**IF YOU LIKE REDSTONE CIRCUITS, YOU NEED TO KEEP READING.**
I posted a suggestion a while back involving bluestone dust. Now, it seems as though a few other people are using the word bluestone in their suggestions. I just want to be clear that this is based on the FIRST topic to involve bluestone in the manner that I suggested. I wanted to summarize the entire idea so far into a single, well-written (to the best of my ability) and clear post. This idea needs attention from Notch.
Here's a few points I'd like to make very clear right now.
- This is NOT one of the 5,000+ daily attempts at turning redstone circuits into real electricity. If you start shouting out electricity jargon and ridiculously complex ideas, I am going to yell at you.
- The purpose of this idea is to make minecraft circuits smaller and more manageable in ways that a redstone 'computer chip' CAN NOT accomplish.
- This idea is very easy to understand. I don't expect everyone to have a degree in electrical engineering. If you understand redstone circuits, you'll understand this.
- I'm no computer programmer, and I may be wrong about this, but I'm pretty sure this would be easy as hell to implement.
I : The Essential Idea
Redstone is one of the most fun and stimulating aspects of Minecraft, in my opinion, but so often, you run into problems like the following:
= redstone dust
= bluestone dust
= A fusion of redstone in bluestone, that will interact with both. aka 'purple dust'
EDIT: This has caused a lot of confusion, so will now be used to represent a redstone wire crossing over a bluestone wire. THERE IS NO BLACKSTONE DUST. A black tile in my diagrams represents either diagram 6 or diagram 7 (scroll down to see these), and I hope that this update isn't too late to stop confusion.
[] [] [] []
[] [] [] [] (diagram 1)
You only want the top left to communicate to the top right, and you only want the bottom left to communicate to the bottom right. With the above configuration, you now have a jumbled mess that won't work that way, because the top half of the diagram (circuit 1, let's say) and the bottom half (circuit 2) are interacting. So what do you have to do? You have do change it to this:
[] [] [] []
[] [] [] [] [] []
[] [] [] [] (diagram 2)
To keep your wiring from interacting, you separate each circuit with empty tiles. The tiles in between these two circuits are now what I'll call 'dead space'. You can't put any dust on the dead tiles. It's just taking up space. That's why I propose bluestone dust. Bluestone dust is a simple and easy way to eliminate this problem. Bluestone has the exact same properties as redstone, but doesn't interact with redstone in any way. With bluestone dust, you can turn that cumbersome diagram above into this:
[] [] [] []
[] [] [] [] (diagram 3)
or even this:
[] [] [] []
[] [] [] [] (diagram 4)
Notice how tiny diagram 4 is compared to 2? Think about it. It's the exact same function as diagram 2, but uses nearly half as many tiles. Here's another example of bluestone's ability to tighten circuits.
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] [] (diagram 5)
Instead of having to make an unsightly bridge to carry the circuit over the top of the perpendicular circuit, you can make it work in 2 dimensions. Bluestone dust and redstone dust would be laid next to and across each other without screwing up circuits.
II : Concerns / Potential Questions addressed!
There's enough ore underground already, adding a new block that's essentially just like redstone is a waste of space.
That's why there doesn't necessarily have to be a new ore added just to add bluestone dust. In fact, I'd rather there not be a new ore updated, because then we'd all need to start new maps. My idea for this would be to have some sort of device (similar to a crafting bench or a furnace) that works to turn redstone dust into bluestone dust and vice versa. Would it be instant, like the crafting bench? Would it take fuel and time like a furnace? Any of them sound good to me.
Randomman159 contributed this idea: all redstone blocks are turned into red/bluestone ore that drops some redstone dust and some bluestone dust when destroyed. The texture would be changed to red and blue spots, instead of just red spots.
Let's say I have 5 redstone dust and 5 bluestone dust, but I need to make a circuit that's ten dust long. What could solve this?
