Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • Minecraft Station
  • Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • deoxysxxxx's Profile
  • Send Private Message
  • View deoxysxxxx's Profile
  • deoxysxxxx
  • Registered Member
  • Member for 7 years, 5 months, and 22 days
    Last active Sun, Jul, 31 2016 12:35:25
  • 0 Followers
  • 134 Total Posts
  • 2 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • View deoxysxxxx's Profile

    1

    Mar 25, 2014
    deoxysxxxx posted a message on ChickenBones Mods
    Why do people play with so many mods??? I only have 10 (including Forge)
    Posted in: Minecraft Mods
  • View deoxysxxxx's Profile

    2

    Sep 18, 2013
    deoxysxxxx posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Still a lot of texture problems. :(. Anyhow, I am proud to be a beta tester!. (Gee, so noble :))
    Posted in: Minecraft Mods
  • View deoxysxxxx's Profile

    1

    Aug 27, 2013
    deoxysxxxx posted a message on [1.6.2/Forge/WIP] The Essentials Mod - Open to suggestions =)
    Nice mod. Ill probably get this later on. Other than that;
    ON THE FIRST PAGE. WOOHOO!!!
    Posted in: WIP Mods
  • To post a comment, please login.
  • 1
  • 2
  • Next
  • View Tihyo's Profile

    128

    Dec 15, 2012
    Tihyo posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Superheroes Unlimited!

    DESCRIPTION
    Have you every faced a Creeper and blown up? Or found yourself lost in a jungle and you didn't know your way home? Or even have needed a quick escape from a battle? Well with the Superheroes Unlimited Mod, now you can! You are born to be a hero so suit up, the journey is just beginning.


    Superheroes Unlimited is now apart of the Legends Mod and can be downloaded at tihyo.com. For the newest downloads, changelogs, guides, and more visit tihyo.com.

    Website
    https://www.tihyo.com/


    Support the mod by copying and pasting this link into your signature!
                                             http://i.imgur.com/g0mYHIo.png




    Downloads
    Latest Version
    https://www.tihyo.com/

    For Minecraft 1.6.2
    V2.3.2
    http://adf.ly/W9JGt (MediaFire)

    V2.3.1
    http://adf.ly/VzIfH (MediaFire)

    V2.3
    http://adf.ly/VuXPU (MediaFire)

    V2.2
    http://adf.ly/Ub875 (MediaFire)

    V2.1
    http://adf.ly/UDwHG (MediaFire)

    V2.0.1
    http://adf.ly/Tt3l3 (MediaFire)


    For Minecraft 1.5.2
    V1.9.1
    http://adf.ly/Sa7Xe (MediaFire)

    V1.9
    http://adf.ly/RqLvA (MediaFire)

    V1.7
    http://adf.ly/QcKr6 (Dropbox)
    http://adf.ly/QcKWQ (MediaFire)

    V1.6
    http://adf.ly/Q2L75 (Dropbox)
    http://adf.ly/Q2LLP (MediaFire)

    V1.5
    http://adf.ly/PCQsl (Dropbox)
    http://adf.ly/PkLFx (MediaFire)

    V1.4.2
    http://adf.ly/OM8e0

    V1.4.1
    http://adf.ly/OGtMa

    For Minecraft 1.5.1
    V1.4
    http://adf.ly/OCuBh

    V1.3.3
    http://adf.ly/LmlPK

    V1.3.2
    http://adf.ly/LTLwv

    V1.3.1
    http://adf.ly/LR77h

    For Minecraft 1.5
    http://adf.ly/LR6sb

    For Minecraft 1.4.7
    http://adf.ly/JMPdW

    For Minecraft 1.4.6
    http://adf.ly/JMPsp

    For Minecraft 1.4.5
    http://adf.ly/JMPkS




    ScreenShots
    (Pre V4.0)
















    I would like to thank "ReddytheCat" for making the original design for the Iron Man helmet HUD! Credit for the original HUD goes to him!

    Follow me on Twitter for mod updates and upcoming features.
    @Tihyo

    If you enjoy the mod subscribe to my YouTube channel!

    https://www.youtube.com/user/Tihyo

    Posted in: Minecraft Mods
  • View sp614x's Profile

    4519

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View sheenrox82's Profile

    77

    Mar 12, 2013
    sheenrox82 posted a message on The Mists of RioV [v2.5.2]

    The Mists of RioV supports both singleplayer and multiplayer! The Mists of RioV may be included into any modpack, but please give credit and link this post wherever the modpack may be posted. Failure to do this will result in a notice from me.


    Information:

    Overworld: Onyx - Mine Onyx Ore with an Iron Pickaxe. Amethyst - Mine Amethyst Ore with a Stone Pickaxe. Nironite - Mine Nironite Ore with an Agonite Pickaxe. Orb, Mythril Ingot or a Base Crystal - Kill a Mage mob from the Overworld. Horse Meat - Kill a Minecraft 1.6 horse. Vulron - Kill the Demon Angel boss. Dark Matter, Cloth of Magic - Kill the Darkness boss. Wind Element - Break Skyclouds. Scrolls - Kill Adventurers. Eos Potions - Kill Mages. New wands - Kill Mages.

    Nether: Black Nether Quartz - Mine Nether Quartz Ore in the Nether. Blood Rock - Mine Blood Rock. Black Bones - Kill a Skeletal Horse mob from the Nether. Aun'Tun Minion Gear - Kill Aun'Tun beings in the Nether. Ingot of Flame - Kill Aun'Tun Minions.

    End: Dragon Soul Gem - Mine Dragon Ore with an Agonite Pickaxe.

    Blind Oasis: Blindonite - Mine Blindonite Ore with an Infused Onyx Pickaxe. Agonite - Kill the Terron boss here. (Make the Agonite Pickaxe with this)

    Vaeryn: Vravinite Gear - Kill Vravinite mobs, or mine Vravinite Ore with an Agonite Pickaxe. Jaavik - Mine Jaavik Ore with an Infused Vravinite Pickaxe.

    Flamonor: Drakiuz - Mine Drakiuz ore with a Infused Vravinite Pickaxe.

    Sanctuatite: Aleris - Mine Aleris ore with an Infused Vravinite Pickaxe.

    How to get to The Blind Oasis: Obtain Black Quartz from the Nether. Make Black Quartz Blocks NOTE: Tef , The Darkness, and the other boss, Terron must be spawned here ONLY. They cannot be spawned anywhere else. Make the portal like this:
    Light up the portal with the Blind Oasis Activator (Recipe in recipe section)

    How to get to Vaeryn: Obtain Blindonite from The Blind Oasis. Make Blindonites Blocks. Make the portal like this:
    Light up the portal with the Vaeryn Activator (Recipe in recipe section)

    How to get to Flamonor: Obtain Jaavik Block from Vaeryn. Make portal formation with said blocks.
    Light up the portal with the Flamonor Activator (Recipe in recipe section). NOTE: Drakiuz Ore must be mined with a INFUSED VRAVINITE PICKAXE. So it's best to go to the Vaeryn dimension first.

