Can I just say LG_Legacy?
I quit this place for a reason.. I don't like logging in..
So, yeah.. LG..
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Member for 11 years, 10 months, and 27 days
Last active Wed, Dec, 31 1969 18:00:00
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Mar 26, 2010Silly people, complaining about other silly people on the internet.Posted in: Arts & Creativity
People will do what they want, no matter how wrong it is in your eyes, so I advise we stop trying to control everyone with that blasted "Common Sense" and just have fun! Woo!
Mar 16, 2010Okay, bear with me on this.. This is probably a terrible and poorly thought through idea. But ahh well.Posted in: Suggestions
After reading the hiding chests thread I had a few ideas, so I decided to create my own thread about it.
First of all, I believe all locks should be build able out of different materials, with the rarer materials being more difficult to pick/destroy.
I believe the simplest method to create and protect your Chests/Doors should be a number lock.
Players would assign a 4 digit code to a device. Such as..
### ### ### ###
#4# #2# #3# #1#
### ### ### ###
This would allow you to share the numbers out, or leave clues and such in order to create treasure and dungeons.
And also, just allow you to secure your own belongings.
Also, to make Trial and error less viable after a certain number of wrong attempts you might be locked out for a small time, or you might set off a trap?
I also feel that depending on the materials, the amount of numbers could be increased.
Silly Mock up
If that makes any sense?
And of course these numbers aren't definite or anything. So feel free to discuss what you believe would be better.
Also it would be possible to use things other than numbers in this method.
Such as Runes or other kinds of methods that aren't as mundane as numbers.
I'm way to tired to carry this on..
So, possibly coming tomorrow..
Keys! Switches! And more!
Mar 16, 2010Greeat. I hate these threads.Posted in: Forum Discussion & Info
And I'm not even too sure why I'm posting here.
Either you wont care. Or you wont care.
Anyway, I'm leaving.
I believe that is all.
I could put all kinds of complaints about how people are immature or asses or whatever.
But I'm not going to.
I'll probably still check in every once in a while, and I'm definitely not giving up on minecraft.
Just this community.
Peace out. Or whatever.
Mar 15, 2010._.Posted in: Classic - Creative Mode
Leonardo, /indev/ is like a sneak peak, we can play it now, but when it is finally made, it wont be in /indev/ [Well it might. But. Y'know what I mean? Right? >_>] but it definitely won't be called /indev/ does anyone remember when we actually called it Survival Muliplayer?
Mar 8, 2010I just noticed Light got mod and had to search for this thread.Posted in: Forum Discussion & Info
You should make a announcement or something.. o_O
LightWarrior is awesome, and I feel he totally deserves mod.
And y'know.. General praise.. Yeah..
Mar 8, 2010*Smaller, weaker enemies may come in large groupsPosted in: Discussion
* Extremely happy face*
That was totally my idea.
I have logs to prove it! o_O
Anyway, awesome thread.
Great job making it.
AND THE LAST PART.
I WANTED THAT AS WELL.
Mar 2, 2010Posted in: DiscussionQuote from coolpilot »Because he's working on infdev and mp first.
I doubt he'll add multiplayer before wires.
He's said himself that he needs to get everything in before he makes it multiplayer.
[He didn't say it like that.. He said words like "Protocol" and stuff. But.. Meh]
Feb 26, 2010Posted in: DiscussionQuote from coolpilot »Quote from mrwormy »Don't give kaitou OP.
That's probably Rule #1 of MP. XD
Quote from evilgrim »I was just on a server.. I saw Kaitou was on it.. And I said "You might want to keep an eye on him, he's a known griefer" then.. Someone else said I was asking for a kick and I shouldn't disrespect a op..
Someone.. OPd.. Kaitou.
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