The Legend of Zelda: The Block Sword is an Adventure Map being build for Minecraft 1.7+, that hopes to provide a Legend of Zelda adventure, in Vanilla Minecraft. It includes things such as the Flute of Space (Similar to the Ocarina of Time), Magical Masks, Grappling Hooks, Fire, Ice, and Light Arrows, A Full Heart System, A Spells System, and a lot of other Legend of Zelda gameplay elements, all within Vanilla Minecraft, Requiring only a Resource Pack. Why do I keep stressing "Vanilla Minecraft"? Because you get all these fancy LoZ features, but with an Unmodded Minecraft! It's actually just a hellish Redstone Monstrosity, that makes everything work well with everything else. The Map is currently in Closed Beta Phase 1, and is being worked on diligently, although with little to show for it.... But It's coming along well, and I hope you guys enjoy it when it's all done.
Yes, I am still alive, no, I don't have anything cool to show off, yes, I'm still working, no, we're not on hiatus, yes, I'm going to talk about the snapshot. The snapshot (14w02b) is awesome, and will be added to what I've got, I don't know how much other stuff I'm using, and I have some ideas for a new map, however, due to some computer problems, this map will take longer than I thought, but it is coming, and is being updated for new versions, and will still be mod free, and it will hopefully be well worth it.
The items that will currently be implemented from Zelda games will be: Bombs (they won't blow up anything they aren't supposed to, but will only blowcertain surfaces), The Hero's Bow, A Bomb Bag System (monitored by the scoreboard), A Quiver (also monitored by the Scoreboard), A grappling hook, The Iron Boots (with magnetic puzzles (think the Goron Temple of TP), A Din's Fire Spell, A Nayru's Love Spell, and A Farore's Wind Spell. There will also be a playable instrument, but I'm not sure what yet. Also, be sure to vote on the game you'd like this map to mirror, as that poll will be taken down soon. I've also thrown up a couple more questions, and I welcome any of your questions. I'm currently looking into some build options, and am working on some mockups of the redstone systems.
A few polls have been taken down, and I'm considering pushing the map back to 1.7, as the Biome changes would save a lot of time in WorldEdit. I'm still looking for a name, and am open to suggestions for the map. It's most likely going to be a Oot/MM type of thing, featuring a similar progression of story and play, with the ability to swap between adult and child, and a sword progression system, going Kokiri, Razor, Gilded, and Master, as well as a Biggoron's Sword trade sequence. And quite possibly the most exciting feature of all: Scripting! I don't mean something like voice acting, or a massive set of books, but events using the scoreboard and a lethal amount of Redstone, to track data and set values properly.For instance, there are four options for a Bomb Bag. 0=No Bag 1=Small Bag 2=Medium Bag 3=Large Bag So when you do something, such as purchace a Bomb Bag, or find an upgrade in a chest it will add 1 to the value 'BombBagLevel', and then your Bomb Bag Carry Size will increase. This system will also be used to determine things like grass/pot item drops, the quiver capacity, how the player will be healed, the casting system, and more. I intend on having a Beta Download of some of the map's Redstone mechanics up soon, with a very very simple version of a dungeon, showing off a few in-game mechanics, as well as how the systems work. The predicted date of this redstone demo map is mid September.
The map is now being pushed back to 1.7. After playing with the 13w36a/b snapshots, I've decided that some of the recent additions to the game such as the summon commands and changes to the give command are amazing, and just what I needed. The new biomes also make wonderful additions to a few aspects of the game. I've also decided on the Resource Pack stuffs, and am working on a resource pack to be used with the map. But probably not a survival world, I'll release a texture only file if it's requested. A long boring intro is being worked on, so that you can get in the mood of a Zelda game, and I've almost finished with the heart system. (Which is more complex than you might think. Though the grappling hook is being problematic. It may be removed if I can't sort it out. Apart from that, there isn't much else to announce. And Mid-September may be a bit late, sorry. School causes problems.