    How to get to Sanctuatite: Make quartz blocks from the Nether's vanilla quartz ore. Make portal formation with said blocks.
    Light up the portal with the Sanctuatite Activator (Recipe in recipe section). NOTE: How to obtain Aleris ore: Mine it with an INFUSED VRAVINITE PICKAXE.


    Thanks PopularMMOs!





    Other mod reviews:








    Want to support us? Use this as your signature!



    DOWNLOAD HERE


    Singleplayer:

    1. Download Minecraft Forge from here: http://www.files.minecraftforge.net/ Download the latest 1.7.10 INSTALLER.

    2. Put my mod's jar file into the /mods/ folder of your .minecraft folder


    Multiplayer:

    1. Install Forge into your server folder using the same installer.

    2. Install my mod like Singleplayer.

    3. Run the server with the universal-forge-blahblahblah.jar and enjoy!


    v2.5.2

    --------

    • Updated to MinecraftForge 1.7.10-10.13.4.1614.
    • Fixed Tef nameplate bug, where the faction plate was the overlapping the name.
    • Fixed Shadownite Wizard spawn egg name bug.
    • Fixed update checking url, now http://minecraft.m4gdev.com/riovversion.txt
    • Fixed /printchangelog url, now http://minecraft.m4gdev.com/riovchangelog.txt

    Thanks to the DivineRPG for some code (with given permission via Skype DivineRPG chat in 2013-2014).

    Posted in: Minecraft Mods
  • View Xolova's Profile

    971

    Oct 12, 2012
    Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]



    (Pictures of Shyrelands, Playtopia and The Everland not included below)


    Original Team:
    XolovA (Brendan Wildish) - Creator, Programmer/Designer/Artist
    EternalDoom - Various Assistance
    New Team:
    Tslat/Scimiguy - Programmer
    Ursun - Artist
    Misc:
    Rapisoft - Short Musical Cut-outs
    Square Enix - Short Musical Cut-outs
    Kevin MacLeod - Short Musical Cut-outs
    http://www.purple-planet.com - Short Musical Cut-outs

    FAQ

    Posted in: Minecraft Mods
  • View chicken_bones's Profile

    1060

    Dec 31, 2011
    chicken_bones posted a message on ChickenBones Mods

    As of 2016, I have moved on from the minecraft modding community and left the maintenance of my mods in the capable hands of covers1624 with whom I have regular contact. Thankyou for all your support over the years.


    All mods require Code Chicken Lib. As of 1.10 it is no longer auto downloaded so you'll need to download it below (or from curse) too
    As of 1.8, Not Enough Items is now an add-on to the Just Enough Items mod and therefore requires JEI to be installed.
    Code Chicken Core is part of Code Chicken Lib as of 1.11



    Go check out the Discord for bug reports and questions.

    ModPacks:
    You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.

    TexturePacks:
    Go for it!

    Adf.ly:
    If you hate adf.ly, feel free to throw $5 in the donate button and put your email address in the comments, and I'll mail you a direct link whenever I update a mod. Otherwise I think you'll find that 5 seconds of your time isn't that much



    I have spent hundreds of hours working on these mods. I loved every bit but if you'd like to show your appreciation for my effort and time spent creating these mods. Please donate. If you'd like a little note like sponsored by... or want me to prioritise a certain feature you are more then welcome to include a short message with your donation.

    Old Post
    Downloads and Installation
    In case you missed it DOWNLOAD MY MODS HERE

    CodeChickenCore requires MinecraftForge. Get it at http://files.minecraftforge.net/

    WR-CBE requires ForgeMulitpart, an opensource library for having multiple things in the one block space. Get it at http://files.minecraftforge.net/ForgeMultipart/

    CodeChickenCore will automatically download a dependancy, CodeChickenLib, into your mods folder. Do not get spooked out.

    All mods require CodeChickenCore.
    All mods go in the mods folder.

    For Mod Developers
    All of my mods have source avaliable on either BitBucket https://bitbucket.org/ChickenBones or GitHub https://github.com/Chicken-Bones

    Throwing CodeChickenCore (obfuscated or dev) into the /jars/mods folder of your mcp environment will enable you to throw any other obfuscated mod into your mods folder and play with it in your dev environment.
    Yes this means you can test your mods with NEI in mcp just by throwing NEI and CCC into your mods folder.

    Developing with my mods is now even easier. Simply download the dev package, put it in /jars/mods and link it in eclipse or whatever IDE you use. For recompilation, just put all the dev versions in /mcp/lib as well.

    CodeChickenCore
    This is just a library of classes that all my mods use. You need to install this if you are going to install any of my mods.

    Just throw this in the mods folder.

    CodeChickenLib Formerly known as CodeChickenCore-Public, CodeChickenLib is a simple java library of utilities that I believe may be of use for other modders
    The following public release contains some libraries that I believe may be of use to other modders.
    It currently contains the following:


    • Model library cable of importing obj files
    • 3D transformation library
    • Flexible and simple packet system
    • Colour helper classes
    • A few other misc helper functions

    License
    All source code in this package is provided to any modder under the following conditions.

    1. The modder notifies me the first time they decide to use any code from this package in their mod.
    2. All classes that are used must retain their original name and be MOVED to a DIFFERENT package containing "codechicken"
    3. The modder may use as many or as few classes from this package and modify them as heavily as they wish.
    4. Credit is displayed that the public can see. (You may or may not wish to include my name in your mcmod.info file)

    Just move the classes you want to another package and include them in your mod, there will be no conficts or dependance on CCC if you put them in another package.

    Other CodeChickenCore sources are released under the same conditions as above with the following exception: They need not retain their original names, and may be incorporated, in any modified partial form into your own classes. If they do retain their original names however, they must be repackaged so there are no conflicts.

    If you want to make a mod that simply includes my version of CodeChickenCore as a dependancy (and don't want to package sources into your mod). Go ahead! There are no conditions on dependancies.

    Source code may be found on the github
    https://github.com/Chicken-Bones/CodeChickenLib
    Releases may be found on the jenkins download page
    http://files.minecraftforge.net/CodeChickenLib/

    Common Pitfalls My model renders like this: http://puu.sh/29Da9
    Different 3D modelling programs export with different coordinate systems. Minecraft uses a another strange one. Commonly try passing a new YZSwap() to the coordinate system parameter of the object loader.

