• 0

    posted a message on 1.6.2][WIP][ALPHA][Forge] Progress :From magic to tech - V0.1a
    Hey guys thanks for the 4 downloads. More would be appreciated!
    Posted in: WIP Mods
  • 0

    posted a message on 1.6.2][WIP][ALPHA][Forge] Progress :From magic to tech - V0.1a
    OOPS: forgot to put the textures in the zip, sorry for the inconvenience, its fixed now!
    Introducing Progress, the first mod from Team Progress. Its still in its baby stages but its a heavy WIP. At the moment all it does is add a couple of ores and some tools and nice blocks. Still, why not try it out? Team Progress is made up of myself, DHM_, konboy507, and mcb180.
    Suggestions and code improvements welcome, we are still somewhat new at this
    Features

    Corrupt Silver Ore
    Crystal Ore
    Corrupt Silver Ingot
    Crystal
    Stunning Crystal
    Seething Silver
    Corrupt Silver Tools
    Screenies









    Downloads
    Changelog

    Version 0.1: Released
    Special Thanks

    Pahimar and X3n0ph0be for their mod Equivalent Exchange which inspired me to mod
    The awesome people at the forge wiki for their modding tutorials
    The whole team for being awesome
    The forge team for creating forge
    The MCP team for creating MCP
    Everyone who downloads and gives feedback
    Todo

    Get the Altar of the Sun and related items in
    Clean up some of the messy code
    Feel free to use the mod in any modpacks as long as you ask me first
    You can dig through all of the code if you want
    Posted in: WIP Mods
  • 1

    posted a message on Equivalent Exchange 3 - 0.1.142
    Guys lets not complain about lack of updates, pahimar is getting married in less than a week, so he has and has had a lot to deal with lately. EE2 is inferior compared to what EE3 will be so lets rejoice. EE was my first mod i ever installed, and i still love the original, EE2, and EE3 all the same. Here's to a new EE that will be better than the previous two.
    Also, pahimar keep up the great work man!
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Maybe its just me being crazy but I feel like TC2 was more about the destination/end result and TC3 is more about the journey. Which brings me to my question. Az, are you planning on adding lots of nick-nacks like in TC2 or are you trying to cut down on that?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    you can still upgrade to rv9.i

    Thanks for the quick reply
    I did so yet Re batteries continue to clog my auto solar crafting system, and i have no idea how to fix it. Help would be much appreciated as this is ging to be a central part of my UU to solar build
    Im stupid, it works now
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Hello i was wondering how exactly how to fix the re battery generator auto-crafting glitch in rv9g. Will updating to the latest version of rv9 work? Or is there another way? Updating to 1.5 is out of the question as not many mods are updated. I have read around and none of the solutions have worked for me. Thank you in advance for the answer.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from suspensa

    are there gonna be more transmutation(i think thats the word) recipes to travel up like the whole 512 cobblestone to one diamond that was the biggest part of this mod i was looking forward to

    There already are recipies to turn cobble into diamonds, albeit there are many more steps, but the 512 cobble to 1 diamond was back in EE1, in EE2 and EE3 it is 8192 cobble to 1 diamond.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Azdorine

    Approximately, what is the drop chance of minium shards from mobs? Do they drop more frequently under certain situations, or from different mobs?

    Cant give an exact number, but id say probably around, 30%(Dont quote me on that, im just taking a wild guess) and they do not have any special conditions that they are more likely to drop. Note that only hostile mobs drop them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from WiseOldMan

    Hey, i was wondering, do you think its possible you could get equivaent exchange compatible with thaumcraft 3, because that would be the BEST THING EVER!!!!!!!!!! and if you can, you would be my 2nd favorite minecrafter.thanks!

    It is compatible...
    You're doing it wrong.
    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0
    I get this crash upon loading up world, before it started doing this I was trying to make a mystcraft tank cart nether lava pump
    I think the problem is that the cart is stuck in the portal going back and forth but i dunno
    Running the v3 direwolf20 pack


    java.lang.IndexOutOfBoundsException: Index: 94, Size: 94
    at java.util.ArrayList.RangeCheck(ArrayList.java:547)
    at java.util.ArrayList.remove(ArrayList.java:387)
    at yc.h(World.java:2136)
    at in.h(WorldServer.java:516)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at bdz.q(IntegratedServer.java:123)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT d6b9373c ----------
    EDIT: nevermind, its a mystcraft bug
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I spend half an hour reassigning ID's, i finally get it running. I run it again, it works. I try to install NEI plugin, crashes. Remove NEI plugin. Still get the ID crash. God, this is aggravating me so much. If only I could get a config that actually works with IC2, TE, and factorization. And in case anyone says Autoassign, it didn't work. Thanks for the help in advance
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Sigil1422

    I see that EE3 has taken a long time to develop, and that you have carefully thought about what goes in and out of the mod. But I'd just like to say that it would be a huge shame for you to remove collectors, and many other of the End-game items... I love the mod but it would seem to me that removing the collectors could be a very bad move. I'm sure that many people have worked on making these items, and now with the update they will realize that their work has been wasted. Please take that into consideration.

    Thanks for reading
    -Sigil

    Thanks for being polite.
    But no collectors were overpowered, especially on 24-7 servers, and will not be put back in, no matter what.
    I bid you good day.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from raa1337

    Yeah. EE2 existed for a couple of major (and around 350 minor, of which 120 happened in one day) patches before it was called 'EE2' officially.

    I don't remember the exact reason it was renamed - it wasn't a clear-cut major patch when it got renamed. The patch that changed Collectors/Relays/etc to be as we know it, maybe? I don't remember exactly. It was almost like the end of EE1 was a prerelease of EE2 before it was officially released.

    I believe the name change occurred when it was released for multiplayer. Don't know exactly for sure tho.
    Posted in: Minecraft Mods
  • 5

    posted a message on Direwolf20's AMAA Post
    If you were to make a mod, what would it have in it?
    Posted in: Q&As
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Sourpowerpete

    I really hope your reading the good posts too. Otherwise you'll probably just end up hating yourself.


    Try reading, it's fun and informal.

    by informal you mean informativive?
    (sorry, im kind of OCD about people using the wrong word, its a bad habit of mine)
    Posted in: Minecraft Mods
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