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    posted a message on The Legend of Zelda Overhaul [8/03] - More sounds!
    I hope eventually there can be real and physical mods, other than skins and tiles...
    This can open up to modders and other people who wants to put their own creativeness into the game...
    Like literally making a new gamemode via scripting and editing.

    By physical modding, i meant changing data such as monster AI, functions of mobs (creepers' explosion radius, etc.), and even functions of blocks...

    But indie games aren't exactly a noteworthy nomination of the modding communities, unless the developer adds it in.
    Posted in: WIP Mods
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    posted a message on LETS. GET. SCARY.
    Did i mention notch will reward you with a ingame years supply of pork?
    Posted in: Suggestions
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    posted a message on Treasure music
    Mods
    Posted in: Suggestions
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    posted a message on mega giant!
    Minecraft: REVENGE OF THE GIANT PIG!

    Killing it nets a year's (15 x 365 ingame days = 5475 minutes / 91.25 hours) supply of pork!
    More than 4 real time day's worth of pork!
    Posted in: Suggestions
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    posted a message on mega giant!
    The moment a mega creeper spawns on a inf dev map, prepare to be sunken... Underwater...

    20 blocks wide and 20 blocks deep means it'll make a hole so big that it'll reach water maybe...
    Posted in: Suggestions
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    posted a message on BOAT TRAVEL ; Survival / SMP
    Gimme a warship plz... Oh wait, people won't need one, when they can construct a Minecart system where a group of players on minecarts can shoot arrows at passerbys...
    Posted in: Suggestions
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    posted a message on Open-able Glass Windows
    So, windows where stepping on a pressure plate will open it, allowing you to shoot through it.

    Might be handy for those who want to do it with things in the same effect as doors... Just, doesn't look like doors...

    Trap or one view blocks that can be opened is a good idea... Place a fake dirt block then wire it to a pressure plate, then use it as a sniping spot when people aren't looking... They'll never expect a dirt wall to be shooting at them!
    Posted in: Suggestions
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    posted a message on mega giant!
    If there's a 10 block tall creeper, this means the explosion radius will be multiplied 5 times (2 blocks tall x5 = 10 blocks tall.

    4x4x4 range... multiplied by 5...

    20x20x20!?

    I wonder if someone can make a ingame example of how big such an explosion can be...

    OMFG it'll be a mini nuke!
    Posted in: Suggestions
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    posted a message on Hammer time.
    Hammers should be the first and only weapons/tools used on mobs and player, to actually stun or cause dizzyness, but slow to hit. Maybe not literally stun but something to disorient mobs and players so they can't fight back normally.
    Posted in: Suggestions
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    posted a message on LETS. GET. SCARY.
    Totally a waste of potential in terms of mobs... They gotta be creepy and effective, yet NOT able to harass a player or two, even if they are careless.

    What about mysterious figures that roams the lands at night, never touching the lighted areas...

    Upon being discovered, you find out that its... Gasp!

    :iapprove: It's a notch clone!

    Kill it to get a message telling everyone in the server that you had owned a rare mob.

    They should only spawn in 1s, and only 200+ blocks away from player made structures and torches.
    Posted in: Suggestions
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    posted a message on De-generate unmodified chunks
    Regarding chunks, there has to be a priority on the elevation of the player when it comes to generating them.

    Give the "Current range of elevation" for it to work with.

    This means for a player above the surface, the area below shouldn't get a huge amount of priority as the above ground chunks are set to be more important. It does still generate chunks for a small amount below the surface but in general, a effective range where players can't lag where chunks shouldn't be seen.'

    In general, using a fog setting works, but drastically kills your gameplay. There needs to a view range that doesn't do that.
    Posted in: Suggestions
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    posted a message on Weapon & Crafting Suggestions
    Quote from Kaz »
    Quote from Eylk »
    I'd say your ideas would kind of make what is, in it's essence, a somewhat simplistic game, a bit too complicated.

    Also, I believe Notch has said somewhere that he will never add guns...but supposedly he also said that about doors and such...so, I dunno.


    I knew that suggesting guns would've been a bit over the line. And making it too complicated?

    What about redstone then, logic gates, etc.

    Quote from Captain Crazy »
    Whoah there buddy, that's a lot of suggestions. I'd keep the mace and the shield and ditch everything else.

    Maybe the mace would do extra damage against spiders and skeletons (smoosh bugs and crush bones), and the shield could protect the back when not in use?

    Too much weapons is unneeded, just saying.


    Why ditch everything else? Different weapons will suit different people's combat style, and will overall make combat a more interesting and tactical experience.


    Except too many will destroy the game balance in whole, thus ruining the game.
    For every idea needs careful AND through inspection
    Posted in: Suggestions
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    posted a message on Mineral Finder
    It should clue you in, rather than giving a straight answer.
    Keep it to that and it'll work.

    So it should only emit a single light when any mineral is nearby (flint, iron, gold, diamond) and will repeatingly flash if near rare ones like red stone or obsidian.

    Effective range should be 3x3x3 with you being in the center, since it doesn't point in a direction, it's up to your mining skills to determine where. with rare ores, it will need a effective range of 2x2x2.

    Since it can't detect lava... Oops you mined a lava pit, but there ARE minerals nearby because it shined...
    It shouldn't be functional in water by the way, it makes it's effective range to 0.
    Posted in: Suggestions
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    posted a message on Alternative ammunition for the bow?
    By then, we would get crossbows, longer range, better damage, but much much slower fire rate.
    Crossbows are very very strong in short to mid range, so it has it's use with a hooked bolt (hook shot for Making a long yet limited zip line) or something like an explosive bolt.

    Did i say ziplines? It would work one way and how it works with a crossbow, is that it's more efficent than using a bow to shoot it. Making one will tie a metal beam on the block you are standing on.
    Posted in: Suggestions
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    posted a message on Flares
    Flares in general should be able to set targets on fire if thrown at them. They ARE heated sparks of light.

    They probably should emit more light than a torch, but the problem really is if the engine supports moving lights.

    Maybe right clicking should turn on the flare, making it a mobile torch that lasts temporarily, and you get a timer in durability when equipped. Hit Q and throw it. By the way, it should be coded so when a durability occurs, and ends, it does not results in the whole item in the action bar being depleted, just the item.

    Flares should be able to be picked up when on the ground, it's just monsters that hates the lights so they get set on fire.

    The reality is... do monsters really move away from light? or do they make a decision and chase you even with a torch or flare nearby?
    Posted in: Suggestions
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