Older versions:
v2.5: Download (for Minecraft 1.14.x)
v2.4: Download (for Minecraft 1.13.x)
v2.3: Download (for Minecraft 1.12.x)
v2.2: Download (for Minecraft 1.11.x)
v2.1: Download (for Minecraft 1.10.x)
v2.0: Download (for Minecraft 1.9.x)
v1.9: Download (for Minecraft 1.9)
v1.8: Download (for Minecraft 1.8.x)
v1.7: Download (for Minecraft 1.7.x)
v1.6: Download (for Minecraft 1.6.x)
v1.5: Download (for Minecraft 1.5.x)
v1.4: Download (for pre-1.5 Minecraft versions)
What is that?
This resource upgrade for the default resource pack of Minecraft aims to improve the appearance of the game without the use of mods, while staying faithful to the general style of Minecraft. All features included in this resource pack work with vanilla Minecraft.
What are the main features of this pack?
It adds a bunch of improved textures (water, lava and fire animations, several blocks and items, GUI elements, the sun, moon, paintings, armor, ...), some of them with increased resolution. It also adds a better readable HD in-game font, makes the dull biome colors a bit better to look at, tweaks several mobs and other entities, adds random terrain textures for more variety and proper 3D block and item models for some blocks and entities. Furthermore, it replaces the most annoying in-game sounds with improved or new ones and gives some blocks, items and entities better fitting names. For a more detailed list of features, see below.
How do I install the pack?
Simply copy the whole "Better than Default" zip-file to the resource packs folder of Minecraft, un-zipping the file is not necessary. Then start the game, open Options / Resource Packs, select "Better than Default", click "Done" and enjoy!
What about other texture features like connected textures?
Older versions of this pack (pre-1.9) supported a bunch of additional texture features like connected textures, custom colors, random mobs, better glass rendering and a custom HD skybox, which only work when using mods like MCPatcher or Optifine. Due to the (slowly) increasing amount of resource pack functionality in vanilla Minecraft as well as uncertainty about future updates for the required mods, those features are no longer kept in the pack and won't receive updates anymore.
I really like this. How can I support you ?
1. By reporting issues you found in the pack on this forum thread
2. By telling all your friends to use this
3. By adding the following banner code to your signature:
<a href="&quot;http:/www.minecraftforum.net/topic/1277335-&amp;quot;"><img src="http://i.imgur.com/CU0Yp.png" alt=""></a>
Recent changes:
- Updated und converted everything to work with MC 1.20.4, added all the new things and fixed a lot of old stuff
- Renamed a bunch of blocks, items and entities within the US/GB language files, to make names more consistent and more meaningful across the board. Notable examples are “Graystone” instead of simply “Stone”, “Carved Log” instead of “Stripped Log”, “Acorn” instead of “Oak Sapling”, “Octopus” instead of “Squid” or “Explosive Charge” instead of “TNT”.
- Added hunger, armor, health, poison and air "preview icons" to several items, like food, armor, potions, etc.
- Countless UI updates and improvements
- Added new/improved 3D models for dripstone, most crops, saplings (now fruits!), lightning rods, wall torches, damaged anvils, sunflowers, lily pads, cacti, frog spawn and spyglasses
- Added a simple "bushy leaves" feature to all leaf blocks for a much better in-game appearance
- Completely overhauled droppers, dispensers, hoppers, pistons (new direction and status icons!) and noteblocks (incl. tuning display!), making them significantly easier and more practical to use
- Iron golem damage stages as well as frogs got a new appearance
- Added carvings to the renamed Carved Logs to make them more useful as decorative building blocks
- Completely overhauled the appearance of Smithing Templates
- Many sound and background music updates and improvements
- Changed all music discs to play Minecraft's most iconic background music tracks instead of the mostly weird-sounding mono-channel vanilla record tracks
- Remade the moon phases from scratch to give them a more natural appearance
- Overhauled the font character sets – again
- Added support for Minecraft-styled color emojis
- Updated main menu splash texts, added ~150 additional ones
- For a complete and detailed list (very long!), see the Readme file within the pack.
