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    posted a message on Do You Think My upcoming texture has potential?
    no. straight out no.
    Posted in: Resource Packs
  • 0

    posted a message on Is a 1x1 Texture pack possible? and what would it look like?
    Quote from MontyDroppings

    Would a 1x1 texture pack be good for your Fps? ANd is it possible to make one, not just a 16x16 with one color?

    of course it would be. but the game would kind of look like ****. I'm assuming that with a 3rd party tool, it could be possible, but remember, the images of your tools would have to be 1x1 as well.
    Posted in: Resource Packs
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    posted a message on [ERROR] Problem recompiling
    Quote from neogoo123

    i tried, i just got a bunch of random stuff that i dont think i could use, since they have to do with something totally different


    Maybe the fiery ingot is using the same Block ID as something else? maybe something from another mod? maybe Pistons?
    Posted in: Mods Discussion
  • 0

    posted a message on [ERROR] Problem recompiling
    Quote from neogoo123

    I get this error and i dont know what its talking about:

    == MCP v4.3 ==
    
    == ERRORS FOUND ==
    
    src\minecraft\net\minecraft\src\mod_HStone.java:13: cannot find symbol
    symbol  : method RegisterBlock(net.minecraft.src.Item)
    location: class net.minecraft.src.ModLoader
    ModLoader.RegisterBlock(fieryIngot);
    ^
    
    1 error


    and here is the exact line it said

    	ModLoader.RegisterBlock(fieryIngot);


    can someone please help me?


    I think Modloader is having problems implementing the Fiery Ingot in your game. My guess is you should reinstall the mod adding said ingot.
    Posted in: Mods Discussion
  • 0

    posted a message on 1.8 new ore?
    Quote from MattyOwl

    Most rumours start with "a friend told me".
    Sadly, most of those rumours are incorrect.

    Also, what real life ore is rarer than gold, but less than diamond?

    Platinum?
    Posted in: Discussion
  • 0

    posted a message on Biome coloured water in 1.8?
    Quote from halfbro

    Well a triangle could have 3 points where there are slightly different colors, whereas a column can only have 2 points to mix.


    No matter where I dive, the vignette/overlay retains the same hue, so that can't be right.

    Quote from Piejacker875

    Notch likes triangles?


    that's not a proper reason...
    Posted in: Survival Mode
  • 0

    posted a message on Biome coloured water in 1.8?
    Quote from Sweet Ride

    Actually, a few people said it's for water shading on maps. The deeper it is, the darker it gets. Map items mind you, not worlds. Makes sense.

    If that was the case, then why is it a triangle? Wouldn't a column suffice?
    Posted in: Survival Mode
  • 0

    posted a message on Biome coloured water in 1.8?
    Quote from Baydawg12

    Have u noticed when you go into deep water it gets darker and when at top its lighter DUH

    My good sir, the hue remains the same no matter how deep you are in the water. besides, the darkening happens due to the blocks of water blocking light.
    Posted in: Survival Mode
  • 0

    posted a message on Biome coloured water in 1.8?
    Quote from BlakusLockus

    that is awesome hopefully this can be brought to notches attention and added into 1.8 :iapprove:

    The image was already in the files, so I'm assuming he's working on it.
    Posted in: Survival Mode
  • 0

    posted a message on Biome coloured water in 1.8?
    Did a little digging in minecraft.jar, and in the misc folder I came across the image below, going by the name "watercolor.png"
    Posted in: Survival Mode
  • 1

    posted a message on Bonemeal.
    right click grass with bonemeal, and tall grass and flowers suddenly pop up. It's like a bloody spell
    Posted in: Discussion
  • 0

    posted a message on [REQ] [Idea] Crying/Raining Obsidian
    The texture for whatever that thing was was replaced in the game files by the texture for grass colour matching dirt block sides, so obtaining it maaaaaaaaaaaay be kinda hard. Jeb said that it was supposed to be for a spawn changing obelisk. Also I'm not sure if Mojang allows us to use their materials for mods.
    Posted in: Requests / Ideas For Mods
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    posted a message on Clothes
    in case you don't understand, this function exists already. it's called "custom skin". download the default skin and just use an editing program to change his textures. then use minecraft.net to use it as your account's skin. also, if you want to wear clothes OVER your skin, craft armour.
    and even if that feature didn't already exist, did you seriously believe that it would be worth time that could otherwise be spent on making things like new ores, crafting recipes or fixin' bugs?
    Posted in: Suggestions
  • 0

    posted a message on New block additions
    bump.
    Posted in: Suggestions
  • 0

    posted a message on New block additions
    Quote from sirlolzalot »
    this post is a little too general. you need to be more specific, like for example " swamp mud "

    or something like that


    Thanks for the advice. Let me make myself more specific. In my opinion, if that algorithm is to be ever integrated, it should probably swap cobblestone, so as to populate the map with blocks added during updates the map was generated before. such as lapis lazuli. I would actually like it if some underground cobblestone in my map was swapped to it, and would be more fair for those with older maps.
    Posted in: Suggestions
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