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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.

    Added a poll for the second update.


    Legend of Zelda mobs will include Bokoblin, Lynel, Tektite, Darknut, Like Like, Stalfos, Mothula, Warship, Bombskit, Chilfos and Deku Scrub.

    That means I'll probably also add Bokoblin Clubs, [Lynel weapons already added], Darknut Sword & Shield, Chilfos Spear and Deku Nuts.


    As for bosses, I'm considering King Dodongo, Armogohma and Gannondorf.


    And for those who aren't on Discord for whatever reason... here's some past updates (in no particular order of posting).




    Posted in: WIP Mods
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    posted a message on Generate new world and take screenshots with mod?

    With a mod I highly doubt that's possible. It would have to be written to perfectly match the amount of time it takes for the world to actually load and render the world since a screenshot would need to wait until that actually happens, which presumably would change each time, pretty much making that impossible.


    The only thing I could think of would be to find (or write) a program that you can set up to perform a series of timed commands on your screen.


    For example, move the mouse to a point on the screen, click the mouse, wait 10 seconds (would vary depending on your computer), trigger F2 key, mouse mouse to rotate player, trigger F2 key, trigger Escape key, mouse mouse to a point over Exit button, click the mouse, etc,etc, repeat.


    I'm sure there's software out there to do it, I just don't know of any specific one.


    Though I suppose you could make a mod that emulates time elapsed until it's safe to take a screenshot with a tick handler, but the rest would require some pretty heavy coding.

    Posted in: Modification Development
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    posted a message on F11/Fullscreen crash!

    Try disabling Fast Render in Optifine? I noticed that gave an error, but might not be related.

    Quote from ConorGarland»

    Unfortunately your computer is an antiquity and really doesn't meet Minecraft's system requirements.

    New computer time!


    And no, despite having the previous version of Windows, that computer seems perfectly capable...

    Posted in: Java Edition Support
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    posted a message on F11/Fullscreen crash!

    This has always happened to me from like 1.6 up to 1.10. I don't use those versions anymore so I can't provide a crash report, but I'd like to know why this happens as well.


    Usually toggling fullscreen in options twice turns fullscreen on, otherwise setting ", courier, monospace">fullscreen:true in ", courier, monospace">\AppData\Roaming\.minecraft\options.txt is another workaround.

    Posted in: Java Edition Support
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.
    An update to lay it all out for you:

    The Legend of Zelda portion's code is 100% finished (aside from other mobs I might add and ore generation, which won't happen until near the end). Just need to make about half the textures for it as well as generate the recipes and create dungeons.


    The item lists for Terraria, Kingdom Hearts, Elder Scrolls, Metroid and Halo are basically finished (over 300 items), and the Mario list is still being added to.


    Legend of Zelda focuses on unique equipment, has about 100 items and will probably end up with about 10 or so mobs.

    Kingdom Hearts focuses on collecting items for crafting weapons and magic cards, has about 30 items and should around have 5-10 mobs.

    Terraria focuses on unique weapons and armour, has about 90 items and might have 5-10 mobs.

    Elder Scrolls focuses on various weapon/tool/armour sets, has about 80 items and will have around 5 mobs.

    Metroid will have the Power Suit, Arm Cannon and ammo for it, and I might add Metroids back as a mob.

    Halo will have some guns, explosives and ammo and I'll probably add a few Covenant mobs.

    Star Wars just includes various lightsabers.

    Mario will have various items from throughout the Mario World and Mario Party games, and will probably have around 5 mobs.



    Mob lists are still being decided on, but the current mobs include 5 different Bokoblins and 5 different Lynels, from Legend of Zelda: Breath of the Wild.


    Legend of Zelda, Kingdom Hearts, Terraria and Mario will each have at least 1 boss to start.


    Dungeons are coming back as well, but will stay small for now.

    Shrines from Breath of the Wild, underground houses and mini versions of the Dungeon from Terraria, Ayleid Ruins from Oblivion and Dragon Shrines (or whatever they're called) from Skyrim.


    The entire mod release is about 30% finished. About 90% of the time and effort left is just making textures, mob models and dungeons.


    Keep in mind, all this is just for the FIRST release. Items, blocks and mobs can and probably will be added to these even more in the future.


    If anyone has requests on which specific mobs they'd like me to add, or items that keep in the themes I listed for each game above, let me know.


    And again, to track updates more closely, join the Discord server and see pictures of what's already been finished.

    Posted in: WIP Mods
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.
    Quote from ivuul»

    So there is a spooky modjam going on right now and i just learned from it about another model maker that i figured i'd mention to you.


    https://minecraft.curseforge.com/projects/tabula-minecraft-modeler


    This thing.


    Yeah I've seen that but it's a mod. I need software, something that can be opened instantly and not hog system resources while I have a dozen other things open in the background. Waiting for Minecraft to load any time I want to make a model is pretty inconvenient...


