• 1

    posted a message on Lots of Food v1.12.0
    Of all the mods that exist to add more food to minecraft, this one feels like its definitely the most well put-together and aesthetically pleasing and just generally excellent. I had to turn down a lot of similear mods before we added this one to my server, and we've been loving our decision ever since.

    Since you added mutton and horse meat, do you think you'll be adding calamari any time soon? I've been stuck with no food on me while exploring and only able to find squids as potential food sources far more times then should even be possible. It's happened like six times now, I don't understand how it keeps happening but it does; and it just seems like when you've got so many fish and adding sheep and horse... you just gotta have calamari as well. Complete the set, as it were.
    Posted in: Minecraft Mods
  • 1

    posted a message on Minestrappolation 3.0 - A Complete Vanilla Overahaul!
    Hey, I;ve been getting a bug with copper ingots in minestrapolation. For some reason, my game is convinced... hang on how do I explain this.

    If I smelt copper ore, I get... "tile.purpleGlowshroom.name" from the natura mod, which I can then use to craft as though it were a copper ingot. I don't think this is a case of block id mixxup, the above block has an id of 3275, while the copper ingot should have an id of 31683 according to the config. (+256 for where it would be in NEI, which instead seems to have nothing in said slot between the copper sword and the fire boots.)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] Uncrafting Table Standalone [Forge 9.10.0]
    Quote from Seikikai

    You Should (Actually All Modders) Make Versions Of The 2 Previous Versions Of The Actual Minecraft Version Because Not All Modders Havent Got Time For Update Them Mods So Not Everybody Cant Update Minecraft Without Lose The Saved Games :l


    That is pretty unfeasable, actually. It was a lot of work updating to the massive changes of the infrastructure between now and then, and it seems like a waste of time when you can either wait for all the mods to update again or bite the bullet and just update to 1.6.2. It would take forever to reverse update and they could be using that time to, say, add more amazing innovations to already fantastic mods, which are made for free. You should be grateful people make mods at all!

    Also, you do know that you don't need to upgrade every word, right? Just the first in a sentance and like, people's named. It's.... unsettling when you just leave it like that.
    Posted in: Minecraft Mods
  • 1

    posted a message on Extra Utilities v1.1.0k
    Wow, this mod looks great! I love the looks of some of it already! But I only got like 5 items in before getting distracted by maths.

    If anyone is curious, if you filled a normal chest all the way with octupally compressed cobblestone, it would have a little under half the density of neutron star material. (assuming cobblestone is "generic stone") If using a larger chest like from the ironchests mod or something you could meet or even exceed this density. (a 6x9 chest would contain 374 billion metric tons of stone, compared to a neutron stars density of 400 billion metric tons / cubic meter)

    Enjoy your science for today.
    Posted in: WIP Mods
  • 1

    posted a message on Gravestone mod
    I love the looks of this mod! I remember finding it before, back in the 1.4.7 days but then I lost it and couldn't find it again when senseisubraki made his. I'm glad I found it again though, it seems pretty fantastic.

    I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.


    Quote from NightKosh

    Gravestone mod
    This mod adds a gravestone to the game, which "spawns" at player/villager/dog/cat death.
    Also this mod generates cemeteries in some villages, and the "Wither's catacombs". This is a new huge structure, like stronghold, where you can find a lot of loot, dangerous adventures and a "Wither Boss" at the end.

    Description


    Gravestone

    This block "spawns" at player`s death.
    You can break it with a pickaxe or by breaking ground under it and put it into another place but only on "diggable" blocks: dirt, grass, mycelium, gravel, sand, soul sand and snow. On another type of surface it can be put only when you die.

    With a small chance, gravestone can spawn zombies and skeletons at night, and in some specific conditions can spawn pig zombies and wither skeletons.

    It will be work only if there is any player in range less 35 blocks, and if there are less than 3 monsters within 1 block of it.

    If you have "Mo'creatures" graves will be spawn "Silver skeletons", "Wraiths" and "Flame wraiths", and if you have "Twilight Forest" it will be spawn "Twilight Wraiths" too.

    Also this block holds all your inventory and information about your death, which can be shown by right click on it.

    Furthermore this block can contains some loot (but only in generated structures), which will drop when you destroy it.

    As a default it's required silk touch pickaxe to harvest, but it can be changed in config file.

    Sword Gravestone

    If you have sword in your inventory there is 25% chance that it will be used as gravestone.

    Dog gravestone

    Like a gravestone its spawns at tamed dog death. At night it spawn zombie dogs and skeleton dogs.

