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    posted a message on The Aether and New Nether: Now with Fluids!

    this is werid


    How?
    Posted in: Suggestions
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    posted a message on Modded Minecraft

    Forge only goes to 1.8.0. Most large mod's haven't had time to or won't go to such an unstable version.

    Posted in: Discussion
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    posted a message on Making an MMO server, need ideas for lore

    My tip is: add a few things to each race that aren't typically seen. Adding unique quirks to different races will make them seem less like generic, copy-and-paste races.

    Posted in: Discussion
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    posted a message on Disable the Offhand Slot: a Compromise (/clear specific slots)

    This functionality exists already. You can use /replaceitem @a slot.weapon.offhand air 1 0.

    Posted in: Suggestions
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    posted a message on Kangaroo! A mob for a barren Mesa! Custom art! Model coming soon!

    Partial Support. I love the idea of a kangaroo, but there are a few problems with this suggestion. First off, kangaroos wouldn't be peaceful, they would fight back. Second they Kangaroo meat serves no original purpose, it is just there. Finally, I understand the pouch idea, I think it is clever, but don't know if we really need any more inventory space. This isn't a bad suggestion, but could use some improvement.

    Posted in: Suggestions
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    posted a message on Remember the old days when minecraft was coming around?
    Quote from Baryonic_Lord»

    Sadly, I never experienced the feeling of being completely new to Minecraft. I watched my friend and learned from him. Furthermore, I read the Wiki a lot to learn more about the game before I had the game.



    Same here. I just sat at the wiki for hours before I bought the game. The closest thing to that feeling is when I explored the Ocean Monuments when they first came out.

    Posted in: Discussion
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    posted a message on NEW GAMEMODE
    Quote from Mangabors101»

    I would love to play this game mode its an extreme version of minecraft sounds awesome. but the hanger and staker zombies are goofy, I also dislike the boss zombie. but what should happen after all the mobs are introduced is that, well you just have to survive. creepers skelletons and zombies all doing what the can to get to you, and they come in hordes/packs. personally I don't under stand why everyone dislikes this idea it sounds interesting to step away from everything peaceful and play some Apocalypse with your friends.

    But anyway just know that SOMEONE in this forum like a challenge once and a while.



    SUPPORT


    I do like a challenge, but this is beyond that and would be a waste of time to program when few people seem to like it.

    Posted in: Suggestions
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    posted a message on NEW GAMEMODE

    No Support, for several reasons. First off, this can't be a 'gamemode'. Technically speaking, gamemodes are a state a player is in, 0: Survival, 1: Creative, 2:Adventure, and 3: Spectator. Hardcore is not a gamemode, it is a datatag that is either on or off in a world. Difficulties are something that affects the whole world, Peaceful, Easy, Normal, or Hard. This sounds more like a difficulty level that is locked. For the idea itself, it seems impossible without high level gear, even then, building a house is practically useless after a while with all the greifing. On top of that the AI you mention is radically beyond that of mobs currently in the game, so the programming effort seems wasted compared to the few amount of people that would continually play this. If you really want his though, there are always mod's that do this.

    Posted in: Suggestions
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    posted a message on The Aether and New Nether: Now with Fluids!

    I really like this suggestion. The only thinks I think that should change have mostly been said by others. Amethyst beans would be nice, and the Scarab is great, especially because of the Scarab Beetle's presence in Egyptian Mythology. I think that the Aether portal block should be obtainable from the overworld. Maybe some sort of cloud block that forms high up above y=230. While it is above y=230, more blocks slowly form, making it renewable. It would require silk touch to harvest. That's just my idea though. Also, I think the Aether should play a part in getting to The End. I think that adding thunder orbs to the eye of ender recipe should work. Basically, I would like to see the Aether and Nether interchangeable in their roles in the progression to the End. Other than that I would like to see this in a future update.

    BTW - I agree with you about the Aether mod. I really don't like the path it's taken.

    Posted in: Suggestions
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    posted a message on Thoughts on new snapshot released today(July 29th, 2015)
    Quote from ZennyKenny»

    I've never actually "beat" Minecraft, so I'm using this release as an excuse to legitimately play it all the way through. therefore I haven't seen a lot of new features yet. I will say that I really like the skeleton animations, and I love being able to place torches down with my left hand. Although I hope they implement a feature where you can shift-click on torches in your inventory to transfer them to the shield slot.

    Are beets only in villages? I haven't come across one yet, but I'm happy that they added another crop.


    i've found them in the End City chests, so they might be in other types of chests.

    Posted in: Recent Updates and Snapshots
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    posted a message on Should I try to make a 1.8 mod so you can have mods/older versions on Minecraft Realms?

    It is an interesting concept, but I'm not sure how it would work.

    Posted in: WIP Mods
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    posted a message on How to make a modpack look professional? (File format, etc.)

    I would recommend FTB, it, IMO, has a more professional feel to it.

    Posted in: Mod Packs
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    posted a message on Most popular modpack???

    There are few Modpacks for 1.8. Although, you sound like you might like the mod pack, 'Dr. Cyano's Explorer Club'.

    Posted in: Mod Packs
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    posted a message on AOBD:Berry Bushes - Dynamically generated bushes that grow any ore you want!

    Yes! I'm sure this mod will be useful for early game resourse farming. I'm glad you made a forum post, I think I saw this once in a third-party pack on FTB.

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor
    Quote from witherlord00»

    I think there should be structures added to the End in this mod kinda like vanilla 1.9 news but they have a bit of a crazy little secret. Making the Ender Dragon harder and only avaliable from an altar you have to go through vethea to craft the orb to summon it. Hammers should be a new weapons btw just saying.


    I wouldn't want DivineRPG to add any structures to the end. That would just add Hardcore Ender Expansion incompatibility. The mobs spawn fine, but I don't think structures would. HEE has an option that lets you massively buff it's mobs, making them more on par with mobs from DRPG.

    Posted in: Minecraft Mods
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