    Not Enough Items (NEI)
    Overview
    NEI is a successor to both Too Many Items and Recipe Book. It arose around the same time as Craft Guide when Alexandria and a few others on the IRC suggested that I merge both Too Many Items and Recipe Book to remove their greatest flaws, ironically too many items, or in the case of recipe book, too many recipies. Too Many Items was great, but the one thing it lacked was an easy way to search and sort your items. When you had a mod like Red Power coming along with 10000 items both TMI and Recipe Book were racking up the pages. Even if you don't want to use NEI for cheating in items, you will likely feel right at home with the Recipe component of the mod.

    Videos

    A good mod spotlight highlighting most features of the mod by Direwolf20.
    [media][/media]

    A very well done spotlight by MinecraftScorpian. It's the most up to date showcasing 1.4
    [media][/media]

    A nice mod review by piedudeaus
    [media][/media]

    Another mod Spotlight by Phobic Bus with information on how to install.
    [media][/media]

    A third mod Spotlight by iPodmail. Please note that this does not REQUIRE CodeChickenLoader.
    [media][/media]


    Differences\Enhancements

    Now you're probably thinking, I've seen TMI before, what a ripoff. What makes this one so much better? For a detailed explanation read on. A simple list is below.

    • Recipe Mode (Crafting, Smelting, Brewing)
    • Item Searching
    • Item Subset Dropdown menu (Hiding\Showing)
    • Complete SMP support if installed on server
    • Enchantment Sector
    • All types of Mob Spawners obtainable and place able.
    • Magnetic Mode
    • Heal Button
    • Mob Spawners in SMP show the mob type
    • Advanced configuration files
    • In game Options Menu
    • A few handling tweaks
    • An Extended API supporting extended item damages, mod based sorting tags and custom recipes with ModLoader type loader

    Detailed Information Recipe View
    Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
    Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).

    Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.

    Usage mode shows you all the recipes that contain that Item.

    And it shows shapeless recipes too.

    The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.
    Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.

    Item Search Box
    The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.

    The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.

    Item Subsets
    The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.

    Mods can use the API to generate their own tag sets.

    Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.

    If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save\load\delete, but they will save and load the items you have hidden and shown.

    You can also add your own sets using the config file located in ".minecraft\config\NEISubsSet"
    Enchantment Selector
    By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can't have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.

    Trash
    The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
    1. Click on it while holding an item it will delete the item you are holding.
    2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
    3. Hold SHIFT while clicking on it will clear your inventory.
    4. Just clicking normally will toggle Trash Mode
    Trash Mode
    When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
    Creative Mode
    Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
    Rain
    Again another self-explanatory button, if it's raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
    Magnet Mode
    The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can't fit in your inventory though.

    Utility Buttons
    The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
    The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
    Save States
    There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.

    Options Menu
    This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.

    The first Button Toggles wether NEI is Enabled or not. If it's not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.

    The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.

    Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.

    Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)

    Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
    This option will cycle between Shown, Auto and Hidden. Auto will show ID's only when NEI itself is shown and enabled.
    This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.

    Save states merely sets weather or not to show the save states, self-explanitory.

    If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.

    The KeyBindings all do what they say. Click on them and then press the key you want to change it to.

    Mob Spawners
    NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.

    Various Inv Tweaks
    Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
    SMP
    Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
    Config
    There are many options in NEI that can be configured in "config\NEI.cfg". Note that most of these are editable in the options menu.
    Server Config
    A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).

    Extended API There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.

    I am aware that there are many different crafting inventories out there. BTW's anvil, IC2 has a bunch etc. However I only use the Alloy Furnace from RedPower. Therefore I welcome modders who want to make small modules like the RedPower one for various other mods.

    The source package should help guide modders through. NEI uses a modloader like config loading system. Simply call your configuration class NEI****Config.class and implement IConfigureNEI and package it with your mods. Any calls to NEI should be made from this class or subclasses. Your mod must not directly call any NEI functions or classes as that will make it dependant on NEI to function. Simply include the config and classes with your mod and it will be activated only if NEI is installed.

    NEI RedPower Module

    Due to Eloraam's kindness she has permitted this small module that will add features to NEI from RedPower. It will add the RedPower dropdown tags you see in the screen shots, Show all types of microblocks and redwires and add the Alloy Furnace recipe handler. Install it if you have RedPower.

    Installation and Plugins

    Same as the rest of my mods, place the jar in the mods folder.

    An install video is in the spoiler below.

    [media][/media]

    Mistaqur has plugins for Thaumcraft, Buildcraft, Forestry, Railcraft and an IC2 fix at https://bitbucket.org/mistaqur/nei_plugins/wiki/Home


    Credits Inspired by TooManyItems and Recipe Book.
    Many friendly and supportive Beta Testers.

    Ender Storage
    Overview
    EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are two types of storage, EnderChest and EnderPouch.

    EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.

    EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.

    As of 1.2, Using a diamond on the latch of an Ender Chest will move it to a seperate network for the player that used the diamond. This allows each player to have acceess to all 4096 frequencies without conflicting in SMP.


    Screenshots




    Videos

    Mod Spotlight by Direwolf20
    [media][/media]
    Wireless Redstone Chicken Bones Edition (WR-CBE)
    Overview
    In its simplest this is a mod that allows you to transmit your redstone state wirelessly. Even if you dont use redstone this mod could still be for you. Found an awesome landscape you'd like to mark, a cool cave to explore, or keep losing your way from base to base? Ever wished that compass pointed somewhere else or there was a way to mark things on a map. Well now there is. With the wireless addons component of this mod you can use wireless signals for navigation.

    The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa.


    Differences from the original mod

    Now you're probably thinking, I've seen a mod like this before. What makes this one so much better? For a detailed explanation read on. A simple list is below.

    Changes:


    • Advanced GUI
    • Triangulator vector based
    • No GUI to use remote just hold right click. Remotes also set frequencies
    • Fancier block models integrated with RedPower Logic
    • Sniffer fades out and shows frequency with mouse over

    Additions:

    • Frequency Naming
    • Coloured Frequencies
    • Jamming
    • REP
    • Wireless Map
    • Addons for SMP
    • SMP frequency permissions and Private Sniffer
    • Interdimensional Ether
    • Trackers

    Videos

    A nice mod spotlight by Direwolf20.
    [media][/media]

    A mod spotlight by pcmaster highlighting a few more of the applications of WR-CBE.
    [media][/media]


    Detailed Information Core

    GUI
    As you can see the gui has had some serious advancements.

    Simple
    Yes the simple gui is still there

    Colour
    A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties.

    Naming
    The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above.

    Transmitter
    The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency.

    Receiver
    A receiver will power connected devices if there are any transmitters currently active on its frequency.

    SMP permissions
    There is a fairly complicated permissions system in place for SMP management.

    The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them.

