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    posted a message on Fossils and Archeology Revival Legacy Thread
    Hi, thank you for the awesome work and effort you guys have been putting into this mod! Is there anyway you can make the dinosaurs not starve to death while on peaceful. I believe that is how it use to be. I play mainly in creative and care more about the scenic aspects. This mod works nicely with Mo Creatures and together make for an awesome zoo. Thank you again for the hardwork, cheers!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hi, I have been having a problem finding a couple of animals in the latest update. Even when using the instant spawner in the correct biomes, I have not found rattlesnakes or the blue scorpions. Is this a bug, is anyone else having this problem?
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    This may have already been mentioned and if so I apologize, I just installed the new pre-release and started hatching dinos. However ever time they walk into a block they start dying. They can't even move with out getting hurt. I also noticed that the brachiosaurus is distorted and stretched horizontally. This may not be a bug, but the Dilopasaurs grow much bigger than before. Thank you for all your hard work!!!
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from Shadowbeast007

    Thank you for reviving this awesome mod, keep up the great work!!!!
    I noticed a few minor to major bugs, first off the Bio-Fossil skeletons still are not working. The stone tablets can be placed, but move after being placed (unstable). The biggest glitch is when a pig or sheep is injected with Mammoth or Saber Tooth DNA, it gives birth to a baby pig. Also what happened to the ancient Javelin.

    Write something like that and i'll write something in the code that expells your username in mc. What's that? Complaining about bugs just before release? i've been working for another 7 hours now only today and you write some **** like that. A release FIXES bugs. I just do not need this. Tell your bin.


    First off I start my thread with a compliment to the modders and then I am insulted by Shadowbeast007 for mentioning bugs that I found. I thought that is why the prerelease was released so we could test it out, and notify the modders of bugs. I did not mean any disrespect nor was I impugning anyone's hard work. I appreciate the time and effort it takes to get these to work, it is something I don't know how to do myself. Thank you again!!!
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Thank you for reviving this awesome mod, keep up the great work!!!!
    I noticed a few minor to major bugs, first off the Bio-Fossil skeletons still are not working. The stone tablets can be placed, but move after being placed (unstable). The biggest glitch is when a pig or sheep is injected with Mammoth or Saber Tooth DNA, it gives birth to a baby pig. Also what happened to the ancient Javelin.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][SSP/SMP] Fossil/Archeology: Fans Renaissance [V1.0] - Recruiting!
    Hi, I love this mod, I have a few suggestions. I think it would be cool if there was Egyptian artifacts, like saracophagus, mummies, statues, ankh, statues, hieroglyphics, Greek/Roman, statues,vases, relief sculpture, columns, Mayan Hierogylphics, Statues, artifacts, masks, etc. As for new Dinosaurs, Ankylosaurus, Apataosaurus (Brontosaurus), Spinosaurus, Parasaurolophus, Compsangnathus, Pachycephalasaurus, Iguanadon, Styracosaurus, Gallimimus, Allosaurus, Ceratosaurus (Prehistoric Creatures) Wooly Rhinos, Sasquatch/Yeti, Giant Sloth, etc.
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Hi,I love this mod and have been using it since Minecraft 1.2.5. I am now using the unofficial version for 1.4.7. Is there a version that the bio fossil skeletons models work? I really miss those, thank you so much for keeping this mod alive!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Daveyx0, I personally love all the mobs and don't think you should remove any of them. I do wish there was a way to tame all the mobs so they don't despawn. I've built a zoo around your mod and mo creatures and would love to add more exhibits. Also I'm sure you hear it all the time, but have you considered adding monkeys and penguins? I really think they are needed for the jungle and snow biomes. Thank you and keep up the great work!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Hi Davey, I just wanted to say I love your mod I have been using it since 1.2.5. In fact I was just finally able to update to 1.4.7, mainly because I was waiting for several of my favorite mods to update. I have noticed a few glitches with this version. Several have already mentioned the textures on the scarecrow and bee hive. The biggest bug I have noticed is that when I spawn a Swordfish, Angler and Mahimahi the fish instantly die. I've tried spawning them by egg or alive and still the same problem. The last thing which I don't know if this is a glitch, but I have been trying to tame my seals with raw fish and nothing happens, no matter how many I feed it. Thank you again for this awesome mod!!!
    Posted in: Minecraft Mods
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