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    posted a message on What if we could sit in Minecraft?

    Support for the animation, but I'm neutral (currently swinging towards) for the mechanic.

    Posted in: Suggestions
  • 1

    posted a message on Minecarts and Leads

    Support. However, it'd make more sense to use chains instead.

    Posted in: Suggestions
  • 0

    posted a message on Answer the question above you

    Error: No question asked.

    Lamp oil, rope, bombs? You want it?

    Posted in: Forum Games
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    posted a message on An interesting take on the Dagger suggestion.

    In my planned Minecraft modpack, daggers function as a "hybrid weapon" that can be used in melee or thrown, useful in stealth; more information is here if you want it. The potion-tipping mechanic I haven't come across before: it could further cement its role as a stealth weapon. Only change I'd make: Potion-tipping wears off after one use and leaves a normal, untipped dagger.

    Posted in: Suggestions
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    posted a message on Post your CTRL-V
    !Fighter
    NS
    SS
    US
    DS
    FF
    ShS
    source


    Agustaclove
    Plasma Bolt
    Projectile Hurl
    Propellor
    Homing Strike
    Beam of Luck

    Somebody495


    Alec
    Fire Whip
    Incandescent Combo
    Helios' Chariot
    Sun Ray
    The Last Sun

    Combat


    Amy
    Mind Control
    Unnamed
    Unnamed
    Counter


    Techno Overload



    Combat


    Aran
    Stun Gun

    Grappling Hook
    Smoke Grenade
    Energy Gun

    Lethal


    Aura









    Bubbly G.









    Bunea
    Dragonfruit Breath
    Laser Dash
    Balloonagus
    Bombs
    Motorblade

    Combat


    Bynde
    Bow
    Windcutter
    Valiant Spin
    Ancient Horn


    Heralds' Blessing



    Combat


    Cardinal
    Upton's Fear
    Franklin's Light
    Twin Keys
    Amenonuhoko


    Combat


    Cehariha









    Chewout









    Chulu









    Cobalt









    Doomulus Grime
    Chaos Arrow
    Grip Claw
    Rocket Drill
    GrimeBot Support
    Fissure

    Combat


    Doormat









    Dragon Queen
    Flaming Knuckle
    Dragon Flame
    Tail Sweep
    Dragon's Gate


    Loyalty to the Scales



    Combat


    Duster Zhantom









    Elek-Trode









    Eric Riordan









    Felicity
    Payton Beam
    Primie
    Payton Lift
    Engiy
    Opal Gem

    Combat


    Fera
    Spear Beam
    Spear Charge
    Spear Jump
    Spear Dive
    Shield Rush

    Combat


    Flynn Rainridge











    Fractus Zhantom











    Gary









    Glenn
    Offensive Mystic
    Mystical Barrage
    Mystical Teleport
    Mystical Shield
    Mystical Storm

    Combat


    Goldette
    Flame Below
    Storm Kick
    Tesla-Coil
    Static Pulse
    Missile Rush

    Combat


    Graviteen









    Hama
    Flame Breath/Pyro Blast
    Flame Spear/Flame Grenade
    Draconic Catch
    Draconic Eruption
    Dragon Wrath

    Combat


    Indica









    Jack









    Jam









    Jamie Ayliffe









    Kaiden
    Thunder Blade
    Ferocious Charge
    Whirlwind
    Power Slash


    Netherspace Aura



    Combat


    Kalatia
    Spring Arrow
    Ethereal Arrow
    Vine Arrow



    Relativisitc Arrow



    Combat


    Karaja









    Kickstart









    Kotomo Trainer









    Lampferno









    Lane









    Loheitta









    Lumino
    Firework Burst
    Rainbow Blast

    Colourful Claws


    Crystalline Hypernova



    Combat


    Merrin









    Meta-Form
    Bazooka-Cubey
    Plane
    Eagle
    Tank
    Giant

    Combat


    Microwave









    Millyrain
    Twin Nova
    Firebowl
    Glacial Jet/Chlorosprout
    Headache Wave
    Finishing Light

    Combat


    Mioda









    Musket Garrison









    Mynis
    Buclkler Beam
    Electro Buster Bolt
    Lightning Corkscrew Finisher
    Electromagnetic Coil


    Disco Thunderstorm



    Combat




    Nimbus Zhantom












    Noora Natsumi/Nightless






    Nightmare Mode Slash


    Morph Breaker




    Moon Slash
    Nightfall Stretch
    Sleep Dash
    Night Tilt
    Combat


    Nycho
    Tiger Handgun
    Tiger Clawz
    Nycho-Attack (Patent-Pending)
    Car Tire Swing
    The Alleged Car

    Combat


    Nyxiel
    Parallel Lightning
    Shadow Pull
    Black Warp
    Umbra Brew


    Archaean Majyyk



    Combat


    Obena
    Bezzing
    Solar Strike
    Wavestrike
    Tongue of the Ancients


    Second Form Gherr Line



    Combat


    Pickpocket
    Swift Swipe
    Hook Handle
    Rising Rapier
    Graura Wheel
    Widget Sword

    Combat


    Poffer Lord









    Proxxy









    Punch









    Pubble
    Bubble
    Aquatic Fetch
    Unnamed
    Jet Stream
    Unnamed

    Combat


    Quartz
    Spindra Claws
    Laser Line
    Jet Boost
    Metalplosion


    Second Form Gherr Line



    Combat


    Rachel
    Emblem Throw
    Motorcycle
    Shield Platform
    Gauntlet Protection
    Motor X