    It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP.

    Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed.
    Public frequencies are there for anyone to do whatever they want with.
    Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player.

    These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players.

    Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players.

    Bolt Effect


    What more can I say, Epic huh.
    The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap.
    For those who are intirested, L-Systems.


    Addons

    Remote
    The remote is a handheld transmitter operated by holding right mouse. The frequency change GUI is opened by right-clicking while sneaking. If a remote is used on a wireless tile it will change the frequency of the tile to that of the remote, useful for setting the frequencies of multiple devices quickly.



    Triangulator
    The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point.

    For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.

    Wireless Sniffer
    The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP.

    Private Sniffer
    The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green.

    Wireless Map
    The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky.
    There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane.

    While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales.

    Wireless Tracker
    The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time.

    These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns.

    Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state.

    REP
    The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds.


    Logic

    Formerly known as WR-CBE Redpower, this module contains the blocks of the mod. It requires ForgeMultipart, an open source multipart library to be installed and allows the tiles to be placed on walls and ceilings with covers and other multiparts.



    Note the jammer is supposed to be disabled when powered.

    ComputerCraft Integration
    Wireless Recievers and Transmitters can be used as a computercraft peripheral when placed next to a computer. Use them like you would any other peripheral. The methods are setFreq(frequency) and getFreq()


    Credits Aliaz - Original Wireless Redstone mod.
    Danny494 - Textures for REP, Sticks, Bowl, Map, Sniffer, and a lot of texture drafting\base textures.
    Alexandria, madindehead, Kenny - Beta Testing.

    ChickenChunks
    Overview
    As you all should know, the minecraft world is seperated into chunks. 16x16 areas that are loaded depending on how close a player is to them. If you have machines or plants or anything that does something in a chunk that is not loaded because there are no players nearby nothing will happen.

    This mod adds a block called a chunkloader, when placed it will keep chunks around it loaded even if no players are nearby or even online. So now your plants can grow and your automatic quarries can run, even when you're not around.


    What makes my chunkloader better

    So you've seen a few of these things around before, Teleport Pipes has one, Railcraft has two. Immibis has one. Here's a short feature list.

    Features:


    • Will reload chunks after a server restart
    • Works with frames
    • 100% not buggy guarantee (I'll fix it if you find a bug).
    • External viewer for seeing the loaded chunks and making sure everything works.
    • Server owners can set the number of loaded chunks per player, per dimenion and globally.
    • Will load and unload mystcraft dimensions as needed.
    • Server Operators can set them to only work when a player is online.

    Detailed Information


    Simply place the chunkloader down and open up the Gui. It now belongs to the person who placed it and chunks that it loads will count towards their limit. You can only open the Gui if you own the chunkloader.

    The radius determines the number of chunks to load around this one inclusive.
    The shape is either Circle, Square, LineX or LineZ all of which are self explanitory. A radius 3 with square will load a 25x25 chunk area.
    The number of chunks loaded is shown below the radius.
    The total number of chunks you have loaded out of the amount the server has allowed you is shown at the bottom.

    The show lasers button will show some spinning lasers that border on the loaded chunks for easily seeing if your blocks are in the loaded area.

    ChunkViewer
    Using the command /chunkloaders will activate the ChunkVeiwer if the server has allowed you to.

    It will be centered on the player in the current dimension when first activated. You can move it around by dragging it with the mouse.
    The Red blocks are loaded chunks.
    The Yellow blocks are chunkloaders.
    The Green blocks are chunks that are being held by a chunkloader
    The Blue blocks are players.
    In the top left the number of ChunkLoaders, Held Chunks (by Chunkloaders), Loaded Chunks and Players in this dimension are shown.
    The numbers on the axis are the coordinates in blocks. The Horizontal is the x axis and vertical is the z axis.
    Mousing over a chunkloader or player will show info about it as a tooltip.

    You can see three sets of chunks, one around the player, one around the spawn point and some around a chunkloader.

    The Gui will close if you leave the server.

    Server Config Options
    The server operator can set the number of chunks per player, per dimension and overall that are allowed to be force loaded.
    The server can also add player names to a list to have chunkloaders only work when the player is online.
    There is also an option to disable the automatic world loading for mystcraft dimensions if you don[/media]


    Screenshots







    Credits MouseCop - Art.

    EAQ
    Q. When will your mods be updated?
    A. When it's done or a week after the last person asks, whichever comes later. Don't expect all your mods to be ready for at least a month.

    Q. java.lang.NoClassDefFoundError: codechicken/core/something
    A. Install Code Chicken Core.

    Q. I can't spawn items!
    A. Change from Recipe Mode to Cheat Mode

    Q. Can we have wireless bundled cables (or any other variant)?
    A. No, it involves lots of code and design, would be very difficult to integrate nicely and is quite overpowered.

    Q. I get a saving chunks or black screen. ur mod sux cuz it r no wurk.
    A. Logs or it didn't happen.

    Reporting Bugs

    If you want me to help you with problems you are having with any of my mods do everyone a favour and follow a few steps first.
    1. Make sure you have a running FML/Forge installation. If you have that then I can rule out all prerequisites to this mod like failing to delete Meta-INF or install FML.
    2. Tell us what happened. And if it's a visual glitch what you can do to cause it to happen.
    3. Get us an FML or MultiMC log. You should be able to find FML logs in your .minecraft folder.
    4. Post the information on the thread.
    Always use pastebin for logs.
    Do not PM me with any issues, I will delete your PM. Use the thread or IRC

    Thanks:
    Victorzimmer for giving me an ftp server to host on.

    Disclaimer:
    While any of my mods should not destroy your world, I take no responsibility for damage done to your minecraft your world or the chair you are sitting on.

    Posted in: Minecraft Mods
  • View Marglyph's Profile

    2427

    Jan 23, 2011
    Marglyph posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Marglyph's TooManyItems

    Create & customize items, including those not available even in creative mode. Save and load entire inventories. Switch game modes and control time, weather, and more.

    Download TMI for Minecraft 1.8 (Forge mod) (2/14 bugfix update)

    Download TMI for Minecraft 1.8 (jar mod)

    Installing: Put the Forge version of TMI into your Forge mods folder. The non-Forge version may be used with a custom launcher or by installing as a jar mod.