I've gone all day thinking it was last month. Anyways, the Heart Regen/Container System is done, and I'm putting it up for download. I've also made a quick video featuring it's three main features (Pick Up Hearts, Heart Containers, And The Beeping). The video is supposed to be up in two hours or so. I'll make mention of the link then. If you want to download the map, go here.Thanks to the two people following this topic, you guys are great! 107 Minutes now, so I'm going to let that do it's thing.Oh, and I almost forgot, you NEED the 13w36b snapshot, or else it won't work.
Wow, 1000 views... That's more than it was yesterday! But, I'm just making a quick post on a few things I'd like to mention quick. 1, At this moment in time, We don't need help with the map build. It's a nice offer, but not needed right now. I do intend on having a portion, later in development, cause we can't do all of the detail work on our own. So please stop asking right now. But, on a different note, We are working on a concept dungeon! Basically, my plan for this is a dungeon, that I use to test out new features before the map is released. This way I can have more people to get feedback from on, and work to get the map a bit more organized later on. All this means for you guys, is soon we'll be releasing a map download for a playable dungeon. At first, this will be simple and incorporate simple functions. However, as time passes, the map will grow dynamically, becoming complex and implement new features, which you guys will then vote on to keep or drop. We're really excited for this, and plan to release it... Later.... I know that's vague but it depends on what we put into the map before release, and what can fit into the final map. In other news, screen shots will be up when we start building, and a new poll is going up next week! Exciting. I'm also closing a few (if not all) of the current polls next week as well. Finally, I am going to organize this, but when I finally update the post on my PC, rather than on my phone... So... That's all for now.
Hey guys, Happy Friday the Thirteenth! I can hear you all cry out in disbelief, as it looks like I finally got this post organized somewhat! For those of you who care nothing about how pretty this post is, you'll want to pay attention now. I've finally figured out the Grappling Hook problems, and have a slightly limited system, but a working one. It'll still use fishing poles, but will have some limitations to keep you from fishing with it. I've also got the Lootable Pots and Grass, Boss Chess and Puzzle Chest, and Iron Boot Systems all almost perfect. Apart from that, the actual build process of the map is on halt for about a week, as I get my new laptop then! And then you'll have to try and stop me from working on the map! Anyway, not much else is going on, what do you guys think of the new format? I quite like it.
So, I have just randomly decided to remove a couple of polls, just for fun. There will be four swords, Kokiri, Gilded, Master, Block. And, a note on shields: Shields will work something along the lines of a sword with a few things like protection on it, and the map will tell what shield you have (by tracking a scoreboard objective tracking the amount of stone you've broken or something (you won't actually break any stone, the values will be added and subtracted via Redstone blah blah blah)) and give you a sword with the correct enchantments for that level of shield. (I'm thinking Kokiri, Hylian, Mirror, and maybe Block?), it will just be a lot of AND gates and what not. Fun. Lots of fun. Still working on the Redstone stuff, and (sorry) I'm pushing the Redstone feature map back to October. But on the bright side, it's almost mostly done. And I've got a system for Navi working as well, using RAW data, and a mute invisible friendly zombie with a retexture bat or something riding it. That or just no visible Navi... One or the other I guess.ALSO!! Masks! I intend on there being 4 masks (go on guess what they are.)If you guessed Zora, Goron, Deku, and Fierce Deity, You'd be right! Now Guess what that means for that map. Go on. I'm not telling this time.
Not a whole lot has been done map wise over the past few days, I've just got my laptop up and running properly, and I've been working on the sound/text resource pack, which changes the sounds, splash text (that yellow text on the Minecraft logo when you turn the game on.), the font, and the end credits and end text. The texture resource pack progress is a little slow, but underway, and I suppose a little progress has been made, as I have a door open/close system using /setblock and some fancy give commands. And, in regards to the last updates hints at mask, there will be the ability to refight bosses as the Fierce Deity, as well as special powers specific to each mask, if you've played Majora's Mask, you know what I'm talking about.Anyway, I'll keep you guys posted.
