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    posted a message on Electric Boat Motor (new suggestion)

    I'd support some kind of furnace-powered boat that required fuel, but not a redstone-powered one like the OP suggested.

    Posted in: Suggestions
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    posted a message on give me food !!

    No Supporu

    As I've said on many other threads, Minecraft has too many foods which nobody eats.

    Posted in: Suggestions
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    posted a message on Terracota stairs and slabs

    Support. (Personally, I'd prefer concrete stairs, though.)

    Posted in: Suggestions
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    posted a message on Coal to Diamond

    No Support

    I'm sorry, but no matter how you it is implemented, it will always be OP. Coal can be farmed from wither skeletons, so the processes will be able to be automated.

    Posted in: Suggestions
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    posted a message on A dispenser type block that uses items

    I'm undecided. The recipe seems far too OP, though.

    Posted in: Suggestions
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    posted a message on UHC/new game mode

    This is a wishlist. Wishlists are illegal on this forum. You should probably split this up into multiple threads.

    Posted in: Suggestions
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    posted a message on Village wars and villagers fight back

    Supprot for villagers fighting back against zombies/raids; No Support for the rest. You need to word your suggestions better, though.

    Posted in: Suggestions
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    posted a message on Edible eggs

    Two problems:

    1. This would interfere with throwing eggs

    2. We already have too many foods

    Posted in: Suggestions
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    posted a message on Villages upgrade

    Partial Supprop. You might need to word it better, though.

    Posted in: Suggestions
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    posted a message on Name Tag Crafting Recipe

    Support

    Few if no items should be left uncraftable.

    Posted in: Suggestions
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    posted a message on Something that NEEDS to be added to minecraft.

    This would get in the way if you wanted to mine sand for glass or TNT.

    Posted in: Suggestions
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    posted a message on Sand like snow.

    Realism problems aside, as sunperp said, lag would be a hazard. Not to mention that desert villages/temples might get buried in sand by the time you find them.

    Posted in: Suggestions
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    posted a message on Enhancements: Taking the chance out of enchanting.
    Quote from C1ff»

    Y'know it's funny... I was actually thinking of making a similar enchantment overhaul renaming Enchantments to Enhancements in the spirit of renaming Achievements to Advancements. Part of it adds new items and new enhancements such as the ability to completely suppress fire damage, albeit not being able to apply any additional protections on the armor.


    Okay to be fair I think you may have written this one before I came up with my idea. I seem to remember reading that post.


    A lot of people complain about the chance in enchantments but I'm not exactly sure why this feature gets so much flak since IMO it's supposed to be a bit of a gamble. I think it's because enchantments like Sharpness or Power act as entirely new tiers, whereas enchantments like Bane of Arthropods are complete trash.



    I'm not sure if you were planning to upload these later or not but I don't see any attachments. Also, why the change to 3 paper?


    Mmkay


    Right away I'm not sure about this one since I generally consider Unbreaking, especially levels 1-3, to be a cheap early-game enchantment. I also find Unbreaking especially useful since I tend to use iron tools long into the mid-game because of how cheap they are.


    This sounds okay, albeit I'm not sure about "Swing Faster". While I'm not as much of a defender of 1.9 combat as I was back in the day, I don't think upsetting the balance like this should be done on its own. If you're going to make a combat overhaul, I would do it and get it over with.


    I like the use of blaze powder but I think this is a bit cheap for a specialized enchantment.


    Okay


    While this ender pearl cost makes sense for the new Tool and Weapon uses, I feel like it's a bit much to enchant a fishing rod. Ender Pearls are kinda expensive before you reach the end IMO since endermen spawn semi-infrequently, are somewhat dangerous to fight and even when you win against one, there's a chance it won't drop one. I definitely wouldn't want to put ender pearls on my fishing rods early-game.


    Hmmmmmm


    I'm not sure about this since it kinda makes the Turtle Helmet completely redundant.


