I've ordered a VPS and will be re-hosting this server.
I'll open a new thread once I get the server information.
I want to thank KinoftheFlame for lasting as long as he did--I understand the difficulty in hosting a game you are no longer able to enjoy. You are more than welcome to play on the new server if you ever find the time.
Once I get all this figured out, I will be reinstating moderators and admins if they are interested. The max player slots has been increased to 32 and I will be looking for new moderators to fill positions as needed.
Thank you all again for keeping this going as long as it has been.
I would be happy to moderate it once it is in place :biggrin.gif:
From the side view, this is what I usually use:
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And with a few of these next to each other, each with a space in between, it is only trivial to get water flowing correctly for collection in on point.
Now that you have /tp, would it be possible to create two commands for setting your home location and one to teleport there? Perhaps /sethome and /tphome
I usually build my bases on islands. It's usually the same layout, just buildings all over it with paths connecting them and a fancy wall around the perimeter of the island. With the addition of boats harbors are actually useful and I tend to keep them as the only entrance to my base. Even though all of my island bases are generally the same I like to vary the style and materials I use to create them, it can make for some very interesting bases.
Well considering how much the server is going to have to keep up on, I'm pretty sure it's not going to show how much of a block a person has destroyed, it seems unnecessary..
That 2 block 2 torch RS latch isnt perfect. It can break.
Please explain how? I'm pretty sure just about any RS latch breaks if you're trying to input a high on both inputs... so I would use buttons rather than switches if you are using manual input.
Ok srsly I don't get this.. Wtf are not gates? What can you do with it.
A not gate is a sort of inverse thingy... yeah. If you have a glowing red trail going into it, the trail coming out will not glow. And vice versa if you have a dim trail going into it, a glowing trail will lead out of it.
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I would be happy to moderate it once it is in place :biggrin.gif:
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And with a few of these next to each other, each with a space in between, it is only trivial to get water flowing correctly for collection in on point.
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Couldn't you just use an XNOR for equals?
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https://docs.google.com/document/edit?id=1jSNLtGqN3Dgp08JeSj9UhaZTTHUG67doF3L4dJEwWDo&hl=en#
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Please explain how? I'm pretty sure just about any RS latch breaks if you're trying to input a high on both inputs... so I would use buttons rather than switches if you are using manual input.
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A not gate is a sort of inverse thingy... yeah. If you have a glowing red trail going into it, the trail coming out will not glow. And vice versa if you have a dim trail going into it, a glowing trail will lead out of it.
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Each switch is a one bit input, and the doors output either 1 or 2 bits depending on which one is open.
Ignore the hacks, enjoy your logic!
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You're welcome. Also, with a little bit of creativity that chart can be used to create dome shapes!
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Here's a helpful link: http://i50.tinypic.com/2lj71c7.png
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