Quote from chidoriss
I said it before, I'll say it again: YOU CAN NOT COPYRIGHT A WORD. You now what? If Bethesda can do that, I'm going to copyright the word "The".. GIVE ME 400 DOLLARS BETHESDA! "The" Elder Scrolls! HA! EAT IT!
No I'm more awesome. I copyright " ".
Yeah I can make a patent for the space symbol...
NOW EVER 2+ worded game names BELONGS TO MEEEEE!
Also note: $200 per space plz, so I can rack up munny from games like these.
Disney's American Dragon: Jake Long, Attack of the Dark Dragon
$1800 fine right there!
The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
$1600!
Sam & Max -- Season 1 Episode #3: The Mole, the Mob and the Meatball
$2800!
Well you get the picture...
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This can open up to modders and other people who wants to put their own creativeness into the game...
Like literally making a new gamemode via scripting and editing.
By physical modding, i meant changing data such as monster AI, functions of mobs (creepers' explosion radius, etc.), and even functions of blocks...
But indie games aren't exactly a noteworthy nomination of the modding communities, unless the developer adds it in.
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Killing it nets a year's (15 x 365 ingame days = 5475 minutes / 91.25 hours) supply of pork!
More than 4 real time day's worth of pork!
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20 blocks wide and 20 blocks deep means it'll make a hole so big that it'll reach water maybe...
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Might be handy for those who want to do it with things in the same effect as doors... Just, doesn't look like doors...
Trap or one view blocks that can be opened is a good idea... Place a fake dirt block then wire it to a pressure plate, then use it as a sniping spot when people aren't looking... They'll never expect a dirt wall to be shooting at them!
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4x4x4 range... multiplied by 5...
20x20x20!?
I wonder if someone can make a ingame example of how big such an explosion can be...
OMFG it'll be a mini nuke!
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What about mysterious figures that roams the lands at night, never touching the lighted areas...
Upon being discovered, you find out that its... Gasp!
It's a notch clone!
Kill it to get a message telling everyone in the server that you had owned a rare mob.
They should only spawn in 1s, and only 200+ blocks away from player made structures and torches.
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Give the "Current range of elevation" for it to work with.
This means for a player above the surface, the area below shouldn't get a huge amount of priority as the above ground chunks are set to be more important. It does still generate chunks for a small amount below the surface but in general, a effective range where players can't lag where chunks shouldn't be seen.'
In general, using a fog setting works, but drastically kills your gameplay. There needs to a view range that doesn't do that.
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Except too many will destroy the game balance in whole, thus ruining the game.
For every idea needs careful AND through inspection
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Keep it to that and it'll work.
So it should only emit a single light when any mineral is nearby (flint, iron, gold, diamond) and will repeatingly flash if near rare ones like red stone or obsidian.
Effective range should be 3x3x3 with you being in the center, since it doesn't point in a direction, it's up to your mining skills to determine where. with rare ores, it will need a effective range of 2x2x2.
Since it can't detect lava... Oops you mined a lava pit, but there ARE minerals nearby because it shined...
It shouldn't be functional in water by the way, it makes it's effective range to 0.
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Crossbows are very very strong in short to mid range, so it has it's use with a hooked bolt (hook shot for Making a long yet limited zip line) or something like an explosive bolt.
Did i say ziplines? It would work one way and how it works with a crossbow, is that it's more efficent than using a bow to shoot it. Making one will tie a metal beam on the block you are standing on.
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They probably should emit more light than a torch, but the problem really is if the engine supports moving lights.
Maybe right clicking should turn on the flare, making it a mobile torch that lasts temporarily, and you get a timer in durability when equipped. Hit Q and throw it. By the way, it should be coded so when a durability occurs, and ends, it does not results in the whole item in the action bar being depleted, just the item.
Flares should be able to be picked up when on the ground, it's just monsters that hates the lights so they get set on fire.
The reality is... do monsters really move away from light? or do they make a decision and chase you even with a torch or flare nearby?