I have two solutions for this. One is the pretty much described in the first question; you'd just turn redstone dust into bluestone dust and you'd have ten of the same kind. My second solution would be to have a redstone and bluestone fusion kind of thing that you'd create. It would probably be purple or something, and would be hard-ish to make (like requiring coal or something to fuse the red dust and blue dust). This would be the only way to connect a redstone and bluestone circuit.
All of this red and blue lying on the floor, won't it be hard to recognize your circuits when it's all on the ground?
Not at all! In diagrams 4 and 5, the purple color is only meant to represent red dust and blue dust on the same tile. It would hopefully look something like this:
diagram 6 is a representation of a single tile.
[] [] []
[] [] []
[] [] []
[] [] []
[] [] [] (diagram 6)
or,
also, a representation of a single tile.
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] [] (diagram 7)
The redstone dust and bluestone dust, while on the same tile, are next to each other. All of the tile textures would show clearly where redstone dust and bluestone dust are.
This is a great idea! You know what else they should add? Yellowstone dust! And greenstone dust!
No. At a certain point (as in, 2 different kinds of dust) it just gets stupid and annoying to look at. Your circuits will look like puke, and just try to imagine what diagram 6 would look like with 5 parallel colors instead of just 2. Two kinds of dust are enough.
What about redstone and bluestone torches?
As you probably figured, bluestone torches would work in the same way as bluestone dust; exactly the same functionality as redstone, but not interacting. Redstone torches could be converted to bluestone torches, or they could be permenant. That detail isn't very important.
Doesn't the redstone 'computer chip' idea solve this problem?
Yes and no. The computer chip idea will help with making circuits smaller, but you would still have a lot of dead space.
III : Closing
Thanks for reading all the way through, or at least scrolling all the way to the bottom! If you support this thread at all, PLEASE post in it, even if it's just the word "support". The more replies this topic gets, the more noticed it will get. If you don't support, please reply with a reason to not support it.
Any questions that a lot of people are asking, I'll put in section II with my best solution.
-Starfrish
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82
Starfrish posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.Posted in: Suggestions -
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donoteat posted a message on [16x][1.7.3]Moderncraft - A texture pack for today's world[WIP]
Don't you just hate fantasy?
Fantasy is boring. It's all about a hero killing dragons or rescuing princesses. And in the end, the hero gets a big reward from some autocratic ruler, and spends the rest of his life banging said princess.
Certainly in the past these may have been difficult tasks, but today the nobility is all but abolished, and while the bad guy's magical armor may be said to able to withstand a blow from any weapon known to man, the fact is that when the mystical warlock wrought the armor from steel and fairy dust, man didn't know about C4. Boom. Dead.
It is with this in mind that I present:
Moderncraft is for people who can't take the fantasy aspect of Minecraft. It replaces many of the fantastical elements of Minecraft and replaces them with normal things that exist today. Other, more timeless things, like brick and stone, remain roughly the same.
Let's take a look:
Cobblestone? What is this, 18th century England? Who uses cobblestone for serious purposes anymore? Cobblestone has been changed to Cinderblock.
Redstone? What, you mean like rubies? Rubies don't carry a current, man. Redstone has been changed to Copper. Copper wires carry electricity. It's that simple, really.
Netherrack? What does that even mean? No one knows. Netherrack is now some kind of Red Marble. It looks nice as trim, I think.
Soul Sand: what the hell does that even mean anyway? Why do souls slow me down? Is it their spiritual baggage or something? The weight of my sins? I don't follow it. Soul Sand is now Cautionblock. Cautionblock makes you more cautious, so you slow down.
Glowstone? What kind of stone glows? It's like something out of that film about the naked blue people. Honestly. Glowstone has been changed to Fluorescents.
Wooden Ladders? And I suppose you want me to cross one of those rope-and-plank bridges that could be brought down by an overweight bumble bee, too? Wooden Ladders have been replaced by Steel Ladders.
