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    posted a message on MCTitan - [Factions][Custom Enchant Shop]
    Quote from mindless728
    If this interests you, please come by our forums and register


    Where do I find these forums?
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from GuardMoony »
    Yes only with bug server updates it seems he switches names of classes around and such. witch sometimes is a pain in the butt :biggrin.gif:


    ...what? Really, confused here. Help.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from cuzincuz »
    Wow - the progress of this server is breakneck! I leave for a week, come back, and DOZENS of commits were made! Fantastic! BTW, just for the record, and Mac and/or PPC users feel free to PM me for compiled binaries (deoxxa, let me know if this is not kosher with you guys). I always have the most up-to-date builds :-D


    Fine with me! We're yet to get the build system up and running for Mac.

    In related news, there are some preliminary Windows builds ready for testing. Visit http://mineserver.be/downloads/ and grab the newest file available (hint: check the "last modified" field). The exe is a proper installer (makes start menu shortcuts, puts an entry in the add/remove programs dealie, has an uninstaller) and the zip file is just the files themselves. These builds are somewhat automated so they may not work all the time, but they should be okay mostly. The builds themselves are 32 bit only for now.

    If anyone is wondering why the start menu shortcuts go into "<start menu>\Mineserver Project\Mineserver\", it's because there will likely be an administration tool to go alongside Mineserver in the future and plugins themselves may have external applications that need their own menu.

    Debian/Ubuntu builds are next on the list, then Mac DMG files. If anyone feels like doing builds for other operating systems, come join #mineserver on irc.esper.net and we'll see if we can work something out.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from GuardMoony »
    Nah just wondered because im from Belgium and normally the domains aint cheap :/


    Oh. Fador got a discount coupon or something for it I think, so it was really cheap.

    Quote from ziggo0 »
    I'm pretty confident he wasn't trying to be funny, I had to look at it for a second to understand what he meant. GuardMoony is one of the good guys :wink.gif:


    Heh, okay. Can't be too wary on this ol' internet thing here.

    Also I've been informed that the server is in Finland, not Sweden. Remember: Finland is winland!
    Posted in: Server Support and Administration
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    posted a message on Mineserver.be Test Servers
    Updated the server software, lighting is quicker on the server end now.
    Posted in: Alpha - SMP Servers
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from GuardMoony »
    small question. why a url in Belgium and have your location on this forum in Japan :s


    I... don't actually see how the two are related at all and I'm 95% sure you're trying to be funny (or something). I'll humor you though: the domain is .be because it was cheap, but the server where that site is hosted is actually in Sweden. As for how I can be so far away, thanks to this internet thing, I don't need to physically be at the server to work with it.
    Posted in: Server Support and Administration
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    posted a message on Problem with Making Server
    Wrong forum dude, you're posting in "Survival Single Player". Probably want to ask here.
    Posted in: Alpha - Survival Single Player
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    posted a message on Mineserver.be Test Servers
    Hi there, I'm deoxxa. You may know me from such threads as "that one about mineserver" and "the one where I posted a picture of a teal deer". What you may not know is that I'm one of the developers of a piece of software called Mineserver or that we've got a couple of test servers running at the moment for people to try out. Keep in mind that Mineserver is still very much in development, so things are constantly changing.

    Server one: mineserver.be:25565 (Finland)
    Server two: fknsrs.biz:25566 (US)

    Disclaimer: either or both servers may be nonoperational for any reason including but not limited to network issues, software stability, meteor showers, creeper attacks or performance anxiety.

    They'll both be running a relatively up-to-date version of Mineserver, so if you find any issues it'd be absolutely great if you could open an issue on our issue tracker. If you don't feel like registering for an account and such, you can also post in this thread and someone will find it relatively quickly.

    If you want to find out more, check out our website or forums.
    Posted in: Alpha - SMP Servers
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Just in case anyone is interested, I got the forums set up and working the other day. The website is closer to being functional! I've also set up a wiki and gotten the login/logout stuff integrated with the forum accounts, but as of right now it's completely empty. Once things aren't moving so quickly, we'll be able to put some documentation up there.

