hi yes i return wassup
i, uh, finally have a non-nightmare fuel idea that actually sounds kinda fun
and doesn't involve any useless items that are solely there to craft one thing
AND serves as a cool miniboss if you decide to fight and completely neglect how the thing works
..and is still probably bad anyways lol
the Cantatumire Imp
a Thin, grey, slightly furry and very tall figure. has slick, narrow black ears, and 4 arms. has 4 green eyes; two on the front, and two on the sides of it's head. is often seen carrying two normal swords with it's lower arms, and a hulking greatsword with it's upper two. it's usually either crawling or crouching when moving around passively. while not sentient, very intelligent. Denizens of the End, though can be seen in other dimensions. fairly rare. Neutral.
the Cantatumire imp is a intelligent creature who collects and creates swords. that being said, it often seeks to forge a sword to replace it's greatsword with a more reliable weapon. should you provide it with the materials to make a stronger weapon (or the weapon itself), it may leave you it's own sword and run off to forge a new one.
they often crawl on their legs + lower two arms for increased mobility, but are capable of hunched bipedal movement and hexapod movement. they dwell within Imp huts, which are structures that can spawn in all 3 dimensions. these are Crude lean-to huts, made of different native materials. examples being trees + leaves in the overworld (or various stones if found in caves), biome mushrooms in the nether, chorus and endstone in the End. one Imp per hut.
Fighting AI
Should you decide to fight one, it's a force to be reckoned with. they're highly mobile, and are capable of dishing out a lot of damage.
-Can evade attacks
-can Block attacks with all 3 swords at once, if hit when it's not doing something else
-can sweep attack with lower swords
-can Slam with it's greatsword
-can Spin with it's greatsword
-can Lunge with all 3 at once
if you successfully defeat it, it will Retreat and disappear instead of dying. it will only drop the two Normal swords, rather than it's greatsword. it still despawns nonetheless.
Trading
by providing a Imp with enough materials to forge a powerful greatsword, or a valid substitute, it will give you it's current greatsword as a collectible weapon. each one having it's own perks and downsides.
Variants + Drops
Overworld Imps will drop their greatsword, the "Formidolosus Terra" (Terrifying Land) when given 10 diamonds. they use 2 iron swords for their normal weapons. when traded with, they will instead have a Diamond Greatsword.
Nether Imps will drop the greatsword "Hell's Bulwark", when given 10 Netherite Ingots. they use Enchanted Golden swords for their normal weapons.
when traded with, they will instead have a Netherite Greatsword.
End Imps will give you the "Endgoal" greatsword when given a Axe of a Thousand Metals. they use Enchanted Diamond swords for normal weapons.
will use the A.o.a.T.M instead of the Endgoal when traded with.
all 3 Greatswords have the same ATK speed, resembling that of the A.o.a.T.M. they're also two-handed weapons, meaning offhand weapons and items cannot be used. (totems and food are still useable.) they all will cease functionality when they break, and will stay unusable until they regenerate to a useable state again. because of this, they are unbreakable. even if you somehow get it to 0 durability, it will not break.
Formidolosus Terra
a Hulking mass of various Rocks (Cobblestone, granite, andesite, diorite), with the backside of the blade having grass growing out of it. has a Emerald embedded near the handle.
This greatsword draws upon the power of the Overworld to strike down opponents. it has the innate passive of acting like it has Smite V. however, it cannot be Enchanted. it passively regenerates durability when within the overworld, has 500 durability. 9 Damage. can be used after regenerating at 250 durability.
Hell's Bulwark
a massive Conglomeration of Gold and Netherite Scrap, used to make a rudimentary netherite alloy. not nearly as effective as the real thing.
this greatsword calls upon the Nether for it's strength. it can be enchanted with one level past a normal enchant's levels (and has a passive high enchantability), as well as being able to have multiple incompatible enchantments at once on it (sharpness + smite, etc), but it will lose 2 extra durability points per use with every teir 3 or higher enchantment placed on it. having incompatible enchantments on it will also cause 2 extra durability to be lost each use, per set of incompatible enchantments. 600 durability, 8.5 damage. regenerates Durability when in the Nether. must regenerate to full if it breaks.
Endgoal
a heaping tower of Endstone, with Chorus tangling around the blade. has 3 ender pearls embedded in each side of the blade, and a End Rod for a handle.
