This system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Overview
Changes in how things work
Data storage
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
Frequently Asked QuestionsChanges to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Gallery
Supporting this suggestion
Special thanks
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
Overview:
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
The disadvantages:
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
The problems:
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
[spoiler]Terrain:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
Biomes:
By default, nothing will change.
Ore generation:
By default, nothing will change.
Structures:
By default, nothing will change.
The Void:
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Superflat settings:
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
[spoiler]Settings:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Chunk occlusion/exclusion:
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
A: No.
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
Gallery:
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Special thanks:
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
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What can you do to help you may ask? Well, I need to get as many people to help me message these parody creators. Everyone from The Jolly Ol' Brits, to CaptainSparklez, and everywhere from YouTube, to Twitter.
For Twitter, please include the hashtag #noteblockradio, as well as my Twitter handle @elfin8er. If all goes as planned, the YouTuber will click on the hashtag, and eventually contact me giving me permission. Here's an example.
For YouTube & Email, please include the phrase "Noteblock Radio" in the subject line, as well as a way for them to contact me, and a link to view more information about the project. Lastly, please include that this project is non-profit. This may be essential. Here's an example.
Of course you can feel free to come up with your own messages as well.
Twitter | Facebook | Email: [email protected]
BebopVox
Twitter | Facebook | Email: [email protected]
=https://www.youtube.com/user/CaptainSparklez/CaptainSparklez
Twitter | Facebook
ChazOfftopic
Twitter | Facebook | Email: [email protected]
GameChap
Twitter | Facebook | Email: [email protected]
Don't worry, I've got quite a few more coming, but this is a good start.
- hojjoshMC
Another way you guys can help, is by passing this on to your friends. Whether it's putting a link to this post in your Skype mood, or telling all of your friends personally. We could use all of the help we can get!
Thank you guys so much for taking the time to help me out. It means a lot! Hopefully we can get permission from most of these guys if we all work together. Thanks again
About Noteblock Radio
-------------------------------------------------------------------------------------------------------------------------------------------------------
Noteblock Radio is an upcoming internet radio station, centered around Minecraft, that plays more than just Music. We’re hoping you’ll be able to hear Minecraft news and updates, exclusive interviews, Minecraft podcasts, as well as live events, and even giveaways! It’s perfect to listen to while playing Minecraft, lying in bed, or even driving in the car!
At this moment, I still don’t have everything worked out completely. Some of what I’m writing below is stuff that I’m just making up as I go along, so it may not all come together just yet. As time goes on, and I’m able to start testing a little bit more, I’ll try to bring more information.
Sounds neat, but where can I listen?
I’m hooked, but that’s a lot of air-time that you’ll need to fill, and there aren’t a whole lot of Minecraft parodies out there…
What’ll happen when the radio isn’t streaming?
How are you going to obtain music that’s going to be played?
… but why not just use YouTube, or plug.dj, or some other service?
I’ve got a few reasons, and I’ll try my best to explain them.
Second off, I’m just going to be honest. I think this will be a fun project, and I believe I’ll have a fun time doing it.
What is the schedule going to look like? What if I’m in a timezone where nothing interesting happens?
When are you going to begin streaming?
ALPHA - Expect a bit of chaos. The stream may be down often, things may sound glitchy or spazzy, there isn’t really going to be a format, and things may look really bad… this is just a time where I can test everything out, make sure everything is working alright, and get feedback from people.
BETA - Once I have everything some-what figured out, I want to try to get on a regular schedule. However, you can still expect down-times, glitches, and goofs.
STABLE - Finally, when everything is pretty much all good to go, I’ll go into the stable stage. You can expect things to go smoothly from here on out.
You said you’re going to be live? Will you take callers?
What is your vision for this project?
Second, I want this to be heavily community based. I want to be able to interact with the community while live on the air. I’d love to be able to give shoutouts, answer questions, and take requests.
Third, I’m hoping this someday turns into something that’s a relatively good size. I don’t expect this to blow up, in fact I don’t want it to. However, it’d be pretty cool to be able to interview some pretty important people. Small mod makers, map makers, server owners, etc.
How can I help?
