep gear block anyway. I think it causes more bugs, usually. Meh, it's just my opinion.

    Quote from Kodehawa

    Holy crap! Seems that 1.6 screwed out the "tíldes" (Yeah. they don't have name in english I think)

    [...]


    Very nice to know that there's also another person who speaks Spanish and it's Chilean too!
    «Tildes» (áéíóú) (in Spanish) are called “acute accents” in English.

    Also, an angry spoiler! Don't open it...:
    «Tilde», irónicamente, no va con... tilde.

    Quote from Exalm

    [...]

    Possibly. I had to modify the way lang files are loaded for 1.6. ResourceLocations, you know. I might use incorrect encoding there (should be UTF-8). However, russian locale works, and it is written in UTF-8. (Cyrillic is not in ASCII, so the encoding matters very much here)

    [...]


    I am ignorant about this but... Maybe it has to do with being used on Windows...? (Which doesn't have much sense, since Java is supposed to work the same in both...).

    EDIT:
    Quote from Kodehawa

    We use "tílde" in Chile, but the correct is "Acento" or accent.

    Correctamente, «[url="http://lema.rae.es/drae/?val=acento"]acento[/url]» se le llama al tono o la sílaba marcada en una palabra, y también se puede usar para el tilde agudo (solamente el agudo, que es el usado para acentuar palabras); «[url="http://lema.rae.es/drae/?val=tilde"]tilde[/url]» va para cualquier signo diacrítico, aunque en contexto del Español, queda usualmente para el agudo y la virgurilla de la <ñ>.
    Posted in: Minecraft Mods
  • 0

    posted a message on Answer the question WITH a question.
    What's wrong?
    Posted in: Forum Games
  • 0

    posted a message on Answer the question WITH a question.
    Have you people noticed that some of yours have actually answered with an answer?
    Posted in: Forum Games
  • 0

    posted a message on Answer the question WITH a question.
    Where is my grammar?
    Posted in: Forum Games
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Look at the end of 617th and on 618th pages. :)
    If you liked 04.20, you will like this too, but this actually has the generator I searched for a while since I added 04.20 Infdev generator and what InsanityBringer searched for even longer time.


    I patched it and… oh my God. I'm really impressed by this — maybe (like I said before) because I haven't played in old terrain in a long time, but it looks really good. It seems like it's goes from high mountains to deep oceans, not really plain terrain, but I like a lot the effect. It also seems to be that the mountains sinks themselves (not like caves; I am not sure about this) and it creates great effects underwater.

    Definitely, please add this generate when you're able to.

    (Also, is this too out of the main topic?)

    EDIT:


    It's just so…
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    [...]
    On a side note, did you already see 4.15 Infdev?


    I don't actually get what you mean. Since I guess you talk about the Minecraft version, shame to say I don't have it, neither know where to download it…

    Though, I'd tried the Infdev 04.20 generator and I really liked it; maybe it is just the fact that I haven't play using an old generator in a while, but the terrain looks fantastic.
    Posted in: Minecraft Mods
  • 0

    posted a message on Answer the question WITH a question.
    How do you even know can say if someone exist or not?
    Posted in: Forum Games
  • 0

    posted a message on Answer the question WITH a question.
    Are you sure there exist people who doesn't know about complaining?
    Posted in: Forum Games
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I don't really know what to add to the conversation (I'd like to, though).

    Maybe just congratulate Exalm for working hard on updating the mod, because, it seems like he have already recode already half of Minecraft. :) (I am not being serious about this, but it sure must be hard to keep SSP)

    Not really asking for features, since it might be uncalled right now.

    Cheers!
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hello guys.
    Sorry for being inactive...
    Anyway, since the mod have grown since I left, it had some missing Spanish translations, so I edited the file on GitHub.
    However, for some reason I can't make apply the commit, so I will just post it here, so Exalm can changed them.

    Summary:
    • Updated not translated text.
    • Fixed some grammar and spelling - perhaps I could have been missing some.
    Text: http://pastebin.com/raw.php?i=xjwQjq9F

    I feel useless, so, if I could help with anyway, please let me know it. :/

    I've tried to improve my grammar and spelling, but isn't easy. Thanks you for reading.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from LittleBbug

    I've done some tests, and I can confirm that in SSP, the reach is 4.




    I can confirm this.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    1. OK.
    5. Heh. It may be very hard to implement though...
    Does it generate trees etc? And if it does, does it leave you with cropped trees or they may extend outside of the selection?
    6. I never saw that before. Well, if I will get that, I will try to fix that. Now I just don't have enough information.


    As I know, it doesn't make nothing outside the selection...
    It also generate like a "biome chunk update" if the biome of the chunks that are part of the selection doesn't fit with the regen chunk biome.
    :P
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    1. I think that it also happens with the Bukkit WorldEdit. I may be wrong, however.
    2. Oops².
    3. Oops.
    4. That seems to be WorldEdit bug.
    5. How should it work?
    6. How exactly?


    Sorry for not answering before :c

    1.- Doesn't. :P
    5.- You make a selecction and and then you //regen, it will regen the terrain. As I know, it does regen only that part, I mean, it doesn't regen the entire chunk and then crop it.
    6.- Sometimes (maybe due bugs of WorldEdit that crash the plugin, idk) when you leave a world and enter to another, it doesn't load WorldEdit (all the worldedit command doesn't work), but does work if I leave and the comeback again.
    Posted in: Minecraft Mods
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