List of implemented features:
● Adds better readable in-game font with 16x resolution
● Adds new SGA font to Enchantment GUI (2x resolution)
● Adds support for several Minecraft-styled color emojis, using the following unicode characters: Creeper Face 😈 U+1F608, Pig Face 🐷 U+1F437, Cow Face 🐮 U+1F42E, Zombie Face 🧟 U+1F9DF, Skeleton Face 💀 U+1F480, Steve Face 👨 U+1F468, Alex Face 👩 U+1F469, Villager Face 😐 U+1F610, Enderman Face 👽 U+1F47D, Iron Golem Face 🤖 U+1F916, Ender Dragon Face 🐲 U+1F432, Ghast 👻 U+1F47B, Slime 🦠 U+1F9A0, Pumpkin Face 🎃 U+1F383, Chest 🧰 U+1F9F0, Target 🎯 U+1F3AF, Diamond Sword 🗡 U+1F5E1, Diamond Pickaxe ⛏ U+26CF, Axe 🪓 U+1FA93, Shovel U+E00C, Hoe U+E005, Trident 🔱 U+1F531, Shears ✂ U+2702, Bow and Arrow 🏹 U+1F3F9, Arrow ↗ U+2197, Firework Rocket 🚀 U+1F680, Fishing Rod 🎣 U+1F3A3, Bucket 🪣 U+1FAA3, Bottle/Potion 🧪 U+1F9EA, Honey Bottle 🍯 U+1F36F, Apple 🍎 U+1F34E, Golden Apple 🍏 U+1F34F, Melon Slice 🍉 U+1F349, Potato 🥔 U+1F954, Carrot 🥕 U+1F955, Sweet Berries 🍒 U+1F352, Bread 🍞 U+1F35E, Raw Porkchop 🥩 U+1F969, Cookie 🍪 U+1F36A, Red Mushroom 🍄 U+1F344, Roses 🌹 U+1F339, Sunflower 🌻 U+1F33B, Tulip 🌷 U+1F337, Oxeye Daisy 💮 U+1F4AE, Oak Sapling 🌳 U+1F333, Spruce Sapling 🌲 U+1F332, Bone 🦴 U+1F9B4, Feather 🪶 U+1FAB6, Iron Ingot U+E006, Gold Ingot U+E007, Copper Ingot U+E008, Netherite Ingot U+E009, Brick 🧱 U+1F9F1, Diamond 💎 U+1F48E, Emerald 🪙 U+1FA99, Redstone Dust U+E00A, Glowstone Dust U+E00D, Coal U+E00B, Fire 🔥 U+1F525, Book 📕 U+1F4D5, Nametag 🏷 U+1F3F7, Totem of Undying 🗿 U+1F5FF, Painting 🖼 U+1F5BC, Bell 🔔 U+1F514, Chains ⛓ U+26D3, Ladder 🪜 U+1FA9C, Red Wool 🟥 U+1F7E5, Orange Wool 🟧 U+1F7E7, Yellow Wool 🟨 U+1F7E8, Lime Wool 🟩 U+1F7E9, Blue Wool 🟦 U+1F7E6, Purple Wool 🟪 U+1F7EA, Brown Wool 🟫 U+1F7EB, Black Wool ⬛ U+2B1B, White Wool ⬜ U+2B1C, Noteblock 📻 U+1F4FB, Sponge 🧽 U+1F9FD, Dirt U+E00E, Cobblestone 🪨 U+1FAA8, Goat Horn 📣 U+1F4E3.
● Adds some new splash texts and removes boring ones (reduces overall amount to ~250)
● Changes HUD icons and bars to be in 8x resolution
● Adds a better looking hover effect to menu buttons
● Adds better looking pop-up notification windows
● Adds countless minor GUI improvements
● Adds scountless tweaks to the english language files (US/GB), including many renamed blocks, items and entities.