    Cat gravestone

    Like a gravestone its spawns at tamed cat death. At night it spawn zombie cats and skeleton cats.

    Wither spawner

    This block almost like a default spawner, but it spawns only Wither, and after that will be destroyed by self.

    Night stone

    This block looks like a nether brick, but it have some specific abilities.
    It is a main part of catacombs trap, which allowed gravestones to spawn monsters . When you step on it time will change to sunset.
    It can be break by pickaxe, but drop only if you use pickaxe with silk touch, otherwise it will drop nether brick.

    Memorials

    This blocks is decorative, but it can show some message like gravestone.
    They generate randomly in the world. You can harvest with silk touch pickaxe and place in any another place. Also you can buy it from an undertaker.

    Creeper statue

    Unlike another memorials, this can't be found in the world, and buy at an undertaker. It's dropped at charged creeper death. Also you can find it in catacombs.


    Chisel

    With this item you can set custom text on a gravestones and memorials. (unfortunately there is bug with it, so the message will not save)


    Undertaker

    He spawns in some villages. His house looks almost like forge, but with some empty gravestones on its porch. You can by chisel or "empty" gravestones and memorial blocks.


    Zombie dog

    This monster rather strong and fast like a dog. It attack some peaceful creatures: dogs, cats, sheep, horses and villagers. When he kills a villager, cat, dog or horse they become zombies too.

    Zombie Cat

    This monster weaker than zombie dog and attack only dogs, cats, chickens, horses and villagers. When he kills a villager, cat, dog or horse they becomes zombie too.

    Skeleton dog

    This monster have only half health of normal dog, but it is almost twice as fast!

    Skeleton cat

    This monster have only half health of normal cat, but it is almost twice as fast!


    Cemetery

    It generates in some villages. All graves contain some loot.

    Wither's catacombs

    This is a huge structure which begins at surface and goes very deep underground.
    Entrance is a big graveyard with mausoleum at it center, but true size of this structure is much bigger. There are a lot of tunnels inside of it, which can contains graves, spawners, traps, and surely some treasures. At the end you can find Wither, which guard nether portal.
    This is a rather rare structure which can be generated only in certain biomes: plains, forest, jungle, ice plains and taiga by default.
    Beware there is an ancient curse protecting it from any "invaders"!


    Every generated grave contains some loot.
    Mostly this are few bones and some rotten meat. But with a rare chance it can contain skeleton or zombie skull too.

    But this is not all:
    There are exists different type of graves which contains some additional loot.

    1) Warrior's grave.
    It can contain almost full diamond/golden/iron(more valuable are rarer) armor (some chance for every item), sword and bow. All warrior's graves use its sword as gravestone.

    2) Miner's grave.
    It can contain diamond/golden/iron(more valuable a rarely) pickaxe and some diamond/emeralds gold/iron redstone/lapis lasuli

    3) Wizard's grave.
    Here you can find potions/enchanted books and some potion ingredients

    4) Worker's grave.
    It can contain diamond/golden/iron(more valuable a rarely) axe or shovel, and some additional materials...

    5) Adventure's grave.
    Here you can find empty map/clock/compass, writable book, paintings/records, sticks, cookies and peaceful creatures eggs.

    Surely they are in order of ascending chance.


    Screenshots




    "death message"


    dog grave


    cat grave


    sword graves


    enchanted sword graves






































































    Videos

    by ThnxCya


    by Garz


    by DrPlaystation


    Spanish review by DexRedskin



    by Thescorpi0n


    by Uberagon


    by TCTNGamiz(unfortunatly without catacombs)


    German spotlight by Chaosflo44


    by Le11onK


    by lolitsthad


    Russian review by TheNeonBoom



    If you want to make review!

    To make it more easier here is a little hint:
    There are some "logs" in code, so if you run minecraft with console you can see catacombs coordinates when they generate. It allows you to not need to inspect the whole map, and not miss it.

