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    posted a message on minecraft tunnel server.

    I play on Infinite Heights, which the owner of MCT himself comes on sometimes. Some of the MCT players came to here when it shut down so I would assume it is like it.

    Posted in: PC Servers
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    posted a message on Starting modding. Maybe. Would like advice. [FORGE MODDING]

    I'm packing Windows 10 and I've tried using them without a restart and they don't work. Luckily, i have a quite powerful PC so my restarts are quick

    Posted in: Modification Development
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    posted a message on The Forest mod

    There is a mod that creates a world from a template. I'll see what i can do in WE and SP for the map portion

    I feel like this could be a good modpack. With survival enhancing mods and other stuff, it would be perfect.

    Posted in: Requests / Ideas For Mods
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    posted a message on Starting modding. Maybe. Would like advice. [FORGE MODDING]

    UPDATE: Got everything working and studied the "Hello World!" code. I do need to restart my PC before i can compile as i did not set the environment variable.

    Posted in: Modification Development
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    posted a message on Starting modding. Maybe. Would like advice. [FORGE MODDING]

    Oh my bad, I will change that

    Posted in: Modification Development
  • 0

    posted a message on Starting modding. Maybe. Would like advice. [FORGE MODDING]

    Thanks. Will write down. Also I never said i have a deadline.

    Posted in: Modification Development
  • 0

    posted a message on Starting modding. Maybe. Would like advice. [FORGE MODDING]

    SKIP TO THE BOTTOM FOR THE POINT. You can message me also instead of replying to the thread.


    Hello, my name is Myles. I am about to learn java and minecraft modding as a challenge. My goal is to learn Java to create a somewhat complicated mod. I have 1 solid week before school starts (I can work after just with limited time) and i would like to know what resources are available for help and what is required to begin minecraft modding. I know this is kinda long so please post resources and requirements for minecraft modding. I would like to make a 1.7.10 Forge mod. So yeah.


    I have tried MCreator and find it limited to the best of my ability, even with no knowledge. However would it be a good start to inspect code for Forge?


    What do I need for Forge modding of the 1.7.10 client?


    What are good resources for help on the java language, or just modding which is more specific?

    Posted in: Modification Development
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    posted a message on Decorative Video Game Systems Mod v1.2.0

    WHAT YES PLEASE

    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from DagonDraconis»

    Mine does not work, used it with multiple mods, than just AnimationAPI mod, than alone with just Forge, none worked. Here's the crash report with API working.


    ---- Minecraft Crash Report ----
    // But it works on my machine.

    Time: 8/13/15 4:08 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: org/jnbt/Tag
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: org/jnbt/Tag
    at dk.mrspring.wasteland.Wasteland.<clinit>(Wasteland.java:62)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: org.jnbt.Tag
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 81032976 bytes (77 MB) / 252891136 bytes (241 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UE WLM{1.4.3} [The Wasteland Mod] (Wasteland mod-1.4.4.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.54' Renderer: 'GeForce GT 730/PCIe/SSE2'


    y u no use JBNT like it says to.

    Posted in: Minecraft Mods
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    posted a message on Minecraft 1.7.10 to 1.8 mods?

    Since you're an expert modder, why don't you fix it yourself?

    Posted in: Mods Discussion
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    posted a message on The Population Mod - GET YOUR SKINS IN THE MOD!

    I have several, though this is MCreator, HannBanann, briceisaboss, and allamericangun5


    Edit: All are mine

    Posted in: WIP Mods
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    posted a message on The National Security Mod - DefenseCraft, OffenseCraft.

    Hah, call it National Office of Security Enforcement. Or NOoSE, as it is in GTA 5

    Posted in: WIP Mods
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    posted a message on Compatibility issue

    probably not

    try it and if it doest work post a forge log maybe

    Posted in: Mods Discussion
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    posted a message on Miner's Greed Mod

    nope

    Posted in: WIP Mods
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    posted a message on Shaders Not Working

    First: that is a very detailed explanation and there is a screenshot of it, version number, and even a name of the shaderpack! You even included the Forge version (if any) and Minecraft Version.

    Second: Wrong section.


    You must have spent at least over 9000 to write this.

    Posted in: Mods Discussion
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