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    posted a message on [1.1] Piston patch - updated for 1.1
    Make a piston fence that uses this form:

    :VV: = piston that can be powered from this space alone.

    [] :VV:
    :soil: :--+:

    Which enables you to power stuff under the piston, but the downside is that this only works upward, and to the sides where the redstone torch is.

    A piston fence is basically underground piston that moves blocks upward to enfence something. Like obsidian blocks upwards. And then pistons at the top pushes it back down to clear it.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    In any case, it looks like audiomod (the link from the creeps and weirdos thread) is causing the crash.

    Before:
    Installed modloader. Test. Works.
    Installed audiomod. Test. Crashes.
    After:
    Installed modloader. Works.
    Installed the mod. Works but no custom sounds.

    So I'm wondering if the audiomod link is even up to date, even though the link leads to the latest version.

    EDIT: WAITAMINUTE...


    ...

    As a precaution I carefully placed one file at a time and tested it.

    From audiomod.zip:
    - Placed uj.class, no crash.
    - Placed the codec and ibxm folder at the proper area... No CRASH!

    So somehow, the game won't crash if you put the audiomod files AFTER the creeps and weirdo mod.
    Hmm still no sound.
    I'm gonna tweak this some more and see.

    Nvm, I just forgot to add the resource files lol... I was so preoccupied with fixing and getting my first mod working that i forgot about that.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    modloader is likely causing the crashes, maybe people who check on what inside the modloader that might cause this.

    I might reinstall and test mods again since im so bored of the other games... but they keep crashing!

    EDIT: FOUND THE PROBLEM!
    Deleted meta-inf, always did with every reinstall.
    I added modloader in, start game, no crash.
    I added audiomod in, start game, crashes.

    Audiomod is causing it to crash meaning it might not be installed properly, but thats weird because tutorials says to put everything in the audiomod.zip, into the minecraft.jar root archive.

    Mods loaded: 1
    ModLoader Beta 1.4_01
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 8c864d2d --------
    Generated 11/04/11 12:03 AM
    
    Minecraft: Minecraft Beta 1.4_01
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4300 Series version 3.3.9901 Compatibility Profile Context, ATI Technologies Inc.
    
    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0xeec74e7a)
    	at java.util.zip.ZipInputStream.read(Unknown Source)
    	at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    	at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    	at ModLoader.readFromClassPath(ModLoader.java:881)
    	at ModLoader.init(ModLoader.java:687)
    	at ModLoader.AddAllRenderers(ModLoader.java:83)
    	at ps.<init>(ps.java:58)
    	at ps.<clinit>(ps.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:277)
    	at net.minecraft.client.Minecraft.run(SourceFile:638)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f0f83041 ----------


    EDIT 2: Installed modloader, installed this mod. IT WORKS!
    No sound because audiomod causes the crash.
    Posted in: Minecraft Mods
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    posted a message on New Computer, what games?
    Anarchy online is so old... Yet seems nostalgic for a sci fi game.
    I think its the theme that makes me like it, but I won't play it since its a grind and I don't really feel attached to the community.

    If they can make a sequel then maybe loads of players would like to come back, and see some big improvements in the gameplay.

    I liked the fact that you can craft weapons from various parts, and that the quality level can go up to 200.

    Problem was, the game was very very VERY complex.
    Posted in: General Gaming
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    posted a message on My Review of Fortresscraft
    Your gonna have to pay for each subsequent chapters.
    And the cost will be based on how big the game is, so it's 3$ now, but say if the game is 2x to 3x bigger, expect the cost to jump to around 5$.

    So 7 chapters.
    If subsequent chapters are larger and larger because of added content, it is likely that you will end up paying a total of 7 times for all those chapters, to get all the contents to play, and the cost increases dramatically as you proceed to larger files to download.

    If the cost increased around 2~3 dollars per chapter:

    Chapter 1 is over 50MB so it ends up costing 3$
    Then the next milestone might be 200~300MB, so ~5$ for that...

