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    posted a message on First attempt at a house
    Wow! someone else who realizes that creative is still awesome despite the also-awesome-but-entirely-different survival mode! I like this guy more and more!

    As for the heights of ceilings (heheh, bean ceilings): it depends on how big the room is. If it's only 3x3 or x4 you can probably get away with only two high. 5x6ish or so should be three. Higher than that, consider four, but make sure you're not too WoM-ish. You know what I mean by WoM-ish - nice, if horribly out of scale, exteriors, and then interiors ugly as all hell because they're just empty open spaces with no sense of room. Basically, make it as real as you can. Think about how high the ceilings are in buildings you go to, and make it like that. Keep in mind, 1 block = 1 meter, so three is probably your most common height with rounding.
    Posted in: Classic - Creative Mode
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    posted a message on First attempt at a house
    It's... not horrible. For a first attempt. You might actually have some potential as a builder - particularly the facade on that building is well-done - and i'm posting here because that shouldn't go to waste. A few notes:
    -Build to scale, always, interior and exterior the same.
    -Regular windows. I cannot stress this enough, windows should be of the same size and shape, and in a regular pattern.
    -Brick is not a good building material. It's too bright (the indev version is better), and tessellates badly. At least you didn't make the interior wall brick too, that'd good. In large houses, don't be afraid of making walls and even floors two blocks thick, in order to have colored walls and bookcases and such.
    -You can probably have smaller - and certainly more densely-furnished - rooms.
    -The roof is good.
    -The back looks too irregular. The balcony is too sudden and pointy, without supports it looks wrong, and the long window at the top is a very common mistake, and a bad one.
    -Again, the facade is rather good. It's all a bit too pointy though, too far stretched out. Balconies needn't be any more than one wide.
    -I like the combination of silver and white on the front, that's fairly well done.

    Good luck in future! Perhaps try building off of images of actual buildings, I enjoy using neoclassical style in minecraft.
    Posted in: Classic - Creative Mode
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    posted a message on Update Creative mode
    Yes, I would quite like an infinite creative mode. I've been waiting for.. hm, half a year now? It's been stable enough for it since then. Of course, that's about a week or two notch time. Yes, creative infinite would be nice. (or creative beta, whatever you want to call it. Just an infinite map where you can place and destroy just like creative, with all the new blocks from survival. It doesn't even need hacks, though that would be nice)
    Posted in: Classic - Creative Mode
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    posted a message on MEGABUILD: FootBall Stadium
    That is large. Very large.


    I can't really say much else.

    Well done, too, it looks good. Did you base it off any particular stadium or style, or did you just invent it on the spot?

    Is there any chance you could post a map file? I like looking around these things myself, that's part of the beauty of minecraft.

    How big is it, anyway? it looks at least 300 long...

    That is large.
    Posted in: Classic - Creative Mode
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    posted a message on The Citadel
    Edward, I'd like to see you do better. Shouldn't be too challenging, that's hardly a masterwork, but it is well-made. You know, sentiments like that arn't very good for architecture. Nothing is wrong with mastery of - perhaps improvisation on - an idiom. Maybe not for living in, but for designing and building in an app like minecraft? I'm a bit bored with the box. Not that, say deconstructivism is much better, but at least it's interesting. And so is this... baroque-ish? thing? It's not very well-designed. Seems more like something a player would build in beta than from someone who wants to build nice things. But - a good start, perhaps. And, Fox, might I recommend actually using creative to build things? Hacks give you so much more creative freedom.
    Posted in: Classic - Creative Mode
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    posted a message on bigger than 512x512 possible?
    I'm pretty sure 1024^3 is the max. I'm able to make no bigger than that with the /create command in iCraft, that might be a problem with iCraft though. I'd definitely like something larger, at least until infinite creative comes along.
    Posted in: Classic - Creative Mode
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    posted a message on Omnimodus sponsored Building Contest! OPEN TO ALL!
    I'll try it out, If i've got time. Which I probably will, assuming it takes place over the weekend in a time that isnt 1600-2100 saturday. I've not really done much of any tech-y looking stuff, but i'm a very expreienced archetect, so I should do pretty well. It will look a bit old-fashioned though, but i'll put in some futurey stuff. Oh, and I propose about 80 blocks long (assuming 'long' means length along the beachfront). I can deal with anything that's not crazy high or low, though.
    Posted in: Classic - Creative Mode
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    posted a message on Rethinking Water
    I like this. It seems like it might cause some things to act very odd, lakes that have been unconnected spontainiously drying up, but It'll make rivers work very well. They wouldn't be as good in the current system, and would be a lot more laggy, which is a pretty big problem right now. I think rivers are more interesting terrain than lakes, so go for it.
    Posted in: Discussion
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    posted a message on Indev Styles of playing
    I used to try to leave the spawn-house and have a new place by the end of the first day, but that doesn't usually turn out very well - a big problem is often finding coal for torches in time. What I generally do now is stay in my spawn house, and slowly build concentric, lit, fences around it - the first one prevents monsters from getting to me, the second prevents them from getting to me while I'm in the first one, and so on. Slowly parts of these areas get roofs and are added to my house.