If you’re a content creator - You can create a demo of your work, and PM it to me. Also be sure to let me know if you expect this to be aired on a timed schedule, or just a few times whenever I can. I expect the work to be good quality, and that’s about it. No offense, but I’m not going to accept work from a 5 year old singing on a laptop mic with lyrics that don’t make any sense. It’s just not gonna happen. Also, the higher quality your content is, the more air-time you get. For an example, I’m more likely to pick a really great 15 minutes Minecraft news segment than a cheesy hour long, boring podcast without potential.
If you’re an graphic artist - Again, you can PM a portfolio of your work to me. You’ll be contacted only if I need work to be done.
If you’re rich and willing to give me a few bucks - You can keep your money for now. At this moment, I’m not 100% sure if this project is going to really get anywhere. I’d recommend you wait until the project is at least in Alpha of Beta before donating. However, if you wish to donate, please PM me.
If you’re a programmer - PM me with some of your work. You’ll be contacted only if I need work to be done.
If you’re want to sponsor this project - You can again PM me. You can either sponsor financially, or with content such as a VPS, domain, or web-hosting.
If you’ve setup your own successful online radio station before - Please please please PM me. I have tons of questions for you xD
No matter how you end up trying to help, I am going to be a little strict about what content I’m going to accept. Don’t feel bad if I don’t decide to use your work. Sometimes when I get tons of requests, I just have to choose someone to go with. Also, overtime, I may decide to go with something different. Don’t feel bad if your work gets replaced with something else.
How can I contact you?
1
What can you do to help you may ask? Well, I need to get as many people to help me message these parody creators. Everyone from The Jolly Ol' Brits, to CaptainSparklez, and everywhere from YouTube, to Twitter.
For Twitter, please include the hashtag #noteblockradio, as well as my Twitter handle @elfin8er. If all goes as planned, the YouTuber will click on the hashtag, and eventually contact me giving me permission. Here's an example.
For YouTube & Email, please include the phrase "Noteblock Radio" in the subject line, as well as a way for them to contact me, and a link to view more information about the project. Lastly, please include that this project is non-profit. This may be essential. Here's an example.
Of course you can feel free to come up with your own messages as well.
Twitter | Facebook | Email: [email protected]
BebopVox
Twitter | Facebook | Email: [email protected]
=https://www.youtube.com/user/CaptainSparklez/CaptainSparklez
Twitter | Facebook
ChazOfftopic
Twitter | Facebook | Email: [email protected]
GameChap
Twitter | Facebook | Email: [email protected]
Don't worry, I've got quite a few more coming, but this is a good start.
- hojjoshMC
Another way you guys can help, is by passing this on to your friends. Whether it's putting a link to this post in your Skype mood, or telling all of your friends personally. We could use all of the help we can get!
Thank you guys so much for taking the time to help me out. It means a lot! Hopefully we can get permission from most of these guys if we all work together. Thanks again
1
1
One of my main goals is to make this family friendly, rated G material. Of course if I take calls from Skype or whatever, this could pose as a problem (you never know who's going to call in), but I'll do my best to take care of those who don't respect this rule.
1
If you’d like to have your Minecraft: Pocket Edition textures put it the repo, feel free to post a comment below, or PM me here. You must be the original owner of the texture pack, or have permission (with proof) from the original creator.
To get started, just add the repo. If you need help, check out the help section below (coming soon).
- Janinacraft (Original)
- John Smith(Original)
- Soartext Fanver (Original)
- Ovo's Rustic Redemption (Original)
- Dragon Dance (Original)
- DustyCraft (Original)
- SMPRevival (Original)
- Derivations (Original)
(Hopefully) Coming soon! Feel free to send me maps that you'd like me to put in the repo!
JacquesRemy (Ported Janinacraft, John Smith, Soartex Fanver, Ovo's Rustic Redemption, and DragonDance)
There may seem like a lot of steps, but most are short and easy.
First off, you must be jailbroken. It's really easy to do!
1) Open Cydia
2) Search for, and install Winterboard
3) In Cydia, go to "sources" at the bottom of the screen
4) In the top right tap "edit", and tap "add" in the top left.
5) Type in "http://mcpelib.elfin8er.net"]http://mcpelib.elfin...b.elfin8er.net", and wait for the source to be added
6) Tap on the source named "MCPELib"
7) Tap on the texture pack you'd like to download
8) Tap install in the top right, then press "Confirm" on the top right of the next window.