    Run minecraft from the command line on Windows: Start->Run, enter "cmd". In the command line, enter:
    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft


    or this(for linux)
    cd ~/.minecraft/bin; java -Xms512M -Xmx1024M -Xincgc -cp "minecraft.jar:jinput.jar:lwjgl.jar:lwjgl_util.jar" -Dorg.lwjgl.librarypath="$(pwd)/natives" -Dnet.java.games.input.librarypath="$(pwd)/natives" net.minecraft.client.Minecraft


    And some seeds with coordinates:
    • seed 5050855297786604590 (you will be spawned on it)
    • seed -8929395836669803959 (x 1505, z -1901)


    Configurations

    Graves configurations
    • GeneratePlayerGraves (true/false) - generate graves at player death
    • GenerateVillagerGraves (true/false) - generate graves at villagers death
    • GeneratePetGraves (true/false) - generate graves at pets death
    • GenerateGravesInLava (true/false) - generate graves on death in lava
    • GenerateSwordGraves (true/false) - generate sword graves at death
    • SilkTouchForGraves (true/false) - harvest graves only with silk touch pickaxe
    • CanPlaceGravesEveryWhere (true/false) - place graves on any type of surface
    • SavedItemsCount - saved items count(must be between 0 and 40)
    • SpawnRate - spawn rate of monsters from graves(must bee 1800 or higher)
    Structures configurations
    • GenerateSingleGraves (true/false) - generation of single graves
    • GenerateMemorials (true/false) - generation of memorials blocks
    • GenerateUndertaker (true/false) - generation of undertaker house in villages
    • GenerateCemeteries (true/false) - generation of cemeteries in villages
    • GenerateCatacombs (true/false) - generation of catacombs
    • GenerateVillageMemorials (true/false) - generation of memorials in villages
    Monsters configurations
    • SpawnSkeletonCats - spawn skeleton cats in the world
    • SpawnSkeletonDogs - spawn skeleton dogs in the world
    • SpawnZombieCats - spawn zombie cats in the world
    • SpawnZombieDogs - spawn zombie dogs in the world
    Death messages(This option temporary turned off)
    You can set custom names and death messages for generating graves and memorials.
    Each object has its own file. You can find it in "%minecraft_config_folder%/GraveStoneMod".


    Planned features
    • some fixes and code optimization
    • new textures for memorials and undead pets
    • fog on cemeteries
    • "moon based" events
    • add thaumcraft aspects
    • add ravens
    • maybe spawn specific monster to protect graves.
    • add ghost(one or two different types)
    • add haunted house, and some new stuff for it
    • add "altar of sacrifice"( can't say exactly what it will give, but in any case it will require peaceful creatures deaths for work)
    • add vampires
    • maybe add vampire's castle(and some new stuff for it, like coffins)
    • maybe add "bone sword" and "bone armor"
    • maybe add new small dimension with new boss, and a lot of stuff, some plants, maybe mobs...
    Changelog