    TMI for 1.8 new features:
    • The new 1.8 items
    • Enhanced enchantment, potion, and firework panels
    • All-new custom items: colored leather, player heads, signs with text, filled flower pots, preselected note blocks
    • New fuzzy search! You don't have to type all the letters (e.g. rcmp for redstone comparator)
    • Press enter in the search box to spawn the top item! Get items quicker than ever
    • Everything now fits in a sidebar; no more overlap with potion effects etc.
    • Easier My Items (favorites) editing with helpful tooltips
    • Rename save states
    • Unlimited stacks is now a global setting, along with keep items on death, prevent rain and more
    • Unlimited stacks refresh without ModLoader/Forge as long as you've opened the inventory
    • Switch to spectator mode
    • Improved multiplayer custom item spawning (still only if within chat length limit)
    • Fixed some bugs, possibly added new ones
    • Removed Herobrine spawner
    Copyright: All of TooManyItems except for the small portion excerpted from the original Minecraft game is copyright 2011-2013 Marglyph. TooManyItems is free for personal use only. Do not redistribute TooManyItems, including in mod packs. Making YouTube videos using TMI is good though!

    More download versions

    Download links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.

    For 1.7.10 non-Forge version
    For 1.7.10 Forge version
    For 1.7.9 non-Forge version
    For 1.7.2 Forge version

    (Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
    Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F

    Pre-1.6 release: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0

    Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01

    Documentation for old (pre-1.8) TMI
    Better documentation for 1.8+ will be up shortly.

    Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.

    Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.

    Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.

    Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.

    Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.

    Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.

    Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.

    Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.

    Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.

    Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.

    Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.

    Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.

    Health/hunger: Click the heart icon to set health and hunger to max.

    Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.

    Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.

    Vanilla server command: /give {0} {1} {2} {3}

    * Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.

    Bukkit with the Essentials mod command: /item {1}:{3} {2}

    Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).

    Troubleshooting

    Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.

    Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.

    "TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.

    Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.

    Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.
    Posted in: Minecraft Mods
  • View Mr_Crayfish's Profile

    200

    Nov 17, 2013
    Mr_Crayfish posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!


    You've seen those instant buildings mods, right click the block and it generates a structure. I've always thought that they could be so much more better. Well I've decided to try my take on it and create something that is completely unique from the rest. Today I introduce to you my Construction Mod! How is this unique from the others? I will elaborate.

    In this mod, there are 4 main items/blocks which are involved of the creation of a structure.

    The Blueprint
    A Blueprint is the key to making any structure as it holds the plans on it. I decided this would be a great thing to implement as I wanted to get that real life feel of when constructing a building. The Blueprint can hold any plans you want. (Read Custom Buildings).

    Planning Table
    You can can't fly a plane without training, same with building, you can't build a structure without a plan. This is where the Planning Table comes in. The Planning Table draws the designs onto the Blueprint at the cost of a certain amount of Ink. The bigger the structure, the more Ink that is required.

    Construction Block
    I needed a way to translate the plans from the Blueprint to tell me the materials needed. The Construction Block can do that. It will display every required block/item needed to generate the structure. Once you have them, you can proceed to construct your building by placing the required blocks/items into the slots provided. Press the start button to begin the construction process.

    The Hammer
    This is where I have been inspired from Age of Empires (A.O.E.). Once you have the required materials placed into the Construction Block and you have pressed the Start button, you will need to get a Hammer. You begin the construction process by hitting the Hammer on the Construction Block. Now this is where it gets very unique! Every 10 hits on the Construction Block, it will generate 1 layer starting from the bottom until you get to the top. I really liked this idea and it really sets it apart from every instant/construction mods out there.

    Sorry for my mini essay but I wanted to tell you guys why this isn't your typical instant building mod. If you read this, thank you :) +1 me.

    Review by TheAtlanticCraft









    How To Construct a Building


    How To Use The Pencil Tool



    This mod requires Forge. To install the mod, simply drag the zip file into mods folder. This is the same for client and server.

    Release:

    (1.6.4) MrCrayfishConstructionMod v1.0.5 - Download - Change Log
    There will be no backports, don't ask.

    Development Builds:
    (1.6.4) MrCrayfishConstructionMod v1.1 beta-build2 - Download - Change Log

    WARNING: Remove old building files from buildings folder. They do not work 1.7.2+
    (1.7.2) MrCrayfishConstructionMod v1.1 beta-build7 - Download - Change Log

    NOTE: This mod alone does not contain any Building Packs. You need to download them below!


    BUILDING PACKS HAVE MOVED TO THE NEW HOME OF MY WEBSITE!
    http://www.mrcrayfis...onstruction.php


    Thank me by sending me a donation! Due to the new EULA, I cannot provide special features for donators anymore.


    Donators:
    None

    NOTE: Previous donators from my Furniture Mod will be able to access this feature. No need to donate again.


    This mod (plugin, a patch to Minecraft source, henceforth 'Mod' or 'The Mod' ;) , by the terms of Minecraft, is sole property of the Mod author (, henceforth 'Owner' or 'The Owner'). By default it may only be distributed on minecraftforums.net, planetminecraft.com. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
    Posted in: Minecraft Mods
  • View Shadowclaimer's Profile

    541

    Oct 27, 2011
    Shadowclaimer posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    [Represent]
    METALLURGY
    ===================================================

    Metallurgy 3 Development has halted, for any information and updates please [url="http://www.twitter.com/shadowclaimer"]follow me on Twitter to keep up to date on M4 development and addon development.[/url]


    Chat in the Metallurgy IRC Channel
    Server: irc.esper.net
    Channel: #Metallurgy

    To Report Bugs Visit the Github at https://github.com/TeamMetallurgy/Metallurgy3/issues?state=open

    YOU DO NOT NEED MY PERMISSION TO PUT METALLURGY IN YOUR MODPACK!

    For information on the mod visit:
    [url="http://metallurgy2.wikia.com/wiki/Metallurgy2_Wiki"]http://metallurgy2.w...etallurgy2_Wiki[/url]

    For those wondering what Metallurgy contains, feast your eyes upon the grand spreadsheet: [url="https://docs.google.com/spreadsheet/ccc?key=0ApPr023YHYR0dEQ1X2JNOHgteUFRRGtFMlo0ZUQxN2c#gid=0"]https://docs.google....o0ZUQxN2c#gid=0[/url]



    ===================================================
    Staff
    ===================================================
    Metallurgy Staff
    Author/Director/Artist - Shadowclaimer
    Producer/Programmer - RebelKeithy
    Special Thanks
    Assistance/Advisor - mDiyo
    Bukkit Port - MazeXD
    Wiki Editors - Ric_Br, Assassin2134, Waveshaper, kuroiXiru



    ===================================================
    Information
    ===================================================
    Metallurgy is a vast enhancement to the basic mining system, adding well over 48+ new metals (based on which submods you use). Our goal is to create a balanced atmosphere for players to explore and enjoy mining. Metallurgy 2 is also modular, configurable, and entirely tailoring for the player's experience.

    You can find the configs in your .minecraft folder under Config/Metallurgy/(Metal Set)

    As part of Metallurgy's addons, normal ores are put onto our spawn system of no height restrictions, we felt this created a more fun, exploratory system for mining. If you want to change Vanilla metals back to their old values, simply crack the Core config and under ores disable all of the listed ores (should all be vanilla names) which will reset anything we change about them.


