ExtrabiomesXL is a collaborative open source mod for Minecraft which adds new biomes and an assortment of natural blocks and items that enhance gameplay and make exploring fun and interesting. Keep up-to-date on the latest development news and general interest regarding ExtrabiomesXL on http://extrabiomes.com/. The official ExtrabiomesXL wiki is the best place to read any kind of information regarding ExtrabiomesXL.
Prerequisite
ExtrabiomesXL 3.16.3 was tested using Minecraft Forge 10.13.4.1481, which can be found here.
Downloads
ExtrabiomesXL Universal 3.14.1 backported to MC 1.5.2
- Google Drive folder of all ExtrabiomesXL versions
Installation
ExtrabiomesXL is delivered in a single universal download which can be installed on clients and servers alike.
- Install Minecraft Forge
- Drag the ExtrabiomesXL download into the mods folder (Don't unarchive it)
- Enjoy!
Resource Pack Support
A list of resource packs and texture packs which support ExtrabiomesXL can be found on our wiki. We can't guarantee all of these will be up-to-date, however.
Additional Content
ExtrabiomesXL team member gwydion0917 has utilized Custom Stuff 2 to add special red rock versions of furnaces, buttons, pressure plates, etc. It can be found here.
Changelog
The changlog can be found on our Wiki.
Community
- EsperNet IRC: #Extrabiomes
- Blog: http://extrabiomes.com/
- ExtrabiomesXL on Twitter: @ExtrabiomesXL
Localization
ExtrabiomesXL is currently available in English, French, German, Italian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Swedish.As ExtrabiomesXL updates with new content, however, we can't guarantee these localizations will remain up-to-date. We'd greatly appreciate any assistance in ensuring all of ExtrabiomesXL's localizations are up-to-date and accurate. A list of the localization files can be found here. Always feel free to add new languages! Our localizations are done by hand, by speakers of the select language for utmost quality, so please no Google Translate. Thank you!
Modpacks
You are free to distribute ExtrabiomesXL in your modpack, so long as it's not being used to make money.Credits
- Original mod by MisterFiber
- Development, design, quality control, and artwork by the ExtrabiomesXL team
- Plenty additional contributions by open source contributors
Support
If you have any problems or questions, please ask in the forum. Be advised, however, that we can never diagnose or fix anything without a complete log file. You should post your complete log (ForgeModLoader-0.log, or ForgeModLoader-client-0.log) on pastebin (or any other similar text sharing service) and then post a link to it here in the forum. The community around this thread likes solving support issues and the most important step you can take is posting your complete log file. Any support requests should be handled publicly where everyone can benefit. Please do not PM the team members with support requests!
Note: Failure to post complete log files using the directions outlined above severely reduces the likelihood that you will achieve a successful outcome to your support your support issue. How to receive support if you do not have a crash report. In the event that Minecraft didn't crash and you did not get a crash report, don't worry. Crash reports are not helpful or wanted. To receive support for your issue, post a complete log by following the above instructions.
FAQ
A list of frequently asked questions is available on our Wiki.
Screenshots
Videos
Signature Banners
Show your support for ExtrabiomesXL with one of our community made banners available from the wiki!
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Since you added mutton and horse meat, do you think you'll be adding calamari any time soon? I've been stuck with no food on me while exploring and only able to find squids as potential food sources far more times then should even be possible. It's happened like six times now, I don't understand how it keeps happening but it does; and it just seems like when you've got so many fish and adding sheep and horse... you just gotta have calamari as well. Complete the set, as it were.
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If I smelt copper ore, I get... "tile.purpleGlowshroom.name" from the natura mod, which I can then use to craft as though it were a copper ingot. I don't think this is a case of block id mixxup, the above block has an id of 3275, while the copper ingot should have an id of 31683 according to the config. (+256 for where it would be in NEI, which instead seems to have nothing in said slot between the copper sword and the fire boots.)
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That is pretty unfeasable, actually. It was a lot of work updating to the massive changes of the infrastructure between now and then, and it seems like a waste of time when you can either wait for all the mods to update again or bite the bullet and just update to 1.6.2. It would take forever to reverse update and they could be using that time to, say, add more amazing innovations to already fantastic mods, which are made for free. You should be grateful people make mods at all!
Also, you do know that you don't need to upgrade every word, right? Just the first in a sentance and like, people's named. It's.... unsettling when you just leave it like that.
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If anyone is curious, if you filled a normal chest all the way with octupally compressed cobblestone, it would have a little under half the density of neutron star material. (assuming cobblestone is "generic stone") If using a larger chest like from the ironchests mod or something you could meet or even exceed this density. (a 6x9 chest would contain 374 billion metric tons of stone, compared to a neutron stars density of 400 billion metric tons / cubic meter)
Enjoy your science for today.
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I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.
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One little thing that's been bugging me though, in the post you mention "being able to ride pigs without being in creative"; while you can't craft saddles in default, you can get them through dungeon chests usually. Just a little note that's been bugging me.
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Wow; I really like those- particularly the ones that make things drain food instead of damage, there are way not enough interesting things in the modding world to do with my hunger bar.
Less of a fan of the ones I immedietly recognize from dnd though, like the ring of 9 facets. maybe just seems weird to me to make an item that works based on daily events.
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This mod isn't server compatable yet. Also, this mod is a jar mod, it goes in the minecraft.jar, not your mods folder.