● Adds hunger, armor, health, poison, air and XP "preview icon" characters to all food, armor and several potion bottle and tipped arrow items, giving more detailed information about how they affect the player when used/consumed.
● Improves the descriptions of several advancements to be less vague and more helpful to new players. Challenge-type advancements also show a clear "Challenge" designation and the reward.
Environment:
● Adds a more natural looking sun (4x resolution) and moon (16x resolution)
● Adds new rain and snow particles (4x resolution)
● Adds a less dull color palette to grass and leaves
● Adds high-resolution water blur (4x resolution)
● Changes darkness blur to allow a slightly better view in dark areas and underwater
● Changes pumpkin blur to make more sense and allow a slightly better view
Blocks:
Terrain:
● Adds better looking textures for Limestone, Tuff, Ice, Mud, Glowstone, Copper and Iron Ore Blocks, Cobwebs, small and giant Mushrooms, Ferns, Sunflower Heads, Cacti and Dripstone
● Adds minor improvements to leaf colors and transparency (leaf blocks in fast graphics mode, azalea bushes, darker dark oak)
● Adds new side textures for snowy Podzol and Mycelium blocks which actually fit the blocksBuilding, Decoration, etc:
● Adds better looking textures for all types of Glass blocks and panes, Carved Logs, Chiseled Deepslate top/bottom, Beacons, Glazed Terracotta, Bricks, Explosive Charges, Lapis Lazuli Blocks, Lodestones, Brewing Stands, Smithing Tables, Jukeboxes, Soul Campfires, End Rods, Iron and Oak Wood Doors and Trapdoors
● Adds more crystalline-looking Diamond Blocks and properly colored diamond corners to Enchanting Tables
● Adds several improvements to the Sandstone textures: Regular sandstone showing the cracked/cobbled texture on all sides, better seams for the decorative variants, tweaked Smooth Sandstone texture to reduce lattice effects
● Adds proper slab, double slab and stair side textures for all blocks with a seam
Farming:
● Adds better looking melon textures as well as proper bottom textures for pumpkins and melons
● Improves the growth stages of Wheat, Beetroots, Carrots, Potatoes and Sweet Berries to make them more realistic and distinctive
● Adds different textures for the moisture levels of farmland
● Adds different textures for the age levels of Chorus Flowers
● Adds different textures for the honey levels of Bee Nests/Hives
Redstone:
● Slightly improves the appearance of Redstone wires and torches, Tripwire and Detector Rails
● Adds improved input and output textures, arrows and symbols to Repeaters, Comparators, Hoppers, Dispensers, Droppers, Observers and Pistons to make redstone contraptions significantly easier to build and troubleshoot
● Adds proper instrument and tuning displays to Noteblocks, making them a lot more straightforward to use
● Adds more useful, high-contrast Redstone Lamps
Block Animations:
● Adds better looking animations for water, lava, fire and portals
● Adds fire and glowing animations to lit furnaces
● Adds red pulsing animation to Monster Spawners
● Adds tweaked, animated Command Block textures
● Adds bubble animations to bottles inside a Brewing Stand
Block Models:
● Adds new 3D block models for Sugar Canes, Crops, Lily Pads, Frog Spawn, Furnaces, Dispensers, Droppers, Jukeboxes, Observers, Daylight Sensors, Glass Panes, Iron Bars, Rails, Ladders and Pointed Dripstone
● Adds a simple "bushy leaves" feature to all leaf blocks for a much better in-game appearance
● Adds backface rendering for normal and tinted glass blocks, Beacons and Monster Spawners
● Adds 6-way connecting borders for mushroom blocks
● Fixes several issues of big dripleafs, the shading of potted plants and the saw blade animation of stonecutters
Random Blocks:
● Randomises the textures/block models of all stone types including their polished variants and slabs, all mineral blocks, all dirt, sand and ice variants, Mud, Packed Mud, Moss, Grass, Mycelium, Podzol, Dirt Paths, Gravel, Clay, Limestone, Tuff, Obsidian, Crying Obsidian, Pointed Dripstone, all mushroom blocks, Tall Grass, Dead Bushes, Hanging Roots, Cobwebs, Lily Pads, Lapis Lazuli Blocks, Bookshelves, Soul Sand, Shroomlights and Glowstone, for more variety in-game and to reduce lattice effects
