JourneyMap for Minecraft
with support for the JourneyMap API
Downloads:
How to Install:
NO TECHNICAL SUPPORT WILL BE PROVIDED ON THIS THREAD.
DON'T POST LOGS OR BUGS HERE.
Technical Support:
http://journeymap.info/Support
http://journeymap.info/Support
Mod Spotlight:
See http://journeymap.info/ for information about how to install and use this mod, complete release notes, rules about inclusion in modpacks, translation, technical support, etc.
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Me: Excuse me, do you have a pork chop?
Her: Yes, why?
Me: Because as soon as I saw you, you stole all of my hearts.
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The Backstory: You have been selected for a first of its kind, solo mission to prospect and mine the moon. Unfortunately your employer, CutRate Excavations Inc., has sent you to this desolate landscape with nothing more than the spacesuit on your back. You must survive the harsh environment, the perilous moon beasts (who knew?) and the cold, unbreathable atmosphere as you mine your way across the landscape and eventually build your own spaceship to bring you and your precious cargo back to terra firma.
To begin:
All you need are the parts for your space suit.
The Goals:
The Rules:
A working spaceship must contain:
Winning: The challenge is won when a player successfully detonates the TNT from the cockpit of their spaceship, signifying a successful launch back to earth.
Points: The challenge would only be half as fun without a scoring system. Points are based on the minerals found in your cargo hold at the time of launch.
Other things to note:
* I highly recommend this texture pack to really make the experience moon-like: (your pumpkin actually becomes a space helmet!)
* This challenge requires some start-up materials. Players are allowed to hack in the starting materials, or play from an existing world in a new map location. All other materials must be found as a part of the challenge, however.
*While the challenge can be played on a regular map, the user TheNosferatu has kindly created a custom, moon-like map that comes complete with starting materials and a list of rules. It can be found here: http://johandam.com/etc/MoonCraft.7z Much thanks to him!
Hope you find this challenge fun and enjoyable!
As people start completing the challenge, post your scores on the thread or send me a PM and I'll compile a High Score List!
Here are some screenshots from my trial run:
The Lobby of my Moon Base
The Main Chamber (Access to mines, etc)
The Airlock to the Outside
My Spaceship (Yes, it is ugly. My design skills are...lacking)
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I'm always a fan of building a castle, perhaps on a hill somewhere, and then creating a town down below for it to lord over.
Depending on what kind of town you want (modern, medieval, classical, etc) you will likely include some of the following:
A town hall
A main plaza/courtyard
A few houses (perhaps with shops)
A market
A church/temple/shrine
Walls (depending on your city type)
A harbor (if near water)
Decorative items like streetlights, and gardens fountains
Googling the phrase "minecraft town" will give you plenty of picture and videos to get ideas from.
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Getting out requires use of the nether-gate glitch discussed here: viewtopic.php?f=1016&t=75218 A gate is set up in the entry way outside the cube where the boxes are loaded. Upon first entry to the nether, the connection is made. Then, a second portal must be made just inside the cube which (as close as possible to the original), given proximity of the portals, it becomes likely that they will both travel to the same gate in the nether. Then, upon exiting the nether once again, the nether portal will only deposit the player outside the cube, thus creating a one way path.
Disclaimer: I'm not terribly familiar with the inner workings of server moderators, so I'm not sure if the spawn point idea or the portal concept will apply to multiplayer. If it does, it would be effective. If not, it would be fun to create in singleplayer, but ultimately, as stated above, useless.
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