Torches? What am I, a caveman? Ordinarily I'd suggest the more practical fluorescents, but if you need lighting in a pinch, here are Lightbulbs on Poles:
Wooden Doors? How am I supposed to find out what's outside if there's wood in my face? Wooden Doors are now Glass Doors.
Minecart Tracks? With wooden ties? This is 2010, man. You can't build with wooden ties now. Minecart track ties are now made of concrete.
Bonus: Good looking diagonals now possible. (Will be optional for people who want the tracks to curve nicely.)
Chests? Who still has big hulking chests lying around? They're expensive and difficult to transport. Why not just swipe some big old unused cardboard boxes from a southbound freight and dump things in them instead?
Alpha version of pack released, above. It doesn't have the full feature set that the full pack will have, but people seem very interested in the pack so far, so I'm giving it out.
Changes in Alpha 6:
-New ingame menus!
-Replaced tools with modern tools.
-Replaced map with "Minecraft A-Z"
-Replaced paper with continuous form paper for your dot-matrix manual-feed printers
-1.8 Support! (as soon as MinecraftCustomizer will accept 1.8 textures...)
-Support for Connected Textures Mod.
Changes in Alpha 5:
-Piston textures
-Made two versions: one with mowed grass and one without, so that the people have a choice.
-New armor icons
-New icons for doors, signs, redstone repeaters.
Changes in Alpha 4:
-Removed Mowed Grass by popular demand.
-Added element symbols for certain items.
-Updated pack for 1.6.
Changes in Alpha 3:
-New armor.
-All blocks have new textures now. -
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Draghi posted a message on [Please Close] Draghi's Custom Flatmaps-- Sorry Flatmaps gone, Custom Flatmaps are Implemented in game --Posted in: Maps -
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lemonfishheadstimoman posted a message on [32x] [1.3.2] Industry - Dark, Cold, and Rusty (WIP)INDUSTRYPosted in: Resource Packs
Dark, Cold, and Rusty
A work in progress.
This pack works good for cities, factories, tunnels, underground things, abandoned places.
OLD PICTURES:
^A dark hallway (ignore the torches, they're old)^
^Glass (Girders), Bricks, Wood, Wool, Redstone torches and repeater, some wall lighting^
^View of some wall textures, torches^
^Iron Block, Torch, Iron Door, Ladder, Flooring and Pipes, a piston^
^Half-Block, Sign, Wool (That tile texture is actually a modified texture that I FORGOT where it came from. If you know, PLEASE tell me. I don't want any issues with stealing. I'll remove it if I have to do so.)
Wooden doors, Closed Hatch (trapdoor)
^Minecart, Stone Brick Slab, Ores and Stone (Incredibly ugly, changing them soon), Cobblestone and Mossy Cobble, Iron Bars
^Shows some paintings, 3 of which were just found on the internet and may be removed/changed^
AND FINALLY, the moon.
Fun fact: that's actually Ganymede, seventh moon of Jupiter.
NEWEST VERSION DOWNLOAD:
Here you can download the zip file. (Remember this requires MCPACTHER or something to use, its an HD pack)
so that you may view it yourself.
This is a WIP, so keep in mind its not finished yet. The purpose of the download is to suggest things and help with bugs.
NEWEST VERSION UPDATES (PICTURES):
Bedrock, Coal & Crate, Lapis & Crate, Diamond & Crate, Redstone.
The green lava has been replaced with orangish radioactive sludge.
New wall textures
Precious Emerald is now Uranium, radioactive barrel included.
Various decoration blocks for streetlights.
P.S.- Sorry for being away so long. -
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rsmalec posted a message on [Adv] Minecraft SUPERHEROES!Map is now updated to work with RC2 and the full version of Minecraft. Major change centers around the use of redstone on glowstone blocks.Posted in: Maps
NOTE: The Single Player Commands mod may take a few days to be updated once the full game is released.