Items:
● Adds better looking items for Doors, Signs, Paintings, Glowstone and Redstone Dust, Gunpowder, Sugar, Ender Eyes, Nether Stars, all kinds of bottles and potions, Compasses, Clocks, Shears, Paper and Maps, Lava Buckets, Pink/Purple/Light Blue/Lime/Gray Dye, Melon Slices, Pumpkin Pie, most seed types, Wheat, Sugar Canes, Sunflowers, Pitcher Plants, Nether Warts, Rotten Potatoes, Cooked Fish, Firework Rockets, Totems of Undying, Spyglasses, Tridents, Phantom Membranes, Music Discs and Smithing Templates
● Improves the colors of all coal, diamond and gold items as well as Copper and Iron Ore, Dried Kelp and arrow tips
● Changes Tree Saplings to show their respective fruit/seed instead, which make more sense to drop from decaying leaf blocks
● Adds small preview icons onto Banner Pattern items
● Adds better looking armor and elytra items and fitting armor/shield inventory slot icons
● Centers many oddly placed items for a better appearance in inventories
● Adds 3D models for all block and entity items that don't show them by default
Item animations:
● Adds smooth dial/needle movement to clock/compass
● Adds animated XP orbs inside XP Bottles
● Slightly improves the bow texture and its pull animation
Entities:
Static entities:
● Adds better skins for Trapped Chests, Enderchests and colored Shulker Boxes
● Adds a better looking HD enchantment book with readable SGA text to the enchanting table
● Adds a better looking, cleaner front texture to the signs
● Adds properly colored flint tips to arrows
● Adds better looking Ender Crystals and more decorative Decorated Pots
● Adds better looking beams for active Beacons and End Crystals
● Adds better looking Ender Dragon Fireball texture from Minecraft Bedrock Edition
● Adds better looking, high-resolution XP Orbs (4x resolution)
Mobs:
● Adds tweaked skins for Cows, Red Mooshrooms, Chickens, Wolves, Skeletons, Endermen, Blazes and damaged Iron Golems
● Adds new, better looking skins for Creepers, Slimes and Ocelots
Armor:
● Adds new, better looking player armor (2x resolution)
● Adds new, better looking horse armor (2x resolution)
● Adds new, better looking elytra (2x resolution)
● Adds shields and shield overlay patterns with doubled resolution
● Adds better animations for charged Creepers and Wither Armor
Particles:
● Adds a more realistic explosion animation (2x resolution)
● Removes the annoying white "sweep effect" animation and damage hearts popping up when attacking mobs
● Adds a smaller, less obtrusive glint particle seen when fertilising plants and feeding baby animals
● Doubles the resolution of the SGA particles emitted from bookshelves around an enchanting table
● Fixes breaking particles of wooden chests showing the wrong texture (MC-65915)
Sounds:
● Adds new, less annoying and more varied weather sounds (rain and thunder)
● Adds better explosion, lavapop, water, mud, flint and steel, bow shoot and bow hit sounds
● Improves the Nether Portal humming sequence
● Drastically reduces the volume of the player attack sounds
● Drastically reduces the volume of several zombie/husk banging, breaking and conversion sounds
● Re-adds the old, funnier cow sounds from Alpha/Beta
● Adds additional chicken and zombie sounds for more variety
● Changes the headache-triggering bat squeaking to a more realistic, higher-pitched sound
● Changes the weird Sniffer hurt and death sounds to be lower pitched and better fit this large creature
● Re-arranges and adjusts some of the background music to make more sense and be less annoying
● Changes all music discs to play Minecraft's most iconic background music tracks in full-quality stereo, instead of the mostly weird-sounding mono-channel vanilla record tracks
(Partially outdated)
More screenshots here:
Comparison Default / Better than Default
Better sugar canes, smooth needle and dial movement for compass and clocks, better rain:
Comparison Default / Better than Default
Better distinguishable crops and growth stages:
Comparison Default / Better than Default
Better looking glass:
Comparison Default / Better than Default
Slightly improved Redstone Wires, better Repeaters and high-contrast displays!
