I have set up a minecraft 1.13.2 server. I currently am using the java 11 to launch it. I'm using a WiFi connection the computer I'm hosting it on.
My download speed is 38.4 Mbps and my upload speed is 11.0 Mbps.
All my friends can join my server except this one who keeps has extremely long pings for my server specifically. When he tries to connect to my server and play, the connection takes a long time to establish and finally times out at "loading terrain". He is able to connect to many other servers like Mineplex just fine. Everyone else is also using WiFi connections and I've had people from as close as a couple miles away to thousands of miles away have no trouble connecting except this one friend.
I heard you can fix this by setting the view distance in the server down, and did so accordingly. It is currently set to 6. What could be the problem?
I'm trying to use the build.gradle file to include dependencies for an addon I'm making, but it seems that upon refreshing the projects in IntelliJ, I get unresolved dependencies on the sidebar.
repositories {
maven {
name = "CoFH Maven"
url = "http://maven.covers1624.net"
}
maven {
name = "sonatype"
url = "http://oss.sonatype.org/content/repositories/snapshots/"
}
maven {
name = "TESLA"
url = "https://maven.mcmoddev.com"
}
maven {
name = "JEI Maven"
url = "http://dvs1.progwml6.com/files/maven"
}
maven { // The repo from which to get waila
name "Mobius Repo"
url "https://tehnut.info/maven"
//url "http://mobiusstrip.eu/maven"
}
maven { // The One Probe
name 'tterrag maven'
url "https://maven.tterrag.com/"
}
maven {
name = "CurseForge"
url = "http://minecraft.curseforge.com/api/maven/"
}
}
ext.configFile = file "build.properties"
configFile.withReader {
// Load config. It shall from now be referenced as simply config or project.config
def prop = new Properties()
prop.load(it)
project.ext.config = new ConfigSlurper().parse prop
}
dependencies {
//compile "cofh:CoFHCore:${config.mc_version}-${config.cofh_core_version}:deobf"
//compile "cofh:CoFHWorld:${config.mc_version}-${config.cofh_world_version}:deobf"
//compile "cofh:ThermalFoundation:${config.mc_version}-${config.thermal_foundation_version}:deobf"
compile "cofh:RedstoneFlux:${config.mc_version}-${config.redstone_flux_api_version}:deobf"
compile "net.darkhax.tesla:Tesla-${config.mc_version}-${config.tesla_api_version}:deobf"
compile "mezz.jei:jei_${config.mc_version}-${config.jei_version}"
compile "mcp.mobius.waila:Hwyla-${config.waila_version}_${config.mc_version}"
compile "mcjty.theoneprobe:TheOneProbe${config.mc_version}-${config.the_one_probe_version}"
compile "weather-storms-tornadoes:weather2-${config.mc_version}-${config.weather2_version}" //Weather2
compile "coroutil:coroutil-${config.mc_version}-${config.coroutil_version}" //Coroutil
Here's my build.properties file which is being read.
Hello all. I've been playing Minecraft for many years, and really enjoy all the mods the modmaking community has to offer. In the past couple years, I've learned to code in Java and have done quite a few projects in it, but would love to start modding Minecraft in my free time. How would I go about getting started?
Eventually, my goal is to make mods and APIs that drive compatibility between mods since that's always been a big problem for me and I would like to contribute towards a more compatibility modding space. Another thing I'd love to do is implement some more open and simple to use tools for adding temperature and other statuses to Minecraft.
Again, I'm completely new to modding Minecraft. I'd say my Java experience is intermediate. I already know some of the basics yadda yadda install Eclipse, what is a library. Just looking for good documentation or some tutorials.
I find this mod very appealing in that it fixes basically every aspect of minecraft that makes exploration boring. These new mechanics make exploration exciting and fun. Also, it get's rid of strip mining. I know I could just not strip mine, but I'm also thinking about including this in a modpack. I wouldn't want people to strip mine in the modpack as it limits their ability to explore in the beginning. This would in turn, limit accessibility to food to be gathered either for farming or for putting into containment cells for minefactory reloaded. Either way, nice solution to a problem I've been having. The only problem is that I'm thinking about including Pam's Harvestcraft, which includes drinks. Does this mod offer compatibility with that for the thirst mechanic or no? If not, is there a config I could possible add the drinks from Harvestcraft in?
0
I have set up a minecraft 1.13.2 server. I currently am using the java 11 to launch it. I'm using a WiFi connection the computer I'm hosting it on.
My download speed is 38.4 Mbps and my upload speed is 11.0 Mbps.
All my friends can join my server except this one who keeps has extremely long pings for my server specifically. When he tries to connect to my server and play, the connection takes a long time to establish and finally times out at "loading terrain". He is able to connect to many other servers like Mineplex just fine. Everyone else is also using WiFi connections and I've had people from as close as a couple miles away to thousands of miles away have no trouble connecting except this one friend.
I heard you can fix this by setting the view distance in the server down, and did so accordingly. It is currently set to 6. What could be the problem?
0
I'm trying to use the build.gradle file to include dependencies for an addon I'm making, but it seems that upon refreshing the projects in IntelliJ, I get unresolved dependencies on the sidebar.
Here's my build.properties file which is being read.
0
Hello all. I've been playing Minecraft for many years, and really enjoy all the mods the modmaking community has to offer. In the past couple years, I've learned to code in Java and have done quite a few projects in it, but would love to start modding Minecraft in my free time. How would I go about getting started?
Eventually, my goal is to make mods and APIs that drive compatibility between mods since that's always been a big problem for me and I would like to contribute towards a more compatibility modding space. Another thing I'd love to do is implement some more open and simple to use tools for adding temperature and other statuses to Minecraft.
Again, I'm completely new to modding Minecraft. I'd say my Java experience is intermediate. I already know some of the basics yadda yadda install Eclipse, what is a library. Just looking for good documentation or some tutorials.
0
Ah, that's great! Though, I'm quite confused by configs usually. Could you walk me through what each part means and does?
0
I find this mod very appealing in that it fixes basically every aspect of minecraft that makes exploration boring. These new mechanics make exploration exciting and fun. Also, it get's rid of strip mining. I know I could just not strip mine, but I'm also thinking about including this in a modpack. I wouldn't want people to strip mine in the modpack as it limits their ability to explore in the beginning. This would in turn, limit accessibility to food to be gathered either for farming or for putting into containment cells for minefactory reloaded. Either way, nice solution to a problem I've been having. The only problem is that I'm thinking about including Pam's Harvestcraft, which includes drinks. Does this mod offer compatibility with that for the thirst mechanic or no? If not, is there a config I could possible add the drinks from Harvestcraft in?