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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Can anyone please enlighten me as to what the Segment Gate does?
    Posted in: Minecraft Mods
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    posted a message on Want to join a mature server that allows Command Blocks
    Hi, I'm a 29 year old redstone and command block veteran, looking to join a creative server that allows the use of command blocks and commands. I can build my own stuff on plots, or help retrofit command blocks into existing builds to keep them fresh and up to date. Hidden doors, automated surroundings, power lighting, mini games, flying AI machines...whatever, I would like to build it on a server or help others if they need it. I have not once ever "griefed" any player, and would prefer a server that only contains mature players, to respect each others time and creativity.

    If you have a server, or know of one, please let me know.

    Thanks!

    EDIT: Would like to play in 1.8 or 1.8.1. Am really only interested is utilizing the clone, fill, setblock commands, as well as the occasional tp command.
    Posted in: Server Recruitment
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    posted a message on Is Minecraft Losing Popularity?
    Quote from FlyingWild»
    The answer to the question is overall sales of Minecraft over the last 36 months. Does anyone have these figures?

    Sales have nothing to do with how good something is, and how many people enjoy it. Say, in one year 10,000,000 people bought Minecraft, and the next 5 years only 1 person bought Minecraft, that doesn't mean that now only 1 person plays it. For that matter, Minecraft could not even sell 1 more copy and it would still be very popular because everyone who already owns it plays it and enjoys it. Again, sales mean nothing.
    I'm 29 years old and currently only play Minecraft, that is until GTAV is released for PC, then I'll play just those 2 games. Stereotyping is only for the ignorant...just let them be ignorant and move on.
    Posted in: Discussion
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    posted a message on LAN 1.8 not connecting.
    This is an unintended bug. Version 1.8.1-pre2 fixed this issue.
    Posted in: Server Support and Administration
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    posted a message on Lan with one account
    Use version 1.8.1pre1 or later.

    Go to .minecraft folder and edit "launcher_profiles.json"...find " "displayName": "USERNAME" (your name) and change it to something different. Save.

    The player with the better computer needs to load a world, hit Esc and start LAN.

    EDIT: You may need to disconnect from the internet before loading the Launcher, as the change you made might get overwritten automatically.
    Posted in: Java Edition Support
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    posted a message on Testfor direction player is facing?
    I made a turret that has 8 different angles (45° increments) by testing for min and max rotation. Uses 8 command blocks with "/testfor" on a fill-clock.

    This is from the Wiki:

    Selecting targets by horizontal rotation:
    ry=RY — Selects only targets with a maximum horizontal rotation of RY.
    rym=RYM — Selects only targets with a minimum horizontal rotation of RYM.
    Horizontal rotation values vary from -180.0 (facing due north), to -90.0 (facing due east), to 0.0 (facing due south), to 90.0 (facing due west), to 179.9 (just west of due north) before wrapping back to -180.0 (thus horizontal rotation values increase with rotation to the right, or clockwise viewed from above).

    This may have changed, because I've experienced that 180.0 is due North, not -180.0 as it says. But everything else works. So, just put a comparator outputting from the /testfor command blocks going into another command block with the appropriate 'motion' tags.

    Example: "/testfor @p[rym=45,ry=90]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Constantly teleport a cow relative to a zombie
    Quote from Webmaster4o»
    By the way, the item on the Zombie's head is there so it won't burn. I did't make it invulnerable, because it would still burn, just not take damage. You still see the fire when the zombie is invisible. The item I put on his head is a music disc. After finding that almost anything you put on its head will be visible (Including barriers which show the red X symbol) I found that music discs did not in any way show. I was very happy.

    Off the topic but I like the music disc part...I didn't know that. I added "thanks" to your post.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Teleporter to a random place on map?
    Summon a mob with a custom name, speed modifier to super fast, invisible, invulnerable, silent and tp @p to that mob. Not a Zombie though, they tend to linger around one spot until whatever its chasing is dead. Once its summoned, you never know where it'll be at at any given time...so that's pretty "random".
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help detecting when there is only one player left using command blocks.
    Setup a command block with a clock attached (preferably 20hz) with contents "/testfor @a", and another on the same clock with "/testforblock x y z command_block 0 {SuccessCount:1}", filling in 'x y z' with the coordinates of the command block that is testing for @a. When the command block testing for @a only finds 1 player, the success count will be 1 and will trigger the other command block to output to a comparator.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help With Detecting a Powered Command Block
    /testforblock x y z command_block 0 {SuccessCount:1}
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Constantly teleport a cow relative to a zombie
    This can be done, but requires 2 command blocks and a 20hz clock. Also, the CustomName needs to have some letters in it, I think, as I've had problems targeting entities with just the name of "1" (ex. "name=Cow1, name=Zombie1, etc...)

