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    posted a message on minecraft server, running .jar with more ram disables mods?
    its not bukkit. just a regular forge modded folder. it is in the same folder. can find very little information on assigning more ram


    *edit* the .bat only works for me if it is in the folder with the file location.ok i found out what is happening. its generating everything (world, folders, everything) in the system32 folder instead of the minecraft server folder. how do i stop it from doing this?
    Posted in: PC Servers
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    posted a message on minecraft server, running .jar with more ram disables mods?
    ok i finally got my server to run with the more ram .bat, the command i had to use was "java -Xmx1024M -Xms1024M -jar C:\Users\myname\AppData\Roaming\.minecraft\server\minecraft_server.jar"
    i now know that it is saving everything in the system32 folder for some reason. how do i stop it?


    *edit* fixed all problems with "C:\Program Files (x86)\Java\jre7\bin\javaw.exe" -Xmx1024M -Xms1024M -jar C:\Users\BSwing\Desktop\server\minecraft_server.jar
    Posted in: PC Servers
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    posted a message on [1.0.0]Robinton's Mods
    Quote from kelthalorn

    Is a 1.2.5 source version is accessible ? I haven't seen any link in the first post for it (only 1.2.3 version is possible). I'm modding and need the ID's increase offer by this mod but I have several error with 1.2.3 version due to changes in Vanilla source code.

    please read a few posts up
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Quote from Daniel_l94

    I'm able to craft all Railcraft recipies without any problems. I'm also able to place and destroy all the minecarts.

    The mods I have installed include:
    NEI
    Xie Farming
    Battlegear
    Buildcraft - All Modules and Additional Pipes
    Forestry
    Equivalent Exchange 2
    Indusctrial Craft 2
    IronChests
    Fossil / Archeology
    Railcraft - All Modules
    ThaumCraft
    Redpower - All Modules
    Backpack
    PlasmaCraft
    MoCreatures
    ArmorStand
    Coral Reef Mod
    Kaevator Wallpaper
    Flans Mod
    Twilightforest
    Dora The Chuck Explorer
    Trapdoors+
    AtmosMobs
    FarmCraftory
    Shelf
    The only mod I'm unable to get working is mDiyo's SuperSlopes, which I think was made to work with his 4096 fix.

    now if only cubic chunks could be added to that list
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0]Robinton's Mods
    Quote from rpgboof

    where can i find 4096BlockIDs for mc client 1.1 w/forge? i looked everywhere for it and cant find it can i use 1.0.0 4096BlockIDs or 1.2.4?

    you can find it by turning your font size to zero, not posting like a ..., and by reading the front page. you will not find it by writing in huge font and acting like a 13 year old on their dads computer. now then, do i need to elaborate on how to get to the front page.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    hey has anyone gotten ic2 to work with the current cubic chunks? i cant seem to get it to place the machines without crashing.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    is there a link to older versions? im looking for the 1.8 version
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    hey rob not to deter you but your not releasing cc 1.0 is helping me not procrastinate on studying for finals.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Quote from TheWang

    what is the difference between this mod and the dynamic height mod?

    this mod makes the game run smoother by changing the way chunks generate to vertical and horizontal as opposed to just making the world bigger in each chunk. this results in better fps. other mods doing a similar thing have a limit of what is possible because they only increase the height of the chunk. i used to get crap fps on a good machine but with cc i can play the game at about 25-30 fps on fancy and have no real limit to how high or deep i can go
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Quote from Robinton

    Does that answer your request?

    And does anyone want to speculate on my other CC project?

    im going to make a stab at planetoids and combine it with that gravity mod.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    i stumbled upon a terrible glitch which is making me restart. the after the guild was rebuilt from the attack on it all of the wood blocks dropped and lagged my game to 0 fps. im not sure if this is due to the timber mod and the fact that everything was still on fire or what happened.
    Posted in: WIP Mods
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    posted a message on [1.0.0]Robinton's Mods
    by the way a mod to add to the compatibility for at least the surface level is http://www.minecraftforum.net/topic/751960-181-tale-of-kingdoms-version-112/
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    Quote from Maelstrome

    been playing with cubic chunks and its great. the only problem im having is with generating caves. i cant create a new map with caves enabled and if its a previous map it only lasts for about a minute before saving and dropping out.

    is there anything that can be done about that at this time?

    im using the linux shortcut command prompt trick. that allowed me to run around the giant worlds. ive tried the different
    video options. im out of ideas.

    this was in the text file

    java.lang.NullPointerException
    at nu.loadLavaLevelData(WorldChunkManager.java:136)
    at adp.generateCaves(ChunkProviderGenerate.java:401)
    at adp.provideCube(ChunkProviderGenerate.java:357)
    at ic.loadCube(ChunkProvider.java:135)
    at ic.provideCube(ChunkProvider.java:265)
    at rv.getCubeFromCubeCoords(World.java:449)
    at adp.generateCaves(ChunkProviderGenerate.java:411)
    at adp.provideCube(ChunkProviderGenerate.java:357)
    at ic.loadCube(ChunkProvider.java:135)
    at ic.provideCube(ChunkProvider.java:265)
    at rv.getCubeFromCubeCoords(World.java:449)
    at rv.getCubeFromBlockCoords(World.java:444)
    at net.minecraft.client.Minecraft.d(Minecraft.java:1467)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1377)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1312)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1251)
    at jv.c(SourceFile:161)
    at gr.a(SourceFile:209)
    at ge.a(SourceFile:152)
    at jv.a(SourceFile:181)
    at iw.b(EntityRenderer.java:711)
    at EntityRendererProxy.b(EntityRendererProxy.java:15)
    at net.minecraft.client.Minecraft.run(Minecraft.java:531)
    at java.lang.Thread.run(Unknown Source)


    so the problem is the cave? well thank you sir for solving my problem. i could care less about caves.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    is anyone else getting a saving chunks screen after going through several new chunks? its not life threatening however it is obnoxious to have to keep reloading minecraft after 3 or 4 new chunks being created
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    the biggest problem i am getting is after a while it goes to a saving chunks and cuts out. i think im out of memory
    Posted in: Minecraft Mods
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