    Combat


    Redge
    Hell Gun
    Flame Slash
    Flame Upper
    Hell Burst
    Raging Rave

    Combat


    Renami









    RoJo









    Rovias









    Sakeena
    Bullet Punch
    Quicksilver
    ElevateMetal
    Metalmagnet
    Metalstorm

    Combat


    Seraphima









    Simone
    Sparkling Blade
    Tryda
    Rainbow Slice
    Mel
    All-Out Attack

    Combat


    Storm
    Spark Burst
    Boost Slash
    Jet Slash
    Barrier


    Energy Overload



    Combat


    Strafe
    Desert Eagle
    Power of Spectrum Laser Disruption
    Uprising
    Blue Grenade


    Red Bombardment






    Sugarspike










    Tai Takara/Tigzon







    Morph Breaker




    Fire Fist of the Roaring Thunder
    Speed Faith

    Speed Slide
    Combat


    Tayshaun
    Fastball Incoming!
    Unnamed
    Alley-Oop!
    Home Run Derby


    Slam, Wham, Thank You Ma'am!



    Combat


    Thrusterhound
    Blaze Jaw
    Exhaust Boost
    Rising Jet
    Smokescreen Spit
    Blue Flare

    Combat


    Unten
    Electro Blast Orb
    Imperium Strike
    Aura Aero*
    Shockwave


    Hyper Orb Lightning



    Combat


    Vessa
    Grapple
    Magic Feather
    Tornado Blossom
    Dragonpepper
    Megatitanite

    Combat


    Warrior









    Yuki









    Zerita
    Oxidizing Bullets
    Prolonged Claws
    Tesla Rise
    Bomber Shot


    Catonean Instincts



    Combat
    Posted in: Forum Games
  • 0

    posted a message on Yet Another Combat Thread

    Interesting, more so the second part than the first. Though I'd change the sword, so that left click performs a jab that only deals damage to one mob, and right click performs a swing. Axes could have anon-shield-breaking attack for lef5 click and an attack that disables shields for a brief sindow of time (say 0.5s) for right click, as per double axes in my modpack.

    Posted in: Suggestions
  • 1

    posted a message on This would be a cool enchantment

    I'm personally not a fan of auto-smelting enchantments. However, I do think players should be able to extract more iron and gold from ores with Fortune, the biggest upside to this suggestion, so I propose: Instead of dropping themselves, iron and gold ores drop iron and gold ore chunks, one per block with out Fortune, more with. thoughts? Does this dserve itsown thread?

    Posted in: Suggestions
  • 0

    posted a message on Why are Wooden Tools a Thing?

    Back on topic: Wooden pickaxes (and sometimes swords) serve an important role in th first ten minutes; the rest are there for consistency. In my opinion, that's enough. However, I'm debating about whether wooden tools should be replaced in my planned modpack (yes I've been planning a modpack for ages) with flint. Let's compare:

    • Wood is more abdundant
    • We've been accustomed to punching trees upon world generation
    • Flint is really annoying to obtain (solved in my modpack; gravel can be crafted directly into flint)
    • Flint is more realistic and makes more sense
    Posted in: Suggestions
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    32006

    Posted in: Forum Games
  • 0

    posted a message on Why the 30-day limit?

    Yes I've read the rules, but they still don't explain why this arbitrary rule was put into place.

    Posted in: Forum Discussion & Info
  • 0

    posted a message on Why the 30-day limit?

    As the title says. Why would I have to wait 30 days to post my suggestion just because someone beat me to it and made a very similar suggestion, even it it's just a single paragraph and mine is fully-blown.

    Posted in: Forum Discussion & Info
  • 0

    posted a message on Simple Aesthetic Ideas (Make Minecraft Prettier!)

    Simple Graphical Tweaks: Limited support. I'm in favor of grass creeping over one-block ledges and connected (and more transparent) glass, but others like tree roots seem unnecessary.

    Built-in texture packs: Some support. I'd think a bare-bones, flat, redstone-optimised pack and a 32x32 packk, plus a few minor shaders, would be enough.

    Minor terrain gen changes:

    • Larger, more diverse trees: Mostly no support. I personally hate large oak trees as they are much harder to cut down in Survival (logs aren't in one vertical column).
    • More diverse undergrowth: Support.
    • Occasional signs of life: Support.
    • More careful structure generation: Support.
    Posted in: Suggestions
  • 1

    posted a message on Make cobwebs craftable from 9 string and v.v. (Java)

    I see no problems with this!

    Support

    Posted in: Suggestions
  • 0

    posted a message on Glowing dye to put on items like glass, wool and armour

    Support. However, I think that there should be only one glowing color.

    Posted in: Suggestions
  • 0

    posted a message on Hopper Changes and Pipes

    Note that:

    - existing hoppers are unchanged: they still suck from above and output below

    - my new hopper/pipe system is no more complex than the existing system, unless there are multiple input hoppers or nearby containers: you simply shift-place the hopper on the input container and add pipes connecting the hopper to the output container. Special care would only be needed if there are multiple hoppers or containers that you do not want to connect.

    @Palin You bring up a good point with water; I did not consider that. I'd assume pipes would be balanced by being faster than water, but having a lower throughput, as well as being intuitive and more versatile.

    I might post an alternative (and likely simpler) solution to the problem of hopper/pipe connection later; tell me if you're interested.

    Posted in: Suggestions
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