    CMD Block 1: "/tp @e[name=Cow1] @e[name=Zombie1]" ----- This will teleport the cow to the zombie.

    CMD Block 2: "/tp @e[name=Cow1] ~ ~10 ~" ----- This will teleport the cow up 10 block spaces.

    Clock 1: "/setblock ~1 ~ ~ redstone_block 0 destroy"

    Clock 2: "/setblock ~-1 ~ ~ air

    NOTE: Clock 1 & 2 CMD Blocks make the clock 'silent'...to where you don't here the sound of the block being destroyed. To start the clock, place a Block of Redstone in the center. To stop the clock, place a Block of Redstone on or next to the either one of the Clock CMD Blocks (the command will not execute again if it is always 'on').

    Theses commands need to be executed in this exact order. This can be accomplished by setting up the blocks with CMD Block 1 North of CMD Block 2, because Minecraft executes code from the Player starting with the North, to East, to South, then to West. (I may be wrong about East and West, but North executes before South, nonetheless). When this is done correctly, the Cow will always appear 10 block above the Zombie. If not, re-position the command blocks and try again.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command block Teleportation Help
    /tp @p[1,1,1,0] 4 4 4

    Enter "0" as the radius to ONLY select that exact coordinate. Entering "1" will make a cuboid 1 away in every direction from the coordinate (3x3 block around it) and 2 would be 2 away in every direction (5x5 block around the coordinate).

    In this particular command, "x=" "y=" "z=" and "r=" is not needed, though it will work perfectly fine with them in there.

    "/tp @p[1,1,1,0] 4 4 4" is the same as "/tp @p[x=1,y=1,z=1,r=0] 4 4 4"
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need a mechanism that will do a command to all players with a scoreboard value.
    creepycrawler77 is correct, however, that command will select all entities with any score above 1 as well.

    Use "/execute @a[score_OBJECTIVENAME_min=1,score_OBJECTIVENAME=1] ~ ~ ~ /(command here)" to target entities that have ONLY 1 as their score (Not less than 1, not greater than 1).
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon mobs with scoreboard objectives?
    How will you be summoning the chicken?..via typed command or command block? I'd use a command block that takes signal from a repeater, then place another command block adjacent so that it will be triggered immediately after to add the score to the objective with that block. Basically, summon first then immediately (1/20th of a second) add the score.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft 1.8 creation
    You cannot. The /testforblocks command uses 2 sets or coordinates to create a cuboid around the structure you are comparing to, and another set to define the bottom-most Northwest corner of the structure you are comparing against, using the same dimensions defined by the first 2 sets of coordinates. In other words, the target structure and comparing structure must be in predetermined physical locations.

    If that is what you're doing, then set a fast clock up to a command block with the command "/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]", filling in the appropriate coordinate and mode values (click here for more info). Place a comparator next the command block facing away and directly into another solid block (stone, for example), then attach a torch on the side of that block. Start the clock, and the command block will test for the structure. If the structure is found, the comparator will output into the block, turning the torch off. When the command block finds that the structure no longer matches the target, the comparator turns off, in turn turning the torch on, which then triggers whatever it is you want to do with it.

    You can also input tildes("~") in the coordinate slots to tell the command block to check relative to a player or entity's location, and using the /execute command in the command block, preceding the /testforblocks command.

    Here is an example of the clock/testforblocks setup:

    The Clock (20 ticks per second, silent):
    CMD Block 1: /setblock ~1 ~ ~ redstone_block 0 destroy
    CMD Block 2: /setblock ~-1 ~ ~ air

    The Command:
    CMD Block 3: /testforblocks -259 56 -943 -258 56 -942 -259 56 -946 all
    (these coordinates to be changed to the locations you require. "all" is default and not needed, and can be changed to "masked" to exclude air blocks from the source structure)

    CMD Block 4: whatever you want to do with this trigger.

    Run the clock and if both structures are in place the torch will go off after 2 game ticks (1 redstone tick), then will turn on when one of the structures is changed, and back off when they are identical again.

    EDIT: I actually read your post incorrectly. To make the structure disappear, use "/fill <x1> <y1> <z1> <x2> <y2> <z2> air" in CMD Block 4, with the coordinates being 2 opposite corners of the target to erase.

    And again, its not possible to do this for any random location on the map. Must be exact coordinates or relative to where the command is executed.
    Posted in: Discussion
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