Comparison Default / Better than Default
Comparison Default / Better than Default
Snow and ice revamped!
Comparison Default / Better than Default
Enjoy Kristoffer Zetterstrand’s original artwork in 4x resolution!
Blowing up some houses is more fun now!
Better armor and random ores:
Comparison Default / Better than Default
More natural-looking moon:
Comparison Default / Better than Default
Camouflaged Creepers!
Also did some improvements to the End!
Comparison Default / Better than Default
Even hell is better than default!
Comparison Default / Better than Default
You can change or use the included features in any way you want, you don't have to ask me for permission. I'm OK with people using my pack to make texture presentation videos or even to make their own texture/resource packs, but please add a reference including my name and a link to my forum thread!
You're not allowed to ...
... make any money with anything containing my stuff! (no donations, no adf.ly links, ...)
... upload my pack anywhere else (distribution is only made via this forum thread!)
... use any features I took from other texturepacks without the permission from the authors!
I've permission to use textures from the following texturepacks:
- Misa's 64x64 Realistic Pack Used parts: Water, lava and fire animations (downscaled, colors changed), rain and snow textures, HD water blur, the Minecraft logo, the XP/boss health bars, map icons, XP orbs, a tweaked version of the HD Wither painting, the explosion animation (downscaled from 4x to 2x resolution), the charged creeper and Wither armor animations.
>>> Forum Link
53
Notice
First off, I sincerely apologize for abandoning this mod for so long without any notice. You all deserve better than that, and I take full responsibility for any frustrations caused by this lack of communication to Daomephsta. I had a lot of personal issues at the time, but that is no excuse for leaving everyone in the dark and disappearing like I did. For now, I will be returning to this mod and try to update and continue this mod in a way that encourages compatibility and interaction with other mods.
BetterBeginnings started out with a goal of vanilla-like features with high compatibility. Over time though, I had added more and more features under the assumption that BB was the only content mod installed, and this has obviously led to very poor compatibility, contrary to my initial goals. I hope to return to that ideal with this mod in the future, and focus more on BetterBeginnings' place within a modded playthrough rather than trying to force it into a modpack's backbone. I also want to refocus development on the early-game, even if early-game is by modded standards rather than vanilla. Hopefully these features will make the mod more like Tiny Progressions and less like GregTech.
BetterBeginnings Mod - Currently being updated to 1.12
A mod to extend the beginning portion of Minecraft's early game and diversify vanilla gameplay, without breaking too much from the typical gameplay flow.
The early stage of Minecraft tends to be quick and easy. Punch three longs, make a crafting table, make a wood pick, mine three stone, and that's it. No more early game. With BetterBeginnings, you will spend much more time "on the move", simply trying to survive the terrifying world you live in. Punching trees? Wood tools? Haha...no. While this mod started as a purely early-game extension, it now adds a variety of features to aid and expand upon the vanilla playstyle.
1.12 Update and Redesign
This mod is in dire need of a rework. The current version is clunky and has poor compatibility. Its core design discourages its use in modpacks, and forces modpack authors to work far too hard to get this mod to pair well with other mods. With the update, I will be reverting the mod back to its alpha development state, as many severe changes, many of which will likely be game-breaking. Stability will have to come after the rework, once this mod can play nice with others.