    You can find the website here: http://mineserver.be/
    ...and can find the forums here: http://mineserver.be/forums/
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from colin »
    How's terrain generation coming along?

    I took a peek at the source a few days ago but not much more than that. I thought it would be fun to download it and mess around with making terrain generation but I'm a bit lazy.


    It's functional, if primitive. No caves, trees, biomes, fancy overhangs, etc. Just dirt, sand, water and stone at the moment, with some ores thrown in the mix for good measure.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    The bug that was causing clients to lag after breaking a block has been fixed now. It was a lighting issue. See http://redmine.fknsrs.biz/issues/22 and https://github.com/fador/mineserver/commit/28d02ad50ef2e64b9ed45a9e0822d97959dc98db for more info.
    Posted in: Server Support and Administration
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    posted a message on Rant on Whitelists
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from MrBrown77 »
    Hearing that water doesn't behave 100% like on the original server is one of the things which make me sceptical. It doesn't sound to me as if the Java sources have really been read an understood and then ported to C++.


    Can you point out the part where we said we were going to make mineserver behave exactly the same as the java server? The water doesn't behave the same as the official server because in the official server it's wrong.

    Quote from MrBrown77 »
    It sounds more like an "Ah OK, I know how water works in Minecraft, I get the idea, now I'll just implement these ideas it in C++" approach. Of course this results in quite different behavior if you're used to the quirks of the original system. That's what I meant when I talked about "guessing". The same applies to minecarts, redstone and lava.


    Pretty sure I already addressed this point (plz2b reading up a little). This is not a c++ port of the java server, it's a separate implementation of a minecraft server in general. If you like, we can just call it "Minecraft-compatible" and do away with the whole argument. This is why the map generation doesn't and will not behave exactly as the java server does. What exactly would the point be in purposefully repeating the same mistakes, mistakes which will likely be fixed later on, that Notch made in writing the official server?

    (Disclaimer: that's not me bashing on Notch, everyone makes mistakes in writing software. I have no doubt that they will be rectified in future.)
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from rafaelinux »
    Quote from trigg »
    Will this be "Fixed" to the way the java server deals with it,

    Yeah, I'd like to know what route is the server gonna go, are you going to "fix" water, minecart tracks, lava, etc, so it works as it does in the java server? (boosters!, water ladders!, lava taps triggered by redstone~, etc)
    Or are you going to build a completely different server, with things as you'd want them to be...?
    (making the multiplayer experience be different than the single player one, and things working in sp wouldn't do so necessarily on multiplayer)

    thx deoxxa or whoever


    At this point there are no plans to emulate the quirks of the java server just for compatibility's sake. We'll probably only add a workaround if the absence of the bug makes the client crash or not function properly. In saying this though, there's no reason a plugin couldn't be done up that "fills in the gaps" between the mineserver behaviour and the java server behaviour.
    Posted in: Server Support and Administration
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    posted a message on Mineserver a C++ Minecraft Server (Open Source) Functional
    Quote from MrBrown77 »
    I would like this project if Notch would actually provide detailed server specifications.

    But trying to mimic the behavior of the official server software by reverse engineering and guessing seems like a very bad idea to me as long as the official server software is still under heavy development.


    The application is java, it's trivial to decompile it and see exactly what's going on and I doubt there's going to be any massive architectural changes in the near future. It's far from "guessing", really.

    Quote from MrBrown77 »
    And if this C++ server software gets used by many servers, people will start flooding these forums with obsolete bug reports which do not exist in the official server version.


      [*:292hany0] We make it very clear that we're not affiliated with minecraft in any sort of official capacity.
      [*:292hany0] We have a specific mechanism in place for reporting bugs.

    If people ignore both these points, they were probably going to make stupid posts anyway, the only difference being that they'll be making stupid posts about our server instead of say, any one of the other custom servers or mods?

    Quote from MrBrown77 »
    I like the idea of an open source C++ server software


    I like this sentence better like this.
    Posted in: Server Support and Administration
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