    While I'm doing this, I find a cave, and spend the nights exploring it. I make sure to light any area I pass, so that nothing spawns behind me or in areas I've already checked. Eventually I find enough iron and coal, and have enough wood (I plant multiple orchards, and am planning to put one inside a fence, but havn't gotten to it yet.), to basically be self-sustaining, at which point I just make an awesome house and go out and kill stuff and explore
    Posted in: Alpha - Survival Single Player
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    posted a message on [Custom Server] MyneCraft
    Hello! this seems to be very good custom server, probably the best out there for me - but I have a really nice level from my old server that I want to convert, and your converter doesn't seem to be working. I tried uploading my level and all, but I just get an error and an uncooperative smiley:


    Warning: copy(/home/mynecraf/www/converter/uploads/reme_995435.dat) [function.copy]: failed to open stream: No such file or directory in /home/brad/public_html/domains/mynecraft.co.cc/converter/convert.php on line 9
    Error copying file. Oh well. :\

    can you fix this?
    Posted in: Server Support and Administration
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    posted a message on Skin Request - Cultist
    I need a cultist/evil preist style skin. Don't make it too evil though - this should be someone who thinks they're good, even if they do sacrifice people to the gods or whatever. So no red eyes or anything. Beyond that, it's up to the artist.
    Posted in: Skins
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    posted a message on Linux java X error
    I just installed Linux Mint on my desktop, and it's great. Everything works nicely (Ok, the wireless needed a bit of setting up) except minecraft. When I open the game, it loads the packages fine, but gives an error right afterward. I can't really tell what the error means, but here it is:
    (the title is "Failed to start Minecraft!")
    "org.lwjgl.LWJGLExeption: X Error - disp: 0x8224fd8 serial: 47 error: BadMatch (invalid parameter attributes) request_code: 1 mirror_code:1"

    I first got this error in firefox, but it also happens in opera and when I try the hack client. I have java version 6 update 16, and the version of linux is Linux Mint 7, which is based off ubuntu 9.04. I've tried google, but didn't get anything. Help please?
    Posted in: Legacy Support
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    posted a message on freebuild for survival
    As a side effect of the update that allows you to save and load survival mode levels AND makes mobs spawn in empty places, you can now make a level in single-player mode and load it in survival to play. This lets you make forts and so on to shoot at enemies from, which is a lot harder to make in the middle of a survival game. One thing though - mobs will spawn anywhere that there's enough space, so they might appear in the middle of your building! Of course, zombies are easy to kill with the arrows, but skeletons shoot back and creepers destroy your walls, so it's harder than it seems.

    I've only tried it a bit before I came here, but I can immediately think of plenty of things i want to try - a survival flatgrass would be really fun, if very hard. Unfortunately (actually, this is probably a good thing for the highscore tables), I havn't found a way to give myself any more than a few mushrooms: they die in the shade in sandbox, and in the sun in survival.

    (note: I didn't know if this was intentional on Notch's part or not, so I'm not reporting it as a glitch)

    Has anyone else found something interesting to do with this?
    Posted in: Classic - Survival Mode
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    posted a message on Self-serving?
    If you're still trying to get this to work, try running the server normally, without forwarding the port. Then go to http://www.minecraft.net/play.jsp?ip=12 ... port=25565. That should work, as a singleplayer that lets you save your map locally, edit it, and so on.
    Posted in: Server Support and Administration
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    posted a message on sand/water glitch in new client update.
    I noticed this as well. I tried it in my private MP server (I keep one because it autosaves), and the sand just floated on the water, like it had before. So that needs to be updates as well.
    Posted in: Legacy Support
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