1.7.10 and 1.8 Versions
I will no longer be working on the original MC 1.7.10 version of the mod. 1.7.10 is extremely outdated, and only used in a few legacy packs now. However, Daomephsta has been working hard on maintaining it, and has released a few bugfixes over the past year. If you wish to continue development for that version, feel free to fork the code from its maintained repository.
There will be no more updates to the MC 1.8 version of this mod. 1.8 is also very outdated, with little in the modding scene for it to be worth playing. If you wish to continue development for that version, feel free to fork its code from the original repository.
1.10.2 Version
During my absence Daomephsta has updated BetterBeginnings to MC 1.10.2 and is working hard on it with active development for that version. This includes new features such as a wicker basket and shield for early game. While I will be focusing on the 1.12 version of the game, I will not be working on the 1.10.2 branch. Daomephsta instead will be continuing that branch as deemed necessary. If you wish to contribute, feel free to fork the code from the updated repository.
Feature Overview
cookingcharring food to a crisp in the early-game.* This feature will be heavily reworked with the 1.12 update for better compatibility and configurability.
Downloads
Beta 0.9.8 R7c for MC 1.10.2, as updated by Daomephsta: (Release post) (Source)
Beta 0.9.6 R2a for MC 1.7.10, as maintained by Daomephsta: (Bugfix post) (Source)
All CurseForge Downloads
Beta 0.9.7 R1 for MC 1.8 (abandoned): (Old release post) (Abandoned source)
Versions before 0.9.3 are not available, to combat reposting. These files were originally hosted on MediaFire, before the advent of CurseForge.
Installing
BetterBeginnings Wiki
Full info can be found on the GitHub wiki! Please note that this links to Daomephsta's repository. A new wiki on the 1.12 repository will be created once the update and rework is finished.
FAQ
Can I use this in my modpack?
Absolutely. This mod is open-source under a copyleft license, so feel free to use it as you like. However, if you redistribute your modpack with the mod file included directly (rather than linked such as via Twitch), please link back to the source code of whichever version you're using, or this forum post. This ensures the source code is as accessible as the mod itself. While there's no requirement to ask or notify me, it would be nice to let me know about it; I might be interested in playing it.
I found a bug! Where do I report it?
You can report bugs on the issues tab for the version of the mod you're downloading, with the exception of 1.8. There will be no more official updates to the 1.8 branch of the mod - even for bugfixes.
When will you update this?
You're really not supposed to ask that question. If you're asking this, we're probably already working on it. When a new version of the game gets released, there's a big process that goes on before any actual updating goes on. First we have to wait for the Minecraft version to stabilize so that MCP and Forge can get to work without it getting undone a week later. Next is to wait on MCP to update, followed by Forge. Then we have to wait on Forge to have a stable version as well so we don't have to re-release the mod every week. Only then can we get to work. With large, heavily internal updates (such as 1.8), this can take a very long time.
1.6.4 version?
While 1.6.4 was a fantastic version for modding, arguably a "golden age", it is extremely old. Even by "legacy" standards, it's still very old. There are many great mods and modpacks from that version, but it's not worth the time for myself or Daomephsta to backport it, especially not with the 1.12 version in the works. If you want to and know how, feel free to backport it yourself from the source code.
1.9/1.11 version?
1.9 and 1.11 were too short-lived to be worth updating to. 1.12 is the current version of the game, the one mods are currently updating to. 1.10 is the current standard with large modpacks, as most mods for that version have become quite stable. 1.7.10 is the current "legacy" standard for old modpacks or old mods that never got updated past 1.8.
The furnaces don't work with other mod's recipes! How do I cook a Harvestcraft meal in the Brick Oven?