    It's kinda hard to judge this one since Nether Quartz gets progressively more expensive on servers, Nether Quartz gets more and more difficult to find near spawn. On the other hand, Nether Quartz is incredibly cheap in singleplayer, just as much as redstone or lapis.


    I feel like diamonds would be a better resource for luck even if Tinkers' Construct uses lapis.


    Ok.


    This is way too cheap.


    Please no. Poison thrown by witches is already OP enough. Also, why reduce wither damage on its own when you could have an enchantment er... enhancement that reduces all magic attacks?


    Okay


    Ehhhhh okay


    Should Silk Touch really be that rare? It's probably less useful practically than something like Fortune or Sharpness, and is only really useful for getting some aesthetic blocks, or for saving coal when you want to build a giant castle out of stone bricks.


    Okay well... If Silk Touch was expensive, Mending is really cheap.


    Mending is an enchantment that makes your tools practically indestructible, and considering how some of these enhancements can cost barely anything at all like the Shocking enhancement, that means a lot of these are one-time payments.


    Uhhhh... so Unbreaking costs... 104 Diamonds? Is that really balanced? Also... what exactly do you mean by the cost tripling, because 1*(3^(5-1)) does not equal 104? I'm not really sure what else "triples for each additional level" could possibly mean.


    Also, as a writing note, could you have disclosed this before you mentioned which items you're paying for each enhancement?


    Eehhhhh... I don't know that Golden Tools will have that much more purpose.


    Least-needed is a subjective measurement. Some people might consider the Flame on that bow to be useful, for example.


    I would say I disagree with this but I've never really tossed around the idea before. That being said, if your argument is that XP is too grindy, I would argue this enhancement system is far more grindy considering that while XP can be gained passively throughout your playtime, these items need to be actively mined or crafted.


    Again with the writing tips, I don't understand why this question isn't answered immediately. This is the initial argument you need to make before you can suggest me you have a better idea and you chose to answer it in two sentences at the end of your post.


    Also, I feel like it's a moot point saying you'll waste a lot of lapis and leather on the enchantments you want since you'll waste far more resources on these new enhancements. Seriously... 81 104 Diamonds for... Unbreaking V? Unbreaking V? And meanwhile Luck V only requires 81 104 Lapis, which I can get far easier.


    Lastly, while you say enchanting is a lottery... I will again restate that I think that's the point. Before Mending, you would have to either repair or replace your tools semi-frequently even if you used diamond tools. This means each time you enchant a tool, you're hoping for good stuff.


    I'll take those into account. (Sorry for long quote - deletion doesn't work as well on mobile.)

    Posted in: Suggestions
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    posted a message on Enhancements: Taking the chance out of enchanting.
    Quote from Jancrash»

    Maybe some type of imbuing gem from villagers would work better?


    That's basically what my original suggestion was about: 15 different types of gem dropped from one ore or bought from villagers. Problem: It adds 15 useless items. Which is why I came up with this one instead.

    Posted in: Suggestions
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    posted a message on Sand like snow.
    Quote from Ghost00»



    I know this is your "point", i was responding to it..


    Youre saying it "needs to" for it to be realistic. I was saying that realistic is necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.


    Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.


    Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism


    It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.

    Quote from Ghost00»



    I know this is your "point", i was responding to it..


    Youre saying it "needs to" for it to be realistic. I was saying that realistic is necessary for minecraft. Simply put. I mean we have a bucket that can technically hold an infinite amount of water.


    Realisticness is not a necessity, and shouldnt be used as an argument for minecraft. Unless you dont want buckets holding tons of water, no evil mobs, no respawning from a bed, no mushroom biome, etc.... you shouldnt be trying to use it as an argument.


    Must not forget that minecrafts goal is to take you away from "reality" into a "fantasy". The goal is for fun > realism


    It doesn't need to be realistic, just makes sense. Sand falling from the sky doesn't make sense.

    Posted in: Suggestions
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