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    posted a message on City Builder

    City builder now creates building spawners (spawn eggs) when a pattern is completed instead of creating the structure immediately. This makes it easier to place the structures where you want, just right click to use the building spawner and the building will be created relative to that spot.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Sinking Golden Booted Players! Working!

    You have to have another block on your clock that resets the player's SinkGoldboots score back to 0.


    1) Set your clock up to check the player's inventory first and set the score if boots are found

    2) TP player if conditions are met

    3) Reset player's score to 0


    This should all be done on the same clock cycle and in order


    Hope this helps

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on City Builder

    I added a feature to share your structures with others once you have finished creating them. Just fill in a name, upload a small jpg image of the structure and provide a description of the building. The page then creates a link that can be sent to others or posted on the forum. Click Here for an example.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on City Builder

    City Builder


    I wanted to give you guys and gals a sneak peek into a mod-free city builder I have been developing over the last couple weeks. Once imported into a map, map makers can create and save building patterns similar to crafting recipes that are associated with structures. If the pattern is made on the City Builder Block, the materials will be consumed and a building spawner will be created. Just right click the spawner on any block you want the structure to be built at and the City Builder will create the structure.


    Everything running within City Builder runs off a single timer, so it is light on process requirements with little to no lag. City Builder takes advantage of the Command code you are all familiar with, so that you can string together lists of /fill, /clone, /setblock, and other commands. The city builder is easy to install on any map running 1.8. To do all of this, it only requires a command block and text from the City Builder website.


    An Example from the Website:


    A fundamental part of Minecraft is crafting items on the crafting block.
    City Builder operates similarly. If you arrange sticks in this pattern
    on a crafting block you can make 3 ladders:



    With City Builder, it is possible to create a 'pattern' so that arranging materials like this on the City Builder Block:



    will give the player this:



    which when used will build this:


    The city builder holds up to 50 patterns and can be used to run vast amounts of minecraft commands per pattern. Interested in trying it out? Well head on over to The City Builder!


    Hopefully you find uses for City Builder within your maps. Ideally, I would love to see people share their building instructions. With a little work on building instructions once, players can effectively port their design into any map without any third party programs…. From the simplest building to the most complex machines. Want to help out in my development efforts? I am looking for people to:


    -test City Builder in different environments and create posts of bugs found.

    -create a nice banner for the website.

    -create a YouTube video showing City Builder in action.


    Please share your suggestions, structures you have created, or any bugs you may have found. I will be including some of the more interesting structures on the City Builder website.

    Posted in: Redstone Discussion and Mechanisms
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