    Base Metals
    Adds Copper, Tin, Bronze, Hepatizon, Angmallen, Damascus Steel, Manganese, and Steel.

    These are supplements ranging between Stone and Diamond with Steel being Diamond Equivalent but less durability. Installing Base Metals also gives you access to new metal Furnaces and Crushers (see below).


    Precious Metals
    Adds Zinc, Brass, Silver, Electrum, and Platinum.

    These metals create high enchantability, low durability tools, they can also be mixed with some other metals in other sets to create potent new metals. Precious Metals can also be turned into "Met" at a Mint, Met being a coin-like currency that's tradeable with Villagers.


    Nether Metals
    Adds Ignatius, Shadow Iron, Lemurite, Shadow Steel, Midasium, Vyroxeres, Ceruclase, Adluorite, Inola&#91"]"]"]"]e, Kalendrite, Amordrine, Vulcanite, and Sanguinite to the Nether.

    These metals vary in strength from midrange overworld metals to post-Diamond and are only obtainable in the Nether. Some Nether metals come with alternate uses (Ignatius/Vulcanite can be used for fuel for example). Nether Metals also comes with a new furnace called a Smelter that's powered specifically by lava.


    Fantasy Metals
    Adds Prometheum, Deep Iron, Infusolium, Black Steel, Oureclase, Aredrite, Astral Silver, Carmot, Mithril, Rubracium, Quicksilver, Haderoth, Orichalcum, Celenegil, Adamantine, Atlarus, and Tartarite.

    Fantasy metals spawn in the overworld and come in a very large variety, covering Stone through high end Nether in strength. They have higher enchantability by default, but are much rarer than their overworld counterparts. Fantasy Metals also comes with the Abstracter, allowing you to transmute old metals into Experience Orbs.

    Ender Metals
    Adds Eximite, Meutoite, and Desichalkos.

    Eximite is a high tier metal found throughout the Ender and can make weapons/armor/tools near Steel in strength. Meutoite is a Catalyst found throughout the Ender when mixed with Eximite creates Desichalkos, a strong and powerful alloy.






    Utility Ores
    Adds Phosphorite, Sulfur, Saltpeter, Magnesium, Potash, and Bitumen to the overworld. These ores drop straight items that are used to craft Fertilizer (Bonemeal replacement), Gunpowder, or Tar (Stickyball replacement). See below for recipes.

    ======

    To enhance mining, each Metallurgy metal set comes with a special "machine" that can be upgraded through the tiers that provides new functionality.

    Crusher (Core)
    The Crusher is included with all Metallurgy installs, it is crated by placing 4 cobblestone in the corners, 4 sticks in the straights, and a Stone Furnace in the middle. The Crusher uses coal and other basic fuels to turn raw Ore into Dust, increasing your output and allowing you to mix dusts to create alloys.

    Note: If you have Base Metals installed, you have access to a Copper, Bronze, Iron, and Steel Crusher, each crafted using the previous tier and 8 bars around it. They are faster and more fuel efficient.

    Metal Furnaces (Base)
    Metal Furnaces come with every install of Base Metals, they are created from Copper, Bronze, Iron, and Steel Bars surrounding the previous tier of Furnace (starting with Stone). Each one is faster and more fuel efficient.

    Precious Metal Chests and the Mint (Precious)
    Precious Metals adds Precious Metal Chests to the game, crafted from Brass, Silver, Gold, Electrum, and Platinum, these chests have a much higher storage capacity than their basic wooden counterpart! They are crafted from the previous tier chest (starting at wood) and 8 of the next tier of bar. The Mint can hold a bar of a precious metal, right click the mint while holding a bar to put it in, then give it a red power pulse and it'll output coins.

    Smelters (Nether)
    Nether Metals adds Smelters, these special furnaces are crafted using 8 metal bars in addition to the previous tier of Smelter (starting at Stone Furnace). These Smelters store lava, simply right click with a bucket on lava on them to dump it in them, they then use this lava storage tank to smelt your metals at a very fast rate. Each tier of Smelter gets faster and a larger storage tank.

    Abstracters (Fantasy)
    Abstracters are fancy devices that come with Fantasy Metals and are made from Promtheum, Deep Iron, Black Steel, Oureclase, Aredrite, Mithril, Haderoth, Orichalcum, Adamantine, Atlarus, or Tartarite.. They are powered by Prometheum Dust, Astral Silver Dust, or Carmot Dust respectively. Input a metal bar in the top of any type, and the proper dust in the bottom, and it'll transmute the bar into raw experience for the user. Each tier of Abstracter increases the amount of exp given (applying a bonus), as well as speeding it up and making it more fuel efficient. You can craft an Abstracter with the previous tier and 8 metal bars (starting with a Stone Furnace).

    ======

    The Grand Minability Chart

    (Special thanks to ZeroLevels for some missing bits)

    ======

    Alloying Guide
    You alloy two metals by mixing the respective dusts in a crafting bench or your own inventory. Most alloys carry on characteristics of their base components with a small bonus (usually in mining level, allowing access to higher tiers and allowing you to "skip" tiers)

    Base Metals
    Copper + Tin = Bronze
    Bronze + Gold = Hepatizon
    Iron + Gold = Angmallen
    Iron + Bronze = Damascus Steel
    Iron + Manganese = Steel

    Precious Metals
    Copper + Zinc = Brass (Requires Base)
    Gold + Silver = Electrum

    Nether Metals
    Shadow Iron + Lemurite = Shadow Steel (2.0.3b: Shadow Iron + 2x Ignatius)
    Ceruclase + Adluorite = Inola&#91"]"]"]"]e (2.0.3b: Vyroxeres + Ceruclase = Inola[profanity="&#91"]"]"]"]e)
    Kalendrite + Platinum = Amordrine (Requires Precious)
    Shadow Iron Dust + Ignatius Dust = Iron Dust

    Fantasy Metals
    Deep Iron + Infuscolium = Black Steel
    Mithril + Silver = Quicksilver (Requires Precious)
    Mithril + Rubracium = Haderoth
    Orichalcium + Platinum = Celenegil (Requires Precious)
    Adamantine + Atlarus = Tartarite
    Prometheum Dust + Deep Iron Dust = Iron Dust

    ======

    Extra Recipes

    Any Base Metal in a Rail, Bucket, or Shears recipe will produce a basic version of said item. For Rails you get more/less rails based on the metal used. Also any Precious Metal can be used to make Booster Tracks, resulting in more/less of said track based on the metal used. You can also craft Pistons using the recipe and replacing the Iron in the recipe with Bronze or higher quality Base Metals.

