• 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from Wreckage

    I use the latest forge and can run several other modloader mods but this one for some reason just gives me the black screen. I tried packaging it differently but it didn't work, very frustrating that I can't use it.

    Well, that's interesting. Might need to put that up on the OP. We might need to test a straight up forge build to see if it works with this (haven't done that yet). Are you using any other mods at the moment?
    I mean, I don't think there should be many problems, but I'm not the coder.
    Dancel is askin' me to ask you to put up the ModLoader.txt. We might be able to see the problem from there.
    [Edit: _______________________________^ that thing is apparently located in here: C:\Users\*USERNAME*\AppData\Roaming\.minecraft ]



    All of that being said, my condolences. We'll do our best to help you, here.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from Coffeind

    I made a quick video of your sick mod! I can hardly wait to see where you go with this! Rideable snails possibly?




    Many thanks, boyo! Anything and everything is appreciated. The Cave Snail, though, only behaves the way it ought when one is not in creative mode. And the Escarsnow freezes water over, but doesn't make snow magically appear. That's what we have Snow Golems for! Can't remember if I wanted to say anything else. Thanks again!

    Quote from TacosLLC

    :D


    Right back atcha, Tacos.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Sooo, we updated. Yipeekaye, my friend. I'm going to throw a little party over here in a corner.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Right! All you people out there!

    Specifically, those of you who like snails. And little mobs.

    There are two new Snails that will be released tomorrow! You'd better be excited! I know I am!

    I'll give you a hint as to what they are.

    1- One species lives in Caaaaaaaveeeeeesssss.......

    The other on the bottom on the ocean. Boom! Those weren't hints! I just told you exactly what they are! The Cave Snail and the Sea Snail! Taking all name suggestions!
    Quote from DEMONhunter464

    I definitely think you should add tameable snails which when tamed can be breed using a different item for each snail also that when tamed they can be picked up and put on your head.

    A more advanced idea is if you add more snail types into the game but some of them are not snails you can find in the wild you have to breed a certain type of snail like the flying and the slimer ones you could have a green flying snail that hovers and leaves a slime trail

    Another idea is that each snail can be fed a certain item that can make them grow after being tamed and when they have been grown they become ridable

    There are some of my ideas :D


    We had the growth idea up and running for it's life, but realized it woulda taken a hugeungous chunk outta Dancel's time to figure out how the dickens to do that. Plus, my idea was slightly more complicated than yours. It involved searching for a plant that emmited a growing-gas type thing. Interbreeding is likely not happening, I regret to inform you. That just seems like a pain in the bananas.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from 13thMurder

    wait... you've stopped development?!

    you dare stop development on a mod that adds my favorite animal to the game? you monster...

    this does make make me a bit sad :(

    are you just taking a break, or scrapping the idea completely?


    Probably more along the lines of a break. So, don't be *too* sad.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from LittleBreadLoaf

    Yes, please don't let this die. This is one of a few mods that I have found that doesn't add ridiculous things to the game, but is quirky enough to be awesome. I tried to get a snail mod a while ago, but without much luck...

    But oh well, I really like this mod anyway! Don't let it die!


    That. Huh. Acknowledged, I suppose. Thanks for the kind words, pal.

    Quote from TacosLLC

    If you put this mod down, I don't know what I'd do but you wouldn't like it.


    Okay! Okay! Geez!
    I'll see if Dancel can dredge up the time to make this 1.2.3, or 1.3 or whatever version this is now. (I'm sorry, my Minecraft has been on the fritz for the last three months or so.) If someone would like to join in and actually create some content, please, let us know. I'll remain the frontman, it looks like, but should this keep going it's going to need a few helpful shoves in the right direction.

    P.S- That direction is not towards a cliff. And "it" isn't me.
    Quote from 13thMurder

    good to see that this is still going, but why do the shells move when the snails move? on the sides i mean. i find it a bit odd.


    Because we made it so, my friend. Are we not all-powerful monkey-gods who can bend the Minecraft world at their whim? That, and they needed a bit more animation than the eyes tilting back when they move. And It's puuuurty.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Ah, well, yes.

    I, personally do not have the creator's patience to stand up to this particular task. I might pick it up again a little later, but for now I've kinda dropped it. I'm fairly certain that Dancel's pretty busy too, and so doesn't really have the time to put into this. So for all intents and purposes, this mod is preeeetty much abandoned at the moment, sad to say. I'll be sure to let you all know if it comes back into production.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from Yummycake

    thank you for making my minecraft awesome with this cool mod :Sheep:

    but... where can you find the snails?? :Notch:


    You should be able to find them just about anywhere. They are a bit uncommon, though.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from spinningrocket

    This looks interesting! ^^ I'll have to try it out.