    2.4.1
    • Add french localization.
    2.4.0
    • Add localization for english, german and russian languages.
    • Change creeper statues message to "Sssssssss"
    • Rework "Highlands" compatibility.
    • Night stone show message when you step on it.
    • Add configuration which allow to disable night stone.
    • Give swords to some skeletons.
    • Rework mobs spawn at grave destruction.
    • Rework mobs spawn by graves (80% as default. it can be changed in configuration file)
    • Increase count of chests in catacombs.
    • Increase count of graves rooms in catacombs.
    • Add "nether chests" to catacombs.
    • Treasury rooms will contain more valuable chests.
    • Zombie dogs no more hurt cows and pigs.
    • Zombie dogs and cats will kill horses too. At horse death it transform to "Zombie horse"(this is minecraft horses)
    • Fix "phantom swords" bug.
    • Fix "invulnerable mobs" bug.
    • Name tags and leads can be found only in pets graves.
    • Some another fixes and optimization.
    2.3.3
    • fix "underwater catacombs fence" bug
    • fix "underwater graves" at catacomb's graveyard
    • fix "server/villager" bug
    • "return" weapon for mobs which spawned by graves
    • wither skeletons can be spawned with bows/swords
    • graves will not replace blocks at player death
    • change ground for memorials which spawn on beach
    • reduce loot for graves at catacomb's graveyard
    • add new room to catacombs
    2.3.2
    • update for minecraft 1.6.2
    • add name tags to pet's graves loot
    • add lead to pet's graves loot
    2.3.1
    • fix crash at villager death
    • fix "ExtrabiomesXL crash"
    • add Highlands compatibility
    2.3.0
    • add BiomesO'Plenty compatibility
    • add ExtrabiomesXL compatibility
    • fix "out of memory" bug.
    • some optimization
    2.2.0
    • sword graves
    • new memorial blocks
    • memorials generate in some villages
    • graves spawn some mobs from "Mo'creatures" mod if it installed
    • graves spawn some mobs from "Twilight Forest" mod if it installed
    • graves spawn monsters at thunder too
    • when grave harvest there is a chance that it spawn monster.
    • warrior's graves always have sword
    • warrior's graves use sword as gravestone
    • reduce pets graves count
    • all graves loot damaged a little
    • add new room in catacombs
    • reduce grave rooms in catacombs
    • increase max level of enchanted books to 5
    • add config for custom grave names and death messages
    • add config for disabling spawn of undead pets
    • fix generation graves under water
    • fix generation memorials in ocean
    • fix broken grave particles bug
    • fix cat grave texture
    • fix "GenerateMemorials" config bug
    2.1.0
    • add gravestones for pets.
    • add zombie and skeleton dogs and cats.
    • graves show age.
    • some special texts for memorial blocks.
    • compatibility with senpaisubaraki's gravestone mod.(you must set "GeneratePlayerGraves" to false)
    • seed based graves content and text.
    • fix chisel bug.
    • fix twice death message.
    • some fixes in death messages.
    • some fixes in undertaker's trades.
    • fix loot dropping at cemeteries.
    • fix catacombs gates position.
    • fix graves rotation in catacombs.
    • reduce grave generation.
    • configurations for graves spawn rate.
    • configurations for graves spawn at death in lava.
    • configurations for disabling village structures generation.
    • configurations for allowing any type of surface for graves.
    2.0.0
    • Add 2 new graves
    • Add new memorial block
    • fix "floating" graves bug
    • fix "gamerule: keepInventory" bug
    • add console logs for memorials(like for catacombs)
    • change default stored items in graves to 10 instead of 0
    • increase undertaker spawn chance
    2.0.0b1
    • SMP
    • fix memorial "itemBlock" size
    2.0.0b
    • Fully rewrite for Forge
    • Remove Player API requierment
    • Graves holds death message after its harvest
    • Add chisel which can set custom death message
    • Add memorial block
    • add new villager - undertaker
    • fix "pig" bug in wither spawner
    • add fence to catacombs
    • add webs to catacombs
    • add dead bushes to catacombs
    • treasury rooms become more hidden
    • reduce grave's bones and rotten meat count
    • add mob eggs to adventurer's grave (only peaceful creatures)
    • on villagers death graves spawn to
    • graves can hold your inventory (can be changed in config file)
    • graves harvests with silk touch pickaxe (can be changed in config file)
    • catacombs can generate in superflat too( underground will generate only if ground level more than 55)
    • add single graves generation around the world
    • add memorials generation around the world
    • some code optimization
    • new graves texture
    1.6.1
    • increase catacombs generation chance
    1.6.0
    • spawn pig zombie and wither skeletons with a small chance in catacombs
    • showing "death message" by right click on grave.
    • generated graves contains some loot
    • "Wither's catacombs"
    • reduced max nearby monster count for spawning monsters by gravestone and added requirement any player in range < 35 blocks
    1.3.1
    • some changes in cemetery code, which make it more compatible
    • change installation way, now you can put zip file in a mod folder
    1.3.0
    • use "player Api" mod to prevent base classes changes
    • fix game crash at monsters spawn ( need more tests)
    • fix losing spawn ability after game reloading
    1.2.0
    • generation of cemeteries in some villages
    1.1.1
    • Fix Forge mods compatibility
    1.1.0
    • fix texture bug at placing gravestone
    • add spawning monsters at night


    Compatibilities
    I don't know any incompatibilities, and I think there should not be any. It doesn't modify any game classes. Anyway it is required that your mods be compatible with Forge


    Subaraki's Gravestone Mod
    If you want to use this mod too - set "GeneratePlayerGraves" to "false".

    Mo' Creatures
    If you have this mod graves will spawn "Silver skeletons", "Wraith" and "Flame Wraith" too.

    Twilight Forest
    If you have this mod graves will spawn "Twilight Wrath" too.

    Biomes O'Plenty
    You can found catacombs in next biomes:
    • Arctic
    • Bamboo Forest
    • Birch Forest
    • Boreal Forest
    • Brushland
    • Chaparral
    • Cherry Blossom Grove
    • Dead Forest
    • Deciduous Forest
    • Dunes
    • Fen
    • Field
    • Frost Forest
    • Grove
    • Heathland
    • Maple Woods
    • Meadow
    • Mystic Grove
    • Ominous Woods
    • Orchard
    • Origin Valley
    • Prairie
    • Savanna
    • Scrubland
    • Seasonal Forest
    • Shrubland
    • Snowy Dead Forest
    • Steppe
    • Thicket
    • Woodland
    ExtrabiomesXL
    You can found catacombs in next biomes:
    • Autumn Woods
    • Birch Forest
    • Forested Hills
    • Ice Wasteland
    • Meadow
    • Pine Forest
    • Savanna
    • Shrubland
    • Snow Forest
    • Tundra
    • Woodlands
    Highlands
    You can found catacombs in next biomes:
    • Autumn Forest
    • Birch Hills
    • Glacier
    • Outback
    • Pinelands
    • Sahel
    • Savannah
    • Tundra
    • Shrubland

