I hate to be that guy, but I can't find all five of the fuels after the farm. Can anyone help me?
EDIT: Nevermind, I was a ding-a-ling and somehow completely missed the tanker area.
Lol this has to be the greatest discovery XD apparently liam aka a good friend of mine thought that was a good thing to add to the map XD sorry if you do not approve of this! It shouldn't be there! lol
Haha oh my goodness that's great! I'm not offended, just thought that you should know about it.
xxxrigger50xxx, remember when I told you about the grassy area south of the starting vault? Well, I went back there in the latest release of the map and found the minez spawn. Behind the signs telling about the clocks, there's a sign that says "Sincerely Thupleriam". Behind that is a
large dirt man giving the middle finger with both hands, who appears to be ejaculating on the ground.
On SPC 1.5.2, none of the WorldEdit commands seem to work. I can't use the wooden axe to set positions, and when I make brushes, it seems to work fine but it doesn't actually change/edit blocks. I tried both manual and automated installation, and I don't know how to fix the problem.
v2.4 released! Tons of chest fixes! Sorry about that!
When I entered the 2.4 map, I spawned on the surface near what looked to be a copy of the first vault. It was surrounded by grass and trees, and was in an entirely different area. When I went inside, there were signs that appeared to be a shop and perk system for multiplayer. There was also a sign that said "RETURN TO FALLZ". The coordinates are -137x 52y 413z. Is this intentional? EDIT: After killing myself, I still respawned there. I also discovered a nearby redstone mechanism, hooked up to a dispenser. EDIT 2: It turns out the second starting vault is only a short while south of the actual vault. I also found a Iron Hoe in a chest that said it was a MP5. It also showed stats for the MP5. The hoe was in the city with the statue of the Vault Boy in it, in a small building with a creeper face made of lava behind glass.
pssst hey xxxrigger50xxx, there's a tunnel in the overseer's office in the starting vault that leads to a large squareish room... what's up with that? EDIT: In the alpha 2.3 map.
Congrats on getting your map played by the Yogscast! I'm greatly anticipating the re-upload/update to the map. Out of curiosity, will any of the new side-quests focus on multiplayer, like the
This, good sir, is the kind of feedback I was hoping for. I really appreciate it.
It's early days, and I plan on continuously update it to fix problems. Like you said, it needs a little polish, and that's exactly what I intend to do. I have been looking into the flow of the map and plan to make a it a little more obvious as to where to go, so thank you!
I'm also planning to do a further 6 sidequests now I have got the hang of command blocks. They will (when theyre done) be in the same room, but will teleport you to and from the new sidequest locations. I have to already written up and have started building the first; a journey into the remnants of the Skyscraper landscape of Chicago.
Thanks for your time, glad you enjoyed it!
No problem, it was one of the best adventure maps I had played in a long while! I'll make sure to download the new version when it comes out as well because it sounds really interesting.
Excellent map, the atmosphere is very great. A few times it was hard to see where I was supposed to go, but I found my way to the end. The co-op side quest is somehow accessable without completing the main quest, but I don't know if that was intentional or not on your part. I also had a hard time finding the entrance to one of the side quests (not the armor one, co-op, or the one where you visit the main base.) When I got to the city, the traders at the beginning didn't have anything useful, which was kind of a shame due to all the bottlecaps I had made sure to collect. I also found an arena type area, where you had to fight lots of mobs, and the reward to that (full power armor) was WAY to overpowered for that point in the story. Iron armor would have been a better choice I think. The invisible walls also got annoying at some points. It would also be nice to see more side quests and more areas/towns/dungeons interspaced throughout the map, instead of right at the end. Overall, the map was pretty well made and I had a lot of fun, it just needs a little bit of polish. 8/10
2012-09-01 16:40:31 [INFO] [ForgeModLoader] Forge Mod Loader version 3.0.71.289 for Minecraft client:1.3.2, server:1.3.2 loading
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] All core mods are successfully located
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Discovering coremods
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugins
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Validating minecraft
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2012-09-01 16:40:37 [INFO] [STDOUT] 27 achievements
2012-09-01 16:40:37 [INFO] [STDOUT] 195 recipes
2012-09-01 16:40:38 [INFO] [STDOUT] Setting user: dooddreo, -2631272423443045534
2012-09-01 16:40:38 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\jinput.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Dena\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\argo-2.25.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Searching C:\Users\Dena\AppData\Roaming\.minecraft\mods for mods
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate zip or jar file customnpcs 1.3.2 v0.7.zip
