Quote from fatso9000I'm having that malloc "pointer freed was not allocated" error a couple others were having in OS X. I've installed all my libraries, including gcc49 and Boost, from Mac Ports. Running OS X 10.8.5. I'd try debugging it in Xcode (made project using cmake), but I don't have time right now to try to figure out how to make the project use the Boost library.
Ok, I tested a bit and things are slowly getting back to me, you can try cmake with -DOPT_USE_BOOST_THREAD=ON, If you can figure out the remainding issues, m0r13 will probably accept a PR, if not, we're just going to have to say, sorry, can't support it (1. clang that comes with xcode in 10.8 doesn't know how to c++11, and 2. I'm *way* too lazy to maintain 4 VMs, soon 6 just to test that things work with 10.8, 10.9 and 10.10 with both brew and ports, Heck, I'm even considering saying bugger off macports users...)
Besides, 10.9 is a free upgrade, 10.10 is out soon so 10.8 will be discontinued (Apple only provide security updates 1 version back seemingly).
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They're never anywhere near that far from spawn. Return to the spawn, then start using the eyes. You should never even look for a stronghold that could be 10K blocks away. If they never broke, you'd also be able to find the stronghold with just one (cheap). Though you can technically always find them with two if you're extremely careful.
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Speak again when you've updated Zombe, Rei Minimap, BetterSprinting, ChatLog, RadarBro, and ModLoader plus all the common Bukkit plugins for us. Maybe then you won't think it was worth it to break all of these for some tiny bug fix on witches' huts.
Regardless, that tiny update should not have broken anything. It just shows that the game is programmed badly when you can't change one thing without affecting other things.
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A horn would serve this purpose. It sounds like a battle horn and is loud enough for players up to 100 blocks away to hear distinctly. You can only blow the horn once every 8 seconds. If you suddenly see a creeper and need to warn the others or need help but can't stop to type, you blow the horn by right-clicking with it selected. You could also sound it when you see monsters approaching your town, more convenient than typing and a lot cooler. Or blow the horn as you're about to attack someone just for effect.
Cost: 1 slot in your inventory, 3 iron ingots crafted like a bucket but sideways.
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Type 1 (new): Since the new ones shoot so quickly, they should be armed with chu ko nus* instead of regular bows. Just a graphical thing in order to look different from the other ones and to have an explanation for their quick fire rate. More deadly against unarmored players than type 2.
Type 2 (old): Old skeletons revived with their old stats except improved with 150% range. Armed with regular bows. More deadly against armored players than type 1.
Half the skeletons are the old type, half the new type.
* For those who don't know, chu ko nus are repeating crossbows used by the Chinese that can shoot arrows very quickly but with less power per shot.
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It would be better to save this in the files as commands keyed with players, not players keyed with commands, if you know what I mean. You'd have each command with a list of authorized players underneath, not the other way around.
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I was expecting this (not referring to the high-quality animation), the player with the legs on the sides of the horse,
but we got this, the player with the legs around the neck.