This is something I really want to get working properly in the upcoming rework. For now you can use CraftTweaker (1.10.2) or MineTweaker (1.7.10/1.8) to script the recipes in. Alternatively, if you are using the 1.8 or 1.10.2 versions of the mod, you can use the built-in JSON recipe system to set and replace the mod's recipes. (This feature will be removed in the upcoming rework, as it causes more problems than it fixes.)
How do I light the campfire?
Put the campfire down on the ground, put your item to be smelted in the top slot, with some wooden fuel in the bottom (coal and charcoal won't work), and then you have to light it. You can light the campfire with either flint & steel or a BetterBeginnings fire bow. If the campfire starts smoking, it's out of fuel; put more wooden fuel in while it's still smoking or else you'll have to light it again.
That's not how furnaces work in real life!
It's not supposed to be. Instead this mod aims for balance and what makes sense on a very basic level. Cooking meat in the same fires you use to smelt ores into ingots does not make sense.
Is this mod compatible with _____?
On a basic level, almost certainly. That's the whole point of Forge. However, for interaction-related bugs and oversights, those are likely to happen with a few mods. We will try to resolve those issues when we can.
Ur mod suckz becus idk
That's neither informative or helpful. What am I supposed to do with that?
Mod Spotlights
These mod spotlights, while informative for their versions, are all quite outdated at this point. They will become very inaccurate in the Reborn update.
Credits
Contributing
You can find links to the source code in several places scattered throughout this post, but here they are again just in case:
In all of these branches, feel free to submit a Pull Request (1.8 included) if you wish to help us make the mod better. In the versions with active development (not 1.8), feel free to submit an issue if you find a bug.
We are also in need of a texture artist. Currently all textures are made by iLiminate, Daomephsta, and myself. None of us are texture artists, so we make due with what we can come up with. We also need a new logo, as the current one is too similar to a particular toy franchise's logo. A new logo needs to fit a horizontal banner shape - detailed enough to look good at the top of this thread, but small enough to fit in a signature without adding a scroll bar.
Changelog
Beta 0.9.8 R8c for MC 1.10.2
Beta 0.9.8 R7c for MC 1.10.2
Beta 0.9.8 R6c for MC 1.10.2
Beta 0.9.8 R5c for MC 1.10.2
Beta 0.9.8 R4c for MC 1.10.2
Beta 0.9.8 R3c for MC 1.10.2
Important: This update changes internal registry names. Backup your worlds in case migration fails.
Important: This update will regenerate the .json recipe files. All changes will be lost! If you have made changes to the JSON configs, make a copy before updating BB so that you can easily readd your changes to the regenerated files.
Important: Remove all items from IRSs before updating to b0.9.8-R3c, or they will be lost!
Beta 0.9.8 R2c for MC 1.10.2
Beta 0.9.8 R1c for MC 1.10.2
Beta 0.9.7 R1c-pre1 for MC 1.10.2
Beta 0.9.6 R2a for MC 1.7.10
Beta 0.9.6 R1a for MC 1.7.10
Beta 0.9.5 R7a for MC 1.7.10
Beta 0.9.7 R1
Beta 0.9.5 (1.7.10) R7
Leviathan143Daomephsta!Beta 0.9.6 (1.8 only) R1
Beta 0.9.5 (1.7.10) R6
Beta 0.9.5 (1.8 & 1.7.10) R5
Beta 0.9.5 (1.8 & 1.7.10) R4
Beta 0.9.5 (1.8) R3 (hotfix)
Beta 0.9.5 (1.8 & 1.7.10) R2
Beta 0.9.5 (1.8 & 1.7.10) R1
Beta 0.9.4 (1.8 & 1.7.10) R1 & 2
Beta 0.9.4 (1.8 & 1.7.10) pre-1 & 2
Beta 0.9.3 (1.8 & 1.7.10) pre-1 & 2
Beta 0.9.2 (1.7.10) pre-2
Beta 0.9.2 (1.8) pre-1
Beta 0.9.1 (1.7.10)
Beta 0.9.1 (1.8) pre-1
Beta 0.9.0
Beta 0.8.4
Beta 0.8.3
Beta 0.8.2
Beta 0.8.1
Legal Stuff
This mod is open-source, licensed under a GNU GPL v3.0 License. It is available within License.txt in the repository, and is Linked here. This copyleft license does not mean the mod is public domain. When redistributing this mod, whether through a legitimate modpack or reposting it on a malware-infested advertising site (which unfortunately is allowed, provided you follow the other requirements), you must provide source code and this license. In the place of my source code, linking back to this page or the CurseForge project page is also allowed. If you modify the source code or distributed file in any way, you must link back to your own source code containing the modifications, in which case, linking to this page and the official CurseForge page is not enough.
