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    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP) - Catching Arceus // A VANILLA POKéMON Experience

    Hey Pheonix,

    I would really love to contribute to PokeCA, but I know there a limited places on the team. I feel like with large amounts of school work I have this year that I wouldn't be a great enough help. So instead of being part of the team maybe I could just contribute with model making. I have made several models, including 4 pokemon models (1 was a failure), 2 spaceships and several lightsabers but I haven't yet animated a model. Although they are simplistic, the lightsabers, which are also my latest models, are the best in quality. Perhaps you could request me to create a model and see from there. Either way I would still love to help!




    IGN: DivinePixel

    Email me at [email protected] if you need anything :)

    Posted in: Maps
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    posted a message on Official Corrupted Save Recovery Thread

    Help!!! My world corrupted again. These stupid snapshots! I did a large command block contraption and I didn't back it up before that. I'm in version 16w03a if you needed to know!

    Can someone please fix my world again?

    http://www.mediafire.com/download/r5do2cfvubjkuyc/DragonBlazer(2).zip

    Posted in: Discussion
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    posted a message on Official Corrupted Save Recovery Thread
    Quote from PisuCat»

    It is corrupted, but I managed to decompress it into what looked like valid NBT when viewed in a hex editor. (Note: Looked like, it wasn't valid).

    Here is what I managed to recover.


    The level.dat file overwrites your world's level.dat, the other file with the name full of hexadecimal numbers overwrites the file with the same name in your playerdata folder.


    When you spawn in, you will be at 0, 0, 0. You can kill yourself and it will take you to the spawn, which is set around where all your stuff seems to be. The scoreboard and village data are corrupted and could not be recovered at all. You can delete these files (in the data folder, with the names scoreboard.dat, villages.dat, villages_nether.dat and villages_end.dat).


    OMG Thank you so much!
    I had to figure out where the other 746719e7-e391-412f-8bab-b811e218a1c8 went but i figured it out! There was no important scoreboard data and the structure generation was set to be off and there were no villages spawned so I don't know what village data there was (or what it even means). But you fixed it and that's all that matters so thank you!!!!!
    Posted in: Discussion
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    posted a message on Official Corrupted Save Recovery Thread

    This world won't load, I have tried merging it with another worlds level.dat files but that didn't work. It was weird because it was a spontanious thing. My world was working fine and then I made a copy for back up before entering the latest snapshot. but now even the backup won't load in the latest snapshot or the one it was working previously in. When I get the launcher info it says something about the level.dat and level.dat_old. It also mentions something about Unexpected end of ZLIB input stream, that probably isn't helpful though.

    Anyway here is my world, I named the folder my username. Please try everything you can!

    https://www.mediafire.com/?ksud6zzw4fjmkv5

    Posted in: Discussion
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    posted a message on 1.12 - Custom Loot Tables
    Quote from Skylinerw»



    The logger output will tell you why a loot table is not working. You will need to provide the output here, otherwise I can't tell you what's wrong.

    These are the exact steps to create the necessary file with notepad:

    1. Paste JSON data into notepad. Example table to be used:


    {
        "pools": [
            {
                "rolls": 1,
                "entries": [
                    {
                        "type": "item",
                        "weight": 1,
                        "name": "minecraft:stone",
                        "functions": [
                            {
                                "function": "set_nbt",
                                "tag": "{display:{Name:\"§aTEST\"}}"
                            }
                        ]
                    }
                ]
            }
        ]
    }

    2. Click File -> Save As....

    3. Set "Save as type" to "All files (*.*)". The file must be a JSON file, not a TXT file.

    4. Set "Encoding" to "UTF-8".

    5. Save within appropriate world folder, naming the file appropriately and including the ".json" extension (.minecraft/saves/WORLD/data/loot_tables/namespace/table.json).

    6. Open game or reload tables with F3 + T (you must reload if you externally modify loot tables).

    7. Run a command that uses the loot table. The item will correctly have a colored name.

    /setblock ~ ~1 ~ minecraft:chest 0 replace {LootTable:"namespace:table"}


    YESSSS I got it to work!
    After my first attempt of saving the file with UT8-F I left the file type as text document and thats why it saved wrong. Every time after, even if I chose All Files it would save as a Text Document and not JSON. Even if i wrote .JSON after the file name it still didn't work. So I restarted my computer and tried again, and it worked! Now I got me some emerald boots! Thanks you so much for your assistance!!
    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Loot Tables
    Quote from Skylinerw»



    You can do this with Notepad. Click "Save as" and then open the "Encoding" menu shown here:

    I'll fix the thread up later on to include this information.


