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    posted a message on How long will 360 be updated?
    MG unless you're talking about a different tweet from the one we discussed before, they did not use the specific phrase "a very long time."

    OP - the easiest way to answer this question is to look at the PC development history and try to figure out how far into it the xBox360 can go. then you calculate approximately one version step every six months (which may be a little fast now that 4J is handling next-gen too).

    MCXBLA is currently at 1.3PC (with a little 1.4 content brought forward). If you look PC1.7 was another massive change to the world generation system. The addition of massive biomes makes no sense in the limited MCXBLA worlds, so I predicted that 1.7 (non-biome content) will be as far as MCXBLA goes. I think it is also likely given that such a schedule will also take about a year to 1.5 years to accomplish, which would put us right around 3-year mark from the introduction of the xBone and the likely tail of general support for the 360.

    In other words, expect 3-4 more content updates and then that's it.
    Posted in: MCX360: Recent & Upcoming Updates
  • 2

    posted a message on Should I Spend Time Protecting Villagers
    Note regarding building walls.

    Villagers are apparently parkour experts. If YOU can make the jump to get on top of your wall, they can too! (and so can Iron golems, apparently).
    Posted in: MCX360: Discussion
  • 1

    posted a message on TU15 NEAR RELEASE!
    I feel ashamed that I actually went and looked at this. Of course I knew that TU15 was not even on the horizon yet, I but I thought maybe the OP had something useful to say. In short he doesn't.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on What would you like to see the villager cap at?
    Quote from Cire360

    Hes not right HernDiddy, hes basically blaming all the mechanics that are not in place yet, and or that were bugging and blaming it on the xbox hardware, imho hes blowing chunks.


    It might be your opinion Cire - but you're wrong.

    There was no broken mechanic in TU12 - the villager breeding worked (and continues to work) exactly like it did on the PC. The horizontal axis design made by Mojang leads to villagers breeding and then not being counted for the purposes of the limit. Surprise, surprise, when these cells happened on people's machines and spawned massive amounts of villagers, it overtaxed the system and they crashed. QED. It's not a bug - it's how Mojang designed villager breeding to work, I don't know why - seems like a very stupid design choice, but it is what it is. 4J is not going to go back and create a brand new breeding system; they are not creating code, they are porting. If you don't like the limitations of the 360 - go play on a PC. Continually whining about how "the game ought to be able to do this," is counter productive and, frankly, annoying as hell.

    Greg,
    Your idea about an association table is certainly how villager AI should have been developed in the first place. Why they didn't do it that way, I have no idea except to note, if you permanently associate a villager to a single door instance, you preclude moving villagers from one village to another. You also would have to do should additional coding to address what happens when a particular villager's door is broken. Not saying it's impossible - but coding would be very complex. When you look at what we do have, it's pretty clear that Mojang just took the easy road.
    Posted in: MCX360: Discussion
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    posted a message on What would you like to see the villager cap at?
    Quote from don242

    My suggestion is because the biggest complaint everyone had in TU12 was that the racket they were making was annoying because all villagers tried to cram into one or two houses and then the door kept opening and closing. So then in TU13 they added an unecessary cap. The cap just reduced the population but didn't reall address the problem. Raise the cap limit, but just change it so that only so many can go into each house. Then nobody will complain about the racket.


    nope - the reason they implemented the cap had very little to do with "the racket." If you go back and read the bug thread, numerous people reported infinite breeding cells resulting in game crashes (despite what Cire claims). They instituted a hard cap to prevent the infinite breeding problem.

    The fact is that it's actually pretty easy to accidentally create an infinite breeding cell if your building villages in hilly terrain. Several of my sculpted villages have areas that would devolve into infinite breeding cells, and I know what I'm doing. Since the majority of this audience has not nor will ever consult the wiki, the majority of the audience will never have a clue regarding why infinite cells occur. 4J has to program to its common user, not forumcrafters.

