Quote from mindless728If this interests you, please come by our forums and register
Where do I find these forums?
Quote from GuardMoony »Yes only with bug server updates it seems he switches names of classes around and such. witch sometimes is a pain in the butt :biggrin.gif:
Quote from cuzincuz »Wow - the progress of this server is breakneck! I leave for a week, come back, and DOZENS of commits were made! Fantastic! BTW, just for the record, and Mac and/or PPC users feel free to PM me for compiled binaries (deoxxa, let me know if this is not kosher with you guys). I always have the most up-to-date builds :-D
Quote from GuardMoony »Nah just wondered because im from Belgium and normally the domains aint cheap :/
Quote from ziggo0 »I'm pretty confident he wasn't trying to be funny, I had to look at it for a second to understand what he meant. GuardMoony is one of the good guys :wink.gif:
Quote from GuardMoony »small question. why a url in Belgium and have your location on this forum in Japan :s
Quote from colin »How's terrain generation coming along?
I took a peek at the source a few days ago but not much more than that. I thought it would be fun to download it and mess around with making terrain generation but I'm a bit lazy.
Quote from MrBrown77 »Hearing that water doesn't behave 100% like on the original server is one of the things which make me sceptical. It doesn't sound to me as if the Java sources have really been read an understood and then ported to C++.
Quote from MrBrown77 »It sounds more like an "Ah OK, I know how water works in Minecraft, I get the idea, now I'll just implement these ideas it in C++" approach. Of course this results in quite different behavior if you're used to the quirks of the original system. That's what I meant when I talked about "guessing". The same applies to minecarts, redstone and lava.
Quote from rafaelinux »Quote from trigg »Will this be "Fixed" to the way the java server deals with it,
Yeah, I'd like to know what route is the server gonna go, are you going to "fix" water, minecart tracks, lava, etc, so it works as it does in the java server? (boosters!, water ladders!, lava taps triggered by redstone~, etc)
Or are you going to build a completely different server, with things as you'd want them to be...?
(making the multiplayer experience be different than the single player one, and things working in sp wouldn't do so necessarily on multiplayer)
thx deoxxa or whoever
Quote from MrBrown77 »I would like this project if Notch would actually provide detailed server specifications.
But trying to mimic the behavior of the official server software by reverse engineering and guessing seems like a very bad idea to me as long as the official server software is still under heavy development.
Quote from MrBrown77 »And if this C++ server software gets used by many servers, people will start flooding these forums with obsolete bug reports which do not exist in the official server version.
Quote from MrBrown77 »I like the idea of an open source C++ server software