* Added live reloading. When playing
single-player, existing Quadrum blocks/items will be reloaded when
changes are made to their JSON files. Not enabled when connecting to
servers, can be turned off in the config file
* Added /quadrum-reload command. Will reload ALL existing Quadrum blocks/items
Good news, I'm not dead!
Other good news, Quadrum has been updated for 1.12! It's a straight port at the moment, new versions coming soon with actual bug fixes
Well, almost a year after I last posted an update, I finally can release a version for 1.12. Much thanks to aurieh from GitHub for doing the actual port! I just built the thing
Enjoy folks, and I hope to be a bit more active here soon
Version 1.4 is hot of the presses, bringing with it the new Blocks I've been teasing!
Additions:
Blockvayors: Conveyor belts that move Blocks physically in the world
Gravity Inducer: Causes any block placed in front of it to fall like Sand or Gravel
Itemizer: Causes any block placed in front of it to drop as an Item
Changes:
Simplified Controller recipe
Fixed Mods like WAILA/HWYLA displaying incorrect Block names (#38)
Fixed issues with bad item drops/bad item rendering (#39)
Great idea. Can see this meshing really well with mods like Immersive Engineering. Some problems and thoughts.
Problems:
A server I play on trialled this in a developing mod pack. In multiplayer, the controller interface doesn't respond to any input except Show Boundaries. Size, offset and sorting type are ignored. The interface doesn't "remember" changes and they are back at default the next time you look.
In single player, I easily crashed the client by piping things in or out with an EnderIO conduit.
Some blocks (e.g. torches) when placed manually inside the zone result in an "unknown" crate with the black/purple default texture.
Thoughts:
The offset feature seems way powerful. You can fly giant piles off stuff around for miles, including into and through other people's houses. I would limit the possible offset size to a chunk away at most. Or make it so that only empty controllers can have their offset/size adjusted. Or make it so that the offset can't be moved into solid blocks at all. Or all of the above.
Had some weirdness occurring when I placed a controller in a zone with tallgrass. Perhaps the controller should require an entirely empty space and glow red before it becomes active.
Like others, I'd like to see higher items-per-crate. Especially torches, which it thinks are a block and stores one-per-crate.
Do me a favor, and submit any bugs you've experienced here https://github.com/dmillerw/Impractical-Storage/issues
As for the offset issue, latest issue restricts modifying boundaries and offsets to an empty controller only
I put up the same construction again, smashed buttons like a pro, but the mod was stable. But then I was like: "No! This can't be! There must be a bug!!" so I attached 3 hoppers to the storage controller, all filling in stone at the same time, aaaaand it crashed when I changed sorting mode. =)
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$EntryIterator.next(HashMap.java:1463)
at java.util.HashMap$EntryIterator.next(HashMap.java:1461)
at net.minecraft.network.play.server.SPacketChunkData.(SourceFile:43)
at net.minecraft.server.management.PlayerChunkMapEntry.func_187280_d(PlayerChunkMapEntry.java:254)
at net.minecraft.server.management.PlayerChunkMap.func_72693_b(SourceFile:115)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:221)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at java.lang.Thread.run(Thread.java:745)
Latest update fixes this by making it so you can't break things
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Update v0.8.1 is out!
* Added live reloading. When playing
single-player, existing Quadrum blocks/items will be reloaded when
changes are made to their JSON files. Not enabled when connecting to
servers, can be turned off in the config file
* Added /quadrum-reload command. Will reload ALL existing Quadrum blocks/items
* Fixed transparent blocks not being transparent
* Fixed consumables not being edible
* Fixed stacked consumables not giving back items
* Fixed drops not working with mod items
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Good news, I'm not dead!
Other good news, Quadrum has been updated for 1.12! It's a straight port at the moment, new versions coming soon with actual bug fixes
Links in OP
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Well, almost a year after I last posted an update, I finally can release a version for 1.12. Much thanks to aurieh from GitHub for doing the actual port! I just built the thing
Enjoy folks, and I hope to be a bit more active here soon
Links can be found in OP, as always
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0.7.2
Fixed creative tab definition crashing servers (#35, no, really)
0
Quick release of 0.7.1:
Temporarily disable ability to define custom creative tab. (#35)
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Sweet, love it!
Crates will definitely have further use soon, once I have time
0
Hot on the heels of 1.4.2 is 1.4.3, with more bug fixes!!
I also tidied up the OP a bit
0
Quickly released v1.4.2 to fix the mod not functioning on servers!
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Should work without issue
0
Real quick update to 1.4.1 with some bug fixes
Fixed crash when itemizing block (#40)
Fixed blocks not using metadata when rendering
Fixed items being lost when extracted (#35)
0
Version 1.4 is hot of the presses, bringing with it the new Blocks I've been teasing!
Additions:
Blockvayors: Conveyor belts that move Blocks physically in the world
Gravity Inducer: Causes any block placed in front of it to fall like Sand or Gravel
Itemizer: Causes any block placed in front of it to drop as an Item
Changes:
Simplified Controller recipe
Fixed Mods like WAILA/HWYLA displaying incorrect Block names (#38)
Fixed issues with bad item drops/bad item rendering (#39)
0
Do me a favor, and submit any bugs you've experienced here https://github.com/dmillerw/Impractical-Storage/issues
As for the offset issue, latest issue restricts modifying boundaries and offsets to an empty controller only
0
Another bug fix update!!
Prevent crashes caused by block rendering (#33, #34)
Prevent controller offset/boundaries being changed while controller contains blocks
Latest update fixes this by making it so you can't break things
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Holy double update Batman! v1.3.3
Blocks will now stay in world when Controller bounds/offset/sorting mode are adjusted, only dropping if they can no longer fit
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v1.3.2
Fixed crash when adjusting controller while blocks are in-world (#31, #32)
Fixed issue where removing crates from the world would allow for item duplication (#30)