    Chapters 1 ~ 7 cost (estimate):
    3 + 3 + 3 + 5 + 5 + 5 + 5 (If the contents has files that are huge, like music and videos?)

    Endgame = up to 35 Dollars? WTH?!

    I hope that the price doesn't increase that dramatically if they added in too many files to make it bigger... Since releasing a indie game enables you to update it, but since chapters are based on contents and counts as "standalone expansions" they all come with their own preset sizes and costs.

    Quote from Theiss47 »
    This version is essentially Minecraft Classic. The developers plan to release the game in 7 chapters, each with a ton of content. Right now, chapter 1 is very buggy, but a nice release I'd say. Building large structures is a LOT easier in FC than MC, since you have a larger reach, and you have more building materials to choose from (the triggers aren't unused, if you hold down the D-pad and pull a trigger, it'll pull up another dial of items).

    You forgot that Microsoft sets the indie price based on size, if loads of contents are added, expect the minimal price to skyrocket.
    Posted in: General Gaming
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    posted a message on Modding API for easier mod-building?
    Hopefully it will turn into a system where modders can use a toolkit to mod stuff without the need to mess with pure codes and file unless of course its something complex.

    Like a editor or some kind of program that enables you to "create custom things" and turn it into a plugin so it can be attached to the game, as a unique ID so it doesn't conflict with other mods.

    That would look like a IDE editor of some sorts I guess.

    Invedit was interesting as it could modify inventory via a GUI window, although it lacked the functionality to inject new items into the list.

    Does Minecraft have it's own database? Because if everything is hard-coded into the game, it makes it VERY hard to make mods that don't conflict with whatever that's in there... I find it easier to add new records and fields of data onto a database rather than having to hard-code it into the game as a sole class file.
    Posted in: Mods Discussion
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    posted a message on Single Player Co Op mod???
    Co-Op on PC is usually the creation of a instance online.
    Unless of course you mean it via Console Co-Op, which means the instance is only on one machine and you'd need some sort of configuration to set it up.

    Otherwise, IMPOSSIBLE for you to have a minecraft co op if your playing it on two machines.
    Posted in: Mods Discussion
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    posted a message on Battlefield heroes gameplay!
    Quote from Adrenaline895 »
    Quote from WalterIsAngry »
    Quote from Kerma »
    Just get bad company 2:It's a more realistic game without the gay pay features (Although the zip code thing is ****) and actually requires skill to play.

    Or if you like the unrealistic part about heroes, get TF2, you can have scouts running around double jumping and pyros killing you every second

    Team Fortress 2=Battlefield Bad Company 2>Battlefield Heroes

    Don't listen to him.
    It's all about hats now.

    BFH beats all >:biggrin.gif:

    Battlefield 2 is much better than Battlefield Heroes.
    Posted in: General Gaming
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    posted a message on Risugami's Mods - Updated.
    Modloader caused issues on some 1.4_01 versions of minecraft it seems. Works for some people and doesn't for some others.

    One of the errors from the crash clearly states mod loader, it's version, and the possible lines of conflict regarding the minecraft.jar since its regarding zip. And yes I did install it properly, but I got crashes regardless. Deleted .minecraft and reinstalled it many many times but still got the same error, even with different mods (same modloader and audiomod).

    Better for everyone to wait for the 1.5 which is next week. Since it will probably break the current mods.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    I'm pretty sure I've installed mod loader and audiomod properly then installed this mod, but i get a black screen followed by a error log that listed the mod loader at the top of the page.

    Unless there's something that's not modloader, audiomod, and this mod related, and that the minecraft is version 1.4_1...
    Mods loaded: 1
    ModLoader Beta 1.4_01
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 8c864d2d --------
    Generated 07/04/11 10:27 PM
    
    Minecraft: Minecraft Beta 1.4_01
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4300 Series version 3.3.9901 Compatibility Profile Context, ATI Technologies Inc.
    