    Copper Furnace = 8x Copper Bars + Stone Furnace
    Bronze Furnace = 8x Bronze Bars + Copper Furnace
    Iron Furnace = 8x Iron Bars + Bronze Furnace
    Steel Furnace = 8x Steel Bars + Iron Furnace

    Stone Crusher = 4x Stone (Corners) + 4x Sticks (Straights) + Stone Furnace
    Copper Crusher = 8x Copper Bars + Stone Crusher
    Bronze Crusher = 8x Bronze Bars + Copper Crusher
    Iron Crusher = 8x Iron Bars + Bronze Crusher
    Steel Crusher = 8x Steel Bars + Iron Crusher

    Abstracter = 8x <Metal> Bars + Previous Abstractor Tier (Nothing for Prometheum)
    Tartarite Enchanting Table = 1x Enchanting Table (Center) + 5x Tartarite (U around Enchanting Table) + 1x Enchanted Book (Top)

    Smelter = 8x <Metal> Bars + Previous Smelter Tier (Nothing for Ignatius)

    Mint = 3x Iron Bars (Top Row) + 2x Sticks (Sides) + Redstone Dust (middle) + 2x Iron Bars (Bottom corners) + 1x Piston (Bottom Center)

    Golden Cog (Used in Mint Loader) = 4x Gold Bar (Straights) + Iron Bar (Center)
    Mint Loader = 2x Pistons (Sides) + 4x Gold Cogs (Corners) + Chest (Center) + 2 Iron Bars (top and bottom)

    4x <Metal> Bars in a square = 4x <Metal> Bricks
    1x <Metal> Bricks = 1x <Metal> Bar
    9x <Metal> Bars = 1x <Metal> Block
    1x <Metal> Block = 9x <Metal> Bars

    Glass + Crusher = Glass Dust
    Glass Dust + Iron Dust = Red Glass Dust
    Glass Dust + Copper Dust = Blue Glass Dust
    Glass Dust + Bronze Dust = Green Glass Dust
    Glass Dust + Angmallen Dust = Orange Glass Dust
    Glass Dust + Manganese Dust = Purple Glass Dust
    Glass Dust + Gold Dust = Yellow Glass Dust
    Glass Dust + Hepatizon Dust = Black Glass Dust
    Glass Dust + Steel Dust = White Glass Dust
    <Color> Glass Dust + Furnace = <Color> Glass

    (Base Metals Only)
    <Metal> Bar x 7 (in ladder shape) = <Metal> Ladder

    (Also works with normal Glass)
    6x Stone (top/bottom rows) + 2x <Color> Glass (sides) + Torch = <Color> Lantern

    Utility Ores
    Phosphorus + Magnesium + Saltpeter = 8x Fertilizer
    Phosphorus + Magnesium + Potash = 8x Fertilizer
    Phosphorus + Saltpeter + Potash = 8x Fertilizer
    Saltpeter + Magnesium + Potash = 8x Fertilizer
    Stick + Phosphorus (above) = 4x Matches
    4x Magnesium + 4x Phosphorus + TNT (center) = LE TNT
    4x Sulfur + 4x Saltpeter + TNT (center) = HE TNT
    Charcoal + Sulfur + Saltpeter = Gunpowder x4
    Bitumen (+Furnace) = Tar
    Tar + Blaze Powder = Magma Cream
    Tar + Piston = Sticky Piston
    Magnesium + Flint = Magnesium Igniter

    Nether Metals
    Vulcanite Bar x2 = Blaze Rod
    Midasium Dust + Any Dust = Gold Dust

    Ender Metals
    4x Metuoite in a circle = 4x Ender Pearls

    Industrialcraft 2 Additional Recipes
    Copper Crusher + 7 Iron Bars + Circuit (top) = Macerator
    Bronze Crusher + 5 Iron Bars + Circuit (top) = Macerator
    Iron Crusher Circuit (top) = Macerator
    Steel Crusher Circuit (top) = Macerator



    ===================================================
    Downloads
    ===================================================

    Bug Tracker:
    https://github.com/TeamMetallurgy/Metallurgy/issues?milestone=&amp;amp;page=1&amp;amp;state=open

    Metallurgy Downloads
    Requires [url="http://files.minecraftforge.net/"]Forge[/url]
    [url="http://minecraft.curseforge.com/mc-mods/metallurgy/"]Metallurgy 3.1[/url]

    If you encounter bugs, please note the following before reporting:
    -Try installing a clean install entirely.
    -Try manually installing instead of automatic, MCPatcher is having known issues for example with Forge right now, and the others are prone to bugs sometimes.
    -Make sure you're getting the latest Forge, we provide a link straight to it in our thread.
    -Other mods can cause conflicts, Optifine is known to cause messups in a variety of mods. So try installing it without other mods first THEN see what happens.

    Installation
    -Install Forge by extracting it into your Minecraft.jar and deleting META-INF
    -Run Minecraft, get to title screen, exit.
    -Put Metallurgy Core into your mods folder. (DONT EXTRACT!)
    -Put any Metal Sets you want into your mods folder. (DONT EXTRACT!)
    -Run Minecraft, enjoy.

    Server Installation
    -Obtain the server.jar from [url="http://www.minecraft.net"]http://www.minecraft.net[/url]
    -Install Forge's latest server version into it (DO NOT DELETE META-INF FROM SERVER!)
    -Run the Server, when its done booting type "stop" in the console
    -Delete the World folder it just created, drop (not extract!) the Metallurgy files into the Mods folder it just created
    -Start up, enjoy.

    Texture Packs

    Sphax
    by MrTylon

    [url="http://bdcraft.net/forum/128xr1-metallurgy-2"]http://bdcraft.net/f...r1-metallurgy-2[/url]

    Painterly Textures
    by Archdeco
    [url="http://www.mediafire.com/?b5r1s90d58sotg6"]http://www.mediafire...b5r1s90d58sotg6[/url]
    [url="http://imgur.com/a/18gBh#0"]http://imgur.com/a/18gBh#0[/url]

    Summerfields
    by HimmelsDaemon


    [url="http://www.mediafire.com/download.php?tj7a1y01wcxtmkz"]http://www.mediafire...tj7a1y01wcxtmkz[/url]



    ===================================================
    Videos
    ===================================================

    Tartarite Enchant Explanation by Ghost Panda
    http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=_kWyQ6AfZVQ

    Metallurgy Survival Series by Ghost Panda
    http://www.youtube.com/playlist?list=PLCSsHndV1F8OtyJ7Vlvz3-LWVRGg1vlD3

    Mod Review by xxJOBOOXxx

    ===================================================
    Screenshots
    ===================================================
    Courtesy Luke616
























    ===================================================
    Banners
    ===================================================
    Copy paste this into your signature.

