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    posted a message on Vanilla Model Tutorial

    Damn :( guess I'll have to stick to top-facing jukeboxes


    oh and anyone here know how to change the 1.8 item models to 1.11? I made some models in 1.8 but when I upgraded to 1.11 the items are all weird (they are not in the hand, too big, or too small)

    Posted in: Resource Pack Discussion
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    posted a message on Vanilla Model Tutorial

    I'm not sure if this is the best place to post this question, but does anyone know how to change the block state of a model? I'm trying to make the Jukebox an orientable model (like a furnace or a chest) because I made a texture for the front part of the Jukebox. I tried replacing the 'parent' model of the jukebox to block/orientable and I added the different 'variations' like y: 90 etc. etc. but it still doesn't change.


    What can I do?

    Posted in: Resource Pack Discussion
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    I was searching about the stuff about CIT and custom enchantment glints keeps coming up. I'm not sure how these work or what they do, could someone please tell/show me how they work and how they could be used?

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Could someone please direct me to download link? I've searched and the ones I've found seem sketchy.


    Thanks

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    OOOH YEEAAAAAH!!!!

    Um, do I have to update any of my folders and stuff and port anything over or do I just install Optifine and then easy peasy I win?

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    What about Custom Item Textures?
    And that sucks to hear about the Mobs, that was one of my favourite parts.


    Also, what about the Custom Blocks? I had different textures for connected glass and stuff

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Been gone for like a year, just come back to see nothing new has been added, that poor MCPatcher hasn't been updated to 1.9 or later.


    So is Kahr officially done with MCPatcher? And is there a replacement that it won't be too hard to port over to?

    Posted in: Resource Packs
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    posted a message on Vanilla Model Tutorial

    I tried doing what you said, and removed the comma. Now the pack loads, but I get the horrifying pink and black boxes. For simplicity, I changed waterlily1 to just waterlily, and waterlily2 became waterlily1, and the blockstate.json was changed accordingly, as were the individual model files


    But still no success. Any ideas?

    Posted in: Resource Pack Discussion
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    posted a message on Vanilla Model Tutorial
    Hey all, I tried making 2 variations of the waterlily, and ended up having an unload-able pack
    Here's the json for the blockstate
    {
    "variants": {
    "normal": [
    { "model": "waterlily1" },
    { "model": "waterlily2"},
    ]
    }
    } [/code]
    And here's the code for waterlily
    [code]{ "ambientocclusion": false, "textures": { "particle": "blocks/waterlily1", "texture": "blocks/waterlily1" }, "elements": [ { "from": [ 0, 0.25, 0 ], "to": [ 16, 0.25, 16 ], "faces": { "down": { "uv": [ 16, 16, 0, 0 ], "texture": "#texture", "tintindex": 0 }, "up": { "uv": [ 16, 0, 0, 16 ], "texture": "#texture", "tintindex": 0 } } } ] }[/code]

    If I delete the blockstate file, the pack loads, but without the random lily pads. If I add the blockstate file, the pack, for some STUPID reason, is unable to load. Am I doing something wrong?
    Posted in: Resource Pack Discussion
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    posted a message on Vanilla Model Tutorial

    Um, could you put that into simpler terms? I understand the blockstate part but I don't understand what I'm actually supposed to put into the

     <block name>.json 

    file

    Do I just have to re-do a complete cube and then try to randomise the UVs and whatnot?


    Also, is it possible to change the texture depending on the 'state' of the block? For example, make an End Portal block have little lights start to glow when an Eye of Ender is placed on top

    Posted in: Resource Pack Discussion
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    posted a message on Vanilla Model Tutorial

    Man I'm stupid and I don't like shutting up so here's another question :3


    I'm pretty damn good with Autodesk Maya, I taught myself how to use it because I got bored.

    I was wondering if there was a tool/way/export option to export models I make in Maya into Minecraft, complete with the UVs and stuff


    Second question, how do i randomise block models?

    This way, I can port most of my random blocks support from MCPatcher straight to default Minecraft, which would be beneficial to both me and my pack users


    Thanks all

    Posted in: Resource Pack Discussion
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    posted a message on Vanilla Model Tutorial

    Hey everyone, just trying really hard to redo the minecraft shield model, but whenever I change something in the shield.json, nothing updates in the actual game. I even tried reducing the shield model to a basic box, but nothing changes. I removed the parent for the shield.json, and in the shield_blocking I changed the parent from builtin/entity to the shield.


    But nothing changes, at all!


    I really want to change these hideous shields, and I really need help.


    Also, thanks to Mojang's evilness and/or lack of interest in users, they have disabled the option to turn off ALTERNATE BLOCKS

    If my pack had a bunch of crap dots on a file to represent grass and sand, it would be fine, but I have wavy dirt and sand, and it looks absolutely dreadful.


    I heard a rumour that there is an option to turn off random blocks using the resource pack, but how do I do this????


    So far, I'm hating the resource pack abilities in 1.9

    What does 'Incompatible' even mean

    Posted in: Resource Pack Discussion
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Hey Guys

    After testing a lot, it appears to be that MCPatcher for 1.8 currently does not have support for leather overlays.

    Does anyone know when Kahr will add a new build?


    -Diam_0nd

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Hello All,

    I've been slowly adding CIT to all my armour

    But leather overlay doesn't work

    The leather itself updates, but the leather overlay does not update


    Here's the text file thing

    type=armor
    texture.leather_layer_1_overlay =protection_leather_layer_1_overlay
    texture.leather_layer_1 =protection_leather_layer_1
    enchantmentIDs=0
    items=minecraft:leather_helmet leather_chestplate leather_boots


    Any help appreciated

    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Makes sense too...

    Wouldn't want to recode the whole patcher for a new change, only to have it scrapped/modified even more. For this example, I'll make it as if he made a patch for CIT that worked with the 3d models. The accuracy of these 'updates' are way off, but it's just a placeholder.


    Week 1- Updates Patcher to include new comment thingies. (1 hour)

    Week 2- Comments modified more. Old ones removed, new ones added. (1 hour)

    Week 3- Comments removed completely, and new UV face stuff added (2 hours)

    Week 4- UV system rewritten completely. Had to port everything over (5 hours)

    Week 5 UV system modified again. (3 hours)

    Week 6- Final update released. The UV system has been modified again, new function instead of comments, and bunch of new stuff in the place of stuff like 3rdperson models. (5 hours)


    As you can see, it becomes extremely unproductive to repeatedly modify the patcher as you go along.

    Posted in: Resource Packs
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