    I saved it as UTF-8 and the loot table wouldn't load in minecraft i pressed f3 t nothing happened. So I closed minecraft and re opened it and it still didn't work. I looked at the loot table file and tried saving it as all files and as a text document neither worked. I tried all the options in the Encoding menu and none would work. Not even if i changed it back to ANSI. I have no idea whats happening but if i look at the rest of the loot table files they all appear as the blue notepad where as the one that i changed is now a white page with line. All the other loot tables have the file type of JSON but now this one is Text Document. Ughhh its so infuriating! any ideas on what to do!??
    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Loot Tables
    Quote from Skylinerw»



    By editor I mean text editor, not loot table editor. The text editor that you paste the JSON into and save needs to be UTF-8 compliant.


    Ohhh, sorry. I just use normal notepad. Does this mean I will have to download a different program :/
    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Loot Tables
    Quote from Skylinerw»


    Looks like loot tables are only accepting basic ASCII characters instead of the full unicode spectrum. Modifying the NBT data via an editor does allow it to work, so it's definitely an issue with loot tables themselves. I'll double-check and create a bug report if necessary.

    What editor are you using? It will need to be UTF-8 compliant. While at first I could confirm there were issues, it turned out that the editor I used (Notepad++) defaulted to not encoding in UTF-8 even though it was set to UTF-8 previously. In fact, it showed that it wasn't encoding in any character set, which is odd because I had used it previously to successfully ensure the section symbol could be used. If you're using it as well, you can set it to encode in UTF-8 via Encoding -> Encode in UTF-8.


    So you have actually gotten it to work in snapshot 16w02a!?! To create the code I was using an online generator https://jsfiddle.net/MrPingouin/125mx5r5/embedded/result/
    Its weird though because it lets me type the symbol in the set nbt data box that it gives.
    And when I get the item via loot table in game instead of § I get a different ? symbol that is black in a white box.
    I also tried adding in a loot table from a paste bin and it produced the same result of no colour
    Paste bin code link http://pastebin.com/NKkDg83r
    Also thanks for your help so far!
    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Loot Tables
    Quote from Skylinerw»



    This is probably the easiest way, yes. There's another method using a sign's clickEvent alongside unicode, but that's a bit complicated.





    Fixed, one of the new things learned from 15w43b is that both "weight" and "rolls" are required. The JSON for set_nbt, as well as the other examples, were missing "rolls".

    Currently updating beyond that now.




    I can't get items to have coloured names!?!? Instead the unicode § symbol appears as a question mark in game. Here is the code, if there is something I've done wrong, please help! (The part to look at is down the very bottom )


