Removed bug causing the red wool to respawn you in intersection 5 instead of taking you to the correct section of the map making the red wool unobtainable (how did this never come up before???)
(1.3.2)
Covered up minecraft problem in light grey soul sand section where wierd colllision boxes destroy some items thrown at the cauldron
Fixed more holes in the roof (and wall)
Removed oopsie stick from netherrack section to dissallow breaking out
(1.3.1)
Rebalanced nearly every wool
(1.3)
Major rebalancing of black puzzles (will have to redo hint book video)
Fixed brown part 9... again
Replaced some missing item frames
Updated black system
A bunch of other stuff i can't remember
(1.2.4)
Fixed spawn point setting in black
(1.2.3)
Rebalanced major puzzle in black
Fixed puzzle in black being possible
(1.2.2)
Fixed hint book tracking in black
Fixed a few puzzles in black having weird things there
(1.2.1)
Made orange as easy as feasible
Rebalanced connection between intersection 2 and monument
Fixed problem with brown part 9
Fixed problem with spawnpoint in brown 10
(1.2)
Major rebalancing of orange and brown
Fixed a lot of bugs in brown ,grey, and green
(update!)
1.1.1 (update if convenient)
Added a few important notes to the soul ritual book in light grey
Made it impossible to enter soul ritual area while holding redstone (to make sure you don't waste it there)
Fixed hole in the roof
1.1 (upgrade if using version before 1.0.5)
Added a bit more to the end
Fixed some problems with hint book tracking
Made orange a bit easier
1.0.7 (insignificant)
Modified hint book text to inform you of a minecraft bug that may require you to relog in pink
Added barrriers to prevent you from jumping off the edge of a bridge
Removed bug where you suicide in lime and you can then go straight to the wool
1.0.6 (insignificant)
Fixed another hole in the roof
Replaced a certain group of armor stands that keep mysteriously vanishing
Fixed "full solution" to intersection 1
Made "tp to wool" options work for intersections, teleporting you to the next intersection
Updated the 100% achievement requirement to my new time of 2hr 13 mins (159640 ticks)
1.0.5 (important update)
Fixed another hole in the roof
Fixed "Achievement get" achievement not working
I got a new best 100% time, that'll be in the next update, 159640 ticks
Reactivated the last timer of the map which didn't allowing you to properly finish
Added back in some missing item frames in black
1.0.4 (insignificant)
Fixed bug making light blue not start if you go there after dying on orange
1.0.3 (insignificant)
Fixed a problem with hint book tracking location in intersection 1 related to orage wool
Added system to automatically turn on hard mode if it detects peaceful
1.0.2 (important update)
Repaired a hole in a roof
Modified scoreboard objectives in brown to properly activate a section being pulled back to after death (important)
Increased detection timer to start black for slower computers (now you have 10 ticks for a pulsing redstone singal to activate, this is for slower conputers)
Trailer:
This is a map all about solving puzzles. There are 16 wools in total divided among 5 intersections. Along the way, you will collect some supplies and tools that will aid in your adventure. Hunger, not a problem. You should just focus on sprinting zombies, collapsing buildings, or even worse... getting lost (you'll see what I mean). So put on your thinking cap, grab your hint book from the chest at your right, and get ready to try Influx!
Map Explanation:
Screenshots:
Map Features:
16 Wools divided amongst 5 intersections
Over 100 unique puzzles
A custom minigame built into the map
Over 4 hours of gameplay
A Hintbook providing hints and solutions to wherever you are
Video solutions provided with some hint book solutions
4 Unique "tools" with custom, interesting functions
If you appreciate the time I put in to making this map (all of which was my own work), consider donating. Use the link below to donate via my twitch donation page (because I can't figure out how to get the paypal button to work).
Donations are not at all required, all that is required is that you enjoy my map
Sethbling made a cookie clicker a few months ago. this one uses the latest snapshot features. At least 50% of the command blocks are operation commands.
Previous game of life's have had massive cells (like 8x15x8) and were very slow. Now i introduce the concept of using entities to store data and do calculations instead of redstone circuits. The result, a much faster and extremely compact version of Conway's game of life.
Done with the map updating, I think it looks a lot better but the bricks are still slightly faded. Download links will be changed to this: http://www.mediafire...ual_Maze(2).zip
(The link is updated) I tried to play and when I stepped, nothing happened. I left the box to find redstone blocks all over the place, not where they were supposed to be. I then remembered that this map was made back when setblock was off by 1 when x or z was negative and guess what, this map is entirely in negative z. I ran a filter on pretty much the whole map and it fixed it no problem:)
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(1.3.3)
Removed bug causing the red wool to respawn you in intersection 5 instead of taking you to the correct section of the map making the red wool unobtainable (how did this never come up before???)
(1.3.2)
Covered up minecraft problem in light grey soul sand section where wierd colllision boxes destroy some items thrown at the cauldron
Fixed more holes in the roof (and wall)
Removed oopsie stick from netherrack section to dissallow breaking out
(1.3.1)
Rebalanced nearly every wool
(1.3)
Major rebalancing of black puzzles (will have to redo hint book video)
Fixed brown part 9... again
Replaced some missing item frames
Updated black system
A bunch of other stuff i can't remember
(1.2.4)
Fixed spawn point setting in black
(1.2.3)
Rebalanced major puzzle in black
Fixed puzzle in black being possible
(1.2.2)
Fixed hint book tracking in black
Fixed a few puzzles in black having weird things there
(1.2.1)
Made orange as easy as feasible
Rebalanced connection between intersection 2 and monument
Fixed problem with brown part 9
Fixed problem with spawnpoint in brown 10
(1.2)
Major rebalancing of orange and brown
Fixed a lot of bugs in brown ,grey, and green
(update!)
1.1.1 (update if convenient)
1.1 (upgrade if using version before 1.0.5)
1.0.7 (insignificant)
1.0.6 (insignificant)
1.0.5 (important update)
1.0.4 (insignificant)
1.0.3 (insignificant)
1.0.2 (important update)
This is a map all about solving puzzles. There are 16 wools in total divided among 5 intersections. Along the way, you will collect some supplies and tools that will aid in your adventure. Hunger, not a problem. You should just focus on sprinting zombies, collapsing buildings, or even worse... getting lost (you'll see what I mean). So put on your thinking cap, grab your hint book from the chest at your right, and get ready to try Influx!
If you appreciate the time I put in to making this map (all of which was my own work), consider donating. Use the link below to donate via my twitch donation page (because I can't figure out how to get the paypal button to work).
Donations are not at all required, all that is required is that you enjoy my map
Click here to donate
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Thread moved:
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2412139-influx-16-wool-puzzle-based-ctm-map-challange-your
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Download the world: https://www.mediafir...72t9xdth7pddg9j
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(The link is updated) I tried to play and when I stepped, nothing happened. I left the box to find redstone blocks all over the place, not where they were supposed to be. I then remembered that this map was made back when setblock was off by 1 when x or z was negative and guess what, this map is entirely in negative z. I ran a filter on pretty much the whole map and it fixed it no problem:)
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Download the map:
http://www.mediafire...irtual Maze.zipUPDATE:
Maps updated to the 1.7 version with more colors . Also, coordinates were fixed from the pre-1.7 bug where negative coords were off by 1.The updated world:
http://www.mediafire.com/download/cqk9r9jvdil4t2t/Virtual_Maze(2).zip
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Download the world here: http://www.mediafire.../Battleship.zip