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    posted a message on (Xeno's) Reliquary v1.0.6d
    I know this is a bit of a longshot, but does anyone have a link to the old 1.4.7/1.4.6 download for this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on DEAD PRISON: Terror Behind Bars [Zombie-Adventure]
    I hate to be that guy, but I can't find all five of the fuels after the farm. Can anyone help me?
    EDIT: Nevermind, I was a ding-a-ling and somehow completely missed the tanker area.
    Posted in: Maps
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    Quote from xxxrigger50xxx

    Lol this has to be the greatest discovery XD apparently liam aka a good friend of mine thought that was a good thing to add to the map XD sorry if you do not approve of this! It shouldn't be there! lol

    Haha oh my goodness that's great! I'm not offended, just thought that you should know about it.
    Posted in: Maps
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    xxxrigger50xxx, remember when I told you about the grassy area south of the starting vault? Well, I went back there in the latest release of the map and found the minez spawn. Behind the signs telling about the clocks, there's a sign that says "Sincerely Thupleriam". Behind that is a
    large dirt man giving the middle finger with both hands, who appears to be ejaculating on the ground.
    . I just wanted to ask if that was intentional.
    Posted in: Maps
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    On SPC 1.5.2, none of the WorldEdit commands seem to work. I can't use the wooden axe to set positions, and when I make brushes, it seems to work fine but it doesn't actually change/edit blocks. I tried both manual and automated installation, and I don't know how to fix the problem.
    Posted in: Minecraft Mods
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    Quote from xxxrigger50xxx

    V2.5 will be released soon.

    Will version 2.5 fix any of the chest bugs in 2.4? Like empty chests or chests that aren't there?
    Posted in: Maps
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    Quote from xxxrigger50xxx

    Released Hot Fix, you should now spawn in the correct place. Thanks again doodreo2!

    No problem, I love how the map's coming along. Still my number1 favorite Minecraft map!
    Posted in: Maps
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    Quote from xxxrigger50xxx

    v2.4 released! Tons of chest fixes! Sorry about that!
    When I entered the 2.4 map, I spawned on the surface near what looked to be a copy of the first vault. It was surrounded by grass and trees, and was in an entirely different area. When I went inside, there were signs that appeared to be a shop and perk system for multiplayer. There was also a sign that said "RETURN TO FALLZ". The coordinates are -137x 52y 413z. Is this intentional? EDIT: After killing myself, I still respawned there. I also discovered a nearby redstone mechanism, hooked up to a dispenser. EDIT 2: It turns out the second starting vault is only a short while south of the actual vault. I also found a Iron Hoe in a chest that said it was a MP5. It also showed stats for the MP5. The hoe was in the city with the statue of the Vault Boy in it, in a small building with a creeper face made of lava behind glass.
    Posted in: Maps
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    posted a message on [Adv/Surv] Fallout MineCraft: DeadState V2.4 Released!(Download Now!/200,000+ Downloads) + SERVER!
    pssst hey xxxrigger50xxx, there's a tunnel in the overseer's office in the starting vault that leads to a large squareish room... what's up with that? EDIT: In the alpha 2.3 map.
    Posted in: Maps
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    posted a message on "Fallout: Rebuilding Humanity" - A Post-Apocalyptic Fallout Themed Adventure Map by (D.R, M.C & BlockProjects)
    Congrats on getting your map played by the Yogscast! I'm greatly anticipating the re-upload/update to the map. Out of curiosity, will any of the new side-quests focus on multiplayer, like the
    spleef
    quest?
    Posted in: WIP Maps
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    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    dooddreo streetratcrazyWolfInArmsdooddreo streetratcrazy WolfInArms
    Posted in: Maps Discussion
  • 0

    posted a message on [1.6.4+] Adventure Lobbies | Play Adventure Maps With Friends for Free [FEATURED ON: The Shaft]
    dooddreo WolfInArms streetratcrazy
    Posted in: Maps Discussion
  • 0

    posted a message on "Fallout: Rebuilding Humanity" - A Post-Apocalyptic Fallout Themed Adventure Map by (D.R, M.C & BlockProjects)
    Quote from SaveTheGnomes13

    This, good sir, is the kind of feedback I was hoping for. I really appreciate it.

