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    posted a message on Mineways: 3D Prints of Minecraft Objects

    And, quickly followed by v8.01.


    The rundown:

    • A small flaw in one custom material file was causing Omniverse Create's renderer to spend about 50% more time ray tracing than needed. Fixed.
    • Added "Choose Terrain File" selector to File menu. All color "terrainExt*.png" files found in the same directory as mineways.exe at startup are listed.
    • Added a low-res version of LunaHD as an optional terrain file set for rendering.
    • Added more menu items for specific help, and for the terrain file download area.
    • Reorganized the terrain file documentation and generally cleaned up and updated it.

    I do like the terrain file selection option, one of those "why didn't I add this years ago?" features.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    What I did during the pandemic... Today I'm happy to release a major update to Mineways, 8.0. The program now can read in physically based resource packs (after some prep) and export to the USD format. These exported models can then be read in by Omniverse Create, a free program in beta. Release notes here.

    You get results like this, and more resource pack images here (which are a bit boring from far away, but still...):

    JG RTX used in Mineways/Create

    Here's the video of the process, giving tips on using Create:

    Someday I hope to add Blender support. But, in the meantime, even if you don't use USD, you can export to this format and "harvest" the textures Mineways produces for use in whatever program you like.

    Have fun! And let me know of any bugs, features you'd like, resource packs worth testing, etc.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    > I hope if there is way for me to still use Mineways on my Mac but if not could you please, I beg you to make it compatible with MacOS Catalinas 64-bit application support.


    Ugh, I'm sorry to hear it! I've lost touch with the Mac, I admit. It looks like WINE can be made to run on Catalina, but it's not for the faint of heart: https://apple.stackexchange.com/questions/373851/how-to-get-wine-working-on-catalina


    Unfortunately, trying to make Mineways platform independent sounds like a giant amount of work to me (especially since I know very little about it. I guess I use Qt and...?). And, exceedingly dull work - Mineways is a hobby, so I do what I think is worthwhile, with a focus on cool graphics. So, I won't be making a Mac version at all.


    I do mention some other options for running on the Mac here. From what you're saying, they're dated now, but you might give Crossover a try - at least you'll get to use Mineways for 14 days, if it works. Please do let me know how things go - your experiences can help a bunch of other users (Mineways gets around 500 downloads a day).

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.20 is now out, with lots of little fixes and improvements. Read about them all here.


    I was planning on releasing an 8.0 version sometime soon, but there are enough bugs and improvements piling up that I wanted to make a point release now. Also, it's a good time to release, as it's Giving Tuesday tomorrow. Inspired by Jason Gardner, I've added to the Mineways home page: If you like Mineways, please consider giving to GiveWell or whatever your favorite charity is. Your donation can significantly improve someone else's life.


    The 8.0 version will be a start at making Mineways export physically-based materials, with support for a wide variety of PBR resource packs (I hope). It's been way more work than expected (when is this ever not the case?), but the results are pretty nice so far. See you all again soon, I hope!

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from aglerr»

    Hey, for some reason my schematic didn't rendered very well. I try to upload it directly to sketchfab but I can't see the floor basically.

    Can you help me fix this problem?


    I'm happy to help. Could you please send me the schematic? I can then see what is broken. My contact information is here.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.19 is out. You can read about the fixes here. Main thing is that the schematic exporter now works again (oops), and that when exporting individual textures the materials are properly set to be emitters. No screen shot - nothing to show off!

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.18 is out. The main thing is that TileMaker now can read directly from an unzipped texture resource pack, instead of you having to move the tiles into place. It also has better error checking and other cleanups. Otherwise you probably don't need to bother with this update.