1
Alright. The recipe will be added, but will default to off in the config. Note that this will only be in the 1.8 version since 1.7.10 is in bugfix-only mode.
You're actually the first to ask this, but it is a concept I have thought about before.
1
It Looks Like The Culprit Is A Failed Attempt To Appear Sophisticated Instead Of Bad Grammar, Translation, Or Typos. (See what I did there?) On the other hand, it could also be eight-year-olds not paying attention in English class and not realizing that title case only applies to titles.
1
Are we just pulling words off of Google Trends now?!
This should be your profile pic:
Not like anyone's reading this post anyway.
2
Bukkit had nothing to do with the abominations that are Factions servers. If anything, Minecraft multiplayer and 12-year-olds led to their existence.
1
New compat release (finally): 0.9.5-R7 for MC1.7.10
Features:
- Full Minetweaker support, thanks to Leviathan143!
- Bugfix: Duplication glitch. Don't go back to an old version to abuse it.
This is the last bugfix I've needed to do for 1.7.10 in the past few months, so aside from Minetweaker-specific bugs, I can safely say that the 1.7.10 version is very stable.
I am currently about 90% done with the features for 0.9.7 (for MC1.8). A release is coming in maybe a week for it, since I'm kinda getting behind on homework right now.
2
All you need to do is take your Minecraft JAR file (found in .minecraft/versions/whateverVersionYoureUsing/), open it up in 7-Zip, and extract it to wherever you want. Then delete all the compiled code (the CLASS files), and then you have the complete default resource pack!
1
I never considered the charcoal exclusivity of the smelter would be a problem; I always thought it would be gravel. When I play MC, I always opt for charcoal over coal because I find it easier to have a nearby tree farm and fill all my coal needs from smelting logs. The non-renewable nature of regular coal always made it a "use only when necessary" resource in my mind. I'll add a config option for allowing regular coal as a smelter fuel.
I wouldn't say updates are like filing taxes, but compatibility bugs definitely are. There's a lot of potential bugs, especially with BB changing a whole lot of the core gameplay, and getting my dev environment to even run with other mods is a pain in the butt (you need to find or make a deobfuscated version). Sometimes these bugs can't be recreated or are very situational. All this comes together to make figuring out what is causing a bug and testing a bugfix extremely tedious.
The reason I took so long to update to 1.8 is because a lot of my code (especially graphics code) was hack-and-slash, taking shortcuts to do what seemed to make the most sense at the time. The Repair Infusion Table is a perfect example of this. I had to completely restructure the entire mechanics of it so that it could be functional the "right" way.
1
Usually when an adblock user visits a site, that site isn't the reason for installing the blocker. Most ad blockers block on all sites unless the user explicitly disables them. This means that when a user visits a site for the first time, they don't know whether the site's ads are aggressive or not. As such, sites with very clean and minimal advertising, that do not serve paid products, don't get any income.
Also, 3 pages in 3 hours...wow. This is a hot topic.
1
As amusing as this pic is, I'm getting kind of worried that each of your posts in your discussion are getting longer and longer to the point of one post being as long as the entire first page. You two probably need to reel it back in to the original topic; it's getting to where you're arguing about the point of arguing.