Hrmmm Heard all these before? Sick and tired of your cow farm making a racket? Wishing your nether portal would be just a bit quieter? Well, then this mod is for you! This mod brings a simple block to the game that will muffle any nearby sounds, or mute them altogether, based on its configuration.
But wait, you scream at me. Didn't another popular mod already do this!?
Well, yes, but to put things into perspective, where that mod provides Kleenex, this mod cures the common cold and removes your nose! How do I accomplish such a miraculous feat? By providing an incredible level of customization and portability.
You see, once the block is placed in the world, it doesn't immediately do anything. Right-clicking on the block will open a GUI that allows one to specify what sounds to act on, and what percentage to modify the volume by. All sound rules are also available in a list that can be scrolled through, selected by clicking, and removed by clicking the X button.
As you can see in the image, wildcards are also supported. The rule in the image would reduce all mob "say" sounds by 50%.
The two input fields at the top can be toggled via the TAB key, and once both are filled, the rule can be added by pressing ENTER.
Now, there are a lot of sounds, and with mods, even more, and the names can sometimes be quite cryptic. That's why I've also added the ability to search for a specific sound. Clicking on the magnifying glass button will open a search GUI.
This GUI allows for the searching of sounds by splitting the sound by category. For example, "mob.cow.say" would be under mob, then cow, then say as the endpoint. One can jump to a category by double-clicking, or use it as a wild-card by clicking the checkbox button. Any endpoint sounds (an actual sound, not a category) will display as red and underlined.
Now, all this is fantastic, but there's one problem. A block in the world is useful, but it's hardly portable, and there are some sound rules you simply want to keep with you at all times. That's why this mod also adds magical earplugs! By holding them in your hand and shift-right-clicking, you open the configuration GUI, and can configure it in the same way. Then equip them in your helmet armor slot to apply the effect.
WARNING: Don't get struck by lightning when wearing them. It's known to have adverse effects.
Alternate Downloads: The latest version can also be found here if the above widgets haven't updated
Regarding Mod Packs: I've had a lot of people ask me about mod packs lately, so this is my official say on the matter.Permission is automatically granted, unless a mod pack is found to be breaking a mod's license/the author's wishes regarding packs, in which case permission is automatically revoked.
When taking the armor off and putting it on again next to the player, it did sync. It's probably limited to players that are thousands of blocks away. Are you only syncing with the local area?
I sync with all players. I forgot to sync when players join though. Will fix tomorrow!
The posts right above yours talk about that exact crash. Grab 1.0.3.
I'll have to finish this up later, but for those who play on servers and don't want others to potentially have an unfair advantage...
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Should be completely mod compatible, as long as they use the Minecraft sound system
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Logo done by @bubblesayoyo
Bak-bak-bak
Baaaaaa
Mooooooo!
*huff*
Hrmmm
Heard all these before? Sick and tired of your cow farm making a racket? Wishing your nether portal would be just a bit quieter? Well, then this mod is for you! This mod brings a simple block to the game that will muffle any nearby sounds, or mute them altogether, based on its configuration.
But wait, you scream at me. Didn't another popular mod already do this!?
Well, yes, but to put things into perspective, where that mod provides Kleenex, this mod cures the common cold and removes your nose! How do I accomplish such a miraculous feat? By providing an incredible level of customization and portability.
You see, once the block is placed in the world, it doesn't immediately do anything. Right-clicking on the block will open a GUI that allows one to specify what sounds to act on, and what percentage to modify the volume by. All sound rules are also available in a list that can be scrolled through, selected by clicking, and removed by clicking the X button.
As you can see in the image, wildcards are also supported. The rule in the image would reduce all mob "say" sounds by 50%.
The two input fields at the top can be toggled via the TAB key, and once both are filled, the rule can be added by pressing ENTER.
Now, there are a lot of sounds, and with mods, even more, and the names can sometimes be quite cryptic. That's why I've also added the ability to search for a specific sound. Clicking on the magnifying glass button will open a search GUI.
This GUI allows for the searching of sounds by splitting the sound by category. For example, "mob.cow.say" would be under mob, then cow, then say as the endpoint. One can jump to a category by double-clicking, or use it as a wild-card by clicking the checkbox button. Any endpoint sounds (an actual sound, not a category) will display as red and underlined.
Now, all this is fantastic, but there's one problem. A block in the world is useful, but it's hardly portable, and there are some sound rules you simply want to keep with you at all times. That's why this mod also adds magical earplugs! By holding them in your hand and shift-right-clicking, you open the configuration GUI, and can configure it in the same way. Then equip them in your helmet armor slot to apply the effect.
WARNING: Don't get struck by lightning when wearing them. It's known to have adverse effects.
Alternate Downloads: The latest version can also be found here if the above widgets haven't updated
Regarding Mod Packs: I've had a lot of people ask me about mod packs lately, so this is my official say on the matter.Permission is automatically granted, unless a mod pack is found to be breaking a mod's license/the author's wishes regarding packs, in which case permission is automatically revoked.
Like what I do here? You can support me in many ways!
* Follow me on Twitter (@dylantweets)
* Support me on Patreon
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* Finally fixed weird sync issue that caused armor to be lost/duplicated
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* Fixed armor not syncing with new players
* Added ability to hide cosmetic armor (Options/Multiplayer Settings/Show Armor On/Off)
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EDIT: Alrighty, I took a look, but I don't see how I'd really integrate this with it, or what the point would even be.
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Yeah, but not if the intent is to rush me along
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I'm aware of the issue, but the holidays and work have got me busy
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I sync with all players. I forgot to sync when players join though. Will fix tomorrow!
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I'll have to finish this up later, but for those who play on servers and don't want others to potentially have an unfair advantage...
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Instructions for the "skin" armor can be found in the main post.