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    posted a message on Tinkers Construct
    Quote from Rongmario

    You should not do anything with the code if you don't know what you are doing, from what I've seen you have no idea what are you are handling here...


    And now I have fixed it. I was running my method in PreInit when TiC runs the recipe removal in PostInit. I moved my event and assigned it HIGHEST priority... now I have a workign recipe to craft an iron pick using one TiC Iron Pickaxe head, and 2 sticks... and I readded the Diamond Pick recipe too.

    Job done.
    Quote from king_o_legos

    i have no idea why but when i create a new world or load new chunks leaves are made of lava, grass is soulsand and dirt is endstone! If anyone knows what to do, please tell me i really want to play this.


    Call a priest. I think your Nether is leaking. :P

    Sorry I know that's no help, I just couldn't help myself. Hope you get it sorted.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Rongmario

    You should not do anything with the code if you don't know what you are doing, from what I've seen you have no idea what are you are handling here...


    Well thank you for that insightful contribution.

    I'm a web developer and I have been coding Bukkit plugins for quite some time, and have a very good handle on that. I have a free Curse premium account by virtue of the number of downloads my plugins get. Whilst I am relatively new to modding as opposed to coding Bukkit plugins, I'm quite capable for tinkering (pardon the pun) and achieving what I'm looking for... I just wasn't familiar with the compiling system as Forge and MCP are geared toward Eclipse and I use NetBeans, so the process is somewhat different. In Netbeans it automatically pulls in all the dependent libraries you need, but using MCP of course you need to move them into place yourself.

    Zerokyuuni's tip was very helpful. I have put the jar in the /lib folder and got around the error I was having... now I just need to work out why TContent.pickaxeIron is returning null... I think my mod may be initialising BEFORE TiC.

    If perhaps you have a suggestion that may point me in the right direction, feel free to let me know.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Zerokyuuni

    Two things: 1) you need to put TConstruct in it's entirety into your dev folder. 2) TCon's "remove tools" now puts the tool at a single use before breaking :V


    Put it in the dev folder! :P Thanks, I'll give it a go.

    Not sure what you mean by the new "remove tools" mechanic, but this shouldn't be a problem because I'm still using 1.6.4, and the tools are only for use in other recipes, so it should be fine.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I wonder if anyone can help me with a recipe issue I'm having.

    I'm using TiC's "remove vanilla recipes" option to add an extra challenge, but I want to add BACK vanilla Iron picks for a recipe used by another mod. I want the Recipe to be and Iron pickaxe head (from TiC) with 2 sticks under it... meaning you still have to use TiC to make the pick, but can still get vanilla picks.

    I have created my own mod as follows:

    if (Loader.isModLoaded("TConstruct"))
            {
                GameRegistry.addShapedRecipe(new ItemStack(Item.pickaxeIron), new Object[]{"x", "y", "y", 'x', new ItemStack(TContent.pickaxeHead, 1, 2), 'y', new ItemStack(Item.stick)});
    }


    But will MCP compile it? NO! It says that TContent does not exist. I tried copying the API files into my mod and using TConstructRegisty.getItem() instead, and that gave even more errors.

    What have I missed? how can I get this to compile so my players can still use iron picks, but with a TiC pick head in the recipe?

    Thanks
    Posted in: Minecraft Mods
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    posted a message on Convert mob to ranged
    Just realised this is probably the wrong topic! :( Told you I was a mod noob! If someone wants to move it, be my guest :)
    Posted in: Mods Discussion
  • 0

    posted a message on Convert mob to ranged
    Hey guys!

    I'm a bit of a noob when it comes to modding. I've been making bukkit plugins for some time, but I've decided to try my hand at modding and I'm having some great fun creating new models etc.

    I have however run into a roadblock and I can't work out what I've missed.

    Using MCP, I have made a mod that spawns a GiantBear rather than the Wither boss. The GiantBear is just the normal Giant with a different model and skin. Obviously a giant is normally a melee mob, but I'd liek to change it to be a Ranged mob.

    I've added the "interfaces IRangedMob" and the relevant abstract method, and I've added the basic AI calls (copied from the skeleton Entity), but the Giant still walks toward the player to attack and doesn't throw it's ammo (which in this case is an IceBall, a modified snowball). Since I've forced the "AttackAsMob" method to return false, this makes the giant a bit useless, other than to follow you around and get in the way.