    Installation
    1. Go to your ".minecraft" folder (Start > Run > type %appdata%)
    2. Open your minecraft.jar (it place in a "bin" folder) and delete META-INF.
    3. Install ModLoader if you need it (it doesn't necessary)
    4. Install Forge
    5. Run Minecraft once and quit at the main menu.
    6. Place zip file for this mod into your 'mods' folder

    Download

    Gravestone 2.4.1 for minecraft 1.6.2



    Copyright/License
    "GraveStone mod" is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
    • you have the right to have access the source code of the mod.
    • you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original author(s).
    • you have the right to distribute the source code and/or compiled versions of the source code
    • you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original author(s)(a link back to this thread for example)


    Source Code
    All source code for "GraveStone mod" is available on my GitHub.


    Mod Packs
    Since "GraveStone mod" is an open source mod released under the LGPL v3, that means you have the right to include this mod in your modpack.


    Special thanks to
    • Goodlyay for graves, chisel and undertaker textures.
    • Nuchaz for enchanted blocks renderer code.
    • MickyFoley for german translation.
    • senpaisubaraki for french translation.
    • GRxRyder for a lot of cool advices and ideas.


    Donations
    If you enjoy the mod and feel like you'd like to help me out with some monetary support feel free to make a donation. It is very much appreciated, and nothing that I expect or demand.




    Support This mod with a Signature Banner!



    Copy this code to your signature to get the banner above:
    [url="http://www.minecraftforum.net/topic/1711328-151-gravestone-mod-v160-now-with-catacombs/"][img]http://railfox.ru/GraveStone/banners/banner.png[/img][/url]

    [represent]

    Posted in: Minecraft Mods
  • 1

    posted a message on [DISCONTINUED] [5 LANGUAGES] [MC 1.6.X] [MOD v0.1.4] Green Thumb - Nature Overhaul
    This is pretty cool looking, and I'll give it a try once I get back to playing minecraft regularly! I always enjoy being able to craft basic things.

    One little thing that's been bugging me though, in the post you mention "being able to ride pigs without being in creative"; while you can't craft saddles in default, you can get them through dungeon chests usually. Just a little note that's been bugging me.
    Posted in: Minecraft Mods
  • 1

    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from IAreNinja

    -ideas-


    Wow; I really like those- particularly the ones that make things drain food instead of damage, there are way not enough interesting things in the modding world to do with my hunger bar.

    Less of a fan of the ones I immedietly recognize from dnd though, like the ring of 9 facets. maybe just seems weird to me to make an item that works based on daily events.
    Posted in: Minecraft Mods
  • 1

    posted a message on LegendGear - Items and more, drawing inspiration from Zelda


    Quote from NMcCoy

    Check your calendar.

    And btw minecraft 2.0 is being developed, features are listed on the forum's front page I didn't mean that it was out yet.

    I'm not sure if he just doesn't get it or if he's just messing with us....
    Posted in: Minecraft Mods
  • 1

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    I've been having this weird bug since I updated to 1.5/1.5.1; For some reason, when I quit minecraft, all the mods in my mods folder that I turned off during a specific minecraft session turn invisible to magic launcher. The only way I can turn them back on is to go into my mods folder and delete the X that magiclauncher adds to the end of the .zip and .jar files to make them not load; for some reason they arent being removed automatically when I close minecraft. When I used this for 1.4.7 everything worked fine... Well I sometimes had this problem when minecraft crashed in a particularly spectacular computer-destroying way, but not when I quit normally. Anyone know what's wrong?
    Posted in: Minecraft Tools
  • 1

    posted a message on MORE ENCHANTMENTS MOD
    Quote from barmaluga

    Am i doing right?
    1) Install player API for MCPC+, just copy all files to MCPC.jar
    2) exctract all files from More Ench. mod
    3) Copy exctracted zip file to mods folder

    But server crashes, even client don't want to open, shows me black screen


    This mod isn't server compatable yet. Also, this mod is a jar mod, it goes in the minecraft.jar, not your mods folder.
    Posted in: Minecraft Mods
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