9) The texture pack will now install
10) Close Cydia, and open Winterboard
11) Tap on any Texture packs you'd like to be enabled. You can also re-order the packs by dragging them on the right.
12) Press Winterboard on the top Left, and click "Respring". It'll appear that your device is restarting, but it should take less than a minute to do.
13) Open Minecraft: Pocket Edition, and enjoy your new Textures!
NOTE: I'm hoping to add new texture packs often, so check back often!
IF YOU'RE A CYDIA DEVELOPER, I NEED YOUR HELP! PM ME IF YOU CAN HELP!
3
[Server] RandomGriefer: Welcome RandomGriefer to the server!
[Owner] Me: Hi there!
[N00B] Random Griefer: hewwo im fwom pwanet mindcwaft. giv meh op nowwwwwww
[Owner] Me: Ok, here.
[Server] RandomGriefer is now op!
[Owner] RandomGriefer: fanks. now im going to mes up ur sewvew you n00b!!!111111eleven
[Owner] Me: Let's blow up spawn.
[Owner] RandomGriefer: kk
[Server] Giving RandomGriefer 64 46
[Owner] RandomGriefer: ur such a n00b. im gonna gweif u
[Owner] RandomGriefer: *Griefs Spawn*
[Owner] Me: *Helps grief spawn*
[Server] RandomGriefer has been banned. Reason: U mad bro?
[LogBlock] Rolling back RandomGriefer
[LogBlock] Rolling back elfin8er
10
I am now accepting art to be submitted for a total overhaul of this project that will hopefully be released by the end of the year. I'm looking for artists of all kinds, to make good quality art for this project. If you can make 3D art, digital art, or even just photoshop something of good quality, PM me an example of some of your work. Once accepted, you will be able to work on wallpapers and/or various other parts of the theme. Eventually, if we make an android version, you will be the first to be asked to help out. You may even get a portion of the profits.
If you're a fan of Minecraft, chances are you live, breathe, and think Minecraft. If this is true, what would make your life any better than a Minecraft Theme for your Windows computer? Welp, your wishes have just come true.
Screen Shots
Cursors
This is what's included in the Basic Pack
Minecraft Wallpaper
Minecraft Cursors
Minecraft Icon
Minecraft Recycle Bin Empty Icon (Bucket)
Minecraft Recycle Bin Full Icon (Water Buket)
Downloads
Basic Pack
Download
Cursor
(Just the cursor. Nothing else.)
Download
How to install:
1. Click the link in the downloads section. You can save it were ever you want.
2. Double click the link you just downloaded
3. Go to the file explorer, then type "Control Panel\Appearance and Personalization\Personalization" (Without quotes) and press enter
4. Click on the theme "Minecraft Theme"
5. Enjoy!!
Extra Settings
You can have fun customizing the settings on your own. Let me know if you have preferred settings, and I'll post them. Just post your settings, and your settings name, along with any downloads you may want to add.
Note:
The cursors automatically reset to the default cursors when you reboot. To fix this, run 7zip as Administrator and open your "Minecraft Theme.themepack" file and extract all the .cur and .ani files to C:\Windows\Cursors, Right-click your Desktop and click Personalize. On the left side of the screen, there is a link that says "Change mouse pointers" and double-click the following cursors and set them to the correct cursors:Normal Select - C:\Windows\Cursors\sword.curHelp Select - C:\Windows\Cursors\02 help select.aniWorking In Background - C:\Windows\Cursors\03 working in background.aniBusy - C:\Windows\Cursors\04 busy.aniText Select - C:\Windows\Cursors\06 text select.aniLink Select - C:\Windows\Cursors\15 link select.aniThen under the Scheme section, click Save As... and name it Minecraft, then click OK in both dialogs.That should work.
Thanks to Nathanprocks for figuring this out!
How you can help
The biggest way you can help out, is by donating. It probably wont help the project directly, but it sure does help me! It may how ever get me one step closer to getting my own computer so that I can continue development. Please keep donations fairly small.
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Matthew
Mark
Luke
More coming soon. I'm trying to do at least one a day.
If you'd like a specific book of the bible done, or you would like an entire book of the bible in one book, please let me know and I'll see what I can do.
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