    [url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"]Metallurgy: Putting the "Mine" back in Minecraft.[/url]
    [url="http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/"][/url]

    [url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][center][b][color=Black]Metallurgy: Putting the "Mine" back in Minecraft.[/b][/center][/color][center][IMG]http://i.imgur.com/cRF9r.png[/IMG][/center][/url]


    ===================================================
    Compatibility
    ===================================================
    Here is a list of mods with known issues or known compatibility with Metallurgy.
    -Any Forge mod has full OreDictionary support, meaning their ores will work with ours and vice versa if they share names. Build Copper Wires in IC2 with our Copper, use our Silver in RP2, you name it!
    -Buildcraft has full compatibility, their quarries will mine our ores, their pipes pump lava into our smelters, and their pipes will transport to/from any of our machines.
    -Industrialcraft 2 has a ton of support from us, you can crush our ores in their Macerator, you can craft their Macerators using our Crushers and Circuits/Iron Bars, their Drills will mine at a level equivalent to what they are (Iron-Iron, Diamond-Diamond). You will need to adjust their config to list our Ore ID's under Miners however.
    -Twilight Forest will spawn our ores in their dimension!
    -Mystcraft supports our ores for the Dense Ore-type world, just a warning though, its crazy. We also provide a Mystcraft Addon for our mod that enables metal set symbols, allowing you to set them to spawn in a world.

    To note: If you plan on running Metallurgy with another mod that adds ores of the same name, we highly, HIGHLY recommend you disable their spawns and leave the M2 ones the only one for balance purposes and gameplay purposes.

    ===================================================
    Servers
    ===================================================
    Sk8's Public Server
    209.236.122.133:25565
    -No griefing, cheating, or spawn camping.

    [url="http://www.minecraftforum.net/topic/1540327-142survivalpauls-experimental-tech-serverbuildcraftic2forestryrailcraftmystcraftfactorization"]Paul's Experimental Tech Server[/url]








    ===================================================
    Donation
    ===================================================
    [url="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;amp;business=Shadowclaimer2%40gmail%2ecom&amp;amp;lc=US&amp;amp;item_name=Metallurgy%20Software%EF%BF%BDcy_code=USD&amp;amp;bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted"][/url]
    Please consider taking a moment to donate to the mod, me and Keith are just normal guys that do this in our spare time. We've spent literally thousands of hours an ad revenue really doesn't pay what you guys probably think it does (it pays for our morning coffee/mountain dew). We'd really appreciate it if you'd even drop a single dollar into the mod's fund.

    Thanks for your time.

    ===================================================
    Rights of Use
    ===================================================
    Metallurgy's art and code assets may be our creations, but being the user you're granted plenty of rights towards the mod.

    If you're a developer and seeking access to the source code for M2 to create new submods or addons for it, please feel free to drop me or RebelKeith a PM (either on the forums or on IRC) and we'll get back to you.

    You may
    -Make Videos
    -Take Screenshots
    -Discuss Metallurgy by name wherever
    -Host servers and advertise it as running Metallurgy
    -Create Texturepacks for Metallurgy
    -Put Metallurgy in Modpacks as long as you link back to this thread and give proper credit.

    You may not
    -Use Metallurgy's art for other, non-Metallurgy, things. (usage for Metallurgy-related activities like banners is fine!)
    -Repost Metallurgy under an Adfly link that is not ours.
    Posted in: Minecraft Mods
  • View KnightmareFury's Profile

    56

    Feb 6, 2013
    KnightmareFury posted a message on [50000+ Dowloads] CaptainSparklez's JERRY'S TREE EPIC RECREATION!
    **TOPIC UPDATED 01/27/2014**

    Jerry's Tree [KnightmareFury Edition]
    original by Minecrafted/CaptainSparklez

    Here it is, guys, finally! Jerry's Tree is here, avaiable for download RIGHT NOW!

    Hello people, my nickname is KnightmareFury, my real name is Fellipe, and I'm from Brazil. I finished making the most epic project I've ever done so far! A few days ago I googled for a Jerry's Tree download, but found nothing close to the epicness Minecrafted done when pimping CaptainSparklez's treehouse. Then I began making my very own tree, and decided to make it avaiable for download so I can sort of help people like me who wasn't happy with the recreations I found!

    If you don't know who CaptainSparklez is, or who are the guys from Minecrafted, please check you their channel, I'm sure it's worth it (link at the end of the thread).Now, you ask me why you should download this map instead of other recreations, right? I will answer with some screenshots. Here you go:

    Wanna see the rest of the Tree? Click the download link below and give it try!

    DOWNLOAD ME! (MEDIAFIRE)

    Also here's a review video, made by Blur (Props to him for his videos!)


    But, before you go, please, take in consideration the effort, and many, many days I spent building this ALONE, placing every single block MANUALLY so click that green button with an arrow pointing up, share it with the whole community, and leave a vote on the poll above! Thank you!!!

    CaptainSparklez: http://www.youtube.c...CaptainSparklez
    Minecrafted: http://www.youtube.c...ser/Minecrafted

    **UPDATE 01/27/2014**

    So, hello again guys. It's been almost a year since I released my recreation to Jerry's Tree. I'm sorry for not being here lately, let's say I've had a busy 2013...
    Well, first, I'd like to THANK YOU GUYS VERY MUCH for the support. Together, we reached over 50.000 DOWNLOADS! HELL YEAH!

    Now, on to some serious stuff: I've searched on YouTube for my nickname 'KnightmareFury', and I've found some videos made from you guys to YT. That's really cool, but what I also have found is that some people have taken credit from MY recreation. There are some videos where people say "Oh, hello YT, and this is MY recreation of Jerry's Tree". I got really sad that other people were taking credit, so, I'm here, asking you NOT to do that.If you want to make a video showing my recreation, please, post the link to THIS TOPIC on the description. Not the Mediafire download link, and DO NOT take credit for it. Thanks!

    NOTE: MY YOUTUBE ACCOUNT NAME IS 'MinerKrimson'. If you see me posting on some videos that take credit for Jerry's Tree creation, that's me

    JERRY'S TREE UPDATE COMING SOONER THAN YOU EXPECT!

    All the credits go to me, but I'd like to thank CaptainSparklez and Minecrafted for their awesome content channels!
    Posted in: Maps
  • View Hologuard's Profile

    2

    Sep 3, 2013
    Hologuard posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from deoxysxxxx

    Yeah but I don't think it should be weak...


    It must be weak since it's like a teir 1 item, cyclops is one of the first mobs the player encounters....


    Also best balance case I think is around 12-15 damage 15-21 arcana cost and 50ish uses.
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

© 2021 MagicFind, Inc. All rights reserved.

Mobile View