    It's early days, and I plan on continuously update it to fix problems. Like you said, it needs a little polish, and that's exactly what I intend to do. I have been looking into the flow of the map and plan to make a it a little more obvious as to where to go, so thank you! :)

    I'm also planning to do a further 6 sidequests now I have got the hang of command blocks. They will (when theyre done) be in the same room, but will teleport you to and from the new sidequest locations. I have to already written up and have started building the first; a journey into the remnants of the Skyscraper landscape of Chicago.

    Thanks for your time, glad you enjoyed it!
    No problem, it was one of the best adventure maps I had played in a long while! I'll make sure to download the new version when it comes out as well because it sounds really interesting.
    Posted in: WIP Maps
  • 1

    posted a message on "Fallout: Rebuilding Humanity" - A Post-Apocalyptic Fallout Themed Adventure Map by (D.R, M.C & BlockProjects)
    Excellent map, the atmosphere is very great. A few times it was hard to see where I was supposed to go, but I found my way to the end. The co-op side quest is somehow accessable without completing the main quest, but I don't know if that was intentional or not on your part. I also had a hard time finding the entrance to one of the side quests (not the armor one, co-op, or the one where you visit the main base.) When I got to the city, the traders at the beginning didn't have anything useful, which was kind of a shame due to all the bottlecaps I had made sure to collect. I also found an arena type area, where you had to fight lots of mobs, and the reward to that (full power armor) was WAY to overpowered for that point in the story. Iron armor would have been a better choice I think. The invisible walls also got annoying at some points. It would also be nice to see more side quests and more areas/towns/dungeons interspaced throughout the map, instead of right at the end. Overall, the map was pretty well made and I had a lot of fun, it just needs a little bit of polish. 8/10
    Posted in: WIP Maps
  • 0

    posted a message on Custom NPCs
    2012-09-01 16:40:31 [INFO] [ForgeModLoader] Forge Mod Loader version 3.0.71.289 for Minecraft client:1.3.2, server:1.3.2 loading
    2012-09-01 16:40:31 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Discovering coremods
    2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

    2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

    2012-09-01 16:40:31 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Validating minecraft
    2012-09-01 16:40:32 [FINEST] [ForgeModLoader] Minecraft validated, launching...
    2012-09-01 16:40:37 [INFO] [STDOUT] 27 achievements
    2012-09-01 16:40:37 [INFO] [STDOUT] 195 recipes
    2012-09-01 16:40:38 [INFO] [STDOUT] Setting user: dooddreo, -2631272423443045534
    2012-09-01 16:40:38 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2012-09-01 16:40:40 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2012-09-01 16:40:40 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\jinput.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Dena\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\argo-2.25.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Dena\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
    2012-09-01 16:40:40 [INFO] [ForgeModLoader] Searching C:\Users\Dena\AppData\Roaming\.minecraft\mods for mods
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate zip or jar file customnpcs 1.3.2 v0.7.zip
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Found a candidate mod directory rei_minimap
    2012-09-01 16:40:40 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
    2012-09-01 16:40:40 [FINER] [ForgeModLoader] Located mcmod.info file in file minecraft.jar
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ReiMinimap
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining file customnpcs 1.3.2 v0.7.zip for potential mods
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Identified a FMLMod type mod CustomNpcs
    2012-09-01 16:40:41 [WARNING] [ForgeModLoader] Zip file customnpcs 1.3.2 v0.7.zip failed to read properly, it will be ignored
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Examining directory rei_minimap for potential mods
    2012-09-01 16:40:41 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Received a system property request ''
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] Mod sorting data:
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems): minecraft.jar ()
    2012-09-01 16:40:41 [FINE] [ForgeModLoader] mod_ReiMinimap(mod_ReiMinimap): minecraft.jar ()
    2012-09-01 16:40:41 [INFO] [STDERR] java.lang.NullPointerException
    2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.getName(FMLModContainer.java:106)
    2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.sortModList(Loader.java:236)
    2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:416)
    2012-09-01 16:40:41 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
    2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:402)
    2012-09-01 16:40:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:734)
    2012-09-01 16:40:41 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

    Modlist:
    Forge Universal
    Too Many Items
    Rei's Minimap
    Noppes NPC Mod

    Minecraft starts up fine when the NPC mod isn't in the mods folder, but when it is it causes this crash. Any help would be much appreciated.

    EDIT: I actually managed to figure out what was going on by reading some earlier forum posts. Turns out I was using a older forge download.
    Posted in: Minecraft Mods
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