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    posted a message on Looking for somebody/somebodies to play skyfactory 4 with. Can host server

    Looking for people who want to play Skyfactory 4. Preferably somebody who has a grasp on modded minecraft, and has the hardware to run the game decently. I am based out of the U.S. Don't have the best internet but should work good enough for anyone based out of NA. If you're interested DM on discord at:
    TheDankMemeRises#1344


    Edit: I should note I will only be able to play on weekdays after 5ish in the afternoon (Eastern Time) and on weekends I should be able to play as freely as I please. And that also I plan to play on hardcore and will adjust the server to how many people decide to play.

    Posted in: Looking For
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Having an issue with XRay v.58 for 1.12.2 where the xray gui is not detecting blocks and is not properly working. When I enable XRay it just acts as if full bright was enabled. As far as I can see, it happens on all versions of forge. Anyone know the issue? Note: XRay is the only mod I was using.
    Edit: Now I am getting a crash every time I launch with the mod installed.


    Posted in: Minecraft Mods
  • 0

    posted a message on Infinity Item Editor [1.12.2]
    Quote from XDGrangerDX»

    Hmmm, might give it a go. Can it change the attributes of mobs in spawners (giving the spawner multiple mobs to spawn?) and their worn items and drops?



    I cant state enough how much i miss the all u want editor because that functionality was really spicy for making adventure maps.


    Currently as of posting this, all it can do is change the name of items. Hopefully in the future it will be able to do everything all-u-want can do!
    Posted in: Minecraft Mods
  • 1

    posted a message on Infinity Item Editor [1.12.2]

    Thanks a bunch for making this mod! Minecraft hasn't been the same for me without all you want. Could you add support to work on multiplayer creative servers, please? :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Looking for good builders who play modded minecraft

    So I have this modded server for 1.10.2 (Using hamachi because my isp won't let me port forward) and was wondering if anyone would be interested in joining? Preferably decent at building, the server has chisel & bits as well as some more nice mods that will allow for lots of creative distinction. Let me know if you're interested.

    Posted in: Looking For
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I am stuck in thaumcraft on alchemical metallurgy, it says I need to research void stuff in order to progress but i'm not sure what to scan. Can someone explain?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    So I found a mod conflict with railcraft, when i go to turn alchemical brass ingots into nuggets, it converts it into railcraft brass nuggets that can't be used to craft items such as essentia pipes. Can you ore dictionary that to work with the arcane crafting table when possible?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    You have the items in your inventory. Its a detection task to see if they are in your inventory to learn them.

    What do I need to scan to discover the research for golemancy? I need to research animate objects but I've studied mobs, doors, pistons, and stuff that moves but I still don't understand why it's still not working? Can someone explain?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    It didn't say 3 different crystals, it said three of those strange crystals. Never specified it being 3 different kinds...

    Edit: My fault, I didn't see the part where it said therehad to be 3 different types, I feel like such an idiot now.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    How do you craft salis mundas? I saw what you use, 3 vis crystal, flint, a bowl and a handful of redstone but that doesn't really clear up how you make it or even if its a crafting table recipe...

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Glad to see the mod isn't dead, can't wait to see what you do in the future! Happy new years!

    Posted in: Minecraft Mods
  • 0

    posted a message on Crash caused by java and custom npc's? (1.10.2 (25May17))

    Hi for some reason when I try to launch custom npcs with no other mods included, the game crashes. I am not sure what is causing this but something doesn't about java doesn't like it. It says something along these lines.


    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CustomNPCs (customnpcs)
    Caused by: java.lang.UnsatisfiedLinkError: no freetype in java.library.path


    I am not sure what this means but maybe you can make something of this. I am the latest version of forge with the latest version of your mod. this happens with all versions of minecraft. I am not sure what is causing this but your mod just doesn't want to cooperate withjava at all. I will post the full log. (This is for 1.7.10)



    ---- Minecraft Crash Report ----
    // But it works on my machine.

    Time: 7/9/17 11:32 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.UnsatisfiedLinkError: no freetype in java.library.path
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.UnsatisfiedLinkError: no freetype in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857)
    at java.lang.Runtime.loadLibrary0(Runtime.java:870)
    at java.lang.System.loadLibrary(System.java:1119)
    at sun.font.FontManagerNativeLibrary$1.run(FontManagerNativeLibrary.java:59)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.font.FontManagerNativeLibrary.<clinit>(FontManagerNativeLibrary.java:32)
    at sun.font.SunFontManager$1.run(SunFontManager.java:339)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.font.SunFontManager.<clinit>(SunFontManager.java:335)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at sun.font.FontManagerFactory$1.run(FontManagerFactory.java:82)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.font.FontManagerFactory.getInstance(FontManagerFactory.java:74)
    at sun.java2d.SunGraphicsEnvironment.getFontManagerForSGE(SunGraphicsEnvironment.java:190)
    at sun.java2d.SunGraphicsEnvironment.getAllFonts(SunGraphicsEnvironment.java:209)
    at noppes.npcs.config.GlyphCache.<init>(GlyphCache.java:111)
    at noppes.npcs.config.StringCache.<init>(StringCache.java:334)
    at noppes.npcs.client.ClientProxy$FontContainer.<init>(ClientProxy.java:592)
    at noppes.npcs.client.ClientProxy.load(ClientProxy.java:190)
    at noppes.npcs.CustomNpcs.load(CustomNpcs.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 492007800 bytes (469 MB) / 886046720 bytes (845 MB) up to 7635730432 bytes (7282 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8192m -Xms256m -XX:PermSize=256m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCE customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(19jun17).jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 384.76' Renderer: 'GeForce GTX 970/PCIe/SSE2'

    It's basically the same message as the 1.10.2 version.

    Posted in: Java Edition Support
  • 0

    posted a message on GTX 1080 cannot run shaders worth crap... What am I doing wrong?

    The whole time it looked like it was at 60 fps. Try setting your max fps to 60 it will make you gpu have to not work as hard to reach higher than that dedicated value. Shaders can require quite a bit of ram try allocating if just shaders an no other mods around 4-5 gb's.

    Posted in: Java Edition Support
  • 0

    posted a message on Crash upon entering a new world.

    Found out it was antique atlas causing the crash.

    Posted in: Java Edition Support
  • 0

    posted a message on Forge is not liking my Biomes O Plenty
    Quote from FreohrDatia»

    I figure it's the Issues tab? Assuming I'm looking a the right page

    I'm glad you told me this because this.... managed to really help me because I was about to post an issue and read the description/guideline that they included as a "now before you waste our time with this issue...." ^o^

    And the text included "- [ ] This issue occurs *WITHOUT* Optifine, Sponge or similar mods installed."

    Which made it occur to me, I never even tried taking optifine out of the mods folder while testing forge and biomes o plenty together.

    So I removed optifine and this made it start up just fine. So it really was optifine all along (ahhhhhhhhhh it's always optifine)

    The topic I saw complaining about optifine crashing forge had someone respond "just wait until optifine fixes it" so I guess for now I'll just need to play on this mod without optifine~ Unless there happens to be some other solution that somebody knows about. But honestly waiting is still just as fine with me.

    Glad you were able to fix it. I always find it best to find the source of the issue and then look for somewhere to inform the author about the crash. They may know the issue and can help you resolve it.
    Posted in: Java Edition Support
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