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate mod directory rei_minimap
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
2012-09-01 16:40:40 [FINER] [ForgeModLoader] Located mcmod.info file in file minecraft.jar
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ReiMinimap
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining file customnpcs 1.3.2 v0.7.zip for potential mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a FMLMod type mod CustomNpcs
2012-09-01 16:40:41 [WARNING] [ForgeModLoader] Zip file customnpcs 1.3.2 v0.7.zip failed to read properly, it will be ignored
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining directory rei_minimap for potential mods
2012-09-01 16:40:41 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Received a system property request ''
2012-09-01 16:40:41 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Mod sorting data:
2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems): minecraft.jar ()
2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_ReiMinimap(mod_ReiMinimap): minecraft.jar ()
2012-09-01 16:40:41 [INFO] [STDERR] java.lang.NullPointerException
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.getName(FMLModContainer.java:106)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.sortModList(Loader.java:236)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:416)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:402)
2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:734)
2012-09-01 16:40:41 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Modlist:
Forge Universal
Too Many Items
Rei's Minimap
Noppes NPC Mod
Minecraft starts up fine when the NPC mod isn't in the mods folder, but when it is it causes this crash. Any help would be much appreciated.
EDIT: I actually managed to figure out what was going on by reading some earlier forum posts. Turns out I was using a older forge download.
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0
EDIT: Nevermind, I was a ding-a-ling and somehow completely missed the tanker area.
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Haha oh my goodness that's great! I'm not offended, just thought that you should know about it.
0
0
0
Will version 2.5 fix any of the chest bugs in 2.4? Like empty chests or chests that aren't there?
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No problem, I love how the map's coming along. Still my number1 favorite Minecraft map!
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0
0
0
0
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0
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] All core mods are successfully located
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Discovering coremods
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugins
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Validating minecraft
2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2012-09-01 16:40:37 [INFO] [STDOUT] 27 achievements
2012-09-01 16:40:37 [INFO] [STDOUT] 195 recipes
2012-09-01 16:40:38 [INFO] [STDOUT] Setting user: dooddreo, -2631272423443045534
2012-09-01 16:40:38 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\jinput.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Dena\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\argo-2.25.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
2012-09-01 16:40:40 [INFO] [ForgeModLoader] Searching C:\Users\Dena\AppData\Roaming\.minecraft\mods for mods
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate zip or jar file customnpcs 1.3.2 v0.7.zip
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate mod directory rei_minimap
2012-09-01 16:40:40 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
2012-09-01 16:40:40 [FINER] [ForgeModLoader] Located mcmod.info file in file minecraft.jar
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ReiMinimap
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining file customnpcs 1.3.2 v0.7.zip for potential mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a FMLMod type mod CustomNpcs
2012-09-01 16:40:41 [WARNING] [ForgeModLoader] Zip file customnpcs 1.3.2 v0.7.zip failed to read properly, it will be ignored
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining directory rei_minimap for potential mods
2012-09-01 16:40:41 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Received a system property request ''
2012-09-01 16:40:41 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
2012-09-01 16:40:41 [FINE] [ForgeModLoader] Mod sorting data:
2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems): minecraft.jar ()
2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_ReiMinimap(mod_ReiMinimap): minecraft.jar ()
2012-09-01 16:40:41 [INFO] [STDERR] java.lang.NullPointerException
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.getName(FMLModContainer.java:106)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.sortModList(Loader.java:236)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:416)
2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:402)
2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:734)
2012-09-01 16:40:41 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Modlist:
Forge Universal
Too Many Items
Rei's Minimap
Noppes NPC Mod
Minecraft starts up fine when the NPC mod isn't in the mods folder, but when it is it causes this crash. Any help would be much appreciated.
EDIT: I actually managed to figure out what was going on by reading some earlier forum posts. Turns out I was using a older forge download.