    Unless there's a source code version that I can use with my 1.12.2 FandomCrafy workspace, it's probably not gonna happen.

    Posted in: WIP Mods
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    posted a message on GetGroundFromAbove

    There's a much easier, already-implemented version of doing that.


    int y = world.getHeight(x, z);

    Posted in: Modification Development
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.
    Quote from CowsDaBestYT»

    There's rotation and I think there's transparency support, I saw it somewhere. Click the X, Y, or, Z to change to X, Y, or Z


    Well mine doesn't have that. It might be because the UI is designed for full-HD displays, because I noticed some things are cut off from my screen.

    And I have no intention of buying a new monitor just to use one program....


    The transparency support is only partial. Anything BEHIND a transparent object just disappears.

    Posted in: WIP Mods
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.
    Notice:

    From now on, progress reports will only be posted to the Discord server.
    Updating three different sites every time I share an update is annoying and Discord is just so much easier.
    Obviously I'll still answer all questions and post major information and releases on here, but if you want to check out my progress and have a more direct interaction with anything to do with FandomCraft, I suggest you head over there.

    Quote from CowsDaBestYT»

    OH MAN THAT LOOKS SO COOL! And how's the model maker?



    Short answer?

    It works well enough. Thanks for the recommendation.


    Long answer?

    It's not great, but it's better than any other alternative.

    Blockbench seems to be missing some pretty major features, such as rotations, joints and transparency support.

    The awful controls are at least configurable and the framerate is higher than Techne, so that's at least a small plus.

    RIP TECHNE.


    I haven't yet exported the model to create the in-game mob, but here's a peek at the first mob of FandomCraft ReMix in comparison:

    *Both models and textures are identical.

    Obviously it doesn't look as good without Techne's rotation settings and transparent texture support. Hopefully that's something I'll be able to fix in the code.


    In the actual game, it should look like the Techne version when I'm done.

    Posted in: WIP Mods
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    posted a message on [1.7.10] FandomCraft - All your favourite videogames in Minecraft! [Old Thread]

    In case anyone is subscribed to this and didn't get the memo, this is finally being remade for 1.12.2.


    Visit the official thread here.


    Join the Discord for faster information and chat here.

    Posted in: Minecraft Mods
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    posted a message on FandomCraft 2: The Ultimate Videogame Collection Mod! [1000+ new items, blocks and mobs] [Horror Dimension Coming Soon!]

    In case anyone is subscribed to this and didn't get the memo, this is finally being remade for 1.12.2.


    Visit the official thread here.


    Join the Discord for faster information and chat here.

    Posted in: Minecraft Mods
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.

    The new FandomCraft will include a revamped player HUD for each major game added.

    You'll be able to cycle through each one and there will be hotkeys to switch instantly to the Vanilla HUD and to your preferred "favourited" HUD, which can be set from the config.

    Here's a sneak peek of the Zelda HUD, including a fully-functional temperature/weather tracker from Breath of the Wild.





    There is also now a Discord for this mod.



    If you'd like to receive real-time notifications and chat about either the legacy version or the upcoming Remix release, you can now do so from the comfort of your desktop!

    Posted in: WIP Mods
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    posted a message on [1.12.2] [1.7.10] FandomCraft ReMix - The ultimate game/movie collection mod, being reborn for 1.12.2.
    Quote from CowsDaBestYT»

    BlockBench.

    Just downloaded it and though I haven't tried making anything yet, I like it so far. I might actually use this. Thanks!

    Posted in: WIP Mods
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    posted a message on Eri's Toolset Creator - Create and customise your own tools/swords/armour with JSON support!
    Quote from CowsDaBestYT»

    I assume this is for modding? If so, what modding version of Minecraft? And the screenshot of the program seems to have the word "Spade" spelled as "Spead." :P


    Whoops. I'll fix that...lol.

    And the textures work with any version of Minecraft, while the JSONs should work with 1.10 and higher.

    Posted in: Minecraft Tools
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    posted a message on Eri's Toolset Creator - Create and customise your own tools/swords/armour with JSON support!

    I made this simply because of how tedious it can be to create a toolset by hand. And now, you don't have to.


    Simply pick your colours and customisation options and export them to texture and fully-usable JSON files.


    It can generate up to 26 files:

    11 textures for the items (sword, pickaxe, hoe, axe, spade, helmet, chestplate, leggings, boots, ore block and ore drop)

    2 armour layer textures

    1 ore blockstate JSON

    1 ore model JSON

    11 item models for the items listed above


    It's pretty straightforward, but if anyone has any questions or issues, feel free to ask.

    Credit when using this is appreciated but not required.


    Download Eri's Toolset Creator 1.0


    Posted in: Minecraft Tools
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