• 3

    posted a message on [1.10.2] Spindle 2.0 - Create pixel art from web images! - All blocks now supported!


    Spindle v2.0 All Blocks Update

    Creates pixel art directly from web images!

    What is Spindle?
       Do you remember that one time when you and your friends compete on the best pixel art? Or the time when you were a server admin looking for ways to entertain your players? Now you can do just that. Spindle is a mod that allows you to create pixel art from a URL, be it an external (http://) or internal (file://) one. The mod is also fully functional when installed on the server alongside the client, allowing certain players to use this mod outside singleplayer mode.

    Instructions


     There is only one item added with this mod, a paintbrush. It is located in the Tools tab of the creative menu.


       To use the paintbrush, simply right click while pointing on a block. The block does not need to be in range, you can right click any block up to 256 blocks away. A gui will appear, where you can enter any URL. Enter an URL, and then click Paint, or slam your enter key.


       Voilà! Your pixel art has spawned, centered horizontally from where you're pointing at, and going upwards. Simple as that!


    Permissions
       Using the paintbrush requires being in creative mode and have cheats enabled in singleplayer, and be opped in multiplayer. If you do not have those permissions, you will still be able to get the item, but upon using the item, a chat message to the player will pop up saying the permission which you lack.

    Limitations
       Currently, the mod only provides a way to create a 1:1 scale pixel art. As of version 1.1, Spindle supports scaling! Switch through scaling modes of 1:1 (1 pixel per block), all the way up to 1:32 (32 pixels per block).

       Another limitation, the mod only uses the available 16 colors of wool to recreate the image. From version 2.0, Spindle supports most blocks! You can now toggle between using all blocks and using wool only. Spindle is however not resource pack based. Hence, changing resource packs won't change the way the mod generates the pixel art.

    Downloads

    This mod is hosted on CurseForge only, and only links from is the genuine download. Read section Copyright!
    Changelog always available for each release on CurseForge. If download version does not match, the Curse widget may not have synced yet.

    Copyright
       © Emmanuel Maximus Yohanes, 2016. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Emmanuel (Emx2000/Emx1995) with appropriate and specific direction to the original content.
    Posted in: Minecraft Mods
  • 6

    posted a message on [1.7.10-1.8] Forge Modding Tutorials by EMX | Fully Explained! | Latest: Exporting Your Mod

    Hello everyone, I decided to make a modding tutorial for the very beginners out there who has zero knowledge of Forge modding. In my tutorial I will do my best at explaining the tiny details so that people who has no previous knowledge of modding can actually start modding.


    Also, I will have the textures I used in the tutorial mod free to download and use!

    Here's all my textures, and here's any other project files.


    All tutorials can be viewed directly from my site:

    http://emxtutorials.wordpress.com/


    Basics

    Setting Up your Workspace (JDK, Eclipse, Forge)

    Starting to Mod

    Exporting Your Mod


    Beginner

    Main Mod Class

    Adding Items

    Adding Blocks

    Creating New Recipes

    Adding Custom Keybinds


    Intermediate

    Multi Textured Block

    Adding Custom Drops to Vanilla Mobs

    Creating a Gun

    Simple In-Game Gui Overlay

    Adding NBT Data to Items


    Advanced

    Using WaveFront OBJ Models for Blocks

    Custom Storage Block


    For now, that's it! The site and this thread will be constantly updated, soon it will be full of easy-to-follow tutorials!


    Also, if you want me to make a tutorial on something, reply to this thread, or comment on the website :)


    Have fun modding :)

    Emx

    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Textured Button in 1.8

    Bind a new resourcelocation:


    public static ResourceLocation texture = new ResourceLocation(ModID + ":" + "textures/gui/button.png");


    if you want to use Minecraft's textures, use this:


    public static ResourceLocation texture = new ResourceLocation("minecraft:textures/items/apple.png"); //Texture for apple (changes with active respack)