Using the End's energy for power, the Endgoal is capable of parrying attacks with right click for a short time. enemies that hit you during this will be warped backwards 10 blocks and take 7 damage. however, if you mess up this window, there's a 25% chance that the parry will backfire, teleporting you randomly instead + dealing 6 armor-ignoring damage. this sword is also bigger and heavier than the others, inflicting a passive slowness 1 debuff while holding it. has 750 durability, deals 10 damage, and regenerates durability in the End. must regenerate to 250 durability to be useable when it breaks.
note that unique abilities from these swords CAN be triggered by the imp as well, if you choose to fight it
though, the only one that really matters is the Endgoal's parry, unless you have a mod that makes you undead or smth
also, the Diamond Greatsword + Netherite Greatsword the imps craft when traded with are unobtainable in their entirety.
ae
feedback is nice
- dreadwalker9
- Registered Member
-
Member for 4 years, 8 months, and 8 days
Last active Sun, Feb, 20 2022 09:49:44
- 0 Followers
- 42 Total Posts
- 13 Thanks
-
1
4Point posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods -
1
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Hello, I really love this mod, and I saw that you were thinking about a lightning creature on the first replies, I don't know if you still want a sugestion about that but if you still want it, are here is mine:
Asteros, a lightning Owl that looks like a Barned Owl and is neutral to the player, but hostile during rain or thunderstorms, his feathers are white or light blue, or both and his eyes are glowing white.
During the day he will be asleep, (bcz it's an owl, an nocturnal animal) but if woken up he will be agressive, and during the night he will wake up on it's own and be neutral
His attacks are ranged and one up close, when flying he will flap his wings violently to summon a lightning, or use continuous electricity (kinda like Palpatine from Star Wars), or he can ocasionally fly fast close to the player and attack him with his Talons (Like the Naga)
I just said that he looks like the Barned Owl because the look suits more in my opinion, but other great owls could be the Snow Owl, the Eurasian Eagle-Owl or the Great Horned Owl
I like owls
Oh and one more thing, can you tell what mob types are you looking for sugestions?
Thanks, but the lightning mob idea became the Nimbus Drake described in the future plans section. This idea overlaps with it a bit too much.
If I knew what suggestions I wanted, I wouldn’t need them to be suggested, right?
-
2
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Yeah sure! I’ve got some loose ideas already.
-
1
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft ModsQuote from dreadwalker9»
And so, like a warrior of old, I have returned! With an update for the Withered Emissary! Am I shouting too much?! Let's just do the thing!
So I've basically turned the Emissary into a lich, phylactery included. I'm not entirely sure how this'll work (despite how long I've been working on this), but the phylactery would be protected until you "defeat" the Emissary. If the phylactery isn't destroyed in time, the Emissary resurrects itself, albeit with less health.
That's... all I have. Sadly. Let's see how this fares.
That’s kinda interesting! I’m curious what will make destroying the phylactery challenging; if players can just walk up and whack it once to destroy it then the resurrection mechanic won’t really come into play.
Besides this, see if you can think of other abilities and mechanics that interact with this resurrection ability and the phylactery. What kind of strategies does the phylactery make players employ, and how do the other abilities help or hinder these strategies?
-
151
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
Mowzie's Mobs adds a variety of fictional creatures to Minecraft, priding itself in unique AI, environmental and atmospheric appropriateness, and standard-setting animations.
The Mobs:Foliaath
(FOHL-ee-ayth or fohl-I-ath)
These jungle-lurking plant monsters want nothing more than to eat anything that moves! They may seem like ordinary ferns, but they'll emerge if you come close. You can't get close enough to strike them, so find some other way of killing them! They drop foliaath seeds.
To grow a foliaath, obtain a seed and plant it by right clicking on grass or dirt. Every half-day for two days, feed the baby foliaath by tossing it a meat item. Then, it will emerge as a fully grown foliaath. Be careful: grown foliaaths aren't tamed and will still attack you!
Ferrous Wroughtnaut
(FER-us RAWT-nawt)
Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness is for you to discover.
Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break.
Barakoa
(ba-ra-KO-ah)
Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase.
When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff.Barakoa can also be found in villages scattered across the savanna plain.
Barako, the Sun Chief
(BA-rah-koh)
Barako is the chief of the Barakoa tribe, residing in a stationary seat upon a throne in Barakoa villages. He draws his power from the sun, calling forth sunstrikes, solar flares, and massive solar beams. He can also create Barakoa followers from masks to defend him during combat. As such, his masked children revere him as a god. Unequipped travelers should keep their distance from his villages, lest they be smitten by his heliomancy.
Those strong enough to face and defeat him, however, are rewarded with his mask: the Sol Visage. This mask allows its wearers to breathe life into masks to create Barakoa followers. Unfortunately, the mask does not bestow heliomancy upon its bearer; this power is innately carried by Barako, and thus dies with him. Perhaps there is another way...?
