Quote from chidoriss
I said it before, I'll say it again: YOU CAN NOT COPYRIGHT A WORD. You now what? If Bethesda can do that, I'm going to copyright the word "The".. GIVE ME 400 DOLLARS BETHESDA! "The" Elder Scrolls! HA! EAT IT!
No I'm more awesome. I copyright " ".
Yeah I can make a patent for the space symbol...
NOW EVER 2+ worded game names BELONGS TO MEEEEE!
Also note: $200 per space plz, so I can rack up munny from games like these.
Disney's American Dragon: Jake Long, Attack of the Dark Dragon
$1800 fine right there!
The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
$1600!
Sam & Max -- Season 1 Episode #3: The Mole, the Mob and the Meatball
$2800!
Well you get the picture...
0
= piston that can be powered from this space alone.
[]
Which enables you to power stuff under the piston, but the downside is that this only works upward, and to the sides where the redstone torch is.
A piston fence is basically underground piston that moves blocks upward to enfence something. Like obsidian blocks upwards. And then pistons at the top pushes it back down to clear it.
0
Before:
Installed modloader. Test. Works.
Installed audiomod. Test. Crashes.
After:
Installed modloader. Works.
Installed the mod. Works but no custom sounds.
So I'm wondering if the audiomod link is even up to date, even though the link leads to the latest version.
EDIT: WAITAMINUTE...
...
As a precaution I carefully placed one file at a time and tested it.
From audiomod.zip:
- Placed uj.class, no crash.
- Placed the codec and ibxm folder at the proper area... No CRASH!
So somehow, the game won't crash if you put the audiomod files AFTER the creeps and weirdo mod.
Hmm still no sound.
I'm gonna tweak this some more and see.
Nvm, I just forgot to add the resource files lol... I was so preoccupied with fixing and getting my first mod working that i forgot about that.
0
I might reinstall and test mods again since im so bored of the other games... but they keep crashing!
EDIT: FOUND THE PROBLEM!
Deleted meta-inf, always did with every reinstall.
I added modloader in, start game, no crash.
I added audiomod in, start game, crashes.
Audiomod is causing it to crash meaning it might not be installed properly, but thats weird because tutorials says to put everything in the audiomod.zip, into the minecraft.jar root archive.
EDIT 2: Installed modloader, installed this mod. IT WORKS!
No sound because audiomod causes the crash.
0
I think its the theme that makes me like it, but I won't play it since its a grind and I don't really feel attached to the community.
If they can make a sequel then maybe loads of players would like to come back, and see some big improvements in the gameplay.
I liked the fact that you can craft weapons from various parts, and that the quality level can go up to 200.
Problem was, the game was very very VERY complex.
0
And the cost will be based on how big the game is, so it's 3$ now, but say if the game is 2x to 3x bigger, expect the cost to jump to around 5$.
So 7 chapters.
If subsequent chapters are larger and larger because of added content, it is likely that you will end up paying a total of 7 times for all those chapters, to get all the contents to play, and the cost increases dramatically as you proceed to larger files to download.
If the cost increased around 2~3 dollars per chapter:
Chapter 1 is over 50MB so it ends up costing 3$
Then the next milestone might be 200~300MB, so ~5$ for that...
Chapters 1 ~ 7 cost (estimate):
3 + 3 + 3 + 5 + 5 + 5 + 5 (If the contents has files that are huge, like music and videos?)
Endgame = up to 35 Dollars? WTH?!
I hope that the price doesn't increase that dramatically if they added in too many files to make it bigger... Since releasing a indie game enables you to update it, but since chapters are based on contents and counts as "standalone expansions" they all come with their own preset sizes and costs.
You forgot that Microsoft sets the indie price based on size, if loads of contents are added, expect the minimal price to skyrocket.
0
Like a editor or some kind of program that enables you to "create custom things" and turn it into a plugin so it can be attached to the game, as a unique ID so it doesn't conflict with other mods.
That would look like a IDE editor of some sorts I guess.
Invedit was interesting as it could modify inventory via a GUI window, although it lacked the functionality to inject new items into the list.
Does Minecraft have it's own database? Because if everything is hard-coded into the game, it makes it VERY hard to make mods that don't conflict with whatever that's in there... I find it easier to add new records and fields of data onto a database rather than having to hard-code it into the game as a sole class file.
0
Unless of course you mean it via Console Co-Op, which means the instance is only on one machine and you'd need some sort of configuration to set it up.
Otherwise, IMPOSSIBLE for you to have a minecraft co op if your playing it on two machines.
0
Battlefield 2 is much better than Battlefield Heroes.
0
One of the errors from the crash clearly states mod loader, it's version, and the possible lines of conflict regarding the minecraft.jar since its regarding zip. And yes I did install it properly, but I got crashes regardless. Deleted .minecraft and reinstalled it many many times but still got the same error, even with different mods (same modloader and audiomod).
Better for everyone to wait for the 1.5 which is next week. Since it will probably break the current mods.
0
Unless there's something that's not modloader, audiomod, and this mod related, and that the minecraft is version 1.4_1...
I got little java experience and its most likely modloader based on that error.
I'll try updating java and see if that'll fix it.
0
But wait!
Toss some bricks, some gunpowder, flints and matches, your neighbour's cat, some cars, some TVs, some other piece of junk you would like to throw in there.
Then shoot it at the ceiling on top of someone far away.
Shooting a portal into the back of a garbage truck and the other portal in someone's house.
0
So basically what would happen to the 17th block if the area is 17 blocks long?
Piston for lava trap works though, very very easily if its a tower with many piston blocks and lava fills the top.
Can be combined with dispensers to shoot revolving arrows... You'd have to attack redstone blocks or something so it'll link upon shifting directions.
0
Gather thousands of sand blocks, then make a quarry next to a wall...
Then pile huge stacks of sands in a width of 4, program pistons to repeatingly push the sand blocks into the wall, and the sands on the top will fall down.
End results, You will PUSH THE ENTIRE WORLD! Better because you will push blocks which in terms push the water blocks, and you can extract metals easily. The problems is if it hits air, but that's easily solved once you "add more sand and gravel in" (but if you pushed blocks into a cave the sand and gravel will continue to fall down those spaces)...
0
Umm, isn't that "bribing" the company to get DLCs early?
They also "bribe" to delay releases for other versions.
0
Notch did mention talking to Valve and some other companies before...
Now that Mojang has this much popularity and value to the community, the corporation's urge to obliterate/undermine/capture them increased, since they see competition as both good and bad (only bad, if your a corporation like EA Games).
Hopefully the turnout of Mojang doesn't lead Notch astray to his original philosophies on game development.
A SMART way to handle the industry is to NOT be in it, but NOT be out of it... Being in the industry puts you up as a viable target, and being out of it makes you a unknown.
UPDATE: It seems all people do at the escapistmagazine forum is rant/rage/flame all day long. Its one thread on Mojang vs Bioware and its over ONE HUNDRED AND TWENTY PAGES LONG!!!