• 1

    posted a message on Dyable beds - Fitting your house's colours
    Nice images. The bed color should only depend on the color of the wool used to craft it, though. No need to have the dying thing.
    Posted in: Suggestions
  • 3

    posted a message on Eyes of ender shouldn't break!
    Quote from Alexcamostyle

    I like this idea. What if you're 10,000 blocks away from a stronghold?

    Support.

    They're never anywhere near that far from spawn. Return to the spawn, then start using the eyes. You should never even look for a stronghold that could be 10K blocks away. If they never broke, you'd also be able to find the stronghold with just one (cheap). Though you can technically always find them with two if you're extremely careful.
    Posted in: Suggestions
  • 1

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Finally a replacement for the Zombe brightness feature left behind in 1.7.2! Great mod, thanks.
    Posted in: Minecraft Mods
  • 4

    posted a message on Seriously?
    Quote from KingzofDawn

    Ooohh one guy doesn't want to create a new profile that can join his servers. Let's stop all development and bug fixes.

    Speak again when you've updated Zombe, Rei Minimap, BetterSprinting, ChatLog, RadarBro, and ModLoader plus all the common Bukkit plugins for us. Maybe then you won't think it was worth it to break all of these for some tiny bug fix on witches' huts.

    Regardless, that tiny update should not have broken anything. It just shows that the game is programmed badly when you can't change one thing without affecting other things.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Horns
    For those awesome battles or, more likely, fights with monsters, you might sometimes want to call out to other players. Aside from shooting a firework or being lucky enough to be in an audio chat with the person you need to alert, there's no way to quickly signal to other players. You could try to type very quickly, but even a fast typist like me (80-120WPM) risks getting blown up by a creeper or killed in battle while typing. And then slow typists like my brother at like 30WPM always die in the wild.

    A horn would serve this purpose. It sounds like a battle horn and is loud enough for players up to 100 blocks away to hear distinctly. You can only blow the horn once every 8 seconds. If you suddenly see a creeper and need to warn the others or need help but can't stop to type, you blow the horn by right-clicking with it selected. You could also sound it when you see monsters approaching your town, more convenient than typing and a lot cooler. Or blow the horn as you're about to attack someone just for effect.

    Cost: 1 slot in your inventory, 3 iron ingots crafted like a bucket but sideways.
    X X :Iron:
    X :Iron: X
    X X :Iron:
    Posted in: Suggestions
  • 3

    posted a message on Bring back old skeletons along with current ones...
    In case you don't know, the skeletons used to shoot much less frequently and do more damage per hit. Having just this rapid fire type is weird because there's no regular archer enemy, and they're unbalanced in that they kill new players way too easily but are no threat to even lightly armored players because more hits with less damage each => more armor absorption. It would be more interesting if there were two types of skeletons.

    Type 1 (new): Since the new ones shoot so quickly, they should be armed with chu ko nus* instead of regular bows. Just a graphical thing in order to look different from the other ones and to have an explanation for their quick fire rate. More deadly against unarmored players than type 2.

    Type 2 (old): Old skeletons revived with their old stats except improved with 150% range. Armed with regular bows. More deadly against armored players than type 1.

    Half the skeletons are the old type, half the new type.

    * For those who don't know, chu ko nus are repeating crossbows used by the Chinese that can shoot arrows very quickly but with less power per shot.
    Posted in: Suggestions
  • 1

    posted a message on Obtaining Fire in Survival Mode!
    I'm going to like this suggestion just to tick off people who say "no support" like it's a catch phrase.
    Posted in: Suggestions
  • 1

    posted a message on /authorize: Choose People's Power (on your server or map)
    This is something I've always wanted instead of the hideous Bukkit permissions system that I refuse to use. No need for ranks, but I've wanted to give someone temporary access to /ban before.

    It would be better to save this in the files as commands keyed with players, not players keyed with commands, if you know what I mean. You'd have each command with a list of authorized players underneath, not the other way around.
    Posted in: Suggestions
  • 1

    posted a message on FULL texture editing, please read more!
    Yeah, this wouldn't take that much coding to do. The code for multi-faced blocks like dispensers is already there.
    Posted in: Suggestions
  • 3

    posted a message on Fix the horse riding animation.
    Who rides a horse with the legs around the neck? This bugs me every time I ride a horse. They took the minecart and boat riding animation and used it for horse riding, and it looks really weird.

    I was expecting this (not referring to the high-quality animation), the player with the legs on the sides of the horse,


    but we got this, the player with the legs around the neck.
    Posted in: Suggestions
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