    Please do! And, should you wish, recommend it to pals.
    Quote from Mattinator101

    Nice looking mod. It beats the snails in Mo Creatures :)


    I was going to ask "Mo Creatures has snails?"
    But then Tacos went all rage on your behind.
    Posted in: WIP Mods
  • 1

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from Dancelde

    That is strange and should not occur. Are you sure that you have just not explored enough to find them?



    Heh, thanks TacosLLC. Yeah, sorry about the lack of updates from us. Dodoman1309 and I have been sort of busy, but WE HAVE NOT GIVEN UP ON THE MOD! :P It might take a while until the next update though, however we will surely work on it during the summer.

    Dancelde


    By "Busy" he meant "Too damn lazy". At least on my part. I've been playing TF2 and Spiral Knights and such. Deeply sorry.
    Posted in: WIP Mods
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    well it looks to be coming along well...

    i wonder though... why is no one downloading this test pack? the last one got tons of downloads and feedback, but this one... not one person has mentioned that they downloaded it. it has gotten some downloads, adfly says so, but... no feedback. its a test version, getting feedback is the whole point of it.

    I havent been able to grab it yet. the site wouldn't pop up. I'll try again now.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from zamaj

    Okay, I have several ideas. You can look at all of them and think about it.
    1. There should be snail colonies, like you suggested. I think these should be an area, perhaps a shallow depression in the ground, filled with a new type of material?
    2. This is going even farther, but maybe there should be a labyrinth of tunnels covered in slime under the surface of the snail colony, and at the center is either a huge room with a boss snail or something (maybe progressively larger and more dangerous snails as you get closer to the center?) or, just maybe, a slime portal to a snailous dimension! The world could be very cheery and colorful, with snails everywhere. OH I just thought of another, better idea! Maybe you go in and and there is a giant that walks around and squashes you, so it would kind of be like a snail's perspective. You could have to kill the giant for the good of all snail-kind! (Since it seems like you're going for a more friendly attitude instead of aggressive. (So you wouldn't be harming any wee little snaily friends.) I definately like the idea of protecting the snails.
    3. You slide on slime like ice.
    4. This might be going to far, but it would be cool if you could befriend the snails (Maybe by saving them?) And there would be a ton of them that just come out of places you can't see (such as from behind a hill, and help you fight.
    5. You could tame one and it could be anti-enderman repellant.
    This is probably way too much, but at least it gives you a lot of ideas to work with.


    Thanks for the ideas! They've been thrown into the ideas doc. I'll get back to you in more detail later.
    Posted in: WIP Mods
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    not really, im just doing textures. you are doing a mod that adds textures, thus you have to do both modding and texturing.

    I mean as far as interest goes. But technically, I'm just doing the texturing and modeling. Dancel.de is doing all of the code.
    Posted in: Resource Packs
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    You're doing much better than we are, buddy. In pretty much all senses, I would think.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.2] The Snail Mod! [Mod] [WIP] [Modloader] [Awesome] You can haz update!
    Quote from 13thMurder

    i shall probably download the hell out of this once its finished XD

    i might even support it in my texture pack, provided its as awesome as it looks (its snails, how could it not be!?) and if its ok with you.

    by the way, i released the third test version a few days ago, so if you wanna give it a go... have at it. tis construction materials... basically everything you build with a lot. planks, bricks, doors and other such related things. there's a lot in it.

    Allrighty! I sincerely hope that it's as awesome as it looks, and by all means, support when ready!
    I'll check it out, and once you download the mod (if you download the mod) I sincerely hope that you enjoy it.

    Quote from dudeburst8

    Hello! You know my friend TacosLLC from his videos, he told me all about his mod review he made over the weekend... I just wanted to ask you for a favor, he loves your mod, and if you could just listen to some of his ideas, I'd really apreciate it! He LOVES your mod and he made those 2 vids which he said you liked. Thanks again, I hope this mod just keeps getting more and more successful.


    As Mr. Taco says, I've got it. Worry not, and thanks for the wishes!

    Quote from TalkiestGoose

    I've got an idea for a snail.

    Fungus Snail - Grows mushrooms on it's shell that are harvest-able.

    Sorta like a Mooshroom except less rare :D !


    It's doable, I think. Not too difficult (I hope).
    Posted in: WIP Mods
  • To post a comment, please or register a new account.