I don't know if this has been suggested before, but I think it'd be a good idea to add biomeDepthOffset, biomeScaleOffset, biomeDepthWeight, and biomeScaleWeight to the custom options.
I mostly just want this so I can recreate the Neo-Beta preset with Biomes O' Plenty biomes, and those four options specifically are what you need to do that. I think playing on Beta terrain with BoP biomes could be really fun.
I don't know if I can agree with that anymore, having played All the Mods 3 for a good while now. 1.10 wasn't great for mods even though for a short while a lot of stuff was ported to it. 1.12.2 on the other hand is pretty much the next plateau for mods right now. Almost everything has either been ported or remade, and it's fairly stable.
Unfortunately, from what I've heard just googling it, it seems like 1.13 brought another big code change. Not as big as 1.8, which is pretty much wholly responsible for mods taking as long to update as they did from what I've heard, but fairly large.
I think you should add the Gravity Booster from Prime 2. I feel like having gravity suit functions on the Dark Suit would make things a little less annoying considering how necessary the Dark Suit is compared to the other suits. It's almost as important as the Varia suit.
I don't play a lot of PE, because the controls are a bit too awkward for me to get used to, but I've been pretty interested in the modding scene of the version for a while, because it mirrors the way Minecraft used to be in the early days when it came to modding in a lot of ways. Just a lot of experimentation to see what's possible.
What about a mod that makes Mushroom biomes less boring and pointless? Keep them as they are with no normal mobs spawning, but give it more than just a single mob and give it some more stuff like mushroom themed hostile mobs and structures. Maybe even make them spread, slowly.
Oh, I had an idea. Make Chozo Ore just a bit rarer, and add some more on to the Federation suit. For example PED, which allows you to use a weaker version of Hypermode that requires you to have liquid phazon in your hotbar or something. Make the suit a little more useful.
Well I took a long break from Minecraft, but the announcement of Prime 4 and Samus Returns reminded me of this mod and I wanted to come back and see how things were doing. They look like they're working well.
I'm hoping the announcement brings a couple new people willing to work on a mod like this...
I really want the 1.10.2 update just so I can finally have a good biome mod that works with the Custom world type...
The way Biomes O' Plenty works, with it's own world type rather than just adding biomes to default, means you can't use any of the biomes in custom... It has it's own custom, but it's not a very fun one. You can't even set the world to be one specific biome instead of random biomes like normal custom...
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I don't know if this has been suggested before, but I think it'd be a good idea to add biomeDepthOffset, biomeScaleOffset, biomeDepthWeight, and biomeScaleWeight to the custom options.
I mostly just want this so I can recreate the Neo-Beta preset with Biomes O' Plenty biomes, and those four options specifically are what you need to do that. I think playing on Beta terrain with BoP biomes could be really fun.
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This is a cool concept, great for nostalgia. Hope you keep working on this.
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I don't know if I can agree with that anymore, having played All the Mods 3 for a good while now. 1.10 wasn't great for mods even though for a short while a lot of stuff was ported to it. 1.12.2 on the other hand is pretty much the next plateau for mods right now. Almost everything has either been ported or remade, and it's fairly stable.
Unfortunately, from what I've heard just googling it, it seems like 1.13 brought another big code change. Not as big as 1.8, which is pretty much wholly responsible for mods taking as long to update as they did from what I've heard, but fairly large.
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I was wondering if you plan on adding any Prime 4 stuff when that game comes out eventually.
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I think you should add the Gravity Booster from Prime 2. I feel like having gravity suit functions on the Dark Suit would make things a little less annoying considering how necessary the Dark Suit is compared to the other suits. It's almost as important as the Varia suit.
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I don't play a lot of PE, because the controls are a bit too awkward for me to get used to, but I've been pretty interested in the modding scene of the version for a while, because it mirrors the way Minecraft used to be in the early days when it came to modding in a lot of ways. Just a lot of experimentation to see what's possible.
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That's actually kind of sad. Tinkers Construct 2 needs some more of the insane and cool support the old one got, like this.
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What about a mod that makes Mushroom biomes less boring and pointless? Keep them as they are with no normal mobs spawning, but give it more than just a single mob and give it some more stuff like mushroom themed hostile mobs and structures. Maybe even make them spread, slowly.
0
Oh, I had an idea. Make Chozo Ore just a bit rarer, and add some more on to the Federation suit. For example PED, which allows you to use a weaker version of Hypermode that requires you to have liquid phazon in your hotbar or something. Make the suit a little more useful.
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Is this still being worked on? And if so, is Aether 2 support still coming?
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I thought 1.11.2 was a dead version like 1.8.9 ended up being...
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Well I took a long break from Minecraft, but the announcement of Prime 4 and Samus Returns reminded me of this mod and I wanted to come back and see how things were doing. They look like they're working well.
I'm hoping the announcement brings a couple new people willing to work on a mod like this...
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Thanks.
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Can't use the 1.10 version... Says I'm missing "FERAPI" and I can't use "Metroid Cubed 3 ASM Core"
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I really want the 1.10.2 update just so I can finally have a good biome mod that works with the Custom world type...
The way Biomes O' Plenty works, with it's own world type rather than just adding biomes to default, means you can't use any of the biomes in custom... It has it's own custom, but it's not a very fun one. You can't even set the world to be one specific biome instead of random biomes like normal custom...