"Fly Through" (contains mild spoilers):
Youtube channel: http://www.youtube.com/rsmalec
Follow me on Twitter: @rsmalec
Map upgraded to 1.9!
Includes minor cosmetic changes and packages Criswell's macros into the .zip file
GET THE MAP! http://www.mediafire...jwj1f1c2jg0zf4h
Get SINGLE PLAYER COMMANDS http://www.minecraft...et/topic/94310-
Be sure to read the README file that comes with the map - for rules, powers, and other details.
PLEASE reply here with feedback and include this link http://www.minecraft...t/topic/344730- in any youtube videos.
PLEASE post YOUR super team's banner symbol and name when you complete the map!
"Power Through" (contains mild spoilers):
The world's cities have fall under the threat of criminals. A new band of superheroes has been formed to combat these threats. Play as each of the superheroes to try out different powers, in locations around the globe.
Features
- Completely NEW kinds of Minecraft puzzles!!!!
- NON-LINEAR storyline; 6 missions in modern-day cities (plus 3 special locations) that have fallen under supernatural threat
- 7 super heroes with unique powers and custom skins!
- 7 super vehicles!
- ~300,000 sq. blocks of playable surface and over 2 million blocks carefully placed
- Main storyline requires SINGLE PLAYER COMMANDS mod, but I have added an alternate path which will allow you to complete without any mods - visually appealing, but not as much fun
- Includes Criswell's macros for fast hero/power switching!
General Rules
- Each mission may have its own rules that override these...
- Set difficulty to Easy
- No breaking blocks
- No placing blocks, except you can place glowstone
- You may place torches or other items
- NO STARTING FIRES (this means you, Captain Honeydew!)
- No crafting
- No looting dispensers
- No extinguishing fires with punches
- There is no need to explore the wilderness beyond the bedrock walls or man-made structures
- These rules may be overridden by the rules of each mission
- You are HIGHLY encouraged to use the SINGLE PLAYER COMMANDS mod
- Read the README file and MISSION BRIEFINGS as you go along - there's a lot happening!
ONLY USE THESE IN THE NORMAL WORLD, when instructed by the notes.
- Hazard -51, 72, -67
- Shuttle 146, 66, 119
- Moon -48, 54, -1420
- Ceremony -178, 67, -47
- Chicago 125, 9, -738
- Boardroom -227, 72, -41
- HQ -62, 67, -45
- SanFran 269, 71, -195
- Science -57, 73, -67
- London -563, 68, -5
- MaxSec -71, 72, -58
- NewYork -653, 11, -634
- Tank -1394, 72, -131
- Morgue -72, 73, -30
- Psych -51,73,-22
- MinSec -57, 73, -22
- Beijing 103, 101, 454
- Sydney -319, 64, 536
Skins
Albarel http://www.minecraft...com/save/102611
Algid http://www.minecraft...com/save/102613
The Blue Xephyr http://www.minecraft...com/save/102615
Captain Honeydew http://www.minecraft...com/save/102616
Mindcraft http://www.minecraft...com/save/102621
Top Notch http://www.minecraft...com/save/102617
Uppercut http://www.minecraft...com/save/102619
Screenshots
These are UNFINISHED areas and subject to change. Locations where the superheroes will be sent to fight, just to give you a little taste. I'll let you try and figure out where they take place.
#1
#2
#3
#4
#5
#6
#7
#8
#9
#10
CREDITS and THANKS
SIMO_415 Minecraft Modding god
The Yogscast Minecraft Youtube gods
Intending to use the spectacular Tower Bridge from Vakarain.
A plane or two out of the incredibly detailed Minecraft Airport by mextremel
Copied (and remixed) a few blocks from an old version of New York City by Nadine
Borrowed a <mystery> schematic from FlyingPenguin33
Lifted superCJ's New Troms Zeppelin and gave it a paint job and a few tweaks.
