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    posted a message on FoolCraft Server Preparation

    1. Age : 28


    2. Why you want to join : single player creative games feel pointless, so i like to join servers to play on.


    3. Discord is 75% required, discord name : etopsirhc#2446


    4. Are you positive your pc can run this modpack? : yeah.


    5. Uploading? : no

    Posted in: PC Servers
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    posted a message on I am a Command block developer looking for work.
    not so much a server to do it on, but try picking a really good board game and remake it in minecraft. for example i'm working on making settlers of catan in minecraft.
    Posted in: Creative Mode
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    posted a message on Putting chests and beds over carpets
    actualy it would be as simple as calling an additional render of the carpet in the same location as the i=other items.
    Posted in: Suggestions
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    posted a message on Putting chests and beds over carpets
    the only thing i'd like to add to this is if they do, maybe they could add carpet on stairs taking the stair shape.
    Posted in: Suggestions
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    posted a message on your first build? what was it?
    if you dont count the dirt hut and the cave home, i'd say it was the attempt at creating a push button door with an interior lock. this was back in beta 1.7.3 and after some basic tutorials i built it using a a single bit memory module and some tactical repeater placement.
    Posted in: Discussion
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    posted a message on looking for a whitlist server that is 17+
    try this one http://www.minecraftforum.net/topic/2335010-high-voltage-small-community-survival-server-179white-listmature-16/
    its usualy got at least one other person on it, recording is allowed, and it even has events and a mini-game server.
    every one is friendly, except durring competitions, blood flows in the streets when those come up. (like uhc this wekend :) )
    Posted in: PC Servers
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    posted a message on Saturday with Sach: The Villager Project, Day 1
    a test of their athletic abilties in various situations would be nice. say speed on diffrent terrains, grass, (soul)sand, water, ice, lava. maybe even with various buffs. though as with any good experiment a baseline must be set ( w/o any buff )
    Posted in: Minecraft News
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    posted a message on Is Mojang getting lazy?
    Quote from jxu

    As said before, it's interesting to note some of the most innovative features of minecraft were not even made by Mojang - pistons (to a degree), horses, slime blocks all taken from their modmakers. It makes you wonder, what do they do all day?


    pretty sure they have an air hockey table in the office, might have been a dif game but yeah.
    Posted in: Future Updates
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    posted a message on Your favourite use for cauldron?
    redstone most of the time, but it's great as a toilet too. not both at once though, i have crappy enough wireing as is.
    Posted in: Discussion
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    posted a message on command to grab players location
    what i'd like to do is get the location of the player, using a command block, and save that to a scoreboard ( or 3 if needed ) then be able to pull that info into another command block.

    so what i'm trying to do is create a device you can drop into a survival world and then buy a command block that will give you 2 command blocks back and delete itself on use. the 2 command blocks it gives would each have a command to place or remove a block at that saved location. ( location locked once you get the 2 command blocks )
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A balanced way to pick up monster spawners.
    i love the idea of being able to move sppawners, but it needs to be stupid expensive. (like beacons)

    being able to just up and grab any spawner you find on your way then later smelt it to use it seems way too easy, now dragging a vast amount of valubles into the dungeon to harvest the spawner sounds better, like you have to surround the spawner with diamond blocks ( 3x3 cube 153 diamonds total ) and then use a gold pick with a rare enchantment that destroys the pick once the enchantment is activated ( by digging any diamond block surrounding the spawner ) you get the spawner dropped ( no activation required ) but all the diamond blocks get destoryed in the process.
    Posted in: Suggestions
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    posted a message on Bright Red Highly Visible Tripwires
    this is already supported, its called resource packs.
    Posted in: Suggestions
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    posted a message on A New Enchantment: Binding (Works like keepInventory)
    i like the idea to an extent, but i feel like the percent should be steeper as well as be way rarer than thorns (as i seem to get that every other lvl 30 chestplate and hate it) , like 30% of its remaining durability or 10% of totaldurability, witch ever is higher at the time of death.
    Posted in: Suggestions
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    posted a message on Colored Beacon Beams! (40+ Supporters!)
    i love the idea of it just being a stained glass block just above the beacon, that way it would support all the colors, and the white stained glass could have the same effect as the jeb_ named sheep, like a prism.

    i like this method best cause it lest people change the color at the flick of a piston, keeps id's and data values minimized, and by only letting it be the block just above the beacon block itself it keeps it from having to check for a certain type and data value at every block from it to the sky making it rather efficient and less likely to cause lag.
    Posted in: Suggestions
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    posted a message on Etop's Mods
    Quote from JackStupz

    Your textures are gorgeous. Did you make them? because they're better than most large tech mods'.

    i kinda made them, i used the vanilla textures and a lot of cut and pasting to get them just how i wanted.

    Quote from joshjosh100

    YES UPDATE IT

    i actualy don't have the src any more, but with as simple as it was to make i can remake it and add some other nice features as well.
    Posted in: Minecraft Mods
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