Happy October Guys! The beta dungeon is going a bit rough, my partner is having some issues, but I'm working on a fantastic new thing for the map!! You know that scene, at the end of OoT, when you escape Ganon's Tower and watch it collapse? Well, thanks to the /summon and /setblock commands, as well as Sethbling's new /setblock spawner structure, I'm going to try to make a tower collapse sequence, and if I can, other animated sequences. I've even got an idea for a bit of a cinematic camera idea... but it has it's flaws... if Mojang wanted to add in maybe a /camera command, that you could use to divert someone's view to a command block, that would be awesome... I mean, hey, they did in it AdventureCraft..... Anyway, to wrap up today's update, I've got a surprise for November 21st!! So get excited. For next month.
Hey everyone! Wow, so sorry, looked at the post and for some reason there were a bunch of weird formatting errors... That I noticed 20 days later... whoops. Anyway, slight typo in the last post... I said November 1st, when I ment 21st... I should work on my proof reading. Anyway, figured I'd update you guys on what's been going on, I had a resource pack more or less fleshed out, but with the edition of custom sounds, I don't have to use random sounds for things! So I have to quick remake that particular sound pack. I've got a few swords and the like done for the textures, as well as a block or two... As for the snapshots, of course custom
sounds are going to be used, there are quite a few sounds to be used... And Stained Glass... I dunno. Maybe for the title sequence, some nice stained glass pixel art, but I only have one idea for the stained glass, which is going to be my little secret, until the 21st that is. Of next month. In other news, my partner will be ready soon, you get a beta dungeon next month, new polls, screenshots, and whatever in between.
sounds are going to be used, there are quite a few sounds to be used... And Stained Glass... I dunno. Maybe for the title sequence, some nice stained glass pixel art, but I only have one idea for the stained glass, which is going to be my little secret, until the 21st that is. Of next month. In other news, my partner will be ready soon, you get a beta dungeon next month, new polls, screenshots, and whatever in between.
Screenshots to come soon, and I'm working on a public build server, cause there is only so much I can build, well, not so much public build, but I'm working on it okay? Jeez. I do have a life! No just kidding. But I am considering a closed build server, if I can get one up and running that does everything I like. Otherwise it'll be super closed. Also hashing out the details of bug reports, as I'm not going to have all you guys posting bugs here, I'll never read them all like that. Maybe a website or email. Not sure how I'll approach that. The first beta dungeons is almost here, but it's not done yet, and then I have to play through it a few times, testing out different conditions. Hoping for the 21st for release, but I may have to push it back. Real life has a habit of interfering with plans. That's all for now.
">Okay, Sorry, Sorry, I know I said the 21st of November, and now it's December, and I still have no screenshots, or a new video, or some sort of cool concept to show off, but after doing some stress tests, and bug testing, and some other things, I realized a lot of problems still exist in the beta dungeon, and some/most of the Redstone is sloppy and inadequate, and broken, but I swear I'm working on fixing it! It's just taking time, unfortunately, and I can't seem to get things to speed up. I've decided to stop with the whole "Release on this date" thing, cause it is sure as hell not working as well as I planned, and a lot of stuff has gotten in the way of production, and it just hasn't been reliable.In other news, I'm doing a few things differently. I think I've (finally) fixed all the problems with my post, I'm adding a TL;DR section to all my new news, news now has a title to accompany it, and I am in the process of setting up a new system for some of the Redstone in the map, as some of the other stuff, to put it simply, sucked. Really sorry about all this nonsense, but I hope you guys can forgive me, I really am making progress on this, and I have high hopes for the map in the future. I'm also working on some extra features outside the map, more on that, and the map, to come. Until Next Time? I don't really know how to end these things. Bye.TL;DR - I screwed up a bunch. More Delays. New Posting Features. Sorry.
(None Yet!)
Q: Do you want help with the map?A: Not right now, but thanks. Help info will be coming later.That's it for now....
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