    {
        "pools": [
            {
                "rolls": {
                    "min": 6,
                    "max": 7
                },
                "bonus_rolls": {
                    "min": 0,
                    "max": 2
                },
                "entries": [
                    {
                        "type": "item",
                        "weight": 7,
                        "name": "minecraft:map",
                        "functions": [
                            {
                                "function": "set_count",
                                "count": {
                                    "min": 1,
                                    "max": 2
                                }
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 7,
                        "name": "minecraft:book",
                        "functions": [
                            {
                                "function": "enchant_with_levels",
                                "levels": 30
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 6,
                        "name": "minecraft:fermented_spider_eye",
                        "functions": [
                            {
                                "function": "set_count",
                                "count": 2
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 7,
                        "name": "minecraft:ender_pearl",
                        "functions": [
                            {
                                "function": "set_count",
                                "count": {
                                    "min": 2,
                                    "max": 3
                                }
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 6,
                        "name": "minecraft:fish",
                        "functions": [
                            {
                                "function": "set_data",
                                "data": 3
                            },
                            {
                                "function": "set_count",
                                "count": 1
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 5,
                        "name": "minecraft:dragon_breath",
                        "functions": [
                            {
                                "function": "set_count",
                                "count": 2
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 5,
                        "name": "minecraft:ender_chest"
                    },
                    {
                        "type": "item",
                        "weight": 5,
                        "name": "minecraft:diamond",
                        "functions": [
                            {
                                "function": "set_count",
                                "count": {
                                    "min": 1,
                                    "max": 2
                                }
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 4,
                        "name": "minecraft:book",
                        "min": 1,
                        "functions": [
                            {
                                "function": "enchant_randomly",
                                "enchantments": [
                                    "mending"
                                ]
                            }
                        ]
                    },
                    {
                        "type": "item",
                        "weight": 2,
                        "name": "minecraft:elytra"
                    },
                    {
                        "type": "item",
                        "weight": 2,
                        "name": "minecraft:leather_boots",
                        "functions": [
                            {
                                "function": "set_attributes",
                                "modifiers": [
                                    {
                                        "name": "generic.movementSpeed",
                                        "attribute": "generic.movementSpeed",
                                        "operation": "addition",
                                        "amount": 0.05,
                                        "slot": "feet"
                                    },
                                    {
                                        "name": "generic.attackSpeed",
                                        "attribute": "generic.attackSpeed",
                                        "operation": "addition",
                                        "amount": 0.1,
                                        "slot": "feet"
                                    },
                                    {
                                        "name": "generic.armor",
                                        "attribute": "generic.armor",
                                        "operation": "addition",
                                        "amount": 3,
                                        "slot": "feet"
                                    }
                                ]
                            },
                            {
                                "function": "set_nbt",
                                "tag": "{display:{color:4576876,Name:§aEmerald Boots}}"
                            },
                            {
                                "function": "set_nbt",
                                "tag": "{ench:[0:{lvl:5,id:4},1:{lvl:10,id:34},2:{lvl:1,id:70}]}"
                            }
                        ]
                    }
                ]
            }
        ]
    }

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Arcane Realms [Custom Crafting!]
    Quote from Revohero »I can't download the map. There's no link.



    Ha I know there were problems with the spawn location. Should work now tho. :)
    Posted in: Maps
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    posted a message on Arcane Realms [Custom Crafting!]
    Quote from ledrewxlamour»
    When I load the world it spawns me in an area with bedrock, dispensers and command blocks. I am also in creative mode when the world loads.

    Is there a command I need to enter to play the map or is the download messed up? I tried deleting the save and downloading it again but I get the same results.

    Screenshot: http://puu.sh/byByZ/ae1faf1567.jpg

    I have hopefully fixed this, my friend tried it and it should spawn you in the proper place now. Sorry for that the new download link should work:D

    Quote from LightSpirit»
    Really well made :D

    Why thank you! :)
    Quote from TheKrics02»
    I don't know if you know but you messed up the redstone with the custom crafting.

    I don't know what you mean. It looks to be working for me.
    Posted in: Maps
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    posted a message on Arcane Realms [Custom Crafting!]
    I am liking some of the ideas people are coming up with!



    I have a couple of ideas and im thinking of upgrading the map and having different terrain. Also new crafting recipes.

    A lightning bow

    Mega picks (haste)

    New set of armour

    Bouncy Boots

    Icicle Sword

    Maybe mob eggs and maybe spell books(they are proving difficult to make)



    So keep your eyes pealed!
    Posted in: Maps
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    posted a message on Arcane Realms [Custom Crafting!]
    Quote from Revohero»
    Some Item ideas:

    Water Boots: You can run on Water.

    Jumper Boots: You can do a double-Jump.

    Heart Container: You can get an Extra Heart

    These all seem like good ideas and would be able to be made! I will think about adding them, plus I was also thinking of adding a bow that shoots lightning and a ice blade that slows down mobs. Plus there could be magic books coming maybe, possibly, soon! XD
    Posted in: Maps
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    posted a message on Arcane Realms [Custom Crafting!]
    You spawn in gamemode 1? If so press esc or whatever key you have assigned to open up the pause menu. Click open to LAN and as a option put cheats on then click Start LAN World. Hope this helps!

    That would be great, doesn't really matter about your language you can do as you please!
    Posted in: Maps
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    posted a message on Arcane Realms [Custom Crafting!]
    Quote from einsteinsci»

    Dispensers. Command blocks check them against another (either in the world or in the command), and if they match, the item is either given to you or put in the dispenser (haven't tried it out yet but this looks pretty impressive).

    You are pretty spot on with how it works.
    There are other droppers in the map the have both the crafting recipe and the result. A command block compares the actual arcane crafter to the others. If they are identical then it will clone the result into the arcane crafter! :)
    Posted in: Maps
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