    Move the cap limit to 100. That should be enough to satisfy people worried about trading and still prevent game-breaking situations.
    Posted in: MCX360: Discussion
  • 2

    posted a message on Official MCX360 Twitter Update Thread | September 30th
    I predict the following:

    TU14 second week of April (no way they make March - maybe first week in April).
    TU15 bug fix last week in June (provided they don't need an emergency bug fix like they have the past couple of releases).
    TU16 October (taking us to 1.5 and picking up the items from 1.4 that are still missing).
    TU17 bug fix last week in December (again ignoring emergency bug fix issues) Horses, applicable parts of 1.6.
    TU18 April/May - parts of 1.7.2 - also last content update for MCXBLA360. I suspect they will bring in Stained Glass, some of the new fish mobs, they will not do the biome shift, 360 maps are too small to support it.

    Most of you are forgetting that 4J's focus has now shifted to next-gen. They will continue to support 360 fully through 1.5 and will grab the applicable (non-server/command based parts of 1.6 and 1.7).
    Posted in: MCX360: Discussion
  • 1

    posted a message on What Will TU14 Contain? Answers Here
    see the twitter thread - 4J just posted a teaser pic on it's twitter account.
    Posted in: MCX360: Recent & Upcoming Updates
  • 2

    posted a message on Official MCX360 Twitter Update Thread | September 30th
    Anvils, Cobblestone walls, Desert/Jungle Temples confirmed for Tu14?

    Also Potatoes, emeralds, and carrot on a stick?

    Not certain what the item in the first inventory box on the second picture is, maybe a tripwire hook?

    check out 4J's latest tweet, but don't worry about the Mooshrooms ;-)

    https://twitter.com/4JStudios/status/426718264572796928
    Posted in: MCX360: Discussion
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    posted a message on Is 4J studio trying to distract us from Title Updates?
    Quote from BlazenBehemoth

    I doubt very much that they are trying to distract us, I think that they are just to busy trying to get Minecraft up and running with the release of Xbox One and PS4 to care about the 360 update.

    I don't blame them.


    This ^

    People need to get it through their gorram thick heads. MCXBLA360 is the redheaded stepchild now. The P3 version will be in the exact same boat the day it is released (i.e. it will be obsolete on the day it is released). The console industry has moved on to the next-next gen hardware and game developers will have to move on as well or become dinosauers.

    Bottom-line.

    Will 4J continue to update the 360 and Ps3 verisons? Yes, they have said they will, so we have no reaason not to believe them.
    Will updates to the 360 and Ps3 versions come slower and be less of a focus for 4J? Yes, they are a company who has to make money so they will focus on the next-gen platform versions.
    Will 4J eventually quit updating the 360 and Ps3 versions in favor of the next-gen platform versions? Again, Yes, the 360 and Ps3 versions are within 2 years of the end of their lifecycle. I fully expect to get 1, maybe 2, more content updates on the 360 version and that will be it. I predict we will see the last content update for the 360 version next Fall.

    This is the way it is people, no amount of self-absorped ranting is going to change the business logic. If you don't like it, adopt a next-gen console and wait for the next-gen versions to come out. Personally, I find MCXBLA360 to be perfectly fine and could live with it just as it is right now until they close the 360 servers. There are no major bugs (and, no, I do not count the "map-frame, End crash" a major bug - just don't go to the End, derp), frame rate is fine unless you are building massive redstone contraptions and even that issue has been largely figured out by building with glowstone. The addition of texture packs has been an excellent expansion to the game that has allowed some interesting opportunities (even if I don't like all of the packs).
    I admit, i would love to get the advanced redstone logic stuff (hoppers, droppers, comparators, switched repeaters, etc.) But, in all honesty that's just wish-listing at best. (I'm hoping those items might be in our last update.)
    Posted in: MCX360: Discussion
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    posted a message on Disappointed...
    I don't see how you say you can't use the Skyrim pack in survival (with the exception of the sugar cane change) Wool blocks are used exclusively for building purposes (unless you're doing "survival pixel art"????) so what's the problem?
    Posted in: MCX360: Recent & Upcoming Updates
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