    Details:

    • Improve TileMaker, now version 2.15:
      • Test all input images to make sure their height is a reasonable multiple of their width. If not, give an error and ignore.
      • Test input chest images to ensure they are using powers of two. If not, give an error and ignore.
      • Add option '-z pathname' that lets the user point directly at the directory location where the texture pack has been unzipped. Documentation and example added.
      • Show all errors at the end of the console output, so the user can easily see them.
    • Update to the 1.16.1 final terrain tiles; only the "water_overlay.png" changed.
    • If the Terrain File and export settings lead to a single texture that is 16,384 x 16,384 pixels or larger, warn the user that this size can cause problems for other programs and give suggestions for better ways to export the data.
    • Add a few more (possibly useless) digits to the vertex texture coordinate output for OBJs, just to make sure we're doing the best we can when high resolution Terrain File textures are used.
    • Sphax PureBDCraft and other included texture packs updated a little with cleanups.
    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.17 of Mineways is now available for download.

    Just one small fix, ignore if you don't care:


    • Coral was getting converted to jigsaw pieces when underwater, because I missed masking off a "waterlogged" bit. I've also masked out other blocks' unneeded bits now when checking the subtype, just in case.

    Screenshot, in G3D (which you should consider using - it's free and fast):


    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.16 of Mineways is now available for download.


    • Fix gaps due to path and farmland blocks not truly filling the full block. (Thanks to roket333 for reporting this problem)
    • Fixed tiled texture output so that individual block export and other options work better.
    • Lower the lily pad by 0.5 in pixelspace to match Minecraft.
    • The export property "Material per object" is now called "Material per family".
    • Improve documentation for Wavefront OBJ export options by adding an example, etc.

    The tests included:

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.15 is out. Fixes:


    • Fix problem of reading empty (not yet created) chunks that have no Biomes array in them yet. (thanks to Артём Бойко for reporting this)
    • Improved warning messages for when there are no worlds in the Minecraft save directory.
    • Fix conflict between zlib and MSVC for closing files; use fclose instead of gzclose on gzipped files.

    That last fix might cause problems. It works fine on the two machines I have here. Let me know if you have problems, and if things don't start up, run "mineways -l mineways_exec.log" from the command line to generate a log - send that to me. And, does V7.14 work for you?


    Also notice that on the site there's a quick download version of Mineways, with just the 64-bit executable. If you have bandwidth constraints or just never use all the additional stuff Mineways comes with, this is the one for you.


    Obligatory image, of the test block world exported from Mineways.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.14: fix empty areas getting random terrain blocks, other cleanups

    No picture or video this time of new features. This version has one important fix for a bug I accidentally introduced in 7.13. See the release notes for details. You want this one if you load schematics and Creative Mode superflat worlds.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from adelcas»

    I am using Mineways to convert Schematics to OBJ and import it in Blender. It works great but ... you don't need all selection process from the map. You have already the selection. So this convert process could be simplified in the case of Schematics. Is there any way to do it simpler? Also, I need to research how to import the textures correctly in Blender.


    Thanks for this great software. I am using it for converting McThings (https://github.com/juntosdesdecasa/mcthings) reusable objects and scenes (inside Minecraft) to the 3D world. The othery way is covered by binvox (from OBJ to Schematic).



    Yes, just hit ctrl-A when you open a schematic and everything is selected. That said, testing schematics today, looks like I broke something with the reader? I'll have to look at that tomorrow. Anyway, if it's working for you, great. For Blender import tips, see this documentation. Really, use MCprep.


    Thanks for your kind words. I hadn't heard of McThings. Nice to hear binvox is still getting used - I know the person who wrote it, and I added a tiny bit of code to it long ago.

    Have fun!

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.13 of Mineways is out. Download here.


    Lots of additions, including 1.16 beta 20w19a support, and a bunch of fixes. You want this one. See all the fixes here.


    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from youngann002»

    Um so I tried the beta and it wasn't working... I usually use the 32 bit version so idk if that's the reason why it won't work


    Ah, thanks - right, I beta'ed only the 64 bit version.

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from youngann002»

    So how's testing coming along, any luck?


    Testing continues. I'm finding little bugs and things to fix, plus folding in the new 20w19a changes. No promises as to when the next version's out - there's a bunch of things still on the list. But, the beta, above, should get you 99% of the way there.

    Posted in: Discussion
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