Frostmaw
(FROST-mah)
Frostmaws are dangerous beasts found rarely in snowy areas. Their massive size, impressive speed, and powerful ice breath make them near-impossible opponents. If, on your travels, you encounter one sleeping in your path, it's likely best to take a different route and let it lay. The beast guards a precious ice crystal that can unleash pure winter energy when wielded.
Grottol
(GRAH-tohl)
These adorable crystal crustaceans live deep underground in caves and ravines. Sometimes called “living ore,” Grottols are prized as a rare source of diamonds. But only the quickest of adventurers can manage to catch them before they burrow away; grottols are very fast and surprisingly clever, even using minecarts to escape pursuers. Keep in mind that only iron or stronger pickaxes can penetrate their diamond shells.
Lantern
(LAN-turn)
Lanterns dot the canopy of roofed forests, glowing like jellyfish. Some cultures believe that these creatures contain the souls of the recently deceased. Others wish on them like stars. Adventurers, however, know that the luminous jelly inside lanterns is a great light snack that will briefly illuminate the darkest of nights.
Naga
(NAH-guh)
Coastal cliffs are dangerous places. Adventurers tell of winged serpents called nagas with impressive speed and menacing acid venom. Though these drakes are powerful, a well-placed arrow can knock a naga right out of the sky; time your shots to hit when the naga is preparing an attack.
Naga acid is deadly, but can actually be used to neutralize other poisons. The fangs they drop upon death can be used to brew poison antidotes and preventatives.
Download:
Showcases:By TheMinecraftOverlord
By Xaxilis
By PopularMMOs
By ThnxCya
By The Diamond MinecartBy ANTONIcra (Spanish)
Plans:
Mobs:Strongholder - Floating gauntlet that grabs, pounds, and swats to attack. Floats eerily through stronghold tunnels, maybe passing through walls.
Phoben - Fear spirit that spawns in roofed forests. Wields fear magic, a lantern, and a long, darkness-infused blade called Ej. Fighting the phoben will involve carefully but quickly deciding when to strike and when to block.
The Sculptor - A simian guru that can be found meditating on mountaintops. He will challenge players to complete obstacle courses made of floating rocks. Those who pass this test are granted the ability to wield powerful earth magic.
Forest Dryad - Will grant players her magic pan flute in exchange for the Phoben's lantern as thanks for defending the forest.
Stalkers - Rival tribe of the Barakoa. Jungle pack hunters that lurk in the canopy before leaping down on their prey. Their simian features, ornamented headdresses, long claws, and glowing red eyes strike fear into their prey.
Nimbus Drakes - Flying serpents with clouds billowing from its head and wings. The clouds turn grey before the drake unleashes its lightning attacks. It circles an egg in a nest on the top of its mountain, which can be claimed and hatched by the player who defeats the mother.
The Winter Order - A league of cryomancers residing in a frozen citadel.
Considering:
Large, scary insects in swamps, maybe large, scary frog-things to go with them
Anglerfish-like deep sea monster
Ents that can be created from trees using an item.
Golems that can be created from Geomancy boulders.
Snake Charmer - Humanoid desert boss that spawns in a temple structure. He can summon snake spirits by playing his flute, and can transform into a moving painting on the wall to dodge attacks and move across the room.
Just a plain dragon. I'd like to try my hand at this timeless monster concept.
I'd like to add at least one mob for each of Minecraft's environments, and I do like suggestions! BUT I'm very picky about what I work on. Only suggest your mob if you can imagine players thinking, "I can't believe I ever played Minecraft without this in my game!". I will not add monsters from existing franchises or mythologies, or just giant versions of real animals. No griefing or one-hit-kill moves.
Texture Packs:
Sphax textures by Phazanor
Modpack Policy:
Open policy on the condition that you let me know through PM or comment.
Sources Used:Some sounds edited from:
Super Smash Brothers Ultimate
Pokken Tournament DX
Dota 2
Very special thanks to RafaMV for his collaboration on animation tools. -
3
Accelerus posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft ModsNot to interrupt the interesting discussion about these archenemy mobs that put the player in crossfire
But I gotta say BobMowzie, thanks so much for making and sharing Mowzie's Mobs.
On a whim, I remembered this mod and decided to check how it was going, and you've really added a lot to it.
It's been years already since I last played this mod (and Minecraft in general) but it has remained the standard for what peak-quality should feel like. Of course, I've tried other peak-quality mods like Betweenlands and those from the team MinecraftAbnormals, but Mowzie's Mobs still has a special place in my mod folder. From reading your comments on this forum and playing with the mod itself, it's served as a standard for great game design in general, with hooks and implementations and etc. and I've really gained a greater understanding of what makes mechanics interesting to players. I'm definitely able to incorporate these things into my own little coding projects.