Fortune says, I'm including a Chinese Temple by Cheezbrgr
A HUGE THANK YOU to Patrick Min for Binvox (3D-model to Schematic converter), and INVALUABLE assistance in locating and converting the Sydney Opera House!!!
Main site -> http://www.patrickmin.com/minecraft/
Get Binvox -> http://www.cs.prince...du/~min/binvox/
Get Viewvox -> http://www.cs.prince...u/~min/viewvox/
(GLUT.dll also needed -> Nate Robbins - GLUT http://www.xmission....~nate/glut.html)
And see erich666's helpful post http://www.minecraft...et/topic/52282-
SYDNEY OPERA HOUSE 3D model, Josh Wilson
http://sketchup.goog...4dc&prevstart=0
David Vierra - MCEdit (the only tool I can find to 'roll' something sideways)
http://www.minecraft...et/topic/13807-
This map is released under Creative Commons license: Attribution CC BY http://creativecommo...icenses/by/3.0/
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Leggos_My_Eggos posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
Requires iChun's Portal Gun Mod
NewsThere is now a new download page! Enjoy. (:
Videos:
PortalCraft 2.0 Update:
PortalCraft 2.0 - 2.0 Lives Trailer:
PortalCraft 2.0 Update Trailer by Verticity:
PortalCraft 2.0 Update - Aerial Faith Plates by Leggos_My_Eggos:
Current PortalCraft:
PortalCraft Official Trailer by Verticity:
PortalCraft Playthrough by Antvenom:
PortalCraft Spotlight by YogsCast:
Images:
Changelog from V8 to V8_01:-Works with iChun's latest Portal Gun mod version (Beta 1.8.1v2) -Works on Minecraft 1.8.1
Support Signature:
[URL=http://www.minecraftforum.net/topic/204347-portal-portalcraft-v8-02-beta-wip/][IMG]http://i.imgur.com/RKx2C.png[/IMG][/URL]
What the signature looks like:
Thanks To:- iChun's Portal Gun Mod
- Verticity for making the graphics and helping a bit with the building.
- Jaryt23 for making the exclusive mods and providing support.
- Nickguletskii for helping with the building.
- Antvenom and Yogscast for making videos showing off this map;
- All of the people who download the map, who continue to help me fix bugs and give me support. You guys rock!
-
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Exilius posted a message on [V1.7.3] You Are the Creeper 0.61: Currently being updated (check last page)At least i stopped whining when i realized the problem was rotten being...............Posted in: Minecraft Mods
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robo111 posted a message on Mooshrooms spread mycelium wherever walking.'I want mycelium as my floor'Posted in: Suggestions
'OMG I NEED MYCELIUM'
Mooshrooms should convert grass and dirt into mycelium wherever they walk.
Just because they should.
Like?
GetSatisfaction:
http://getsatisfaction.com/mojang/topics/mooshrooms_spread_mycelium_where_walking -
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mccabem40a3 posted a message on Wormwood Village (under construction)I've built many things before, sky scrapers, tnt cannons and much more. So i thought it would be cool if i tried to build a village in minecraft. It was ok building in creative mode but got boring really easy. So i have decided to build a village 100% legit. So if i need and supplies i have to mine it or chop it down.It takes alot more time but really feels think i've done more.Posted in: Screenshots
The village isn't finished yet but it wil be eventually. So i made this forum to show you my progress of what i've done and will continue to update it every week.
So i present to you Wormwood Village
The big building is the centre of the village.
This is the main kitchen area in the tall building
This is the barn, when the next update is out i will put animals in there because it's to hard to push them in now
http://i1105.photobucket.com/albums/h356/Dan547/Wormwood Village/Barninside.png
inside of the barn
The village well
So leave a reply what you think about it and what could be put in the town later, Thanks Daniel. -
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robo111 posted a message on Potion Of YouthPosted in: Suggestions
That's like saying in real life:
'Aww, my dog used to be so cute, but now he grew up!'
'Whatever, get a new dog.'
:tongue.gif: - To post a comment, please login.
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