    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x7de5c4d7)
    	at java.util.zip.ZipInputStream.read(Unknown Source)
    	at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    	at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    	at ModLoader.readFromClassPath(ModLoader.java:881)
    	at ModLoader.init(ModLoader.java:687)
    	at ModLoader.AddAllRenderers(ModLoader.java:83)
    	at ps.<init>(ps.java:58)
    	at ps.<clinit>(ps.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:277)
    	at net.minecraft.client.Minecraft.run(SourceFile:638)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT aed7ddad ----------

    I got little java experience and its most likely modloader based on that error.

    I'll try updating java and see if that'll fix it.
    Posted in: Minecraft Mods
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    posted a message on What would you do with a Portal Gun?
    Put a portal on the ceiling, and on the floor.

    But wait!
    Toss some bricks, some gunpowder, flints and matches, your neighbour's cat, some cars, some TVs, some other piece of junk you would like to throw in there.

    Then shoot it at the ceiling on top of someone far away.

    Shooting a portal into the back of a garbage truck and the other portal in someone's house.
    Posted in: General Gaming
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    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from SpinBuilder »

    Quote from dra6o0n »
    The most wicked idea came to mind...
    Gather thousands of sand blocks, then make a quarry next to a wall...
    Then pile huge stacks of sands in a width of 4, program pistons to repeatingly push the sand blocks into the wall, and the sands on the top will fall down.

    End results, You will PUSH THE ENTIRE WORLD! Better because you will push blocks which in terms push the water blocks, and you can extract metals easily. The problems is if it hits air, but that's easily solved once you "add more sand and gravel in" (but if you pushed blocks into a cave the sand and gravel will continue to fall down those spaces)...

    The problem is, pistons can only push 16 blocks.

    So basically what would happen to the 17th block if the area is 17 blocks long?

    Piston for lava trap works though, very very easily if its a tower with many piston blocks and lava fills the top.

    Can be combined with dispensers to shoot revolving arrows... You'd have to attack redstone blocks or something so it'll link upon shifting directions.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    The most wicked idea came to mind...
    Gather thousands of sand blocks, then make a quarry next to a wall...
    Then pile huge stacks of sands in a width of 4, program pistons to repeatingly push the sand blocks into the wall, and the sands on the top will fall down.

    End results, You will PUSH THE ENTIRE WORLD! Better because you will push blocks which in terms push the water blocks, and you can extract metals easily. The problems is if it hits air, but that's easily solved once you "add more sand and gravel in" (but if you pushed blocks into a cave the sand and gravel will continue to fall down those spaces)...
    Posted in: Minecraft Mods
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    posted a message on Why is Steam Support exclusive for PS3 copies of Portal 2?
    Quote from GravCat »
    Microsoft has to pay the company to get the DLCs ahead of time from the PC and PS3.

    Umm, isn't that "bribing" the company to get DLCs early?
    They also "bribe" to delay releases for other versions.
    Posted in: General Gaming
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    posted a message on Finals: Mojang vs. Bioware!
    Something makes me feel like the big corporations REALLY REALLY want to grab Mojang now...

    Notch did mention talking to Valve and some other companies before...

    Now that Mojang has this much popularity and value to the community, the corporation's urge to obliterate/undermine/capture them increased, since they see competition as both good and bad (only bad, if your a corporation like EA Games).

    Hopefully the turnout of Mojang doesn't lead Notch astray to his original philosophies on game development.

    A SMART way to handle the industry is to NOT be in it, but NOT be out of it... Being in the industry puts you up as a viable target, and being out of it makes you a unknown.

    UPDATE: It seems all people do at the escapistmagazine forum is rant/rage/flame all day long. Its one thread on Mojang vs Bioware and its over ONE HUNDRED AND TWENTY PAGES LONG!!!
    Posted in: General Gaming
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