It's awesome that you still work on this mod (in your free time, of course) and still occasionally respond to comments on this thread.
I just want to encourage you and let you know that your work is great, inspiring, and helpful beyond simply being fun. Have a great day!
-
2
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft ModsQuote from dreadwalker9»
So, I decided to give the Withered Emissary a scimitar along with its staff to help with the melee problem, as well as came up with a list of possible attacks:
Melee/Close Range:
Staff Swing: The Emissary swings its staff at the player (Common)
Soul Barrier: A wailing wall of souls bursts out of the Emissary, striking anyone that is too close. (Uncommon)
Scimitar Slash: The Emissary swings its scimitar at the player (Common)
Double Strike: The Emissary attempts to strike the player with both staff and scimitar (Uncommon)
Midrange:
Spirit Pulse: The Emissary slams its staff into the ground, creating a shockwave of souls (Uncommon)
Soul Flame: The Emissary creates a ring of blue fire around it in an attempt to engulf its enemies (Uncommon)
Unearthly Wail: The Emissary gives out a blood curdling shriek, knocking back enemies and giving them Weakness for 10(?) seconds (Uncommon)
Lunge: The Emissary lunges at the player (Uncommon)
Ranged:
Withering Orb: The Emissary launches an orb of Wither energy at the target (Common)
Spirit Flare: The Emissary gathers mass quantities of soul in preparation. Once completed, it releases a beam of soul fire at the opponent. The preparation phase goes faster if a big enough amount of Soul Sand is nearby (Infrequent)
Wither Skull: The Emissary sends out a shrieking Wither Skull that homes in on the player. Not very well though… (Uncommon)
The issue with the last iteration of this suggestion wasn’t that it lacked a melee attack; a boss can have only ranged abilities. The issue was that the idea was underdeveloped.
In this iteration, I think you have the opposite problem. You’ve listed a ton of relatively generic attacks. Most of them are redundant, simply doing damage via a projectile or melee hit. For a boss like this, it’s not enough to just damage the player with pretty effects and cool animations, sometimes inflicting a status effect. Mobs, especially bosses, need a hook - a core gameplay and design element that makes the mob interesting. This can be a weakness or a strength or a special role in gameplay. All of the mob’s abilities and attacks need to play off of this hook and support it in interesting ways. Players should be able to learn and understand that hook and develop new strategies and ways of playing around it. A mob is not just new because it looks different and has a different name, it’s new because it makes players interact with the game in new ways.
Take the grottol for example. It’s hook is it’s a mob that you have to chase down to get a reward - something Minecraft didn’t really have before. It’s resistant to ranged attacks, forcing players to actually chase after it to hit it with a pick. It can hop into Minecarts to get away. It can burrow and disappear if chased too long. Its design is cute and its death animation is sad, making players feel a twang of guilt after chasing it down. All of these things support its hook. (It has a secondary hook too revolving around its living ore theme, which allows you to use silk touch and fortune enchantments when you kill it.) And that’s it! It has no combat abilities, because that wouldn’t support the hook.
Now take Barako. His hook is that he’s a powerful ranged opponent, but he can’t move. So he mainly deals damage from far away with sunstrikes and summoned Barakoa minions. Players will no doubt close in to hit him, so he pushes them away with a solar flare which has high knockback but barely any damage to put them back in his sunstrike gauntlet. The sunstrikes seem to be a basic ranged attack at first, but if you think about it, they come from the sky, allowing clever players to avoid the onslaught by hiding under or building a roof. This is a valid strategy, but once Barako loses some health, he gains new abilities that expand his hook and throw a wrench in players’ plans. His solar beam is line-of-sight based but slow to focus on a target, getting those players camped out in front of him under a roof with a bow but not those running quickly through his sunstrikes. His supernova move was developed specifically to counter players who wall themselves in next to him under a roof or below his throne. It deals massive damage around him, but only after a long charge up time that allows players that haven’t blocked themselves in to get away. It only lifts mobs up and towards him to damage players that dig far down beneath his throne and try shooting his butt with arrows. Every ability has a purpose that works together and supports the hook. It’s streamlined: only 5 abilities. If I gave Barako a big wooden club to wield, it might look cool but it wouldn’t support his hook at all - so I didn’t.
Designing mobs is hard and takes time. But I don’t need a full design from a suggestion. Some of the best suggestions I’ve received were just cool hooks I hadn’t thought of. Think really hard and find that hook.
