• 0

    posted a message on 13w49a - Chicken Jockeys!
    I will like this new feature if there is an option to disable them.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Anyone know about Electrum in Buildcraft-Thermal Expansion?
    Electrum is Gold and Silver alloy. Not Gold and Iron.
    as of Thermal Expansion 3, You must use TE's Dynamo for powering machines.
    (Using MJ Generating Engine on TE machine no longer works)
    Posted in: Mods Discussion
  • 0

    posted a message on What is your favourite biome to live in?
    Without Mods = Ocean. Because Mobs can't spawn on water blocks. (one of the way to prevent infinite zombie hordes)

    With Mods = Desert. with Buildcraft mod, desert biomes have more chance to spawn oil springs. which is good energy source.
    Posted in: Discussion
  • 0

    posted a message on Hidden Lava in the nether? Ugh... T_T
    Mojang should add disable option for this.. I hate hidden lava traps.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Zombies Fixed? Dinnerbones heard us on the forums?
    Their detection range still can NOT be adjusted by difficulty setting. That's one of the most annoying part.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Thoughts on new ocean generation?
    Large Ocean World should be a new world type. like Super Flat or Large Biome World.
    Posted in: Future Updates
  • 3

    posted a message on If one mob had to be deleted from Minecraft..
    I will delete or tweak baby zombies. they are EXTREMELY overpowered and unrealistic.
    Posted in: Discussion
  • 0

    posted a message on Dinnerbone Acknowledges 1.6 Zombie AI
    It looks like Dinnerbone will NOT fix the zombie AI and baby zombie problem in 1.7 update..
    I will happy if Dinnerbone fix the problem or someone create a mod that can re-balance zombies..
    Posted in: Future Updates
  • 0

    posted a message on which versions are better?
    My favorite version is 1.4. because I hate Skeleton Buff in 1.5 and Zombie Buff in 1.6.
    this buffs can NOT be controlled by difficulty setting.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Zombie Pigmen balanced or overpowered?
    their damage should be nerfed slightly. because they have most powerful damage expect creepers and bosses.
    in server that i'm playing, players always killed by zombie pigmen for every minutes.
    if they picked up the player's armor, it is nearly impossible to kill them and get their armor back.

    Harder Minecraft ≠ Better Minecraft
    Posted in: Discussion
  • 0

    posted a message on [REQ] A mod that can control Mob Buffs
    I REALLY hate Recent Skeleton and zombie buffs. because most of recent mob buffs are uncontrollable with difficulty settings.
    (mobs are still hard even with easy difficulty!! :( )
    so, I always want a mod that can control zombie's detection range, Baby zombies, and rapid-fire skeletons etc.

    Mob buff control mod generate a should generate a configuration file like this.
    # Configuration file

    ####################
    # general
    ####################

    general {
    # if it is set to true, this mod will not affect mob features in hardcore mode.
    # to prevent cheating in hardcore mode, default value is true.
    B:disableModInHardcore=true
    }

    ####################
    # zombie
    ####################

    zombie {
    # if it is set to true, Baby zombies can burn in sunlight and they will have less damage and health points.
    B:nerfBabyZombies=false

    # if it is set to true, Baby zombies will drop equipped item and rotten flesh.
    B:babyZombieDoDropItem=false

    # if it is set to zero, Baby zombies will NOT spawn. default is 5.
    I:babyZombieSpawnChance=5

    # zombie's maximum player detection range. default is 80.
    I:zombieDetectionRange=80

    # if it is set to true, zombie causes more damage when damaged
    B:zombieDoMoreDamageWhenDamaged=true

    # if it is set to true, zombie can spawn with weapons. (iron sword and shovel)
    B:zombieCanSpawnWithWeapon=true

    # if it is set to true, zombie can spawn with enchanted weapons.
    B:zombieCanSpawnWithEnchantedWeapon=true

    # if it is set to true, zombie can call more zombies when attacked.
    B:zombieCallOtherZombies=true

    # if it is set to true, zombie can spawn more zombies when attacked.
    B:zombieSpawnMoreZombies=true

    # if it is set to true, zombies will able to set the player on fire if they are on fire and they attack the player.
    B:zombieAbleToSetPlayerOnFire=true

    # if it is set to true, zombies will attack villagers.
    B:zombieCanAttackVillagers=true

    # if it is set to true, zombies will have 2x more spawn chance.
    B:moreZombieSpawnRate=false
    }

    ####################
    # skeleton
    ####################

    skeleton {
    # Skeleton's Maximum fire speed. default is 2.
    I:skeletonMaxFireSpeedPerSecond=2

    # Skeleton's Maximum fire range. default is 15.
    I:skeletonMaxFireRange=15

    # if it is set to true, skeleton can spawn with enchanted bow.
    B:skeletonCanSpawnWithEnchantedBow=true

    # if it is set to true, skeletons will attack villagers.
    B:skeletonCanAttackVillagers=false

    # if it is set to true, skeletons will have 2x more spawn chance.
    B:moreSkeletonSpawnRate=false
    }

    ####################
    # creeper
    ####################

    creeper {
    # Creeper's explosion power. default is 3.
    I:creeperExplosionPower=3

    # Electric creeper's explosion power. default is 6.
    I:electricCreeperExplosionPower=6

    # if it is set to true, creepers will have 2x more spawn chance.
    B:moreCreeperSpawnRate=false
    }

    ####################
    # spider
    ####################

    spider {
    # if it is set to true, spiders can spawn with potion effects.
    B:spiderCanSpawnWithPotionEffect=true

    # if it is set to true, spiders will have 2x more spawn chance.
    B:moreSpiderSpawnRate=false
    }

    or the mod should generate in-game GUI for mob difficulty control.

    Sorry for my bad English, I'm Korean :)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on What is the Most Useless Thing in Minecraft?
    Rotten Flesh. it only have few uses. (emergency food, feeding wolves etc.)
    Posted in: Discussion
  • 0

    posted a message on Baby zombies: the overpowered menace
    Quote from Jt00

    And probably the same health as an adult zombie, I haven't checked this one, though.


    They have same health as an adult zombie. tested with wooden sword.
    Posted in: Suggestions
  • 0

    posted a message on What Is One Thing That Will Probably Make Minecraft Worse?
    Quote from Evildoer

    *gasp* Creepers ruined the game...


    Creepers are fine. because they can break a block once. (they disappears after they exploded)
    But a New non-boss Mob that can break block infinitely like Mo creature's Ogre, that would be a problem!
    Posted in: Discussion
  • 0

    posted a message on A Journal of a Modded Survival World
    smelting ore is waste of resources. you should make a Macerator. if you have Gregtech, try to make Pulverizer. because GregTech makes Macerator more expensive.
    Posted in: Survival Mode
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