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    posted a message on Mondayventures in Minecraft with Elmotactics
    Episode 2!

    Posted in: Let's Plays
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    posted a message on Survival Maps with Elmotactics
    Starting up a new series of survival map Let's Plays. It's been quite a while since I've played a survival map, and it shows :-P

    Please like/subscribe/favorite/tell your mom/etc... It just takes a second but it really helps :D

    Posted in: Let's Plays
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    posted a message on Mondayventures in Minecraft with Elmotactics
    Starting up a brand new series focusing on playing the non-typical Minecraft survival maps. And to start off with a bang, I threw myself head-first into a Vechs Super Hostile map, having never played one before, and set the difficulty to hard. Needless to say, endless frustration ensues...

    If you enjoyed any of this please like/subscribe/favorite/tell your cat/etc... It all helps :)

    Posted in: Let's Plays
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    1. In-game name: Elmotactics
    2. Location and Age: US, 26
    3. Previous Bans from other servers (explain): Nope
    4. Referral(s): Nope
    5. Have you voted for Herocraft (No? do so here! http://hc.to/vote): Done and done
    6. How'd you hear about Herocraft? Searching around the forums :-P
    7. Special Key: HCE11
    8. Do you agree to the Herocraft EULA and ToS? Yup
    9. Reason(s) you should be accepted: Intrigued by the RPG system, only ever played vanilla stuff.
    10. Additional Info: I'm awesome :)
    Posted in: PC Servers
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    posted a message on Where do I put my mod file?
    Depends if you are using MCP or not. If you are, then all your custom textures need to go in MCP>bin>minecraft.
    Posted in: Modification Development
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    posted a message on [1.8.1]Chemistry Mod[WIP]
    Sorry everyone for the lack of updates the last couple days. Been kinda busy with work and stuff.

    This is the priority to-do list as of right now:

    Add the rest of the dye colors to the plastic block.

    Figure out a recipe for the house-in-a-box.

    Change Bronze to require silicon.

    Figure out a use for refined dirt -.-

    Figure out more uses for cellulose (possibly going to add some paper recipes in).

    Rename and retexture the plastic boat to a styrofoam block because I can't figure it out.
    Posted in: WIP Mods
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    posted a message on a newby mistake i think
     public BlockSoleOre(int i, int j)
        {
            super(i, j, Material.rock);
        }
    
        public int idDropped(int i, Random random)
        {
            return Item.SoleFragment.shiftedIndex;
        }
        
            public int quantityDropped(Random random)
        {
            return 4 + random.nextInt(2);
        }
    }


    Because you aren't using modloader, I can't help you a whole lot, but this would be my guess.
    That belongs in its own class file called BlockSoleOre.java

    Also, you haven't declared or registered your new block anywhere (again, not sure how non-modloader ores work)
    Posted in: Modification Development
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    posted a message on Multiple Input Furnace?
    Can anyone find a tutorial or point me in the right direction for creating a multiple input furnace? I know that there is a tutorial for a multi output furnace, but I want to be able to put 2-3 things in and get one thing out.
    Posted in: Modification Development
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    posted a message on [1.8.1]Chemistry Mod[WIP]
    Got plastic blocks working :smile.gif:

    I've been thinking about the issue with how easy both Bronze and Steel are to acquire. So I think I may have a solution to both problems.

    For Bronze, I will make it a silicon bronze alloy. That means there is more to do than just slapping tin and copper together.

    For steel, instead of doing tempered steel, I am thinking about doing Damascus steel instead. Although the true art of Damascus steel-making is lost, it can be traced back to Wootz steel from India, which is easier to find out. It will require iron ore and glass initially. The resulting iron that is produced from this will be reforged (possibly considering adding a crucible block for this) by adding "trace elements" such as wood, flowers, and hematite (iron oxide) . This produces the characteristic bands that Damascus steel is known for. It is also just as hard as Bessemer steel (common steel), and according to legend, able to hold an edge so sharp that it could slice through a rifle barrel. Hopefully this will make steel more challenging.

    Once I get the Arc Furnace working, I will probably also require that Titanium be reforged into bars inside of it to make it even more challenging to get, because I don't want it easier to get than steel :-P
    Posted in: WIP Mods
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    posted a message on [1.2.3] ElementsMod! ElementsModTeam Defunct!
    Quote from ElementsModTeam

    1. Arsenic - poisonious to humans, possibly a sort of weapon against mobs?
    2. Argon - used in plenty of everyday things
    3. Californium - mineral prospecting and in medical treatments

    Please do your research before you come to another mod page that is even minutely close to yours.

    Thanks, Please Don't Come Again

    P.S. It's hurray**




    We will get back to you once the mod is ready for testing, ok?

    Have a nice Day :smile.gif:


    I know what the elements can be used for in real life, the question was what could they be used for in minecraft. Are you honestly going to implement everything you can do with every element?
    I was posting here as a constructive criticism. You can do whatever you want to, but I was pointing out that there will be a very large tedium to having the entire periodic table and things to do with every element. You also didn't need to be a douche about it.
    The "horray" was sarcastic, fyi.
    Posted in: WIP Mods
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    posted a message on [1.8.1]Chemistry Mod[WIP]
    I've gotten nowhere on the boat problem. So it's a styrofoam block until it's fixed :smile.gif:

    Started working on plastic blocks. Never used items with damage values, so my first attempt at making them dyeable resulted in a blank block that disappeared when you broke it -.-

    I'm going to redo the code again and try for a plastic block that can be dyed any color, like wool, that is also blast-proof. I'll then do a blast-proof window.

    Once that is done, I'll create a crafting recipe for the house-in-a-box so it's not just a dirt block anymore. Then after that, I'll leave the plastics alone for a while and get back to finishing TiCN coating on the tools with a Vac Arc Furnace.

    I've also decided that I'm not going to do the branch mod until I have a 1.0 release. This will make it a lot easier for me to keep track of things instead of working on 2 mods at once.
    Posted in: WIP Mods
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    posted a message on [1.2.3] ElementsMod! ElementsModTeam Defunct!
    Horray, yet another one of these...

    Not trying to rain on your parade, but I'd seriously consider what the point of adding every element would be. What are you going to do with californium or argon or arsenic, etc etc? There is a point when it all just becomes a tedium to have so much stuff that is so limited in use.
    Posted in: WIP Mods
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    posted a message on [OFFICIAL WIP] MORE: A Minecraft Mod
    Quote from danrox

    Wait a minute, Im saying the exact same thing as u read my first post again. I said that armor was %3.337 of the whole mod! Also I live in Australia so i don't really know about all that quarter and nickle stuff


    I'm assuming 1 AUD is 100 cents/pennies/whatever...

    1 quarter = 25 cents

    1 nickle = 5 cents
    Posted in: WIP Mods
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    posted a message on [OFFICIAL WIP] MORE: A Minecraft Mod
    Quote from danrox

    Sorry to tell you but you are incorrect! there are 6 catagories which all must add up to %100 percent. which means each catagory is worth %16.66.


    6 INDIVIDUAL categories. Each category independent of the others represents 100% of itself. Or in your reality, 100% of 16.66%.

    16.66% = 100% per category. They are the same. So if Armor was 20% done, and you wanted to know how much 20% of armor related to the entire mod, then it would be 20% of 16.66%, or ~3.33% of the entire mod.

    I have 4 quarters. 1 quarter is 25% of a dollar. If I changed one quarter for nickles, 1 nickle would be 20% of a 25% of $1, not 20% of $1.
    Posted in: WIP Mods
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