    Can anyone shed any light on what I've done wrong? Pastie code is below, and I've added a screenshot so you can see my new model/skin in action :)

    Thanks guys. Looking forward to unleashing this mod on the world once I'm done with my other "tweaks" ;)

    Code
    http://dev.bukkit.org/paste/9347/

    Screenshot
    https://www.dropbox.com/s/no54tzk6row3483/2014-02-14_11.03.37.png
    Posted in: Mods Discussion
  • 1

    posted a message on Mojang to Cease and Desist...Putt Putt?
    I'm was an avid Putt Putt player... but having seen these videos I now play Minecraft instead.

    Oh wait, that was in a different dimension.
    Posted in: Minecraft News
  • 0

    posted a message on Ellitopia! Explore, Trade, Survive!
    We've just started testing the updated version of Broker prior to it's release. Check out the details here: http://ellitopia.net/dev-blog/dev-blog-9-broker-update-testing/

    Come and join us in Ellitopia to help us test it!
    Posted in: PC Servers
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    posted a message on Ellitopia! Explore, Trade, Survive!
    The Ellitopia server is running it's third Members Prize Draw on 31st May 2013. We're giving away over €120 (about $150) worth of games on Steam! All membership (€1/month) get a free prize draw entry, VIPs (€5/month) get 2 entries and Lifetime members (€80 one-time) get 3 entries!

    Anyone who signs up for any of our membership levels in May will get their free entries. On-going membership will also get free entries into future draws too!

    Star Prize
    Alan Wake - Collectors Edition
    Alan Wake: American Nightmare
    Towns
    Prison Architect (latest alpha version)

    2nd Prize
    Solar 2 (2nd prize winner)

    Bonus Prize
    Monaco (3 copies, one for all 3 winners)

    Check out the details and get yourself entered at http://ellitopia.net/prize-draw-2/new-game-added-to-prize-draw/ !!!
    Posted in: PC Servers
  • 0

    posted a message on Ellitopia! Explore, Trade, Survive!
    Lots of new players flooding to Ellitopia atm... come survive with us! :)
    Posted in: PC Servers
  • 0

    posted a message on Server List won't let me update my server!
    I'm trying to update my server listing at
    http://servers.minecraftforum.net/servers/6238337-ellitopia-http-ellitopia-net

    I want to change the hostname to play.ellitopia.net, but when I hit save I am redirected to this page:
    http://servers.minecraftforum.net/servers/6238035-frostycacti-server-ftb

    This server is NOT associated with my server... however their hostname (mc.jgsw.me) is MY server's OLD hostname and DOES point to my server!

    I'm very confused and I'm not sure how to fix this. Is there any way I can report a server to get it removed so that I can update my own listing? If not.. how do I update my server listing?
    Posted in: Server Support and Administration
  • 0

    posted a message on Ellitopia! Explore, Trade, Survive!
    Ellitopia is looking for new players to help get our NEW WORLD filled! Get in to claim your plot near spawn!
    Posted in: PC Servers
  • 0

    posted a message on Ellitopia! Explore, Trade, Survive!
    Some more changes to Ellitopia have made it more stable, more playable and much more challenging! :)

    I'm online now if you want to join me!
    Posted in: PC Servers
  • 0

    posted a message on Ellitopia! Explore, Trade, Survive!
    The server is back on track with our new exclusive Ellitopia plugin (in constant development). Pop in and take a look. The more the merrier!
    Posted in: PC Servers
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    posted a message on What do YOU want from a minecraft server?
    I just posted this in the Survival Servers forum and within seconds it was on page 3, where no-one will ever see it... So I figured I'd post it here instead:

    I'm a server owner and plugin developer. I just re-launched my server with 1 massive plugin that covers everything from basic commands like /spawn and /home through economy and up an to RPG skill system with titles and special abilities.

    However... the server has not been as popular as I'd hoped and it seems that people don't really like the approach I took to the skill system. So I want to ask the community...

    What do YOU want from a Survival server?
    What features make a good server?
    What type of servers do yuo spend the most time playing on?

    Basically, I want to make my server an awesome server that people want to play on... and the best way to do that is to give people what THEY want.

    Be as specific as you like. Be off-the-wall and come up with crazy plugin ideas. Suggest your favourite bits from other servers and I'll see if there's a way to group them all together.

    Basically.... tell me what to do with my server!
    Posted in: Server Recruitment
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