Guess I'll start as the first non-bot post? Overhauled caves and world height alone have my interest, but decoupling terrain generation from biomes is a long a waited change that is finally happening. OG's would remember the ancient 400+ page topic from long ago. Quite a lot of discussion there, I wonder if some of our fellow posters from there still lurk here every now and then. A lot of the points about the terrain height variation especially has remained true for about a decade. Beta 1.8 neutered the terrain to be flat anywhere that's not extreme hills, and release 1.1 added the "hill" variations which made the world less flat, but still look the same because they used biomes to dictate height still instead of perlin noise like before beta 1.8
But now, unlike 1.7, this is the ACTUAL update that changed the world. I think it's satisfyingly to finally see this kind of overhaul to the terrain, and not just adding more biomes which made the problem worse. Overall I'm loving what I'm seeing with this update already, and as someone who has been waiting for this kind of update I think I might be able to come back to the game soon. Obviously still rough around the edges but I love what they are doing
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