    Posted in: Modification Development
  • 1

    posted a message on [Solved] Error / Minecraft Crash

    Your code:

    armorPigLeatherHelm = new RainbowArmor(RainbowArmorMaterial, armorRainbowHelmID, 0).setUnlocalizedName("RainbowHelm");
    armorPigLeatherChest = new RainbowArmor(RainbowArmorMaterial, armorRainbowChestID, 1).setUnlocalizedName("RainbowChest");
    armorPigLeatherLegs = new RainbowArmor(RainbowArmorMaterial, armorRainbowLegsID, 2).setUnlocalizedName("RainbowLegs");
    armorPigLeatherBoots = new RainbowArmor(RainbowArmorMaterial, armorRainbowBootsID, 3).setUnlocalizedName("RainbowBoots");
    GameRegistry.registerItem(armorRainbowHelm, "Rainbow Helm");
    GameRegistry.registerItem(armorRainbowChest, "Rainbow Chest");
    GameRegistry.registerItem(armorRainbowLegs, "Rainbow Legs");
    GameRegistry.registerItem(armorRainbowBoots, "Rainbow Boots");


    Should be:

    armorRainbowHelm = new RainbowArmor(RainbowArmorMaterial, armorRainbowHelmID, 0).setUnlocalizedName("RainbowHelm");
    armorRainbowChest = new RainbowArmor(RainbowArmorMaterial, armorRainbowChestID, 1).setUnlocalizedName("RainbowChest");
    armorRainbowLegs = new RainbowArmor(RainbowArmorMaterial, armorRainbowLegsID, 2).setUnlocalizedName("RainbowLegs");
    armorRainbowBoots = new RainbowArmor(RainbowArmorMaterial, armorRainbowBootsID, 3).setUnlocalizedName("RainbowBoots");
    GameRegistry.registerItem(armorRainbowHelm, "Rainbow Helm");
    GameRegistry.registerItem(armorRainbowChest, "Rainbow Chest");
    GameRegistry.registerItem(armorRainbowLegs, "Rainbow Legs");
    GameRegistry.registerItem(armorRainbowBoots, "Rainbow Boots");

    Posted in: Modification Development
  • 1

    posted a message on [Solved] Error / Minecraft Crash

    You are initializing armorPigLeatherHelm, but you are registering armorRainbowHelm, which is still null because you haven't initialized it.

    Posted in: Modification Development
  • 1

    posted a message on [1.7.x/1.8][Forge] Making custom armor that adds potion effects and more

    im a noob i want to learn how to code but no one teach me and it looks like its really dificult i really wanted a teacher for teach me how to code items,blocks,armor,Mobs, also 3d things.... im just a noob that only know the () or potion.idk


    My tutorials offer those things you mentioned, if you follow it properly, you should be able to start making your mods without previous knowledge, and probably learn Java a little bit, if you explore the code.

    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on [1.7.10-1.8] Forge Modding Tutorials by EMX | Fully Explained! | Latest: Exporting Your Mod
    Quote from danielboxin»

    how do i check?



    First, check your operating system's architecture, if your operating system is x86 (32 bit), you are definitely using eclipse and JDK 32-bit versions.


    Different story if you're using a 64-bit operating system. Eclipse version is dependent on what you downloaded, so check your download history? Now for the java version, go to control panel and navigate to where you would usually uninstall applications. Look for "Java SE Development Kit....". If it says "(64-bit)", then it is, well, 64-bit. If it doesn't say anything, it's 32-bit.

    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on [1.7.10-1.8] Forge Modding Tutorials by EMX | Fully Explained! | Latest: Exporting Your Mod
    Quote from danielboxin»

    when i run eclipse it says "Failed to load the JNI shared library "c:\program files (x86)\java\jdk1.8.0_45\bin\...\jre\bin\client\jvm.dll"."


    help?


    Make sure your eclipse version is the same as your JDK version (x86/x64)

    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Multiple Mods at the Same Time?

    Follow the following tutorial, then you will be able to make different mods in one Eclipse workspace.


    https://emxtutorials.wordpress.com/setting-up-your-workspace-jdk-eclipse-forge/

    Posted in: Modification Development
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