-
2
VHater posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft ModsQuote from dreadwalker9»
It wasn't my intention to be rude. I was simply trying to point out that the mob wasn't finished, but chose a poor way to do so.
Woah, woah, asking me to understand something I may not have considered is not rude. In fact, I found his choice of words to be very cordial.
I'm asking for discussion here. If dreadwalker9 forgot to disclose that he came up with his idea quickly, I'm happy to hear it as a response.
No, it was a perfectly fine message. Don't worry at all.
Oops, I misinterpreted his message then. I apologize, I got the wrong vibe from it but dreadwalker wasn’t trying to be rude so my bad.
-
2
BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Woah, woah, asking me to understand something I may not have considered is not rude. In fact, I found his choice of words to be very cordial.
I'm asking for discussion here. If dreadwalker9 forgot to disclose that he came up with his idea quickly, I'm happy to hear it as a response.
Quote from dreadwalker9»
It wasn't my intention to be rude. I was simply trying to point out that the mob wasn't finished, but chose a poor way to do so.
No, it was a perfectly fine message. Don't worry at all.
-
1
VHater posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft ModsQuote from dreadwalker9»
Understand that the Withered Emissary concept was made in under an hour. As previously mentioned, I don't have their spell-set figured out. Melee spells and attacks are possible.
...understand? Understand what? You need to realize that he isn’t obligated to add or even read any of your ideas dude. He’s being nice enough providing feedback, that’s not really a valid way to respond.
- To post a comment, please login.
1
I've never thought about that before. Honestly, my creation process is, "Hey, that's a cool idea, I'm gonna run with it!" Which is obviously not the best process. I'll try to take your advice to heart and improve upon the Emissary (because I'm quite fond of it's concept). All I can hope for is that it turns out good!
1
I understand. I simply wanted a wandering creature that would actually roam, unlike the Wandering Trader. But I see how annoying that would be. Let's do the temple/altar structure.
1
I have a concept for a sort of air deity boss, which doesn't currently have a name (Considering "The Djinnis").
The creature (Contemplating whether it'll resemble an air elemental, or more of a Quetzalcoatl style dragon) will mainly be found flying through the air, out of reach. If a player managed to reach it using an Elytra or a modded flying mount, the creature will blow the player (and the mount, if one is used) away using a gust of air, and fly off. The only way to fight it would be to find it's "roost", a ruined temple or altar dedicated to the creature, as evidenced by decorative blocks and items, that can be found in the mountains. You may have to camp out here, because the creature only comes here every 5(?) days.
When challenged, the creature will perform air-based attacks, like strong gusts or miniature tornadoes. I don't know what exactly it'll drop, but maybe something along the lines of an item that can push enemies back, or grant temporary flight.
1
Got it. I'll keep that in mind.
This is pretty cool, but I'm not gonna turn the Moonlight Assassins into a bestial creature. You can submit this idea to Mowzie, though, Your Majesty.
And I'm glad I found someone who likes Hollow Knight, too!
1
You know what? I decided to improve upon the Fae Lizard. It now can summon illusory mobs and duplicates of itself, because fae are trickster creatures and masters of illusion. The illusion mobs deal no damage and disappear when hit, but still get in the way of the player. This allows the Fae Lizard to escape. If the player continues to give chase, the Fae Lizard will make illusion duplicates to confuse the player. These duplicates also deal no damage and disappear when hit. It uses magic blasts as an offense as well, but will sometimes use the poison clouds instead.
1
Ah. I always thought I was spelling it wrong, but I had no idea how it was spelled. Thank you!
1
Well, I found some old drawings and decided to turn them into mob ideas. Ideas to improve them would be appreciated.
Fay Lizard:
The Fay Lizard is basically a lizard, but with six legs, a large under bite that curves at the tip, and three red flower buds along it's back and one on the tip of it's tail. I imagine it being able to spray the player with some sort of plant spore stuff, which could inflict nausea or slowness or something.
Nehal (NAY-hal):
All I can say is that it looks a lot like the Gobblewonker from Gravity Falls, but with a small smooth head, an under bite (again), six flippers (what was my obsession with six limbs?), and a webbed frill thing running down it's neck, body, and half it's tail. I think it could use some bubble attacks? I don't know. Like I said, these guys need some fleshing out.
1
Ah, I see. I'll try going through my old mob journal one more time to see what I got. I appreciate the feedback.
1
That, kind sirs, is why I was asking. Lore. Lore makes a game fun.
1
And maybe a smattering (actual word) of bone blocks to indicate what it's for. Hollow on the inside as well, like a Battle Tower. Maybe.